• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:38
CEST 17:38
KST 00:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles5
StarCraft 2
General
SC4ALL: II Winner Will Earn a Spot at HSC 30! Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs Weekly Cups (August 10-16): SHIN doubles
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Making an Online Broodwar Manager Game ASL22 General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7260 users

! [G] PvT - A beginner push breaker guide - Page 4

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 All
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 05 2008 19:41 GMT
#61
Yeah, this was really helpful. I'm glad Chill put all of these threads together.

Anyways, I have another question about PvT, which is about the opening builds.

I usually go range robo, as it's a well-rounded, safe build, but I understand that opening 2gate range is also quite strong. Actually, it's the only build I ever was able to beat Prodigy[x] with. Unfortunately, I'm having trouble finding a good, economical 2gate range build.

I know of the one where you go 15 gate range goon pylon, but you cut probes for a very long time, and unless you're able to do a lot of damage with your initial pressure, you're behind economically.

After doing some stuff offline, I found that you can very easily make your second gate after your second goon (range after first, as usual), but the second gate comes online so late it almost defeats the purpose, in which case I'd default back to my usual 1gate range robo build.

So what's the usual 2gate range build other players use? Do you just cut probes momentarily and throw a gate in somewhere? I've been watching a lot of replays, but I'm seeing a lot of core after zealot builds, so I haven't encountered any actual 2gate range builds. T_T
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
Avius
Profile Joined October 2007
Iraq1796 Posts
March 05 2008 22:12 GMT
#62
I usually only go 2gate range on maps like Longinus which aren't a bitch like Python or anything with a tight ramp for example. Otherwise, as you said, you won't deal enough dmg equal to your cut of economy. But if you somehow manage to get up the ramp, it should be over. So it really depends on your control and the control of your opponent. Hard call, tbh.
aka. Samael
Zherak
Profile Blog Joined November 2007
Norway256 Posts
March 05 2008 23:09 GMT
#63
On September 01 2007 07:47 BluzMan wrote:
EDIT #1: When first writing this, I've forgotten to add one essential pre-battle trick that I had in mind. Always, I repeat, always designate goons and zealots to different control groups. They behave so differently in battle that you would never want to have them selected at the same time.


I kind of disagree on this point. This explains why you find splash damage so harsh on your Zealots. I always mix Dragoons with a few Zealots, for instance 9 Dragoons 3 Zealots, and then base my flanking on splitting the control groups. This pretty much auto-spreads Zealots for you, reducing splash damage by a lot and making his Vulture micro harder. Extra Zealots can be kept in seperate groups, to be sent in just as the Mine/Tank fire has been assigned - clumping is not as dangerous for them.

You still need to do a lot of seperate Dragoon/Zealot micro, but I prefer to do this by Ctrl-select. You don't have time to manually spread Zealots all the time.


The by far most important mistake any Protoss can make is to fail at flanking. What you want to do is this. (Never let yourself be fooled into engaging before you have set up a proper flank. You are not trying to defend the middle of Python - let him advance a bit while you fan out.)


- Hotkey control groups of 9Dragoon/3 Zealot, extra Zealots in seperate groups.
- Send each mixed hotkey group to one point on a arc around his push.
- Manually fan out each group, so that no Dragoon is behind of another. Put Zealot groups between-behind mixed groups. Unclump Zealots (not one Dragoon apart, it is really difficult to spread your Zealots too much) and place them among/behind of Dragoons. Make sure there are holes in your Dragoons for Zealots to pass through.
- Attack-move your army, not at the front of his push, put in the middle/back of his push. Else, you groups will meet up in front of his army, your Dragoons will clump and demonstrate crappy pathing while taking insane splash, and you lose.
- While your army is engaging, ctrl-select the most advance zealots and force-move them through his push to pull mines, keep spread, soak Tank damage and force friendly-splash from Tanks and mines.
- Once your armies have clashed, if you have a good Dragoon formation, they need no micro whatsoever. The only thing you need to do is manually unclump Zealots and force them towards his Tank. Generally, you will have 23658792 Zealots clumping around his foremost Tank: select all except for one and move them further into his push, then split them onto different Tanks.
- If you want to be really pro, you need to be building Zealots and sending in reinforcmenets while fighting. If you have been a good boy and pulled him closer to your base before engaging, your reinforcements are close by.

Note:

- You will encounter Tank-heavy, clumped pushes - these call for lots of Zealots. You will also encounter Tank-light, Vulture/mine-heavy pushes with pretty much one lonely Tank here and there. These call for lots of Dragoons. It is often a good idea to just a-move 12 Dragoons towards a Tank if they are very thinly spread: Dragoons can kill them mostly out of range of the rest of his Tanks, while Zealots are forced to bathe in mines and get in range of all of his Tanks, while Vultures will kill Zealots and withdraw to the next Tank.

