• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:19
CEST 06:19
KST 13:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play2Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon85.0.16 Hotfix (June 30) - Balance + Bug Fixes17Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)98
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start) ByuL, and the Limitations of Standard Play
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story BW General Discussion Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4287 users

TvP - help a beginner - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 All
krooked
Profile Joined May 2011
376 Posts
June 08 2017 23:02 GMT
#41
I'm not sure what you are insinuating, does APM not relate to mechanics? I do stuff very fast in game, maybe I've not understood mechanics all this time.

Anyways, yes I agree that the level of play is extremely relevant, the context is that I am a very new player to bw, so I will be missing a bunch of the stuff that good players just do - what may seem like an insane amount of hassle for a newer player doesn't seem all that hard if you've done it ten thousand times.

As far as I've understood if by watching pro games and listening to people in this thread, lategame for terran has to be played because it is the only reliable way to win for terran. Both because Protoss has the clear advantage earlier in the game (stronger more mobile army early-midgame unless all in timing early from T which is dependant on P screwing something up). So I have accepted that I have to play lategame both to improve as a player but also to be a consistent performer in the matchup. That still doesn't really change my stance on my belief that lategame TvP is way worse for T than P, as is the whole entire matchup.
Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2017-06-09 00:28:44
June 09 2017 00:12 GMT
#42
In a way, you could have low APM and still "good mechanics" aka hitting the hotkeys by muscle memory without thinking about it, precisely and in an efficient order - but at the same time you could play like a sloth, very slow.
Obviously, everyone normally means that you're also doing it fast, fast enough to "do all the necessary stuff" in the pace that the games dictates, and more, also the advanced stuff that makes your play look like that of the koreans. That means, you also need a certain amount of APM - yet high APM doesn't equal good mechanics, right?
Judging a bit harshly, I'd say that for Terran from around 130 EAPM onward your game starts to slowly stop looking like crap... (apart from the lategame, still looks like crap).
What I was also hinting at with my cryptic warning is that, if you even start talking about APM, no matter what you're saying, people will come claiming that "APM means nothing" - which is obviously wrong in the long run... it's only true on a level where people can only do one of two things: play fast or play smart - smart play is better then.

I know where you're coming from with your learning experience, it was the same for me when I started in 2011 or so. It takes quite some stamina to convince people again and again that, from your point of view, what they think is easy is actually not... nothing of it, but only for you... here again, some people don't differentiate enough or try to take another point of view.

Of course you can reliably win TvP before the lategame if you specialize on that. Terran can have strong timing pushes at any point in the game, they just have to fit the situation and arguably that is a bit harder in TvP, because the timings are very slim against Protoss' growing macro-advantage and you always need good control (unlike, lets say, a proxy DT build or a bulldog not always needs good control). At least oftentimes, if you learn to use an earlier push as a threat, meanwhile expand and then draw back, you can gain an advantage that carries over to the lategame, making that more likely to turn out in your favor.

As this thread shows pretty well, the common idea is that TvP is harder for Terrans on low to mid, even high level - but then, at the top, when Terran has all the things together that they need, suddenly the game becomes balanced (not saying it's entirely imbalanced until then...), and at the absolute top, korean-pro-level, Terran even seems a bit stronger. Flash and the other top-Terrans can win TvP at any point in the game, with two tanks and a handful of marines, with 5 factories and just vultures+tanks, or in the lategame with 200/200 supply vs 5-6 base-Protoss... but people exaggerate if they do as if this could be achieved by just anyone.
Chameleon
Profile Blog Joined January 2008
United States604 Posts
June 09 2017 10:47 GMT
#43
If you admit the main problem with your game is lack of (even non-existent) game knowledge, why so firmly entrenched in your position that late game is unfavorable? Unless you have sick vulture harass and kill zillions of probes, breaking the typical timing or 2fac pushes gets kind of routine for protoss. On the other hand, if you have enough mines and turrets and/or vessels to defend against recalls, the 3-3 terran army can walk over a protoss army/base as long as your science vessel use is about on par with the protoss' arbiter/storm use.
TL's #1 Horang2 fan
Sero
Profile Joined October 2010
United States692 Posts
June 09 2017 11:00 GMT
#44
I'm pretty sure he understands that late game is favorable for Terran in TvP compared to early/mid-game, but is saying that Terran is more difficult to play well and manage than Protoss is during the late game. I agree, and think PvT is probably easier to play than TvP at every point during the game. It's a useless thing to think about though unless you're considering switching races.
<3 FlaSh HiyA Stats HoeJJa
WGT-Baal
Profile Blog Joined June 2008
France3500 Posts
June 09 2017 13:16 GMT
#45
On June 09 2017 20:00 Sero wrote:
I'm pretty sure he understands that late game is favorable for Terran in TvP compared to early/mid-game, but is saying that Terran is more difficult to play well and manage than Protoss is during the late game. I agree, and think PvT is probably easier to play than TvP at every point during the game. It's a useless thing to think about though unless you're considering switching races.


