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[BW] Some of the Mechanics of Terran - Page 2

Forum Index > Brood War Strategy
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Falling
Profile Blog Joined June 2009
Canada11447 Posts
June 03 2014 00:34 GMT
#21
That is true, but I think what Qikz is getting at is you don't macro in a vaccuum. The mechanical skills you need to develop need to be robust enough to carry on macroing even when under pressure and then figure out how to move forward after things got messy. I might be able to macro a maxed army very quickly when left alone, but you can't get there if you don't know how to handle an array of timings and rushes. Or how is my macro when I'm getting dropped?

Mind you, what you need is still good mechanics (better mechanics in fact- mechanics that don't fall of when under pressure), but you also need to know how to handle the rushes they can throw at you.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Prodigy.MvP
Profile Joined September 2013
Canada176 Posts
Last Edited: 2014-06-03 01:35:40
June 03 2014 01:35 GMT
#22
apms important lmfao wtf are you talking about
suk a dick if you think otherwise

User was temp banned for this post.
im 15 years old folks!
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
June 03 2014 02:16 GMT
#23
Timing and mechanics should get you to C+ ez.

APM is important in TvZ because there is no way to win with 1a2a3a and not die to lurkers. You need speed, not accuracy when it comes to splitting your marines. Long story short, just get a good balance between speed and accuracy. Sometimes you can't care about the micro and you need to go back and build more units. Sometimes your entire strategy revolves around the threat of vulture backstabs. Find a balance.

Timing is so important as a terran...you're basically not allowed to move out unless you see a timing window, and if you miss it, you basically have to wait until the next one appears. There is no surefire way to memorize these timings without getting your mechanics down perfectly: dont miss too many depots, always scout every expansion, play safe until you know exactly what he's doing, etc.

Things I remember that helped me improve:
-vulture mine control and controlled movements of sieging your tanks.
-use area hotkeys to reassign your rally points (ex: r-f2-click-f3-click-f2-r-click-f3-click-f2-r-click)
-hit space bar a lot.
-shift-clicking into control groups, shift queueing, and making makshift control groups.
-don't use your mouse to shift screens (use double tapped hotkeys to move your screen; i.e, use your left hand to move the screen as much as possible and your mouse as least as possible).
-left click the minimap to move to certain spots, then right click to micro in that screen.
im deaf
McRatyn
Profile Joined January 2013
Poland901 Posts
June 03 2014 07:33 GMT
#24
This may sound extremely silly but I have a lot of trouble with using the keyboard. Using my left hand has always to be a councious desision rather that a natural state of things, I just can't seem to fix it.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
June 03 2014 10:00 GMT
#25
I think the importance of separete hotkeys is over valued when you have good high EFFECTIVE apm

There was an old video of flash fpvod with some wierd plugin that showed the in-game hotkeys (it was wcg 2010 set 2 vs jaedong on tau cross) and when he pushed out with the standerd 9 minute push he kept changing his 5 hotkey.alternating between tanks vessels and marines
The harder it becomes, the more you should focus on the basics.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2014-06-03 19:37:24
June 03 2014 19:32 GMT
#26
On May 30 2014 01:19 konadora wrote:
Show nested quote +
On May 29 2014 22:56 wingpawn wrote:
Correct me if I'm wrong, but isn't leaving all your medics alone in a separate control group a little unconvenient? I mean, I'm pretty sure that if you do that, you can't actually "A-move" their group to the ground, which is essential, if you want them to heal any Marine that is wounded while they're all "in transit". To avoid that problem, I've always grouped Medics with a single Marine to retain the A-move ability, but maybe my life has been a lie all the time...

but that prevents marines from using stim

u can just 1a2a3a and medics with move and heal as necessary


Just 1a2a3a4a5a6a, and if you don't want the medics to "stutter step" as they do while on heal move, just select the medic hotkey and press "S" to make them heal more efficiently. It's the best method as far as I know.

