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Active: 1810 users

PvZ - How to avoid/broke Lurker Contain

Forum Index > Brood War Strategy
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Cidrex
Profile Joined November 2002
Spain71 Posts
Last Edited: 2006-10-29 15:56:20
October 29 2006 15:53 GMT
#1
I was thinking in how the protoss have to Do to avoid the contain of lurkers.I watched the game ZelotitO vs Reason IN Gaia and i think that pressuring the zerg in the beginning With 2 gates and making one atack With some zeas, 1 goonand 2 DT´s can be a Option to retard the Zerg Tech. At the same Time you win Time to Expand and see what he is teching.

In my Case, the best Case is when the Zerg go mutas first, because If zerg go lurker directly i can´t broke contain. How i can Play better vs lurkers?
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
Last Edited: 2006-10-29 16:17:54
October 29 2006 16:14 GMT
#2
Personally, I find that the search function improves my pvz lurker contain breaking ability by a lot.

there was an extended discussion on how to break a hydra lurker ling scourge OL contain maybe a month or two ago.
Cidrex
Profile Joined November 2002
Spain71 Posts
October 29 2006 16:19 GMT
#3
Then you go gas directly without pressuring zerg and scouting with corsar
ChApFoU
Profile Blog Joined July 2004
France2983 Posts
October 29 2006 16:19 GMT
#4
Hard to tell without a replay but as far as I know ( I'm no PvZ expert ) the key to break a lurk contain is scouting : you have to anticipate it instead of witnessing it in front of your natural. If you anticipate you will quickly have enough ranged goons templars and obs to break it. It just takes a little bit of control.

I think it depends on how fast you respond to the threat meaning how fast you shift from a zealot based army to a ranged goon based army but again I'm not an expert that's just my humble opinion on the matter.
"I honestly think that whoever invented toilet paper in a genius" Kang Min
ChApFoU
Profile Blog Joined July 2004
France2983 Posts
October 29 2006 16:23 GMT
#5
And it's kinda situational. Some zerg will lure you into making a lot of goons with just a small lurk force and then proceed to rape your ass with a load of cracks. You have to tell if it's a harcore contain or just a decoy to make you waste ressources
"I honestly think that whoever invented toilet paper in a genius" Kang Min
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17731 Posts
October 29 2006 16:28 GMT
#6
Breaking a lurker contain do it the Nal_ra way. Against Chojja on um the blue map Nal_ra storms a lurker than sends one goon and kills it and repeat.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Cidrex
Profile Joined November 2002
Spain71 Posts
October 29 2006 16:35 GMT
#7
Ok I´m talking about a containg With lurker, hidra and many lings.The way I Open the game is 2 gates to pressuring the zerg and trying that he will Do lair late. While I´m making zeas y make early gas.Then i go out to Expand or pressure him and Expand but lurkers arrive
and it is impossible to me break it.
siro)
Profile Joined January 2006
Australia848 Posts
October 29 2006 16:37 GMT
#8
posting a replay of you in a game like this is the only real way to help you out.
Cidrex
Profile Joined November 2002
Spain71 Posts
October 29 2006 16:57 GMT
#9
I want to comment the way that Play ZelotitO vs Reason in Gaia, he pressure the zerg and Reason can make a contain. Then Reason had to battle in the middle of the map With lurkers+lings and it was more hard than If he can Do the contain.

I watch that ZelotitO make and early gas and core, I think in way to Get fast goons.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 29 2006 21:41 GMT
#10
On October 30 2006 01:14 thedeadhaji wrote:
Personally, I find that the search function improves my pvz lurker contain breaking ability by a lot.

there was an extended discussion on how to break a hydra lurker ling scourge OL contain maybe a month or two ago.


We've discussed almost every topic conceivable in the strategy forum. Doesn't mean we can't create a new thread for those who didn't respond to the old to offer their advice now.
What fun is it being cool if you can’t wear a sombrero?
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 29 2006 21:46 GMT
#11
But to the original poster - http://teamliquid.net/forum/viewmessage.php?currentpage=2&topic_id=39522#30 should answer a lot of your problems. Check the Recommended Threads next time.
What fun is it being cool if you can’t wear a sombrero?
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2006-10-30 04:09:36
October 29 2006 22:36 GMT
#12
In terms of actually breaking a contain, you need the following:

1. Storm. If you're facing a very committed contain, you don't necessarily want to morph archons immediately--you might be able to get a second or third storm off of the same templar while you're massing up. But make sure to morph enough archons before you actually break out though.