- Mineclumps which are not protected by at least two Tanks should be engaged by pure Dragoons before your Zealots engage. It is better to take two Tank hits to your Dragoons than to take ten mines on your Zealots.


On philosophy: You are actually never trying to deal damage when breaking a Terran push. It is not a big deal if you are hitting Vultures or Tanks with Dragoons or Zealots - it is all good (as long as they are hitting something instead of getting in eachother's way). Your only job is to force Tank hits onto Zealots, avoid taking splash damage and try to make Terran splash himself.

Note that getting all of your units into range is mostly a matter of flanking - everything else is microing your Zealots.
The bowsprit got mixed with the rudder sometimes...
Zherak
Profile Blog Joined November 2007
Norway256 Posts
March 05 2008 23:12 GMT
#64
On March 06 2008 04:41 rpf wrote:
Yeah, this was really helpful. I'm glad Chill put all of these threads together.

Anyways, I have another question about PvT, which is about the opening builds.

I usually go range robo, as it's a well-rounded, safe build, but I understand that opening 2gate range is also quite strong. Actually, it's the only build I ever was able to beat Prodigy[x] with. Unfortunately, I'm having trouble finding a good, economical 2gate range build.

I know of the one where you go 15 gate range goon pylon, but you cut probes for a very long time, and unless you're able to do a lot of damage with your initial pressure, you're behind economically.

After doing some stuff offline, I found that you can very easily make your second gate after your second goon (range after first, as usual), but the second gate comes online so late it almost defeats the purpose, in which case I'd default back to my usual 1gate range robo build.

So what's the usual 2gate range build other players use? Do you just cut probes momentarily and throw a gate in somewhere? I've been watching a lot of replays, but I'm seeing a lot of core after zealot builds, so I haven't encountered any actual 2gate range builds. T_T


You might be stressing range too much. Cutting probes is not a sin, it is a skill. If it allows you to expand faster, it pays off. That said, there is never any good reason to do excessive probe-cutting with only one Nexus.
The bowsprit got mixed with the rudder sometimes...
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 06 2008 21:01 GMT
#65
Yeah, I really don't like to cut probes, but in some builds it can beneficial to cut probes momentarily, or even just cut one probe to make room for another goon, etc.

I did some testing to try to figure out a better 2gate range opening for PvT, and this is what I came up with:

Do your usual 1gate range:
8 p
10 gate
12 assim
14 core
15 pylon
17 goon
20 range

Cut probes:
20 gate
20 goon
22 pylon
25 goon, goon

The second gate finishes when the second goon out of the first gate finishes, and even though you cut probes to fit in the second gateway and get the third pylon in early enough so that it finishes when you need it to, I think the lost potential income is worth it, especially since you'd be using a build like this to be aggressive, or at the very least, stop any early-game T timing rushes.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
March 06 2008 21:29 GMT
#66
You're vastly overvalueing the economical effect of cut probes. With gate on 15, you get MANY goons REALLY fast, you will see terran losing SCV's, cutting SCV's to squeeze units, removing them from mining and other stuff that hampers him. Unless you chose that build on a totally unsuitable map (ramp, wall close to ramp), you're pretty much guaranteed to do damage one way or another. Even if he manages to pull an armadillo building bunkers and walking with SCV armies everywhere to block your goons from his tanks, just double expand and your economy will soon be as healthy as ever.
You want 20 good men, but you need a bad pussy.
rpf
Profile Blog Joined January 2007
United States2705 Posts
March 07 2008 00:15 GMT
#67
That's why I always prefer to play "standard." Often times when you cut probes, you absolutely have to succeed in whatever it is you're doing.

It's like if I were to 9/10 or even 10/12 PvZ. If I don't force him to waste larvae on lings, and I allow him to just pump drones, then I've not only failed, but I've allowed myself to fall behind economically.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
SalvGG
Profile Blog Joined June 2007
Canada67 Posts
March 11 2008 16:01 GMT
#68
I don't think this has been discussed, but I'm unaware of what you would do when a Terran sets up his vultures so they are either:

- Directly beside and behind the tanks.
- Surrounding the tanks on hold position. I think DaZe discussed that this is what he does, because if they are close to the tanks on hold position, they are only in range to hit zealots, so that's what they will do.

My theorycrafting ideas would be that since vultures are not hitting goons, you could go a little more goon reaver and manually target tanks? Seems like it would work with lower numbers of tanks, but with higher numbers you would probably lose them all. I'm asking because when you try to diffuse in this situation, your basically just throwing zealots into vultures that are only able to hit your zealots.

