• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:17
CEST 01:17
KST 08:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off6[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax5Maestros of The Game—$20k event w/ live finals in Paris30Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Weekly Cups (Aug 18-24): herO dethrones MaxPax What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : A Eulogy for the Six Pool Geoff 'iNcontroL' Robinson has passed away 2v2 & SC: Evo Complete: Weekend Double Feature
Tourneys
WardiTV Mondays Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
No Rain in ASL20? BW General Discussion Flash On His 2010 "God" Form, Mind Games, vs JD BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro24 Preview Pt2: Take-Off
Tourneys
[ASL20] Ro24 Group E [Megathread] Daily Proleagues [ASL20] Ro24 Group D [ASL20] Ro24 Group B
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5668 users

[BW] Some of the Mechanics of Terran - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
Falling
Profile Blog Joined June 2009
Canada11361 Posts
June 03 2014 00:34 GMT
#21
That is true, but I think what Qikz is getting at is you don't macro in a vaccuum. The mechanical skills you need to develop need to be robust enough to carry on macroing even when under pressure and then figure out how to move forward after things got messy. I might be able to macro a maxed army very quickly when left alone, but you can't get there if you don't know how to handle an array of timings and rushes. Or how is my macro when I'm getting dropped?

Mind you, what you need is still good mechanics (better mechanics in fact- mechanics that don't fall of when under pressure), but you also need to know how to handle the rushes they can throw at you.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Prodigy.MvP
Profile Joined September 2013
Canada176 Posts
Last Edited: 2014-06-03 01:35:40
June 03 2014 01:35 GMT
#22
apms important lmfao wtf are you talking about
suk a dick if you think otherwise

User was temp banned for this post.
im 15 years old folks!
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
June 03 2014 02:16 GMT
#23
Timing and mechanics should get you to C+ ez.

APM is important in TvZ because there is no way to win with 1a2a3a and not die to lurkers. You need speed, not accuracy when it comes to splitting your marines. Long story short, just get a good balance between speed and accuracy. Sometimes you can't care about the micro and you need to go back and build more units. Sometimes your entire strategy revolves around the threat of vulture backstabs. Find a balance.

Timing is so important as a terran...you're basically not allowed to move out unless you see a timing window, and if you miss it, you basically have to wait until the next one appears. There is no surefire way to memorize these timings without getting your mechanics down perfectly: dont miss too many depots, always scout every expansion, play safe until you know exactly what he's doing, etc.

Things I remember that helped me improve:
-vulture mine control and controlled movements of sieging your tanks.
-use area hotkeys to reassign your rally points (ex: r-f2-click-f3-click-f2-r-click-f3-click-f2-r-click)
-hit space bar a lot.
-shift-clicking into control groups, shift queueing, and making makshift control groups.
-don't use your mouse to shift screens (use double tapped hotkeys to move your screen; i.e, use your left hand to move the screen as much as possible and your mouse as least as possible).
-left click the minimap to move to certain spots, then right click to micro in that screen.
im deaf
McRatyn
Profile Joined January 2013
Poland901 Posts
June 03 2014 07:33 GMT
#24
This may sound extremely silly but I have a lot of trouble with using the keyboard. Using my left hand has always to be a councious desision rather that a natural state of things, I just can't seem to fix it.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
June 03 2014 10:00 GMT
#25
I think the importance of separete hotkeys is over valued when you have good high EFFECTIVE apm

There was an old video of flash fpvod with some wierd plugin that showed the in-game hotkeys (it was wcg 2010 set 2 vs jaedong on tau cross) and when he pushed out with the standerd 9 minute push he kept changing his 5 hotkey.alternating between tanks vessels and marines
The harder it becomes, the more you should focus on the basics.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2014-06-03 19:37:24
June 03 2014 19:32 GMT
#26
On May 30 2014 01:19 konadora wrote:
Show nested quote +
On May 29 2014 22:56 wingpawn wrote:
Correct me if I'm wrong, but isn't leaving all your medics alone in a separate control group a little unconvenient? I mean, I'm pretty sure that if you do that, you can't actually "A-move" their group to the ground, which is essential, if you want them to heal any Marine that is wounded while they're all "in transit". To avoid that problem, I've always grouped Medics with a single Marine to retain the A-move ability, but maybe my life has been a lie all the time...

but that prevents marines from using stim

u can just 1a2a3a and medics with move and heal as necessary


Just 1a2a3a4a5a6a, and if you don't want the medics to "stutter step" as they do while on heal move, just select the medic hotkey and press "S" to make them heal more efficiently. It's the best method as far as I know.