Edit: But I'm not the best player in the world, so if you know of anything better, do tell
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Demurity
Profile Joined April 2011
United States424 Posts
Last Edited: 2014-06-04 18:01:17
June 04 2014 17:46 GMT
#27
On June 04 2014 04:32 vOdToasT wrote:
Show nested quote +
On May 30 2014 01:19 konadora wrote:
On May 29 2014 22:56 wingpawn wrote:
Correct me if I'm wrong, but isn't leaving all your medics alone in a separate control group a little unconvenient? I mean, I'm pretty sure that if you do that, you can't actually "A-move" their group to the ground, which is essential, if you want them to heal any Marine that is wounded while they're all "in transit". To avoid that problem, I've always grouped Medics with a single Marine to retain the A-move ability, but maybe my life has been a lie all the time...

but that prevents marines from using stim

u can just 1a2a3a and medics with move and heal as necessary


Just 1a2a3a4a5a6a, and if you don't want the medics to "stutter step" as they do while on heal move, just select the medic hotkey and press "S" to make them heal more efficiently. It's the best method as far as I know.

Edit: But I'm not the best player in the world, so if you know of anything better, do tell


Note that you can A-move medics because heal hotkey is "a".
You should practice ALWAYS separating medic from other bio or else the time you will require to select, move, then stim marines/firebats is DEPENDENT on how quickly (accurately) you can either i)double click a unit or ii)ctrl + click a unit to stim the group of marines/firebats in every scenario, including when they are moving.

Here is the way I control bio and it's the best way I know how to:
Just 1a2a3a(marines)4a(medics) 5*rightclick*6a(tanks) or just move by right clicks if there is a clear path.
Move/select them to kite as necessary.

Edit#1: mechanics and knowing the build order for first 5 minutes (not long) can get you to yellow ranks.
Edit#2:
On May 29 2014 16:25 CecilSunkure wrote:double tap the hotkey number to center the screen

Use Ctrl+C to center.
|Terran|
Deleted User 268575
Profile Joined June 2012
146 Posts
June 04 2014 20:48 GMT
#28
On June 05 2014 02:46 Demurity wrote:

Edit#2:
Show nested quote +
On May 29 2014 16:25 CecilSunkure wrote:double tap the hotkey number to center the screen

Use Ctrl+C to center.


Just to add, double tapping hotkey centers the screen if only a single unit is on that hotkey or all the units are clumped together. If you have units separated, it will not center the screen. Ctrl+C I think will center the screen on whichever unit is in slot 1 of the hotkey. Not 100% sure.
http://twitch.tv/jemah
McRatyn
Profile Joined January 2013
Poland901 Posts
Last Edited: 2014-06-04 21:01:43
June 04 2014 21:01 GMT
#29
On June 05 2014 05:48 Jemah wrote:
Show nested quote +
On June 05 2014 02:46 Demurity wrote:

Edit#2:
On May 29 2014 16:25 CecilSunkure wrote:double tap the hotkey number to center the screen

Use Ctrl+C to center.


Just to add, double tapping hotkey centers the screen if only a single unit is on that hotkey or all the units are clumped together. If you have units separated, it will not center the screen. Ctrl+C I think will center the screen on whichever unit is in slot 1 of the hotkey. Not 100% sure.

From my experience when the units are far away, it seems to ceter on a point on the imaginary line connecting two furthest units from each other, with some minor "care" as two where the "density" of the units in the group is. Happenes to me with mutas sometimes, though I might be overthinking this
Demurity
Profile Joined April 2011
United States424 Posts
June 05 2014 15:07 GMT
#30
On June 05 2014 06:01 McRatyn wrote:
Show nested quote +
On June 05 2014 05:48 Jemah wrote:
On June 05 2014 02:46 Demurity wrote:

Edit#2:
On May 29 2014 16:25 CecilSunkure wrote:double tap the hotkey number to center the screen

Use Ctrl+C to center.