Any help about this?
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
March 11 2008 23:43 GMT
#69
wow, this is nice
Raithed
Profile Blog Joined May 2007
China7078 Posts
March 12 2008 00:37 GMT
#70
loved reading it, thanks.
zerofear
Profile Joined February 2006
Mexico44 Posts
July 24 2008 21:00 GMT
#71
this guide was usefull, despite i knew most of these themes i really kinda forgot about xploit them , its a very complete guida, to add something, i see most ppl doesnt like to xtasis the front units, i like to do it, but then i run the battle to kill some expo, always leading 3-4 lots separately before mi entire army, this way almost everyterran unseige the mid and rear tanks and go defend his expo, then is when i place some lots , 1 or 2 dts, or HTs, if needed some gons or my new arbiter to kill the tanks frozen, anyway my lack of micro almost always shades my techs and fast thinking t-t
The Midnigth Carnival
liger13
Profile Blog Joined February 2008
United States1060 Posts
July 24 2008 22:36 GMT
#72
wow. really nice, Its helped me out as a terran to know what a protoss should be doing
I feel like pwning noobs
Chef
Profile Blog Joined August 2005
10810 Posts
July 24 2008 23:46 GMT
#73
What a bump o.o

i see most ppl doesnt like to xtasis the front units

The idea is that you don't want to create a wallin for the Terran against your Zealots, and that you want your dragoons to close the attacking distance as fast as possible. You example is kind of confusing me, but in any battle where you're trying to break the Terran's army with your army, stasis priority goes to the largest clump of units and the farthest Tanks.

I hate when I see nooby Protosses attacking groups of tanks without zealots... it just hurts me so bad inside. Not only do Zealots draw fire away from your goons (which are large units and take full damage from Tanks), but they also kick major Tank ass when they're speedy. I mean, there are times when you can do it, but you just wanna smack the person when they lose 12 dragoons and kill one tank.
LEGEND!! LEGEND!!
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
July 25 2008 05:44 GMT
#74
i hardly ever even have to face terran armies head-on unless they do very very early push. my favorite is using goons that you have been pumping + shuttle of 1/2 reavers to stop pushes by continually retreating from siege. (scarab outranges unsieged) compliments fast arb build nicely and by this time you should have 4 bases + arb + army and then can begin wrecking havoc with recall. I rarely go face first in PvT and I dont recommend it lol thats my contribution to this
With a gust of wind, perhaps.
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
Last Edited: 2008-07-25 08:56:32
July 25 2008 07:07 GMT
#75
On July 25 2008 14:44 inertinept wrote:
i hardly ever even have to face terran armies head-on unless they do very very early push. my favorite is using goons that you have been pumping + shuttle of 1/2 reavers to stop pushes by continually retreating from siege. (scarab outranges unsieged) compliments fast arb build nicely and by this time you should have 4 bases + arb + army and then can begin wrecking havoc with recall. I rarely go face first in PvT and I dont recommend it lol thats my contribution to this


Someone tell this to all Protosses! He solved whole pvt!
d1v
Profile Blog Joined September 2007
Sweden868 Posts
July 25 2008 08:21 GMT
#76
On July 25 2008 14:44 inertinept wrote:
i hardly ever even have to face terran armies head-on unless they do very very early push. my favorite is using goons that you have been pumping + shuttle of 1/2 reavers to stop pushes by continually retreating from siege. (scarab outranges unsieged) compliments fast arb build nicely and by this time you should have 4 bases + arb + army and then can begin wrecking havoc with recall. I rarely go face first in PvT and I dont recommend it lol thats my contribution to this


And what are you intending to do, if a Terran decides to waltz into your base and kind of slow-pushes forward? Sooner or later you'll have to face the Terran army in it's full strength.
Adams Æbler
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech138
Trap 16
StarCraft: Brood War
Shuttle 2553
Horang2 935
Rush 806
Stork 321
PianO 114
Barracks 100
Pusan 79
Sexy 56
soO 46
Terrorterran 31
[ Show more ]
910 30
sorry 27
zelot 15
IntoTheRainbow 7
Dota 2
Gorgc4808
qojqva3733
Dendi1237
420jenkins381
Counter-Strike
byalli1209
fl0m210
Heroes of the Storm
Liquid`Hasu259
Other Games
singsing2164
Liquid`RaSZi1157
B2W.Neo349
DeMusliM320
Liquid`VortiX189
Hui .189
ArmadaUGS93
KnowMe92
Mew2King65
QueenE49
[ Show 12 non-featured ]
StarCraft 2
• mYiSmile135
• LUISG 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2035
Other Games
• Shiphtur138
Upcoming Events
OSC
6h 53m
IntoTheTV X SOOP
19h 23m
CranKy Ducklings
1d 18h
Sparkling Tuna Cup
2 days
OSC
2 days
Shopify Rebellion Sundays
2 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
3 days
Afreeca Starleague
3 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
3 days
Afreeca Starleague
4 days
Leta vs ggaemo
Jaedong vs Queen
[ Show More ]
GSL
4 days
PiGosaur Cup
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.