In my Case, the best Case is when the Zerg go mutas first, because If zerg go lurker directly i can´t broke contain. How i can Play better vs lurkers?
PvZ - How to avoid/broke Lurker Contain
Forum Index > Brood War Strategy |
Cidrex
Spain71 Posts
In my Case, the best Case is when the Zerg go mutas first, because If zerg go lurker directly i can´t broke contain. How i can Play better vs lurkers? | ||
![]()
thedeadhaji
![]()
39489 Posts
there was an extended discussion on how to break a hydra lurker ling scourge OL contain maybe a month or two ago. | ||
Cidrex
Spain71 Posts
| ||
ChApFoU
France2983 Posts
I think it depends on how fast you respond to the threat meaning how fast you shift from a zealot based army to a ranged goon based army but again I'm not an expert that's just my humble opinion on the matter. | ||
ChApFoU
France2983 Posts
| ||
Ilikestarcraft
Korea (South)17731 Posts
| ||
Cidrex
Spain71 Posts
and it is impossible to me break it. | ||
siro)
Australia848 Posts
| ||
Cidrex
Spain71 Posts
I watch that ZelotitO make and early gas and core, I think in way to Get fast goons. | ||
![]()
GrandInquisitor
![]()
New York City13113 Posts
On October 30 2006 01:14 thedeadhaji wrote: Personally, I find that the search function improves my pvz lurker contain breaking ability by a lot. there was an extended discussion on how to break a hydra lurker ling scourge OL contain maybe a month or two ago. We've discussed almost every topic conceivable in the strategy forum. Doesn't mean we can't create a new thread for those who didn't respond to the old to offer their advice now. | ||
![]()
GrandInquisitor
![]()
New York City13113 Posts
| ||
Myrmidon
United States9452 Posts
1. Storm. If you're facing a very committed contain, you don't necessarily want to morph archons immediately--you might be able to get a second or third storm off of the same templar while you're massing up. But make sure to morph enough archons before you actually break out though. 2. Goons. Unless they're just making a couple lurkers to throw you off, you're going to need goons. As said before, the number you make depends on the number of lurkers you're seeing the enemy has. More lurkers means more goons for you. You want to start goon range ASAP too, as long as there are 6+ lurkers or so. 3. Observers. If the zerg is trying to snipe your observers with hydra and/or you see him going to sunk/lurk/spore defense some expos, you want observer sight range too. The whole time you're being contained, you need to macro up efficiently--make up to 5-8 gateways to support your main/nat depending on the game and your macro ability, make pylons, and make probes (although you may want to cut some for a stronger attack). While this is going on, you need to wear down the contain slowly through surgical strikes, killing 1 lurker at a time. In these strikes, keep your zealots back, and send out an observer/HT/goon towards the contain. Bring the observer just in sight range of a lurker and storm it once. At the same time, hit the lurker once with a goon and retreat your few units back to your nat cannons. If the zerg tries to attack your observer, micro the observer back and storm the attackers. Keep on making these forays until you judge that you have enough units to break out effectively. While breaking out, you have somewhat of an advantage: you'll be using all your massed units against the zerg's weakened contain forces (albeit in good tactical position), before the zerg gets hive or too many bases running. Send all of your goons first (in good line formation) with attack move with your templars and observers, microing your templars and observers behind/in the middle so they don't get killed. You can send a single zealot before them if you want to dance around to draw lurker fire if you want--in any case, keep your zealot mass behind your goons where they don't get eaten by spines. Then, storm like insane on every clump of zerg unit you see. Killing lurkers (with goons, maybe a few storms) is your main priority, but if you see a mass of hydralisks or zerglings, storm them to protect your goons. Once you see the lurker numbers thin to a couple, send your zealots out to take on the rest of the zerg masses, and still keep storming. Zealots with goon/temp support can totally own any lair tech zerg army low on lurkers, so you can steamroll out. Expand as you clear the units, and go expo hunting. edit: some more clarity, but no rep on hand--that Nal_Ra vs. Chojja (IIRC) game on The Eye in MSL a little while back is good though | ||
LastWish
2015 Posts
At this point if you have a balanced goon+zeal+temp+-arch and zerg still keeps his contain with a decent micro you should came out a winner(and not losing too many) and afterwards crush expands. It's far harder to fight off in the middle vs a decent zerg where he can flank and destroy your whole force with a single blow. | ||
j0ehoe
United States2705 Posts
| ||
![]()
thedeadhaji
![]()
39489 Posts
On October 30 2006 01:28 Ilikestarcraft wrote: Breaking a lurker contain do it the Nal_ra way. Against Chojja on um the blue map Nal_ra storms a lurker than sends one goon and kills it and repeat. Pringles MSL 1 Nal_rA vs Chojja on The Eye. | ||
garandou
Germany518 Posts
On October 30 2006 06:41 GrandInquisitor wrote: We've discussed almost every topic conceivable in the strategy forum. Doesn't mean we can't create a new thread for those who didn't respond to the old to offer their advice now. This completely thwarts the very idea of organizing a forum into topics. Ideally, there is exactly one thread for discussing how to break a lurker contain. This way, and assuming the OP manages to get "break" and "lurker contain" into the topic title without spelling mistakes, this thread can easily be found by searching for e.g. "lurker contain", limiting the search options to the strategy forum, and searching topic titles only. With multiple threads per topic however, searching for information takes much longer, and people are likely to waste time giving tips or writing strategies that have already posted in another thread for exactly the same topic. | ||
evanthebouncy!
United States12796 Posts
Breaking the contain is a continuous process. You have to keep softening it w/ goon/temp manuver (storm then 1 goon hit) 2. You should have goon/ob before the contain happens. Alot of times protoss lose not because he hasn't have goon/ob but because he did not anticipate lurkers. Be anticipating lurkers then you'll be fine. 3. Do not go stupid 1a2a3a4a5a on a contain. Lurker splashes. Just send a handful of zlot after your goons and bring templars. Only when at least half the lurkers dead by storm can you roll your zealot out. 4. Get observer range upgrade. | ||
evanthebouncy!
United States12796 Posts
| ||
Cidrex
Spain71 Posts
http://download.yousendit.com/FB3036073580458D I think, I have to know that all zerg will make a contain, if he not he get rapped Thanks Myrmidon for the post, I did this error sending zeas first. | ||
siro)
Australia848 Posts
there was a stage where there were like 10 bunched lurkers just asking to be stormed and crushed ![]() your unit control was sloppy also.. first zeals couldve done much more damage, middle fights you ran alot through lurker spines instead of just backing off waiting for obs etc. You had gas surplus the whole game, that shouldn't ever happen PvZ. EVERYTHING that is good PvZ needs gas. Get those temps for storm! +read tips on how to break contains in this thread (eg. 1 goon shot+1 storm).. though in this game you couldve possibly avoided a contain. | ||
KrAzYfoOL
Australia3037 Posts
| ||
ZpuX
Sweden1230 Posts
| ||
CC Rider
289 Posts
if i misunderstood your post and you actually do have tech when the lurks come, im not sure what to tell you. i can't even tell from your post if you're talking about being contained before you exp, or a containment outside your natural after you exp. if it's the first one, you need to be more offensive and there's no reason why he should be able to stop you from exping if you play rigfht. if it's the second one, the standard advice for anti lurk contain is observer speed, goon range. attack lurks with goons and storm lings when they come in. if you're really having trouble, just spend the 400/100 on a shuttle+reaver, reaver owns lurker contain easily if you know how to micro and keep it alive. | ||
j0ehoe
United States2705 Posts
or scout better, dont feed zeal and attack with goon, micro the front one. | ||
| ||