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ZvT advice (Overwatch)

Forum Index > Brood War Strategy
Post a Reply
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
September 20 2019 13:46 GMT
#1
I'd like the community's help on analyzing a recent ZvT of mine.

To focus the discussion a bit:

1) What should I do on Overwatch after Hive to secure 4 gas? The map feels small to me and the bases are kind of far apart.

2) There were things I could have done better before Hive that would have put me in a better position. I welcome that feedback too. Perhaps that's the real place to improve.

3) I realize that I let him get a 4th way too quickly. Keeping a few lings there might have helped, but I did not have map control until ultras, so I'm not sure what I could have done.

Download: http://bwreplays.com/2icu8
Ars longa, vita brevis, principia aeturna.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6872 Posts
September 20 2019 14:40 GMT
#2
i watched your replay and to my surprise i dont really see a big blunder or a major problems.maybe in the begining with the muta ling fight u could me more careful and instead of fighting with 6 lings.u could use 12 and clean his first push rather easily.in my opinion 3hatchery mutas on 2 players map really limit your options and it become really problematic to secure a fourth base and to deny his own expansions.but in this case you were abble to secure it but didnt really have a proper saturation.in the minute 17:00 u started to loss your eco on your third gaz and later on in main etc.and since your fourth wasnt saturated u couldnt really keep up fighting the eco battle with your oponent.all in all i think u played a decent game and with more practise im sure u can clean few mistakes. + i think a map like circuit breaker could favour much more your play style.my only advice really is to learn different builds for different maps.

oh and dont really miss queen nest timing and hive timing. and the 5 hatchery was slow aswell.upgrades were slow in my opinion but u fixed it doing double evo.thats good too.
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
September 20 2019 14:52 GMT
#3
Thanks, very useful. I'm guessing you would recommend 2 hatch on 2 player maps?
Ars longa, vita brevis, principia aeturna.
cRoSsy
Profile Joined August 2019
66 Posts
September 30 2019 06:04 GMT
#4
I watched ur rep quickly and I just wanted to add a few things on sc1f's comment. Korean pros actually recommend amateurs to play 3 hatch in 2 player map. 2 hatch is defo better in 2 player map (even pros dont play 3 hatch in 2 players map) but 2 hatch play is very hard and one mistake costs a game. But it seems like ur skill ability is capable of playing 2 hatch.

In 2 player map if you play 3 hatch play, you need to go to chamber first. reason why you go hive fast in 4 player map is to have defiler quickly and avoid direct battle vs terrans units and take 4 gas asap. but in 2 player map like overwatch, to take 4 gas you will have to defend 4 places ( you are very weak vs dropships). when +1 armor is done, ling lurkers are pretty strong vs terran. I know its hard also vs 4,5 rax like this game so i also recommend 2 hatch. Now zergs playing 2 hatch in 4 players map also.
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