2. Goons. Unless they're just making a couple lurkers to throw you off, you're going to need goons. As said before, the number you make depends on the number of lurkers you're seeing the enemy has. More lurkers means more goons for you. You want to start goon range ASAP too, as long as there are 6+ lurkers or so.

3. Observers. If the zerg is trying to snipe your observers with hydra and/or you see him going to sunk/lurk/spore defense some expos, you want observer sight range too.

The whole time you're being contained, you need to macro up efficiently--make up to 5-8 gateways to support your main/nat depending on the game and your macro ability, make pylons, and make probes (although you may want to cut some for a stronger attack). While this is going on, you need to wear down the contain slowly through surgical strikes, killing 1 lurker at a time. In these strikes, keep your zealots back, and send out an observer/HT/goon towards the contain. Bring the observer just in sight range of a lurker and storm it once. At the same time, hit the lurker once with a goon and retreat your few units back to your nat cannons. If the zerg tries to attack your observer, micro the observer back and storm the attackers. Keep on making these forays until you judge that you have enough units to break out effectively.

While breaking out, you have somewhat of an advantage: you'll be using all your massed units against the zerg's weakened contain forces (albeit in good tactical position), before the zerg gets hive or too many bases running. Send all of your goons first (in good line formation) with attack move with your templars and observers, microing your templars and observers behind/in the middle so they don't get killed. You can send a single zealot before them if you want to dance around to draw lurker fire if you want--in any case, keep your zealot mass behind your goons where they don't get eaten by spines. Then, storm like insane on every clump of zerg unit you see. Killing lurkers (with goons, maybe a few storms) is your main priority, but if you see a mass of hydralisks or zerglings, storm them to protect your goons. Once you see the lurker numbers thin to a couple, send your zealots out to take on the rest of the zerg masses, and still keep storming. Zealots with goon/temp support can totally own any lair tech zerg army low on lurkers, so you can steamroll out. Expand as you clear the units, and go expo hunting.

edit: some more clarity, but no rep on hand--that Nal_Ra vs. Chojja (IIRC) game on The Eye in MSL a little while back is good though
LastWish
Profile Blog Joined September 2004
2015 Posts
Last Edited: 2006-10-29 22:40:50
October 29 2006 22:40 GMT
#13
At a certain point in a game your supply should be higher than zergs(if you have macroed appropriately).
At this point if you have a balanced goon+zeal+temp+-arch and zerg still keeps his contain with a decent micro you should came out a winner(and not losing too many) and afterwards crush expands.
It's far harder to fight off in the middle vs a decent zerg where he can flank and destroy your whole force with a single blow.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
j0ehoe
Profile Joined September 2006
United States2705 Posts
October 30 2006 03:56 GMT
#14
myrmidons post describes it all. but you really vague about your description. rep would help.
Only communists disconnect.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
October 30 2006 04:19 GMT
#15
On October 30 2006 01:28 Ilikestarcraft wrote:
Breaking a lurker contain do it the Nal_ra way. Against Chojja on um the blue map Nal_ra storms a lurker than sends one goon and kills it and repeat.


Pringles MSL 1 Nal_rA vs Chojja on The Eye.
garandou
Profile Joined October 2004
Germany518 Posts
Last Edited: 2006-10-30 07:25:27
October 30 2006 07:22 GMT
#16
On October 30 2006 06:41 GrandInquisitor wrote:
Show nested quote +
On October 30 2006 01:14 thedeadhaji wrote:
Personally, I find that the search function improves my pvz lurker contain breaking ability by a lot.

there was an extended discussion on how to break a hydra lurker ling scourge OL contain maybe a month or two ago.


We've discussed almost every topic conceivable in the strategy forum. Doesn't mean we can't create a new thread for those who didn't respond to the old to offer their advice now.