Edit: But I'm not the best player in the world, so if you know of anything better, do tell
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Demurity
Profile Joined April 2011
United States424 Posts
Last Edited: 2014-06-04 18:01:17
June 04 2014 17:46 GMT
#27
On June 04 2014 04:32 vOdToasT wrote:
Show nested quote +
On May 30 2014 01:19 konadora wrote:
On May 29 2014 22:56 wingpawn wrote:
Correct me if I'm wrong, but isn't leaving all your medics alone in a separate control group a little unconvenient? I mean, I'm pretty sure that if you do that, you can't actually "A-move" their group to the ground, which is essential, if you want them to heal any Marine that is wounded while they're all "in transit". To avoid that problem, I've always grouped Medics with a single Marine to retain the A-move ability, but maybe my life has been a lie all the time...

but that prevents marines from using stim

u can just 1a2a3a and medics with move and heal as necessary


Just 1a2a3a4a5a6a, and if you don't want the medics to "stutter step" as they do while on heal move, just select the medic hotkey and press "S" to make them heal more efficiently. It's the best method as far as I know.

Edit: But I'm not the best player in the world, so if you know of anything better, do tell


Note that you can A-move medics because heal hotkey is "a".
You should practice ALWAYS separating medic from other bio or else the time you will require to select, move, then stim marines/firebats is DEPENDENT on how quickly (accurately) you can either i)double click a unit or ii)ctrl + click a unit to stim the group of marines/firebats in every scenario, including when they are moving.

Here is the way I control bio and it's the best way I know how to:
Just 1a2a3a(marines)4a(medics) 5*rightclick*6a(tanks) or just move by right clicks if there is a clear path.
Move/select them to kite as necessary.

Edit#1: mechanics and knowing the build order for first 5 minutes (not long) can get you to yellow ranks.
Edit#2:
On May 29 2014 16:25 CecilSunkure wrote:double tap the hotkey number to center the screen

Use Ctrl+C to center.
|Terran|
Deleted User 268575
Profile Joined June 2012
146 Posts
June 04 2014 20:48 GMT
#28
On June 05 2014 02:46 Demurity wrote:

Edit#2:
Show nested quote +
On May 29 2014 16:25 CecilSunkure wrote:double tap the hotkey number to center the screen

Use Ctrl+C to center.


Just to add, double tapping hotkey centers the screen if only a single unit is on that hotkey or all the units are clumped together. If you have units separated, it will not center the screen. Ctrl+C I think will center the screen on whichever unit is in slot 1 of the hotkey. Not 100% sure.
http://twitch.tv/jemah
McRatyn
Profile Joined January 2013
Poland901 Posts
Last Edited: 2014-06-04 21:01:43
June 04 2014 21:01 GMT
#29
On June 05 2014 05:48 Jemah wrote:
Show nested quote +
On June 05 2014 02:46 Demurity wrote:

Edit#2:
On May 29 2014 16:25 CecilSunkure wrote:double tap the hotkey number to center the screen

Use Ctrl+C to center.


Just to add, double tapping hotkey centers the screen if only a single unit is on that hotkey or all the units are clumped together. If you have units separated, it will not center the screen. Ctrl+C I think will center the screen on whichever unit is in slot 1 of the hotkey. Not 100% sure.

From my experience when the units are far away, it seems to ceter on a point on the imaginary line connecting two furthest units from each other, with some minor "care" as two where the "density" of the units in the group is. Happenes to me with mutas sometimes, though I might be overthinking this
Demurity
Profile Joined April 2011
United States424 Posts
June 05 2014 15:07 GMT
#30
On June 05 2014 06:01 McRatyn wrote:
Show nested quote +
On June 05 2014 05:48 Jemah wrote:
On June 05 2014 02:46 Demurity wrote:

Edit#2:
On May 29 2014 16:25 CecilSunkure wrote:double tap the hotkey number to center the screen

Use Ctrl+C to center.


Just to add, double tapping hotkey centers the screen if only a single unit is on that hotkey or all the units are clumped together. If you have units separated, it will not center the screen. Ctrl+C I think will center the screen on whichever unit is in slot 1 of the hotkey. Not 100% sure.

From my experience when the units are far away, it seems to ceter on a point on the imaginary line connecting two furthest units from each other, with some minor "care" as two where the "density" of the units in the group is. Happenes to me with mutas sometimes, though I might be overthinking this


Correct, it basically takes the weighted average.

