• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:15
CEST 21:15
KST 04:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0
Community News
5.0.15 Patch Balance Hotfix (2025-10-8)60Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition275.0.15 Balance Patch Notes (Live version)119$2,500 WardiTV TL Map Contest Tournament 154
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) PartinG joins SteamerZone, returns to SC2 competition Geoff 'iNcontroL' Robinson has passed away Classic Games #3: Rogue vs Serral at BlizzCon Team TLMC #5: Winners Announced!
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament $2,500 WardiTV TL Map Contest Tournament 15
Strategy
Custom Maps
External Content
Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive
Brood War
General
Whose hotkey signature is this? Any rep analyzer that shows resources situation? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ I'm making videos again
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 4 Small VOD Thread 2.0 [ASL20] Ro8 Day 3
Strategy
Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art Current Meta Proposed Glossary of Strategic Uncertainty
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Stop the Construction YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1250 users

[BW] Some of the Mechanics of Terran - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
Falling
Profile Blog Joined June 2009
Canada11367 Posts
June 03 2014 00:34 GMT
#21
That is true, but I think what Qikz is getting at is you don't macro in a vaccuum. The mechanical skills you need to develop need to be robust enough to carry on macroing even when under pressure and then figure out how to move forward after things got messy. I might be able to macro a maxed army very quickly when left alone, but you can't get there if you don't know how to handle an array of timings and rushes. Or how is my macro when I'm getting dropped?

Mind you, what you need is still good mechanics (better mechanics in fact- mechanics that don't fall of when under pressure), but you also need to know how to handle the rushes they can throw at you.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Prodigy.MvP
Profile Joined September 2013
Canada176 Posts
Last Edited: 2014-06-03 01:35:40
June 03 2014 01:35 GMT
#22
apms important lmfao wtf are you talking about
suk a dick if you think otherwise

User was temp banned for this post.
im 15 years old folks!
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
June 03 2014 02:16 GMT
#23
Timing and mechanics should get you to C+ ez.

APM is important in TvZ because there is no way to win with 1a2a3a and not die to lurkers. You need speed, not accuracy when it comes to splitting your marines. Long story short, just get a good balance between speed and accuracy. Sometimes you can't care about the micro and you need to go back and build more units. Sometimes your entire strategy revolves around the threat of vulture backstabs. Find a balance.

Timing is so important as a terran...you're basically not allowed to move out unless you see a timing window, and if you miss it, you basically have to wait until the next one appears. There is no surefire way to memorize these timings without getting your mechanics down perfectly: dont miss too many depots, always scout every expansion, play safe until you know exactly what he's doing, etc.

Things I remember that helped me improve:
-vulture mine control and controlled movements of sieging your tanks.
-use area hotkeys to reassign your rally points (ex: r-f2-click-f3-click-f2-r-click-f3-click-f2-r-click)
-hit space bar a lot.
-shift-clicking into control groups, shift queueing, and making makshift control groups.
-don't use your mouse to shift screens (use double tapped hotkeys to move your screen; i.e, use your left hand to move the screen as much as possible and your mouse as least as possible).
-left click the minimap to move to certain spots, then right click to micro in that screen.
im deaf
McRatyn
Profile Joined January 2013
Poland901 Posts
June 03 2014 07:33 GMT
#24
This may sound extremely silly but I have a lot of trouble with using the keyboard. Using my left hand has always to be a councious desision rather that a natural state of things, I just can't seem to fix it.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
June 03 2014 10:00 GMT
#25
I think the importance of separete hotkeys is over valued when you have good high EFFECTIVE apm

There was an old video of flash fpvod with some wierd plugin that showed the in-game hotkeys (it was wcg 2010 set 2 vs jaedong on tau cross) and when he pushed out with the standerd 9 minute push he kept changing his 5 hotkey.alternating between tanks vessels and marines
The harder it becomes, the more you should focus on the basics.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2014-06-03 19:37:24
June 03 2014 19:32 GMT
#26
On May 30 2014 01:19 konadora wrote:
Show nested quote +
On May 29 2014 22:56 wingpawn wrote:
Correct me if I'm wrong, but isn't leaving all your medics alone in a separate control group a little unconvenient? I mean, I'm pretty sure that if you do that, you can't actually "A-move" their group to the ground, which is essential, if you want them to heal any Marine that is wounded while they're all "in transit". To avoid that problem, I've always grouped Medics with a single Marine to retain the A-move ability, but maybe my life has been a lie all the time...

but that prevents marines from using stim

u can just 1a2a3a and medics with move and heal as necessary


Just 1a2a3a4a5a6a, and if you don't want the medics to "stutter step" as they do while on heal move, just select the medic hotkey and press "S" to make them heal more efficiently. It's the best method as far as I know.

