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They've already given really good advice. Watch some Pro FPVODs to get an idea of different styles. Some like to keep their eyes on the action and macro off of hotkeys, but this leaves them with fewer unit-control hotkeys. Meaning they need to box more, and can't sort their control-groups by unit-type. While most pros seem to set them at their town halls, I prefer to use location-keys for macro and rallies etc. F2 macro F3 rally F4 forward rally
One thing Scan mentioned, which I think is really important, is having a dedicated hotkey for drops (using '7'). You could also use that for buildings researching key upgrades, like Stim if you're doing a bust, or +1 etc.
Spread-out the rally-points slightly, and you'll have an easier time picking and sorting units. I prefer to sort my units when I box them: TvZ MnM 1Vessels + tanks 2Medics 3-4-5 Marines
TvX Mech 1Wraiths/Tanks 2Tanks/Gol/Vult 3Vult 4Vult
The disposable units get allocated to higher-number hotkeys. Keeping them sorted means you can stim, lay mines, and siege-up much quicker. The alternate way to input the same command would be: Box-select Ctrl-click on Tank unit icon Siege
In terms of efficiency, it's faster and more accurate to Ctrl-select rather than double-click. Lastly, be ergonomic with the way you press the left Ctrl key (a.k.a. 'Palming'). It's easier to do on normal keyboards than on flat (laptop) keyboards. Use the joint at the base of your pinky finger to press down Ctrl, rather than having to bend your thumb under or you pinky around. This relieves a lot of hand-soreness and carpal-tunnel. Remember, you can also use your left thumb on the right Ctrl key to set the higher-number hotkeys (e.g. Scans).
Have fun! And if you're starting playing as Terran, prepare to be frustrated at lower-levels. My first mistakes were to think Marines, Tanks (and even bunkers) were more fragile than they actually are, I forgot to pump SCVs into the midgame. When a base is under attack, it's worth it to save the SCVs!
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Nice to see s.b. who asked for advice giving some feedback how it went, sometimes they just disappear and leave us behind, doubtful if it was even worth trying to help (ye, I'm pointing at you "Interested in playing at high lvl"-thread-person).
I think this setup looks good and you will be able to elaborate it time after time, whenever you feel the need.
I read that you use alt-c, so i guess you also know about shift and about the other applications of ctrl. If you're not used to them I'd recommend to work on that as a next step. Once you're used to them they let you rearrange and control your armies much better. Then there's a lot of room to refine your ctrl-group-setups. I for example didn't even use 7 at first, or very sporadically. Then I used it to hotkey more rax/factories earlier in the game, then I started to use it for extra-vultures or dropships in the mid-/lategame. You might want to practice to put 4,5 or even 6 factories on individual hotkeys for certain timing-pushes and produce units like 4t5t6v7v8v. Same in TvZ for marines 4m5m6m7m. Your army only consists of 2-3 control-groups in these situations oftentimes and with that method, you can control it 100% of the time and even advance rally-points on the fly. Especially in the early-game/early-midgame there are many situations that occur game after game that can be optimized by continuously changing the army-hotkeys in the same way every game, for example for scouts, harrassment-units, key-units for certain maneuvers like taking the natural, taking the 3rd.
But you're also right to not overdo the refinement too early or you end up with great mechanics but bad understanding of what to do with them (sigh....).
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Yes you are right, I haven't looked very deeply into any timing pushes just general strategy and thusly I have a bad understanding on what to do with all of the suggestions here and chose the general macro setup. However I tested the 5678 production and it is really really cool and smooth. From my setup I think I can (relativly) easy adapt to it (or maybe even 4-8 what you mentioned now), because all I need to swap is 45 army and 8 scan. Let's see when/if I find the fun in the timing pushes 
I'm not sure if I know all the other applications of ctrl. I have watched the series of scarbo one time where he went into detail about starcraft1's mechanics: - Select all unit by ctrl+click? yes very precise - but I believe in improving my mouse double click skill (?) - Ctrl click on unit in the group window - I'm not sure when to use this? I tried it with stim and medics but when you have 3 groups it is much slower than having the units seperated.
By the way: How do you use vessels properly? They tend to cast all of their spells together (at one unit...) when I have them in one group... so do I need to click on single vessels all the time, or is there another way? Do you click on a vessel in the groupmenu or in the combat area?
@bitt.man thanks. spreading the units at the rally point should be very helpful. I actually struggle alot with grouping them up sometimes (when im slow/ I sleep) because if I box too many units some would not be selected and then block the others very nasty :D
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I would recommend to get used to ctrl+click instead of double-clicking whenever it's possible (it seems minor, but generally mouse-clicks have a higher chance to miss). It selects up to 12 units in your current screen, very useful to e.g. quickly grab 12 vults in the nat, put on some ctrl-group and send them out to make space. It's also useful on the field, you can e.g. select all your unsieged or sieged tanks at once (or most of them) and give specific commands to the selected units.
Ctrl+click on icon is very useful if you have mixed groups. If I reinforced quickly (and put different units in one ctrl-group), but then e.g. want my vultures to lay some mines on the way, I can just hit the ctrl-group-number, ctrl+click on the vultures, (maybe press alt+c to center on them), and press i to lay some mines. Same with stimming marines that are - for whatever reason - grouped with medics or other units. Another application: Sometimes want to select a certain type of unit in a clump of different units in a very certian position (when pushing in TvP e.g you want to select all sieged tanks). Shift-clicking them all one after another takes too long. So you just make a box around all of them, ctrl+click the correct icon, and you have all the units you want.
Take theses mechanics and the shift+add/remove mechanic, practice them for a while, and you can rearrange your armies in the blink of an eye just like you want to... Also stuff like fusing or separating ctrl-groups (e.g. 2 groups of 4 vultures on 1 and 2: press 2, press shift+1 => have 8 vultures on 1; now you can overwrite the ctrl+group 2 that still has 4 double-assigned vultures). You'll be impressed to see how your hands do this for you in the blink of an eye, without that you even waste a thought.
With vessels you have to either click on the icons or on the individual vessels themselves to cast irradiates, yes, or they all irradiate the same unit. Additionally, if there is a long enough distance between the vessel-cloud and their target, you can order all vessels to irradiate the same unit (they start traveling there), then you shift-deselect one, give the next command, and so forth, until you have all irradiates cast. Then just deselect the last vessel (that shall cast irradiate) and move the rest away. To do this quickly you have to keep an eye on the energy-count of the vessels and maybe send those away or deselect the vessels that won't have 75 energy in time.
I hope I'm not forgetting something.
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