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intresting.. ok im off to train basics with zerg aswell
i know this one base mutalisk build vs other z i know somewhat 3 hatch muta against terran player ( many times i cant excecute it well because many terrans make bunker rushes and weird ass strategys) but in my opinion theres no basics/standart way to play against protoss.. could some of u tl'ers provide me any modern standart ZvP strategies
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Like the tvz build, was looking for a good one actually, as an alternative to my silly 2rax sunken break build that only works at D/D-
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Thx for the bump, I missed this before and this was very nice.
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It is as with anything - if you want to pass your exam you do the basic questions over and over and over and then try a couple more that require some problem solving and then you can adapt what you know so well into completing the more challenging questions. The basic problems become so burned into your mind that you can do it on the back of an envelope while riding the train to work.
Applying what you said there to this slight analogy is just like mapping the game out in your brain. Of course SC is very dynamic but freeing up your mind from duties (which now as a D or C player require a lot of concentration to get right) by repeating them endlessly you can utilise your full strategic/creative/tactical potential.
Any other typical builds for other matchups that you know and suggest we practice to improve?
I am interested in this as I find it is hard to practise crazy tactics if your mechanics are not very good. How can you proxy crazy hatcheries in their main if you can't accurately get the same timing every time - it would only work as often as you play perfectly! This is what I feel many players need to take to unlock that creativity into something useful instead of just pimp plays, and I want to know some good builds as I have a couple mates who are at my SC level who would make prime practice partners
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I am going to find a way to wtfpwn these safe builds and make the game more interesting.
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On September 14 2008 20:32 Ki_Do wrote:Show nested quote +Here is how you play TvZ against 3 hatch muta (most common ZvT build):
9 Depot 11 Barracks 14 Depot begin marine production (stop at 6 marines) 19 Command Center 23 Depot 25 Refinery 28 Academy (stim + bat then med when done) 32 Barracks 35 Engineering Bay (+1 attack research when done) 36 Barracks From here it gets more loose. Get range immediately when stim is done. Get comstats before your factory. Get your factory before 60 supply. Build turrets immediately upon your factory starting. Go straight to vessel and get 3 tanks on the way. Man, you own! Good Job Would it be possible for someone to post this for each race each matchup? I'm trying to teach my friend to play, he's sticking with Zerg, and all of my training has been learning about Protoss, so I have only a vague idea of what his bo looks like. This is exactly what I wanted us to do, just both of us play the same standard BO's over and over until he learns to properly macro and keep up with me. Otherwise, I get tempted to counter his bo and he gets tempted to try really crappy sneaky stuff.
If you don't wanna do all, someone who can say with the same confidence Artosis has about TvZ on what the most standard basic popular ZvP and PvZ bos are. Us chobos trying to practice greatly appreciate it. (I could use the PvT one too =P).
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On September 18 2008 07:30 eXigent. wrote:Show nested quote +On September 17 2008 20:30 Boblion wrote: Strategy and mechanics in SF ? oO I don't think it is a good comparison. How is it not a good comparison? You disagree that you need a high level of mechanics in order to compete at a top level of SF? It's an arcade game, using a joystick that pivots, and 6 buttons for moves. Each player has a WIDE variety of general moves, and of course big combos. I guarantee that you could play street fighter daily for hours, until the end of the year, and still not hold a candle to a top player who has very good mechanics. It is NOT easy to pivot a 360degree joystick while hitting the right buttons at the exact right time. That needs a high level of mechanics, an insanely high level at that. So, I don't understand why you would say they are a bad comparison. Yes, they are different, but at the core they are exactly the same. Hand speed / co-ordination, and split second timing. In conclusion, I believe you are wrong for stating that. I made a thread a little while ago about comparing Sirlin's SF2 and SC2. The conclusion we came to was that SF2 doesn't have deep mechanics, but very deep mindgames, and BW has very deep mechanics and maybe less mindgames, so it wasn't a good fit. However, SF3 does fit to bw because something that makes SF2 players shy away from SF3 is the deep mechanics. I'm not good at SF3 not because I don't have decent mindgames (I'm pretty decent at SF2), but because I'm unwilling to train hard in SF3 knowing that 4 is coming soon, so ya, any game that has both deep mechanics and, obviously, serious strategy that breaks games is generally comparable to bw.
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TvP 5 Fac push: (this starts with FD) 9 depot 11 barracks 11 gas 15 fac 16 depot addon tank mines 22 depot vulture 30 depot 31-32 CC 33 tank 34 engineering bay 35-36 siege tank 4-5 turrets around base (CC finished so no depot until 42) tank 44 Fac 46 Depot
Here is where the 5 fac part comes into play. 49 addon 50 2nd gas, armory, acadamy 51 depot
-***as soon as your acadamy is finishing stop scv production and get scanners -***as soon as your armory is finishing stop tank production and make 3 more factories, get +1 attack and then as soon as you can make 2 goliaths in your addon factories and begin getting all your upgrades (vult speed first then GOL RANGE) make a lot of depots because you are going to pump 2 rounds of vultures immediately when your 3 extra factories are completed.
