• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:16
CEST 01:16
KST 08:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!26Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live! Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
European Politico-economics QA Mega-thread Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7925 users

Terran wep-upgrades vs Protoss

Forum Index > Brood War Strategy
Post a Reply
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2021-05-08 07:01:40
May 08 2021 07:00 GMT
#1
Was just doing some research for my own sake, just sharing results:

https://pastebin.com/raw/XKvnrJtc (if there is no number in the field you can assume its the same as before)

What i concluded is Terran upgrades makes huge difference and Protoss Shield is useful to an extent.

Basic knowledge i know but i had to get numbers on it.

Testing isnt complete because i have Zerg to cover and also how useful Terran armor is vs Protoss/Zerg.

Bet my ass this is done already but i cant find it
-.-
LML
Profile Blog Joined March 2007
Germany1794 Posts
Last Edited: 2021-05-08 09:11:44
May 08 2021 09:10 GMT
#2
I've done something similar but for Protoss last year. I only did the Dragoon, Zealot and Dark Templar vs Terran mech, Marines, SCV and Vessel+Dropship: https://docs.google.com/spreadsheets/d/1DGxja4qwhjUIiqZu4n70_x6t2V4sjzJx410JrXWFKaA/edit?usp=sharing

Map for easy testing I made:
https://mega.nz/file/ap9gQIqA#Qh_D8EkOdCjFaEp73XVqYxo3AhusdYAZB7Aa6FRhhTk
LML
MeSaber
Profile Joined December 2009
Sweden1235 Posts
May 08 2021 10:52 GMT
#3
Nice!
-.-
Magic Powers
Profile Joined April 2012
Austria4478 Posts
May 09 2021 21:10 GMT
#4
I analyzed goliaths vs carriers, it seems that with increasing weapons upgrades for goliaths, the use of added carrier armor and shield upgrades is small and certainly inferior to the carrier weapons upgrade. But to completely neglect armor seems like a mistake.
The first armor upgrade is valuable. After that, adding the second armor upgrade seems reasonable only if the game is expected to continue significantly longer and more than enough resources are available for constant interceptor production. Personally I doubt the use of the second armor upgrade in a real game setting, because terrans are expected to keep upgrading their weapons. Especially the third armor upgrade seems completely useless for carriers in every real game setting.
The first shield upgrade is certainly useful, there's no doubt about it. The second shield upgrade is debatable because it's quite expensive; resources might be spent better on other things, but I'm not entirely sure. The third shield upgrade seems far too expensive to me. Note that I am considering the added use of shield upgrades for ground units, but despite that I believe that the third upgrade is a bad investment.
A good argument can be made in favor of shield batteries, which would also make shield upgrades more valuable (definitely the first one and perhaps the second one, too). The reason is that carriers do best in long, drawn-out battles due to shield regeneration.

I didn't analyze the impact of defensive upgrades on interceptors, so there might be hidden benefits that I've overlooked.

Also, if many upgraded goliaths fire at a carrier at the same time, then none of the defensive upgrades have a meaningful effect (at least against upgraded goliaths). That is firstly because many goliaths firing at the same time causes an overkill effect (making both armor and shield pretty much useless), and secondly because shield regeneration is only meaningful against infrequent hits.

I haven't completed the table yet (it's about 90% done), but I think the above conclusions should be solid. If anyone's interested I'll complete it and post it when I've got time.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
May 10 2021 20:41 GMT
#5
Protoss going carriers should always at least get +1 air armor and +1 shield armor because fully upgraded goliaths will kill an interceptor in 5 hits instead of 4 if the Protoss has those upgrades. This 25% increase in interceptor survivability makes a big difference in damage output and cost of replacing interceptors.
Ars longa, vita brevis, principia aeturna.
Magic Powers
Profile Joined April 2012
Austria4478 Posts
May 10 2021 22:05 GMT
#6
On May 11 2021 05:41 StRyKeR wrote:
Protoss going carriers should always at least get +1 air armor and +1 shield armor because fully upgraded goliaths will kill an interceptor in 5 hits instead of 4 if the Protoss has those upgrades. This 25% increase in interceptor survivability makes a big difference in damage output and cost of replacing interceptors.


That's very good information. Although what would you say is the effective increase (assuming fully loaded carriers) considering overkill? Around 25% or would it be significantly less?
I can't think of a way for me to test this unfortunately.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
May 11 2021 15:44 GMT
#7
On May 11 2021 07:05 Magic Powers wrote:
Show nested quote +
On May 11 2021 05:41 StRyKeR wrote:
Protoss going carriers should always at least get +1 air armor and +1 shield armor because fully upgraded goliaths will kill an interceptor in 5 hits instead of 4 if the Protoss has those upgrades. This 25% increase in interceptor survivability makes a big difference in damage output and cost of replacing interceptors.


That's very good information. Although what would you say is the effective increase (assuming fully loaded carriers) considering overkill? Around 25% or would it be significantly less?
I can't think of a way for me to test this unfortunately.


Yea, hard to calculate the actual effective increase in survivability. but typically you never focus fire interceptors because they're too small, so goliath damage is generally spread out evenly across interceptors, which lessens overkill.
Ars longa, vita brevis, principia aeturna.
Please log in or register to reply.
Live Events Refresh
Next event in 9h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft591
ViBE125
SpeCial 103
StarCraft: Brood War
Artosis 895
NaDa 54
yabsab 15
firebathero 0
Dota 2
NeuroSwarm140
League of Legends
Doublelift3849
JimRising 363
Counter-Strike
summit1g8274
Super Smash Bros
hungrybox285
Heroes of the Storm
Khaldor195
Other Games
gofns14423
tarik_tv10662
Grubby3232
ToD344
elazer150
ROOTCatZ110
JuggernautJason77
UpATreeSC53
Chillindude24
Organizations
Other Games
gamesdonequick1562
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 81
• davetesta16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21403
Other Games
• imaqtpie660
• tFFMrPink 12
Upcoming Events
RSL Revival
9h 44m
Clem vs ByuN
Rogue vs Lambo
OSC
12h 44m
Online Event
15h 44m
WardiTV Weekly
1d 11h
Sparkling Tuna Cup
2 days
INu's Battles
2 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Patches Events
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

Escore Tournament S3: W4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL S22 SEASON OPEN Day 2
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.