• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:17
CEST 09:17
KST 16:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!30Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[Personal Project Share] Terran Defense v0.60 New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos)
Tourneys
Escore Tournament - Season 3 [ASL22] Ro24 Group F KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group E
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8307 users

[BW] Some of the Mechanics of Terran - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
Falling
Profile Blog Joined June 2009
Canada11600 Posts
June 03 2014 00:34 GMT
#21
That is true, but I think what Qikz is getting at is you don't macro in a vaccuum. The mechanical skills you need to develop need to be robust enough to carry on macroing even when under pressure and then figure out how to move forward after things got messy. I might be able to macro a maxed army very quickly when left alone, but you can't get there if you don't know how to handle an array of timings and rushes. Or how is my macro when I'm getting dropped?

Mind you, what you need is still good mechanics (better mechanics in fact- mechanics that don't fall of when under pressure), but you also need to know how to handle the rushes they can throw at you.
Moderator5000 of our finest Taliban warriors have been released! Rise up my brothers. Mashalla! al-Donald ibn-Frederick al-Masih allows it.
Prodigy.MvP
Profile Joined September 2013
Canada176 Posts
Last Edited: 2014-06-03 01:35:40
June 03 2014 01:35 GMT
#22
apms important lmfao wtf are you talking about
suk a dick if you think otherwise

User was temp banned for this post.
im 15 years old folks!
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
June 03 2014 02:16 GMT
#23
Timing and mechanics should get you to C+ ez.

APM is important in TvZ because there is no way to win with 1a2a3a and not die to lurkers. You need speed, not accuracy when it comes to splitting your marines. Long story short, just get a good balance between speed and accuracy. Sometimes you can't care about the micro and you need to go back and build more units. Sometimes your entire strategy revolves around the threat of vulture backstabs. Find a balance.

Timing is so important as a terran...you're basically not allowed to move out unless you see a timing window, and if you miss it, you basically have to wait until the next one appears. There is no surefire way to memorize these timings without getting your mechanics down perfectly: dont miss too many depots, always scout every expansion, play safe until you know exactly what he's doing, etc.

Things I remember that helped me improve:
-vulture mine control and controlled movements of sieging your tanks.
-use area hotkeys to reassign your rally points (ex: r-f2-click-f3-click-f2-r-click-f3-click-f2-r-click)
-hit space bar a lot.
-shift-clicking into control groups, shift queueing, and making makshift control groups.
-don't use your mouse to shift screens (use double tapped hotkeys to move your screen; i.e, use your left hand to move the screen as much as possible and your mouse as least as possible).
-left click the minimap to move to certain spots, then right click to micro in that screen.
im deaf
McRatyn
Profile Joined January 2013
Poland901 Posts
June 03 2014 07:33 GMT
#24
This may sound extremely silly but I have a lot of trouble with using the keyboard. Using my left hand has always to be a councious desision rather that a natural state of things, I just can't seem to fix it.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
June 03 2014 10:00 GMT
#25
I think the importance of separete hotkeys is over valued when you have good high EFFECTIVE apm

There was an old video of flash fpvod with some wierd plugin that showed the in-game hotkeys (it was wcg 2010 set 2 vs jaedong on tau cross) and when he pushed out with the standerd 9 minute push he kept changing his 5 hotkey.alternating between tanks vessels and marines
The harder it becomes, the more you should focus on the basics.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2014-06-03 19:37:24
June 03 2014 19:32 GMT
#26
On May 30 2014 01:19 konadora wrote:
Show nested quote +
On May 29 2014 22:56 wingpawn wrote:
Correct me if I'm wrong, but isn't leaving all your medics alone in a separate control group a little unconvenient? I mean, I'm pretty sure that if you do that, you can't actually "A-move" their group to the ground, which is essential, if you want them to heal any Marine that is wounded while they're all "in transit". To avoid that problem, I've always grouped Medics with a single Marine to retain the A-move ability, but maybe my life has been a lie all the time...

but that prevents marines from using stim

u can just 1a2a3a and medics with move and heal as necessary


Just 1a2a3a4a5a6a, and if you don't want the medics to "stutter step" as they do while on heal move, just select the medic hotkey and press "S" to make them heal more efficiently. It's the best method as far as I know.

