• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:12
CEST 10:12
KST 17:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror5[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War435.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
ScienceCraft (October 24-25) - Live Event RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Rollback Netcode in Brood War [ASL22] Ro4 Preview: Mirror Mirror TL Sidebar missing streams Bot on ladder Repalyzer - replay analysis app for StarCraft: Rem
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9647 users

Terran wep-upgrades vs Protoss

Forum Index > Brood War Strategy
Post a Reply
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2021-05-08 07:01:40
May 08 2021 07:00 GMT
#1
Was just doing some research for my own sake, just sharing results:

https://pastebin.com/raw/XKvnrJtc (if there is no number in the field you can assume its the same as before)

What i concluded is Terran upgrades makes huge difference and Protoss Shield is useful to an extent.

Basic knowledge i know but i had to get numbers on it.

Testing isnt complete because i have Zerg to cover and also how useful Terran armor is vs Protoss/Zerg.

Bet my ass this is done already but i cant find it
-.-
LML
Profile Blog Joined March 2007
Germany1796 Posts
Last Edited: 2021-05-08 09:11:44
May 08 2021 09:10 GMT
#2
I've done something similar but for Protoss last year. I only did the Dragoon, Zealot and Dark Templar vs Terran mech, Marines, SCV and Vessel+Dropship: https://docs.google.com/spreadsheets/d/1DGxja4qwhjUIiqZu4n70_x6t2V4sjzJx410JrXWFKaA/edit?usp=sharing

Map for easy testing I made:
https://mega.nz/file/ap9gQIqA#Qh_D8EkOdCjFaEp73XVqYxo3AhusdYAZB7Aa6FRhhTk
LML
MeSaber
Profile Joined December 2009
Sweden1235 Posts
May 08 2021 10:52 GMT
#3
Nice!
-.-
Magic Powers
Profile Joined April 2012
Austria4478 Posts
May 09 2021 21:10 GMT
#4
I analyzed goliaths vs carriers, it seems that with increasing weapons upgrades for goliaths, the use of added carrier armor and shield upgrades is small and certainly inferior to the carrier weapons upgrade. But to completely neglect armor seems like a mistake.
The first armor upgrade is valuable. After that, adding the second armor upgrade seems reasonable only if the game is expected to continue significantly longer and more than enough resources are available for constant interceptor production. Personally I doubt the use of the second armor upgrade in a real game setting, because terrans are expected to keep upgrading their weapons. Especially the third armor upgrade seems completely useless for carriers in every real game setting.
The first shield upgrade is certainly useful, there's no doubt about it. The second shield upgrade is debatable because it's quite expensive; resources might be spent better on other things, but I'm not entirely sure. The third shield upgrade seems far too expensive to me. Note that I am considering the added use of shield upgrades for ground units, but despite that I believe that the third upgrade is a bad investment.
A good argument can be made in favor of shield batteries, which would also make shield upgrades more valuable (definitely the first one and perhaps the second one, too). The reason is that carriers do best in long, drawn-out battles due to shield regeneration.

I didn't analyze the impact of defensive upgrades on interceptors, so there might be hidden benefits that I've overlooked.

Also, if many upgraded goliaths fire at a carrier at the same time, then none of the defensive upgrades have a meaningful effect (at least against upgraded goliaths). That is firstly because many goliaths firing at the same time causes an overkill effect (making both armor and shield pretty much useless), and secondly because shield regeneration is only meaningful against infrequent hits.

I haven't completed the table yet (it's about 90% done), but I think the above conclusions should be solid. If anyone's interested I'll complete it and post it when I've got time.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
StRyKeR
Profile Blog Joined January 2006
United States1756 Posts
May 10 2021 20:41 GMT
#5
Protoss going carriers should always at least get +1 air armor and +1 shield armor because fully upgraded goliaths will kill an interceptor in 5 hits instead of 4 if the Protoss has those upgrades. This 25% increase in interceptor survivability makes a big difference in damage output and cost of replacing interceptors.
Ars longa, vita brevis, principia aeturna.
Magic Powers
Profile Joined April 2012
Austria4478 Posts
May 10 2021 22:05 GMT
#6
On May 11 2021 05:41 StRyKeR wrote:
Protoss going carriers should always at least get +1 air armor and +1 shield armor because fully upgraded goliaths will kill an interceptor in 5 hits instead of 4 if the Protoss has those upgrades. This 25% increase in interceptor survivability makes a big difference in damage output and cost of replacing interceptors.


That's very good information. Although what would you say is the effective increase (assuming fully loaded carriers) considering overkill? Around 25% or would it be significantly less?
I can't think of a way for me to test this unfortunately.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
StRyKeR
Profile Blog Joined January 2006
United States1756 Posts
May 11 2021 15:44 GMT
#7
On May 11 2021 07:05 Magic Powers wrote:
Show nested quote +
On May 11 2021 05:41 StRyKeR wrote:
Protoss going carriers should always at least get +1 air armor and +1 shield armor because fully upgraded goliaths will kill an interceptor in 5 hits instead of 4 if the Protoss has those upgrades. This 25% increase in interceptor survivability makes a big difference in damage output and cost of replacing interceptors.


That's very good information. Although what would you say is the effective increase (assuming fully loaded carriers) considering overkill? Around 25% or would it be significantly less?
I can't think of a way for me to test this unfortunately.


Yea, hard to calculate the actual effective increase in survivability. but typically you never focus fire interceptors because they're too small, so goliath damage is generally spread out evenly across interceptors, which lessens overkill.
Ars longa, vita brevis, principia aeturna.
Please log in or register to reply.
Live Events Refresh
Next event in 1h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Free 1273
BeSt 333
Soulkey 238
Soma 223
sorry 144
Mind 64
Larva 52
Bale 26
ZerO 25
soO 21
[ Show more ]
ajuk12(nOOB) 16
scan(afreeca) 10
Dota 2
NeuroSwarm183
League of Legends
JimRising 595
Counter-Strike
edward134
Other Games
summit1g9077
Coldzera 687
WinterStarcraft652
singsing377
Sick215
ZerO(Twitch)7
Organizations
Other Games
gamesdonequick711
BasetradeTV215
[ Show 11 non-featured ]
StarCraft 2
• Adnapsc2 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2224
League of Legends
• Jankos959
Upcoming Events
Big Brain Bouts
1h 49m
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
Online Event
3h 49m
AI Arena Tournament
8h 49m
BSL: Ladder Tournament
10h 49m
Sparkling Tuna Cup
1d 1h
Patches Events
1d 6h
BSL Open Qualifier
1d 10h
BSL Open Qualifier
1d 10h
OSC
2 days
WardiTV Weekly
3 days
[ Show More ]
PiGosaur Cup
3 days
The PondCast
5 days
Online Event
6 days
Korean StarCraft League
6 days
Afreeca Starleague
6 days
Rush vs Soulkey
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.