Edit: But I'm not the best player in the world, so if you know of anything better, do tell
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Demurity
Profile Joined April 2011
United States424 Posts
Last Edited: 2014-06-04 18:01:17
June 04 2014 17:46 GMT
#27
On June 04 2014 04:32 vOdToasT wrote:
Show nested quote +
On May 30 2014 01:19 konadora wrote:
On May 29 2014 22:56 wingpawn wrote:
Correct me if I'm wrong, but isn't leaving all your medics alone in a separate control group a little unconvenient? I mean, I'm pretty sure that if you do that, you can't actually "A-move" their group to the ground, which is essential, if you want them to heal any Marine that is wounded while they're all "in transit". To avoid that problem, I've always grouped Medics with a single Marine to retain the A-move ability, but maybe my life has been a lie all the time...

but that prevents marines from using stim

u can just 1a2a3a and medics with move and heal as necessary


Just 1a2a3a4a5a6a, and if you don't want the medics to "stutter step" as they do while on heal move, just select the medic hotkey and press "S" to make them heal more efficiently. It's the best method as far as I know.

Edit: But I'm not the best player in the world, so if you know of anything better, do tell


Note that you can A-move medics because heal hotkey is "a".
You should practice ALWAYS separating medic from other bio or else the time you will require to select, move, then stim marines/firebats is DEPENDENT on how quickly (accurately) you can either i)double click a unit or ii)ctrl + click a unit to stim the group of marines/firebats in every scenario, including when they are moving.

Here is the way I control bio and it's the best way I know how to:
Just 1a2a3a(marines)4a(medics) 5*rightclick*6a(tanks) or just move by right clicks if there is a clear path.
Move/select them to kite as necessary.

Edit#1: mechanics and knowing the build order for first 5 minutes (not long) can get you to yellow ranks.
Edit#2:
On May 29 2014 16:25 CecilSunkure wrote:double tap the hotkey number to center the screen

Use Ctrl+C to center.
|Terran|
Deleted User 268575
Profile Joined June 2012
146 Posts
June 04 2014 20:48 GMT
#28
On June 05 2014 02:46 Demurity wrote:

Edit#2:
Show nested quote +
On May 29 2014 16:25 CecilSunkure wrote:double tap the hotkey number to center the screen

Use Ctrl+C to center.


Just to add, double tapping hotkey centers the screen if only a single unit is on that hotkey or all the units are clumped together. If you have units separated, it will not center the screen. Ctrl+C I think will center the screen on whichever unit is in slot 1 of the hotkey. Not 100% sure.
http://twitch.tv/jemah
McRatyn
Profile Joined January 2013
Poland901 Posts
Last Edited: 2014-06-04 21:01:43
June 04 2014 21:01 GMT
#29
On June 05 2014 05:48 Jemah wrote:
Show nested quote +
On June 05 2014 02:46 Demurity wrote:

Edit#2:
On May 29 2014 16:25 CecilSunkure wrote:double tap the hotkey number to center the screen

Use Ctrl+C to center.


Just to add, double tapping hotkey centers the screen if only a single unit is on that hotkey or all the units are clumped together. If you have units separated, it will not center the screen. Ctrl+C I think will center the screen on whichever unit is in slot 1 of the hotkey. Not 100% sure.

From my experience when the units are far away, it seems to ceter on a point on the imaginary line connecting two furthest units from each other, with some minor "care" as two where the "density" of the units in the group is. Happenes to me with mutas sometimes, though I might be overthinking this
Demurity
Profile Joined April 2011
United States424 Posts
June 05 2014 15:07 GMT
#30
On June 05 2014 06:01 McRatyn wrote:
Show nested quote +
On June 05 2014 05:48 Jemah wrote:
On June 05 2014 02:46 Demurity wrote:

Edit#2:
On May 29 2014 16:25 CecilSunkure wrote:double tap the hotkey number to center the screen

Use Ctrl+C to center.


Just to add, double tapping hotkey centers the screen if only a single unit is on that hotkey or all the units are clumped together. If you have units separated, it will not center the screen. Ctrl+C I think will center the screen on whichever unit is in slot 1 of the hotkey. Not 100% sure.

From my experience when the units are far away, it seems to ceter on a point on the imaginary line connecting two furthest units from each other, with some minor "care" as two where the "density" of the units in the group is. Happenes to me with mutas sometimes, though I might be overthinking this


Correct, it basically takes the weighted average.

And to Jemah, I didn't quote the entire thing from the original post but I was referring to use Ctrl+C only to center on Command Centers. Double tap for units.
|Terran|
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
June 08 2014 09:44 GMT
#31
Ctrl+C centers on the unit that's in the portrait box I think.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
L_Master
Profile Blog Joined April 2009
United States8017 Posts
June 10 2014 05:09 GMT
#32
On May 29 2014 16:53 vOdToasT wrote:
Show nested quote +
To me this means that I can trust in good habit forming, mechanically oriented play and I know that in time I'll become a good player


You can't get good with mechanics. You can get borderline decent, that's it. Mechanics are a prerequisite to being any good, but they don't make you good on their own.