Edit: But I'm not the best player in the world, so if you know of anything better, do tell
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Demurity
Profile Joined April 2011
United States424 Posts
Last Edited: 2014-06-04 18:01:17
June 04 2014 17:46 GMT
#27
On June 04 2014 04:32 vOdToasT wrote:
Show nested quote +
On May 30 2014 01:19 konadora wrote:
On May 29 2014 22:56 wingpawn wrote:
Correct me if I'm wrong, but isn't leaving all your medics alone in a separate control group a little unconvenient? I mean, I'm pretty sure that if you do that, you can't actually "A-move" their group to the ground, which is essential, if you want them to heal any Marine that is wounded while they're all "in transit". To avoid that problem, I've always grouped Medics with a single Marine to retain the A-move ability, but maybe my life has been a lie all the time...

but that prevents marines from using stim

u can just 1a2a3a and medics with move and heal as necessary


Just 1a2a3a4a5a6a, and if you don't want the medics to "stutter step" as they do while on heal move, just select the medic hotkey and press "S" to make them heal more efficiently. It's the best method as far as I know.

Edit: But I'm not the best player in the world, so if you know of anything better, do tell


Note that you can A-move medics because heal hotkey is "a".
You should practice ALWAYS separating medic from other bio or else the time you will require to select, move, then stim marines/firebats is DEPENDENT on how quickly (accurately) you can either i)double click a unit or ii)ctrl + click a unit to stim the group of marines/firebats in every scenario, including when they are moving.

Here is the way I control bio and it's the best way I know how to:
Just 1a2a3a(marines)4a(medics) 5*rightclick*6a(tanks) or just move by right clicks if there is a clear path.
Move/select them to kite as necessary.

Edit#1: mechanics and knowing the build order for first 5 minutes (not long) can get you to yellow ranks.
Edit#2:
On May 29 2014 16:25 CecilSunkure wrote:double tap the hotkey number to center the screen

Use Ctrl+C to center.
|Terran|
Deleted User 268575
Profile Joined June 2012
146 Posts
June 04 2014 20:48 GMT
#28
On June 05 2014 02:46 Demurity wrote:

Edit#2:
Show nested quote +
On May 29 2014 16:25 CecilSunkure wrote:double tap the hotkey number to center the screen

Use Ctrl+C to center.


Just to add, double tapping hotkey centers the screen if only a single unit is on that hotkey or all the units are clumped together. If you have units separated, it will not center the screen. Ctrl+C I think will center the screen on whichever unit is in slot 1 of the hotkey. Not 100% sure.
http://twitch.tv/jemah
McRatyn
Profile Joined January 2013
Poland901 Posts
Last Edited: 2014-06-04 21:01:43
June 04 2014 21:01 GMT
#29
On June 05 2014 05:48 Jemah wrote:
Show nested quote +
On June 05 2014 02:46 Demurity wrote:

Edit#2:
On May 29 2014 16:25 CecilSunkure wrote:double tap the hotkey number to center the screen

Use Ctrl+C to center.


Just to add, double tapping hotkey centers the screen if only a single unit is on that hotkey or all the units are clumped together. If you have units separated, it will not center the screen. Ctrl+C I think will center the screen on whichever unit is in slot 1 of the hotkey. Not 100% sure.

From my experience when the units are far away, it seems to ceter on a point on the imaginary line connecting two furthest units from each other, with some minor "care" as two where the "density" of the units in the group is. Happenes to me with mutas sometimes, though I might be overthinking this
Demurity
Profile Joined April 2011
United States424 Posts
June 05 2014 15:07 GMT
#30
On June 05 2014 06:01 McRatyn wrote:
Show nested quote +
On June 05 2014 05:48 Jemah wrote:
On June 05 2014 02:46 Demurity wrote:

Edit#2:
On May 29 2014 16:25 CecilSunkure wrote:double tap the hotkey number to center the screen

Use Ctrl+C to center.


Just to add, double tapping hotkey centers the screen if only a single unit is on that hotkey or all the units are clumped together. If you have units separated, it will not center the screen. Ctrl+C I think will center the screen on whichever unit is in slot 1 of the hotkey. Not 100% sure.

