• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:36
CET 04:36
KST 12:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
MMOexp Diablo4 exploring the edges of swamps MMOexp FC26 rounds out the forward recommendations Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
MMOexp Poe 2 can acquire better flask bases PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh Recent recommended BW games TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
BWCL Season 64 Announcement The Casual Games of the Week Thread [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Online Quake Live Config Editor Tool Battle Aces/David Kim RTS Megathread Diablo 2 thread Nintendo Switch Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2357 users

Burrowing defilers

Forum Index > Brood War Strategy
Post a Reply
Magic Powers
Profile Joined April 2012
Austria4478 Posts
October 01 2020 11:56 GMT
#1
First a little backstory to my idea:
I'm currently playing a lot of Hunters trying to beat the map with zerg vs 7 CPU. It's not an easy challenge, winning with terran or protoss is a lot easier (mainly with siege tanks or carriers). But I'm sure it's doable with zerg.
The thing that has gotten me every time so far are siege tanks. Combined with all the other assaults and unit compositions like HT, DA, lurkers, air units and general onslaughts it's difficult to hold ground, secure more bases, and most importantly actually push out and destroy enemy bases.

The spoiler part is irrelevant for my thread idea, read only if you care:
+ Show Spoiler +
My strategy right now is to spawn at 11 or 12 (if I get rushed by zerglings or my 11/12 o'clock neighbor is protoss I have to restart), build a proxy hatch to seal off the entrance to both top locations, destroy the neighboring position with zerglings and secure two expansions. I try to keep my sunk count to a neccessary minimum and I get a bunch of lurkers before my defiler tech finishes. I also try to upgrade and replace my proxy hatch to win more time before siege tanks arrive.
Using that tech the next phase is about trying to push out and placing some forward sunkens and spores, while also putting some defensive measures at each base. The rest of the game should be all about killing enemy bases as quickly as possible using classic late game zerg strats.
This strategy looks to be the most promising so far. I'm quite confident it should work.


Unfortunately the last game I lost to DA's because they kept killing my defilers while I was trying to secure the fourth (min only) base. This had me scratching my head because timing is everything. I thought about just keeping my defiler energy low at all times, but that alone doesn't seem efficient enough as a defiler has 80 HP and every spell costs at least 100 energy, so I won't always be able to get the energy significantly below 80, especially with all the multitasking stealing my attention. Sometimes I'm fighting over seconds.

So I had another idea: burrowing my defilers. It'll be ever so slightly more difficult for protoss to feedback them, perhaps giving me that extra second to place a life-saving dark swarm.

And this brought me to the thread idea.
In ZvT, why not use burrow for defilers? We've seen zerg hide their defilers using nydus, a very effective maneuver. They also use spores defensively to zone out vessels a bit. But what about situations where there's no nydus available? I'm imagining burrowing a defiler and putting zerglings on top, for example. Or any other unit. They could be unburrowed or also burrowed with the defiler. If they're unburrowed - at least underneath a dark swarm - the defiler becomes virtually untouchable by vessels unless the unit on top gets killed, e.g. by a siege tank or irradiate. Zerg can use anything from zerglings, drones, hydras, ultras, even overlords or mutalisks, who knows maybe even a lurker could come in handy.
Zerg could perhaps even burrow multiple units over and around a defiler. Let terran try to irradiate the right unit. And then let him try it when they're underneath a dark swarm.
Now I don't think this is a gamebreaking idea, but I think it could add a few wins in the long run. I'm sure if it's a valid idea the top zerg players wouldn't mind eking out just one extra victory against Flash.

PS: Burrow underneath dark swarm would obviously also render the defiler untouchable by siege tanks. I've seen professional games being lost or almost lost due to a defiler getting shot down by siege tanks while under dark swarm. Burrow would prevent that.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
kogeT
Profile Joined September 2013
Poland2041 Posts
October 01 2020 12:33 GMT
#2
https://www.twitch.tv/videos/49332869?filter=highlights&sort=time
https://www.twitch.tv/kogetbw
TelecoM
Profile Blog Joined January 2010
United States10695 Posts
Last Edited: 2020-10-01 13:11:47
October 01 2020 13:08 GMT
#3
On October 01 2020 21:33 kogeT wrote:
https://www.twitch.tv/videos/49332869?filter=highlights&sort=time

Thank god someone has finally done it, awesome input on the thread by the way, since the point was how to beat 1v7 Computer and not about the usage of burrowed defilers.

I would say that burrowing defilers can be good, especially under dark swarm as it makes them harder to see / click to iridate as Terran or feedback as Toss, although the utility of it can be kind of hard to utilize in the midst of everything else going on, also I think the general idea behind it is that to unborrow and then cast the spell is a lot more APM intensive than just hiding / keeping your defiler away from any threat and casting it when its ready is generally easier.