From here you should have about 7-8 tanks (there are more tanks in there than i wrote down), 4 gols, 4-6 marines and 10 vultures.
Rally your 5 factories outside of your base, expo while you push and attempt to kill the protoss. This build is ridiculously good against reaver builds.
a varation of this build is to not expo as you push and add a 6th factory while you push and have the ability to reinforce your army easily (while taking a later expo).
http://rapidshare.com/files/178834942/5_fac1.rep.html
this is basically the build with some slight variations
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Thanks Hypnosis. Would u say this is the most standard basic bo? I've got a Terran friend who needs help too :D
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Its not very standard among low level players because its hard to do correctly (the timings are very very precise and you have to adapt well with what they are doing to keep the timing up) but i prefer to either do this or double expo on maps with close nat and 2nd expos because the tosses will most likely double expo if they are. On maps like medusa i like to go fact port expo.
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In the national geographic doccumentry on pro starcraft in Korea, they analyze Xellos brain and compare it with a common players in an attempt to figure out why progamers are so good at Starcraft. They found out that while the common player used lobes in his brain associated with vision, Xellos was mostly using the brain lobe associated with memory. I think that proves Artosis's point about practice styles. Koreans practice so much that Starcraft becomes mere muscle memory, like playing the piano or any other instrument.
Ps. I did not read all the pages in this thread so I dunno if it has been posted already.
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The underlying factor in SC is mechanics. Look at Stork,Bisu,Best's mechanics, they have the highest level of mechanics right now in Korea. Only need to play safe and take into midgame to ensure high chance of winning. Its the execution of play speaks the most. Player with poorer mechanics often try cheesy builds to throw their higher opponents off guard in a series.
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On January 02 2009 11:17 Ra.Xor.2 wrote: In the national geographic doccumentry on pro starcraft in Korea, they analyze Xellos brain and compare it with a common players in an attempt to figure out why progamers are so good at Starcraft. They found out that while the common player used lobes in his brain associated with vision, Xellos was mostly using the brain lobe associated with memory. I think that proves Artosis's point about practice styles. Koreans practice so much that Starcraft becomes mere muscle memory, like playing the piano or any other instrument.
Ps. I did not read all the pages in this thread so I dunno if it has been posted already.
Wow that's interesting. I might even start playing in my mind before sleep to enhance that muscle memory!
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On January 04 2009 00:00 kemoryan wrote:Show nested quote +On January 02 2009 11:17 Ra.Xor.2 wrote: In the national geographic doccumentry on pro starcraft in Korea, they analyze Xellos brain and compare it with a common players in an attempt to figure out why progamers are so good at Starcraft. They found out that while the common player used lobes in his brain associated with vision, Xellos was mostly using the brain lobe associated with memory. I think that proves Artosis's point about practice styles. Koreans practice so much that Starcraft becomes mere muscle memory, like playing the piano or any other instrument.
Ps. I did not read all the pages in this thread so I dunno if it has been posted already. Wow that's interesting. I might even start playing in my mind before sleep to enhance that muscle memory! 
well, really what the study shows is how progamers/top tier people think about the game. An easy example is the novice player visually looking at this screen to remember the current location of say a reaver and a shuttle, whereas the professional player sets aside temporary memory to remember to re-focus his attention back on the shuttle after it's crossed a certain distance.
The novice would tell it to go somewhere and forget about it because he has not trained his memory enough to deal with multiple things he needs to keep track of, and the pro knows where everything is within the game while not needing to physically see it on his screen.
This is how good players can re-focus their attention and multi-task in multiple places on the map at once, by using hotkeys and their short-term memory in an organized and practiced fashion to juggle between tasks.
oh and bump -.-
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On January 24 2009 08:30 avilo wrote:Show nested quote +On January 04 2009 00:00 kemoryan wrote:On January 02 2009 11:17 Ra.Xor.2 wrote: In the national geographic doccumentry on pro starcraft in Korea, they analyze Xellos brain and compare it with a common players in an attempt to figure out why progamers are so good at Starcraft. They found out that while the common player used lobes in his brain associated with vision, Xellos was mostly using the brain lobe associated with memory. I think that proves Artosis's point about practice styles. Koreans practice so much that Starcraft becomes mere muscle memory, like playing the piano or any other instrument.