It s a matter of personal preference too. PvT is and has always been my worst MU by far as P to the point where i would zvt in lans. I have no issue with the first marine/tank push but 5-6 fac is more 50-50 and i usually die in the late game to any decent T. Either i overexpand or i m scared to do so and i end up behind in eco.
Horang2 fan
krooked
Profile Joined May 2011
376 Posts
June 09 2017 16:34 GMT
#46
@Sero, you perfectly sum up my position on it. It indeed is useless to even think about, the game doesn't care about my opinion, if I'm playing T I have to live with how the game works.
Cryoc
Profile Joined July 2011
Germany912 Posts
June 09 2017 16:42 GMT
#47
Well, if you already have 250-300 apm, lategame is probably the better option for you because your macro should be much better than most of your opponents and building defenses vs arbiters should be no problem for you. Just play a more conservative 3base style where you build 3-4 factories before your 3rd CC until you know how to react to various threats.
http://www.twitch.tv/cryoc
krooked
Profile Joined May 2011
376 Posts
June 09 2017 17:36 GMT
#48
On June 10 2017 01:42 Cryoc wrote:
Well, if you already have 250-300 apm, lategame is probably the better option for you because your macro should be much better than most of your opponents and building defenses vs arbiters should be no problem for you. Just play a more conservative 3base style where you build 3-4 factories before your 3rd CC until you know how to react to various threats.


Very interesting. Thanks. I've been having issues doing 3rd off of 1-2 factories because opponents pressure my third or do some bust-move. Do you suggest getting tanks and turtle up or get groups of vults and mine the map up before taking my third?
Cryoc
Profile Joined July 2011
Germany912 Posts
Last Edited: 2017-06-09 18:12:13
June 09 2017 18:11 GMT
#49
I would say build only tanks from one factory and use the rest for vulture production and lay mines around the map but avoid losing vultures needlessly. They are crucial to survive 2base allins with speedlots. With the vultures you are occupying P's army with clearing mines and preventing runbys. So it also releases pressure when you take your third.
http://www.twitch.tv/cryoc
Ernaine
Profile Joined May 2017
60 Posts
Last Edited: 2017-06-09 18:57:24
June 09 2017 18:56 GMT
#50
If you can get to 200/200 with upgrades, it doesn't matter how slow you get there. As long as you don't die. Protoss being ahead in some respects then becomes irrelevant. Of course, if your third is way too slow, P can suicide his army, lower your tankcount, get a new army and win. But overall, if you are playing for an endgame, I wouldn't worry that much how you get there. Just that you get there. It is kind of like an intensive property in thermodynamics; no matter what path you take to get there, once you are at the same point, those situations are indistinguishable.
XenOsky
Profile Blog Joined March 2008
Chile2356 Posts
June 10 2017 16:40 GMT
#51
On June 03 2017 09:18 Highgamer wrote:
Show nested quote +
On June 03 2017 02:50 TwiggyWan wrote:

But think about it differently for a second. Instead of killing him (if you can't manage it) what if you played for the map split?

You could for example use the 2/1 timing to get your 4th, not attack, and build tons of defensive structures.

What's nice about FS is that you can take the center base as a 4th this way, wall off one side of it, put some tanks inside, float some buildings over the wall, block enemy movement, and simply wait for him to suicide waves and waves of shit onto you.

Because most of your units wouldnt move, you'd have hand time to lay tons of mines in all your bases to prevent recalls, and scan bases to see eventual stargates.


Show me a game between evenly matched opponents above true D+ where this works and I give you a medal...

You'll die to 3 or more 200/200 Protoss armies from 30-40 gates...


Or to 10 Arbiters (hallucination-)recalling or stasising, w/e...

Or 12 carriers...

And maybe you actually win one game or two in 10.


Ernaine pointed out a lot of the obstacles that lie in the way of a TvP-victory on low to mid level. It feels like on that level, Protoss can consistently raise enough of the obstacles that Terran has to overcome, all of them, to win a game, while Terrans that train and try just as hard (or harder) cannot achieve that yet. They lose to one average move by Protoss after one, two, three or more good moves they made themselves... it always takes some more experience, games sense, control, multitasking, some more of everything to not have that one bad moment that preludes gg.

That said: Even if you win 35-45% of your TvPs convincingly, and lose 35-45% deservedly to better Protoss players - you still rage about those 10-30% that just don't feel right, and this narrowed picture ruined my gaming sessions far too often...


40 gate, i wish i could make 40 gate vs Terran late game.
ἡ τῆς Νεμέσεως τάξις
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#88
PiGStarcraft619
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft619
RuFF_SC2 173
ROOTCatZ 83
SpeCial 76
StarCraft: Brood War
GuemChi 3354
Rain 3161
Shuttle 612
sSak 76
Dewaltoss 51
Noble 27
Bale 20
ZergMaN 15
Icarus 5
Dota 2
LuMiX0
Super Smash Bros
hungrybox574
Other Games
summit1g9826
C9.Mang0744
JimRising 635
Sick194
ViBE168
Maynarde93
Organizations
Other Games
gamesdonequick1031
Dota 2
PGL Dota 2 - Main Stream213
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1212
• Rush1015
• Stunt388
Upcoming Events
Kung Fu Cup
6h 41m
Replay Cast
19h 41m
CrankTV Team League
1d 6h
Bombastic Starleague
1d 15h
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
Replay Cast
3 days
HomeStory Cup
4 days
[ Show More ]
OSC
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.