And to Jemah, I didn't quote the entire thing from the original post but I was referring to use Ctrl+C only to center on Command Centers. Double tap for units.
|Terran|
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
June 08 2014 09:44 GMT
#31
Ctrl+C centers on the unit that's in the portrait box I think.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
L_Master
Profile Blog Joined April 2009
United States8017 Posts
June 10 2014 05:09 GMT
#32
On May 29 2014 16:53 vOdToasT wrote:
Show nested quote +
To me this means that I can trust in good habit forming, mechanically oriented play and I know that in time I'll become a good player


You can't get good with mechanics. You can get borderline decent, that's it. Mechanics are a prerequisite to being any good, but they don't make you good on their own.

Edit: They can get you to D+ though. Probably higher, but I am being conservative in my estimation.


I've always wondered what would happen if you had some D/D+ type player selecting all of Bisu's overall gameplan, but Bisu himself did the mechanics part.

I really have to think it would be much higher than D, probably at least B or better if you had even a half decent build. I just can't see even B rankers with a chance in hell I of consistently holding off a goon reaver attack in PvP or dealing with Bisu's army control in PvZ combined with getting dropped in two places at once while losing overlords.
EffOrt and Soulkey Hwaiting!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19246 Posts
June 10 2014 17:43 GMT
#33
On June 10 2014 14:09 L_Master wrote:
Show nested quote +
On May 29 2014 16:53 vOdToasT wrote:
To me this means that I can trust in good habit forming, mechanically oriented play and I know that in time I'll become a good player


You can't get good with mechanics. You can get borderline decent, that's it. Mechanics are a prerequisite to being any good, but they don't make you good on their own.

Edit: They can get you to D+ though. Probably higher, but I am being conservative in my estimation.


I've always wondered what would happen if you had some D/D+ type player selecting all of Bisu's overall gameplan, but Bisu himself did the mechanics part.

I really have to think it would be much higher than D, probably at least B or better if you had even a half decent build. I just can't see even B rankers with a chance in hell I of consistently holding off a goon reaver attack in PvP or dealing with Bisu's army control in PvZ combined with getting dropped in two places at once while losing overlords.

I'd do well at this.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Chef
Profile Blog Joined August 2005
10810 Posts
June 10 2014 19:06 GMT
#34
On May 29 2014 16:53 vOdToasT wrote:
Show nested quote +
To me this means that I can trust in good habit forming, mechanically oriented play and I know that in time I'll become a good player


You can't get good with mechanics. You can get borderline decent, that's it. Mechanics are a prerequisite to being any good, but they don't make you good on their own.

Edit: They can get you to D+ though. Probably higher, but I am being conservative in my estimation.

I think there's many ways to play the game, and while all skills are important, what skill you focus on is up to your own personality. Micro, decision making, tricks, macro, late game control, tactical movements, defensive, offensive... It's all up to the player. Part of what makes BW great is that this was true from the lowest ranks to the pro level. All players favoured some aspect of the game, and even those who could mix things up still had a strength that they relied on way more often.

Experience is the one factor that rises irregardless of your play style, and it's what you use to deal with other people's play styles The pitfall of some players who choose to focus exclusively on mechanics is that they ignore their opponents, and those are the people who really get stuck at the C ranks despite playing all day. But I don't think all mechanic-focused players are like that.
LEGEND!! LEGEND!!
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 111
UpATreeSC 106
ProTech92
CosmosSc2 65
Nina 40
StarCraft: Brood War
Artosis 683
NaDa 43
Hyuk 37
Dota 2
capcasts285
Counter-Strike
Stewie2K505
fl0m113
Super Smash Bros
AZ_Axe81
PPMD52
Other Games
summit1g6720
Grubby2109
shahzam1017
Day[9].tv228
ViBE221
C9.Mang0176
Pyrionflax147
Maynarde95
ToD62
JuggernautJason49
Organizations
Other Games
gamesdonequick479
BasetradeTV20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• RyuSc2 58
• musti20045 40
• davetesta18
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22690
League of Legends
• TFBlade659
• Stunt117
Counter-Strike
• imaqtpie1020
• Shiphtur204
Other Games
• Day9tv228
Upcoming Events
PiGosaur Monday
43m
Afreeca Starleague
10h 43m
hero vs Alone
Royal vs Barracks
Replay Cast
1d
The PondCast
1d 10h
WardiTV Summer Champion…
1d 11h
Replay Cast
2 days
LiuLi Cup
2 days
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
2 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
2 days
Team Hawk vs Team Dewalt
BSL Team Wars
2 days
Team Hawk vs Team Bonyth
[ Show More ]
SC Evo League
3 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
3 days
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
3 days
SC Evo League
4 days
Maestros of the Game
4 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
4 days
Team Bonyth vs Team Sziky
BSL Team Wars
4 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLAN 3
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.