Also I almost feel like hiding the Defiler inside of an Overlord is much safer than burrowing and easier / faster to execute, to drop a Defiler from an Overlord and then cast the spell. Also not to mention that the Defiler cannot be detected inside of an overlord, unless your opponent sees you load it in.
AKA: TelecoM[WHITE] Protoss fighting
radley
Profile Joined August 2008
Poland582 Posts
October 01 2020 22:15 GMT
#4
Oh you haven't yet see me beating Terran's brood war campaign without mining any gas in any of missions.
TL+ Member
Magic Powers
Profile Joined April 2012
Austria4478 Posts
October 02 2020 01:03 GMT
#5
I actually just finished the challenge
I hope it's ok if I post the link to the replay. I'm by no means a good player and better players might cringe at this, but it does make me proud.
The game was pretty close. I did end up using burrowed defilers, but I can't tell whether or not that had much of an impact on the outcome.

bwreplays.com
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Anc13nt
Profile Blog Joined October 2017
1557 Posts
Last Edited: 2020-10-02 06:57:32
October 02 2020 06:51 GMT
#6
burrowing defilers is a thing and so is putting them above a gas so they're not visible. Also, burrowing anything, whether it be lurker or defiler, on top of a burrowed lurker is usually a good idea. I have seen high level zerg do all of these things pretty often. it's just hard to notice that they are actually doing these things but the better you get, the more appreciation for how many effective actions they are doing.

The main weaknesses of this tactic is likely the amount of extra actions required to burrow them in the first place (it's not that easy to stack burrowed units). It's also not good against siege tanks and it takes time for units to spread out if you un-burrow although these are minor issues. I usually see it being done in midgame up to the earlier part of the late game, before you need to defend the onslaught of terran harass.
Magic Powers
Profile Joined April 2012
Austria4478 Posts
October 02 2020 11:03 GMT
#7
Thanks, I'll be watching for those burrow moments! I must've missed them or forgot they happened, and I guess that can easily happen since it's such a minor thing.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
October 02 2020 11:51 GMT
#8
@anc13nt ure wrong there. Its very easy to burrow units on top of each other. You use Patrol on the unit who is already burrowed. The unit will then move and turn exactly on the already burrowed unit where you click U.

You can do this in rapid succession with multiple units at the same time as long they have a brief pause between em to not collide. I.e p, left, p, left, p, left... wait for first unit to arrive then u, u ,u .
-.-
Anc13nt
Profile Blog Joined October 2017
1557 Posts
Last Edited: 2020-10-02 13:09:45
October 02 2020 13:09 GMT
#9
On October 02 2020 20:51 MeSaber wrote:
@anc13nt ure wrong there. Its very easy to burrow units on top of each other. You use Patrol on the unit who is already burrowed. The unit will then move and turn exactly on the already burrowed unit where you click U.

You can do this in rapid succession with multiple units at the same time as long they have a brief pause between em to not collide. I.e p, left, p, left, p, left... wait for first unit to arrive then u, u ,u .


Did not know that. Interesting. Sure beats spam clicking on the burrowed unit or moving a unit beyond it and then stopping it. I will try it out once I have the time.
Brainojack
Profile Joined March 2018
Canada195 Posts
Last Edited: 2020-10-02 13:47:14
October 02 2020 13:43 GMT
#10
Since this tactic is in the context of a 1v7comp thread, How effective is putting defilers above a gas, or having other units over top the burrowed defiler? Compy doesn't have to click in the GUI
Magic Powers
Profile Joined April 2012
Austria4478 Posts
October 02 2020 14:12 GMT
#11
Just tried the patrol burrow, it works! Pretty neat
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Please log in or register to reply.
Live Events Refresh
Next event in 5h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 275
Ketroc 48
StarCraft: Brood War
Sea 7966
GuemChi 2276
Artosis 626
Icarus 8
Jaeyun 1
Dota 2
monkeys_forever596
NeuroSwarm142
LuMiX1
League of Legends
JimRising 742
Super Smash Bros
Mew2King109
Heroes of the Storm
Khaldor168
Other Games
summit1g11519
C9.Mang0390
Maynarde180
ViBE29
Organizations
Other Games
gamesdonequick946
Counter-Strike
PGL131
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• davetesta30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1177
Upcoming Events
Replay Cast
5h 24m
Wardi Open
8h 24m
Monday Night Weeklies
13h 24m
Replay Cast
20h 24m
Replay Cast
2 days
Replay Cast
2 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
3 days
Ultimate Battle
4 days
Light vs ZerO
[ Show More ]
Replay Cast
4 days
CranKy Ducklings
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS5
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.