On November 11 2018 12:59 Moopower wrote: So waiting on 1 arbiter and getting it EMPed is not game over vs getting 2-3 corsairs getting EMPed? Arbiters barely have any atk value so they are essentially taking up supply just as corsairs would. So for 2 corsairs the wait time to get a couple d-webs vs one stasis I'd argue is much faster time frame. Sure it doesn't disable as long but the effects it has and pros are something to consider.
You obviously would not stack corsairs together, you'd move it in a control group and when you come to engage in a fight, you split them like how zerg players practice muta splitting for irradiates.
It's strictly worse. You can only assess the merits of one option in comparison to how it measures against the alternatives. Corsairs are worse. They just are. That's why pros use arbiters. They know what they're doing, they're trying to win.
You can sometimes win with corsairs, just as you can sometimes win with scouts. But it's easier to use the stronger strategies because they're stronger.
To add to the corsair vs arbiter discussion, even if you think corsairs cost-for-cost are comparable to arbiters in push breaking (seems not to be the case, but it might be underexplored), recall definitively tips the scales in favor of arbiters. PvT isn't just about killing the Terran push, it's also about pinning the Terran back so you can get up enough bases and gateways to afford otherwise uneconomical trades. Arbiters happen to do both push breaking and pinning extremely well and so are favored
I think the idea is once your economy is safe at 4 base, Get Corsair and arbiter not one and not the other. Arbiter can’t be discounted due to stasis and cloak field!! So I’d say maybe 6-8 saiir, split up, maybe energy upgrade, and 2-3 arbiter wiith stasis recall and energy upgrade. Expensive but still cheaper than carrier and can always make carrier later since you’ve made fleet beacon.
On November 12 2018 08:47 TonDan wrote: any reason this doesn't just die to vulture drops? No robotics/observers?
General PvT awareness. Pylons outside your base on drop routes, dragoons waiting for the drop, pylons blocking the route behind mineral lines etc.
if that was the case then robotics wouldn't be a mainstay in every pvt early game.
No, you don’t just need robo for vult drops. You need them for reaver, zealot bombs, obs etc. Without robo you can’t take and hold a third, nor break an early push.
On November 11 2018 06:43 f10eqq wrote: Stork losing with this build lol. If the best PvTer ever loses with it, it's gotta be an awful build. Fun to play around with though.
Watched it a few days ago while it was still up.Decent game actually but he had a bad recall about 15 mins in straight on a minefield lost a dozen goons instantly.
On November 12 2018 08:47 TonDan wrote: any reason this doesn't just die to vulture drops? No robotics/observers?
General PvT awareness. Pylons outside your base on drop routes, dragoons waiting for the drop, pylons blocking the route behind mineral lines etc.
if that was the case then robotics wouldn't be a mainstay in every pvt early game.
No, you don’t just need robo for vult drops. You need them for reaver, zealot bombs, obs etc. Without robo you can’t take and hold a third, nor break an early push.
this build in particular definitely dies to 2 base vult drop, it's not a serious build
fac cc port hits at ~7:00 (can get pushed to ~6:30 depending on opener)
at this point flash has... 1 dt, 3 rangeless goons, and 1 arb about to finish. even if you see it coming it'd be very hard to defend
I didn't notice that this thread got updated until now, so I just wanted to say to OP that I think your effort to assemble a little library of resources about this build is cool, regardless of how strong or weak the build is. This type of thing has the potential to be quite useful to a lot of people.
I didn’t check replay but I’m almost positive it was this exact build. I defended his DT and took literally 0 dmg so I was confident to move out with my about 4-5 scans, then he recalled in my main.
It was so early that I was confused, thinking he was just a scrub tryna pull an obvious DT rush. Will scan for stargates now!
On December 26 2018 03:53 crbox wrote: Oh damn. Yeah I played against this.
I didn’t check replay but I’m almost positive it was this exact build. I defended his DT and took literally 0 dmg so I was confident to move out with my about 4-5 scans, then he recalled in my main.
It was so early that I was confused, thinking he was just a scrub tryna pull an obvious DT rush. Will scan for stargates now!
Nice, another one bites the dust lol. What server are you playing on crbox? We should practice.