Edit: They can get you to D+ though. Probably higher, but I am being conservative in my estimation.


I've always wondered what would happen if you had some D/D+ type player selecting all of Bisu's overall gameplan, but Bisu himself did the mechanics part.

I really have to think it would be much higher than D, probably at least B or better if you had even a half decent build. I just can't see even B rankers with a chance in hell I of consistently holding off a goon reaver attack in PvP or dealing with Bisu's army control in PvZ combined with getting dropped in two places at once while losing overlords.
EffOrt and Soulkey Hwaiting!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19284 Posts
June 10 2014 17:43 GMT
#33
On June 10 2014 14:09 L_Master wrote:
Show nested quote +
On May 29 2014 16:53 vOdToasT wrote:
To me this means that I can trust in good habit forming, mechanically oriented play and I know that in time I'll become a good player


You can't get good with mechanics. You can get borderline decent, that's it. Mechanics are a prerequisite to being any good, but they don't make you good on their own.

Edit: They can get you to D+ though. Probably higher, but I am being conservative in my estimation.


I've always wondered what would happen if you had some D/D+ type player selecting all of Bisu's overall gameplan, but Bisu himself did the mechanics part.

I really have to think it would be much higher than D, probably at least B or better if you had even a half decent build. I just can't see even B rankers with a chance in hell I of consistently holding off a goon reaver attack in PvP or dealing with Bisu's army control in PvZ combined with getting dropped in two places at once while losing overlords.

I'd do well at this.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Chef
Profile Blog Joined August 2005
10810 Posts
June 10 2014 19:06 GMT
#34
On May 29 2014 16:53 vOdToasT wrote:
Show nested quote +
To me this means that I can trust in good habit forming, mechanically oriented play and I know that in time I'll become a good player


You can't get good with mechanics. You can get borderline decent, that's it. Mechanics are a prerequisite to being any good, but they don't make you good on their own.

Edit: They can get you to D+ though. Probably higher, but I am being conservative in my estimation.

I think there's many ways to play the game, and while all skills are important, what skill you focus on is up to your own personality. Micro, decision making, tricks, macro, late game control, tactical movements, defensive, offensive... It's all up to the player. Part of what makes BW great is that this was true from the lowest ranks to the pro level. All players favoured some aspect of the game, and even those who could mix things up still had a strength that they relied on way more often.

Experience is the one factor that rises irregardless of your play style, and it's what you use to deal with other people's play styles The pitfall of some players who choose to focus exclusively on mechanics is that they ignore their opponents, and those are the people who really get stuck at the C ranks despite playing all day. But I don't think all mechanic-focused players are like that.
LEGEND!! LEGEND!!
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Safe House 2
18:00
Qualifier #2
ZombieGrub402
LiquipediaDiscussion
[BSL 2025] Weekly
18:00
#17
ZZZero.O64
Terrorterran10
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub402
ProTech106
BRAT_OK 71
Nathanias 46
Codebar 44
Vindicta 35
gerald23 24
MindelVK 23
Railgan 2
StarCraft: Brood War
Mini 1124
firebathero 175
Dewaltoss 115
ZZZero.O 64
Backho 44
soO 39
Rock 33
Mong 30
Jaeyun 25
Terrorterran 10
[ Show more ]
Hm[arnc] 9
Dota 2
Gorgc7680
capcasts45
Counter-Strike
fl0m3974
Stewie2K270
Heroes of the Storm
Liquid`Hasu500
Khaldor492
Other Games
FrodaN2198
Grubby2068
Beastyqt625
ToD241
ArmadaUGS102
Trikslyr62
Organizations
Other Games
EGCTV1172
gamesdonequick700
BasetradeTV100
StarCraft 2
angryscii 22
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• printf 77
• StrangeGG 48
• Hupsaiya 24
• Airneanach18
• 3DClanTV 12
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Michael_bg 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1043
• WagamamaTV351
• Shiphtur284
Upcoming Events
Sparkling Tuna Cup
14h 45m
Map Test Tournament
15h 45m
TBD vs Spirit
TBD vs herO
OSC
16h 45m
IPSL
23h 45m
Bonyth vs Art_Of_Turtle
Razz vs rasowy
Afreeca Starleague
1d 14h
Barracks vs Snow
Afreeca Starleague
2 days
Soma vs Bisu
The PondCast
4 days
CranKy Ducklings
6 days
Safe House 2
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
Maestros of the Game
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
WardiTV TLMC #15
EC S1
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.