From my experience when the units are far away, it seems to ceter on a point on the imaginary line connecting two furthest units from each other, with some minor "care" as two where the "density" of the units in the group is. Happenes to me with mutas sometimes, though I might be overthinking this


Correct, it basically takes the weighted average.

And to Jemah, I didn't quote the entire thing from the original post but I was referring to use Ctrl+C only to center on Command Centers. Double tap for units.
|Terran|
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
June 08 2014 09:44 GMT
#31
Ctrl+C centers on the unit that's in the portrait box I think.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
L_Master
Profile Blog Joined April 2009
United States8017 Posts
June 10 2014 05:09 GMT
#32
On May 29 2014 16:53 vOdToasT wrote:
Show nested quote +
To me this means that I can trust in good habit forming, mechanically oriented play and I know that in time I'll become a good player


You can't get good with mechanics. You can get borderline decent, that's it. Mechanics are a prerequisite to being any good, but they don't make you good on their own.

Edit: They can get you to D+ though. Probably higher, but I am being conservative in my estimation.


I've always wondered what would happen if you had some D/D+ type player selecting all of Bisu's overall gameplan, but Bisu himself did the mechanics part.

I really have to think it would be much higher than D, probably at least B or better if you had even a half decent build. I just can't see even B rankers with a chance in hell I of consistently holding off a goon reaver attack in PvP or dealing with Bisu's army control in PvZ combined with getting dropped in two places at once while losing overlords.
EffOrt and Soulkey Hwaiting!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19383 Posts
June 10 2014 17:43 GMT
#33
On June 10 2014 14:09 L_Master wrote:
Show nested quote +
On May 29 2014 16:53 vOdToasT wrote:
To me this means that I can trust in good habit forming, mechanically oriented play and I know that in time I'll become a good player


You can't get good with mechanics. You can get borderline decent, that's it. Mechanics are a prerequisite to being any good, but they don't make you good on their own.

Edit: They can get you to D+ though. Probably higher, but I am being conservative in my estimation.


I've always wondered what would happen if you had some D/D+ type player selecting all of Bisu's overall gameplan, but Bisu himself did the mechanics part.

I really have to think it would be much higher than D, probably at least B or better if you had even a half decent build. I just can't see even B rankers with a chance in hell I of consistently holding off a goon reaver attack in PvP or dealing with Bisu's army control in PvZ combined with getting dropped in two places at once while losing overlords.

I'd do well at this.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Chef
Profile Blog Joined August 2005
10810 Posts
June 10 2014 19:06 GMT
#34
On May 29 2014 16:53 vOdToasT wrote:
Show nested quote +
To me this means that I can trust in good habit forming, mechanically oriented play and I know that in time I'll become a good player


You can't get good with mechanics. You can get borderline decent, that's it. Mechanics are a prerequisite to being any good, but they don't make you good on their own.

Edit: They can get you to D+ though. Probably higher, but I am being conservative in my estimation.

I think there's many ways to play the game, and while all skills are important, what skill you focus on is up to your own personality. Micro, decision making, tricks, macro, late game control, tactical movements, defensive, offensive... It's all up to the player. Part of what makes BW great is that this was true from the lowest ranks to the pro level. All players favoured some aspect of the game, and even those who could mix things up still had a strength that they relied on way more often.

Experience is the one factor that rises irregardless of your play style, and it's what you use to deal with other people's play styles The pitfall of some players who choose to focus exclusively on mechanics is that they ignore their opponents, and those are the people who really get stuck at the C ranks despite playing all day. But I don't think all mechanic-focused players are like that.
LEGEND!! LEGEND!!
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 402
Soma 368
Hyuk 276
Killer 53
Noble 44
yabsab 30
Bale 20
ZergMaN 16
Dota 2
NeuroSwarm177
Other Games
summit1g5297
C9.Mang0234
Happy224
XaKoH 201
Livibee119
Pyrionflax91
Mew2King57
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH387
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2130
League of Legends
• Lourlo1388
• Rush1350
Upcoming Events
Escore
2h 44m
IntoTheTV X SOOP
3h 44m
RotterdaM Event
9h 14m
Korean StarCraft League
18h 44m
GSL
1d 3h
Replay Cast
1d 16h
WardiTV Weekly
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
GSL
4 days
[ Show More ]
PiGosaur Cup
4 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.