This completely thwarts the very idea of organizing a forum into topics. Ideally, there is exactly one thread for discussing how to break a lurker contain. This way, and assuming the OP manages to get "break" and "lurker contain" into the topic title without spelling mistakes, this thread can easily be found by searching for e.g. "lurker contain", limiting the search options to the strategy forum, and searching topic titles only.
With multiple threads per topic however, searching for information takes much longer, and people are likely to waste time giving tips or writing strategies that have already posted in another thread for exactly the same topic.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 30 2006 08:41 GMT
#17
1.
Breaking the contain is a continuous process. You have to keep softening it w/ goon/temp manuver (storm then 1 goon hit)
2.
You should have goon/ob before the contain happens. Alot of times protoss lose not because he hasn't have goon/ob but because he did not anticipate lurkers. Be anticipating lurkers then you'll be fine.
3.
Do not go stupid 1a2a3a4a5a on a contain. Lurker splashes. Just send a handful of zlot after your goons and bring templars. Only when at least half the lurkers dead by storm can you roll your zealot out.
4.
Get observer range upgrade.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 30 2006 08:55 GMT
#18
O and just for kick, how about massive shuttle dropping terran style?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Cidrex
Profile Joined November 2002
Spain71 Posts
Last Edited: 2006-10-30 15:55:03
October 30 2006 15:25 GMT
#19
Here is my replay.

http://download.yousendit.com/FB3036073580458D

I think, I have to know that all zerg will make a contain, if he not he get rapped

Thanks Myrmidon for the post, I did this error sending zeas first.
siro)
Profile Joined January 2006
Australia848 Posts
October 30 2006 15:47 GMT
#20
you need WAY more storm. WAY more.

there was a stage where there were like 10 bunched lurkers just asking to be stormed and crushed

your unit control was sloppy also.. first zeals couldve done much more damage, middle fights you ran alot through lurker spines instead of just backing off waiting for obs etc.

You had gas surplus the whole game, that shouldn't ever happen PvZ. EVERYTHING that is good PvZ needs gas. Get those temps for storm!

+read tips on how to break contains in this thread (eg. 1 goon shot+1 storm).. though in this game you couldve possibly avoided a contain.
KrAzYfoOL
Profile Blog Joined September 2005
Australia3037 Posts
October 30 2006 15:58 GMT
#21
hahaha that z player boredman i helped him train for some polish tourney :D
It's better to burn out than to fade away
ZpuX
Profile Blog Joined December 2002
Sweden1230 Posts
October 30 2006 16:14 GMT
#22
You know lurkers will come sooner or later, so after you have upgraded storm and built 2 temps (when your expo is up) build robo when you get another 200 gas. And dont waste too much money on zealots in begining, build those 12 zealots as everyone always do, then switch to goons. When his lurkers reach your base you will be ready with obs and a few goons to break it (Range is necessery). From here just build temps/zeals/goons depending on what he does, and pressure while you take another expo. And remember, dont do any stupid attacks against mass sunk, just control the map and denie him expansions, you will pretty much always have a bigger army than him if you play it right.
Really, play for fun!
CC Rider
Profile Joined September 2006
289 Posts
October 31 2006 02:11 GMT
#23
from your description it sounds like your problem is you still have an all or mostly zealot army, maybe even still without speed upgrade, by the time the lurkers arrive. it sounds like you need to tech faster. true that will make your initial zealot rush less effective, but you are losing to lurks with these zealots, so what you need to do is strike a balance, i.e. find the medium point between rushing and teching. there's not much you can do if you get caught with no tech and just a bunch of slow zealots when lurkers come.

if i misunderstood your post and you actually do have tech when the lurks come, im not sure what to tell you. i can't even tell from your post if you're talking about being contained before you exp, or a containment outside your natural after you exp. if it's the first one, you need to be more offensive and there's no reason why he should be able to stop you from exping if you play rigfht. if it's the second one, the standard advice for anti lurk contain is observer speed, goon range. attack lurks with goons and storm lings when they come in. if you're really having trouble, just spend the 400/100 on a shuttle+reaver, reaver owns lurker contain easily if you know how to micro and keep it alive.
j0ehoe
Profile Joined September 2006
United States2705 Posts
October 31 2006 04:18 GMT
#24
play vanilla.

or scout better, dont feed zeal and attack with goon, micro the front one.
Only communists disconnect.
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