Ps. I did not read all the pages in this thread so I dunno if it has been posted already. Wow that's interesting. I might even start playing in my mind before sleep to enhance that muscle memory!  well, really what the study shows is how progamers/top tier people think about the game. An easy example is the novice player visually looking at this screen to remember the current location of say a reaver and a shuttle, whereas the professional player sets aside temporary memory to remember to re-focus his attention back on the shuttle after it's crossed a certain distance. The novice would tell it to go somewhere and forget about it because he has not trained his memory enough to deal with multiple things he needs to keep track of, and the pro knows where everything is within the game while not needing to physically see it on his screen. This is how good players can re-focus their attention and multi-task in multiple places on the map at once, by using hotkeys and their short-term memory in an organized and practiced fashion to juggle between tasks. oh and bump -.- LOLOL. For some reason, I thought all people knew how to do that but were just too slow or something and couldn't keep up with themselves in one way or another. I have been focusing alot of my multitasking to try to improve it and that's mainly what I have been doing. It IS just like playing the piano and thats where I got the idea form originally
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On January 02 2009 07:03 Hypnosis wrote:TvP 5 Fac push: (this starts with FD) 9 depot 11 barracks 11 gas 15 fac 16 depot addon tank mines 22 depot vulture 30 depot 31-32 CC 33 tank 34 engineering bay 35-36 siege tank 4-5 turrets around base (CC finished so no depot until 42) tank 44 Fac 46 Depot Here is where the 5 fac part comes into play. 49 addon 50 2nd gas, armory, acadamy 51 depot -***as soon as your acadamy is finishing stop scv production and get scanners -***as soon as your armory is finishing stop tank production and make 3 more factories, get +1 attack and then as soon as you can make 2 goliaths in your addon factories and begin getting all your upgrades (vult speed first then GOL RANGE) make a lot of depots because you are going to pump 2 rounds of vultures immediately when your 3 extra factories are completed. From here you should have about 7-8 tanks (there are more tanks in there than i wrote down), 4 gols, 4-6 marines and 10 vultures. Rally your 5 factories outside of your base, expo while you push and attempt to kill the protoss. This build is ridiculously good against reaver builds. a varation of this build is to not expo as you push and add a 6th factory while you push and have the ability to reinforce your army easily (while taking a later expo). http://rapidshare.com/files/178834942/5_fac1.rep.htmlthis is basically the build with some slight variations "Error This file is neither allocated to a Premium Account, or a Collector's Account, and can therefore only be downloaded 10 times.
This limit is reached."
=[ btw is this a standard at higher levels or a build u made up?
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too often is it asked whether there are any foreigners as good as koreans. I think it should be asked if there are any koreans who play like foreigners. ie maybe b team
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On January 24 2009 21:50 stack wrote: too often is it asked whether there are any foreigners as good as koreans. I think it should be asked if there are any koreans who play like foreigners. ie maybe b team If there is one, they probably make him change style and play PROPERLY.
There's no korean style and foreigner style.
There's only the proper way and the distorted way.
Koreans go for the style that will win games in the largest possible % of games, suited for their mechanical abilities.
Foreigners do the same, but because their mechanical abilites are inferior, when these two styles clash, foreigners get some puny win percentage.
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This isn't a korean people thing its a korea thing. Koreans know how to practice things. It's not just starcraft, or even just video games its everything. Did you see the badminton olympics? Koreans won it. Do you know why korean musicians tend to be very good? Because the ones who can't practice for 4 or more hours stop playing. Being very good and very well practiced at something is a cultural value in Korea. Taekwondo -> a lot of practice -> koreans kick ass at it. For the rest of the western world at least a black belt in a martial art is either BS or the person is seen as a wierdo or an outcast. For someone like a progamer its something more than that.
In Korea video gaming is not disdained or seen as somehow devoid of cultural value its a new art and a well respected hobby even sponsored by organizations like IT companies (SKT) and banks (Shinhan). Getting those sponsorships in America (which wouldn't happen because there aren't any real tournaments at the local or national level) would be like getting sponsored by IBM and Citigoup (although maybe anymore you'd be sponsoring them). Think about the liklihood of that.
Sorry for the book by the way. But I think this is sort of interesting. Video games promote things like quickness of thought, guile, practice, and multitasking. All things that would help in the real world more than the things that sports (not that I have anything against them I'm a better fencer and basketball player than I am a starcraft player) promote physicality, aggressive personality, captainship. I think the first list in today's world is more viable than the second list. Who knows. Just venting to be honest.
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On March 04 2009 13:09 s.ilk wrote: For the rest of the western world at least a black belt in a martial art is either BS or the person is seen as a wierdo or an outcast.
lol what? i think i can safely that your perception of norms in the "western world" is ... what am i saying, you have no perception of norms.
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