Just to add, double tapping hotkey centers the screen if only a single unit is on that hotkey or all the units are clumped together. If you have units separated, it will not center the screen. Ctrl+C I think will center the screen on whichever unit is in slot 1 of the hotkey. Not 100% sure.

From my experience when the units are far away, it seems to ceter on a point on the imaginary line connecting two furthest units from each other, with some minor "care" as two where the "density" of the units in the group is. Happenes to me with mutas sometimes, though I might be overthinking this


Correct, it basically takes the weighted average.

And to Jemah, I didn't quote the entire thing from the original post but I was referring to use Ctrl+C only to center on Command Centers. Double tap for units.
|Terran|
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
June 08 2014 09:44 GMT
#31
Ctrl+C centers on the unit that's in the portrait box I think.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
L_Master
Profile Blog Joined April 2009
United States8017 Posts
June 10 2014 05:09 GMT
#32
On May 29 2014 16:53 vOdToasT wrote:
Show nested quote +
To me this means that I can trust in good habit forming, mechanically oriented play and I know that in time I'll become a good player


You can't get good with mechanics. You can get borderline decent, that's it. Mechanics are a prerequisite to being any good, but they don't make you good on their own.

Edit: They can get you to D+ though. Probably higher, but I am being conservative in my estimation.


I've always wondered what would happen if you had some D/D+ type player selecting all of Bisu's overall gameplan, but Bisu himself did the mechanics part.

I really have to think it would be much higher than D, probably at least B or better if you had even a half decent build. I just can't see even B rankers with a chance in hell I of consistently holding off a goon reaver attack in PvP or dealing with Bisu's army control in PvZ combined with getting dropped in two places at once while losing overlords.
EffOrt and Soulkey Hwaiting!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19315 Posts
June 10 2014 17:43 GMT
#33
On June 10 2014 14:09 L_Master wrote:
Show nested quote +
On May 29 2014 16:53 vOdToasT wrote:
To me this means that I can trust in good habit forming, mechanically oriented play and I know that in time I'll become a good player


You can't get good with mechanics. You can get borderline decent, that's it. Mechanics are a prerequisite to being any good, but they don't make you good on their own.

Edit: They can get you to D+ though. Probably higher, but I am being conservative in my estimation.


I've always wondered what would happen if you had some D/D+ type player selecting all of Bisu's overall gameplan, but Bisu himself did the mechanics part.

I really have to think it would be much higher than D, probably at least B or better if you had even a half decent build. I just can't see even B rankers with a chance in hell I of consistently holding off a goon reaver attack in PvP or dealing with Bisu's army control in PvZ combined with getting dropped in two places at once while losing overlords.

I'd do well at this.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Chef
Profile Blog Joined August 2005
10810 Posts
June 10 2014 19:06 GMT
#34
On May 29 2014 16:53 vOdToasT wrote:
Show nested quote +
To me this means that I can trust in good habit forming, mechanically oriented play and I know that in time I'll become a good player


You can't get good with mechanics. You can get borderline decent, that's it. Mechanics are a prerequisite to being any good, but they don't make you good on their own.

Edit: They can get you to D+ though. Probably higher, but I am being conservative in my estimation.

I think there's many ways to play the game, and while all skills are important, what skill you focus on is up to your own personality. Micro, decision making, tricks, macro, late game control, tactical movements, defensive, offensive... It's all up to the player. Part of what makes BW great is that this was true from the lowest ranks to the pro level. All players favoured some aspect of the game, and even those who could mix things up still had a strength that they relied on way more often.

Experience is the one factor that rises irregardless of your play style, and it's what you use to deal with other people's play styles The pitfall of some players who choose to focus exclusively on mechanics is that they ignore their opponents, and those are the people who really get stuck at the C ranks despite playing all day. But I don't think all mechanic-focused players are like that.
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