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[G] Jaehoon's PvZ 2 Gate +1 Speedlot Maphack Build

Forum Index > Brood War Strategy
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ArvickHero
Profile Blog Joined October 2007
10387 Posts
May 28 2014 05:17 GMT
#1
So if you haven't heard already (which can be understandable, given that there seems to be a new scandal of some sort every week. Hard to keep up with it all!), Jaehoon is a stream cheater! Not a very smart one, but he did manage to go on an amazing 17 sponsor match win streak versus other Afreeca BJs, and even took out Killer (who was winning sets vs Bisu at the time) with an impressive 3-1 score in the recent BigFile USC.

First, I'd like to start with an explanation of what I'd consider the fundamental aspect of PvZ: Scouting. The best PvZ players understand the importance of this aspect, and center their play around being able to gather enough information and react accordingly. This is why the modern metagame of PvZ revolves so heavily around the Corsair--it's not because it's a great harassment tool against Overlords, or even a great anti-Mutalisk unit, but rather, it's because it is so damn good at scouting out the Zerg. In the hands of a good Protoss player, the Corsair will be actively scouting throughout the game, checking the tech, economy, unit composition, and positioning of the Zerg army, allowing for the Protoss to respond optimally to each situation. However, there's one catch: Protoss players will have to trade off economy, timing, and army strength in order to have this critical scouting tool. In almost every case, the tradeoff is worth it, so Protosses will almost always rush out that first Corsair in order to start scouting out the Zerg.

But if you're Jaehoon? Pfft, fuck that, you can just stream cheat for all that information! No need to dump precious mineral, gas and time on getting those Corsairs out quickly. Instead, those resources can be used to hit a faster, sharper timing to set up the Protoss for an even stronger midgame than normal. In order to maximize his chances to win, Jaehoon has cooked up a build that delays the Corsair, in favor for a faster timing attack with a stronger economy, placing the Protoss in an abnormally strong position in the midgame.

Admittedly, the build that Jaehoon had come up with is actually quite smart and flexible, and can actually be used in a fair game to some success. So, without further ado ...


The Build

A basic outline:
  • Forge FE opening
  • @100 Gas, research +1 Weapons
  • Make Zealots out 1 Gate after Core is started (see note 1)
  • Citadel of Adun when Core is done
  • 2nd gateway (as money permits)
  • Leg Speed (instantly)
  • Stargate
  • 2nd Gas (see note 2)
  • ~5-6 zlots, or whenever speed is close to finishing, move out!
  • 1-2 Cannons per Nexus, depending on the situation


Note 1: + Show Spoiler +
With your first two Zealots or so, you will want to use them to scout out the Zerg in order to find out what they're doing. Try to kill drones if you can, but the main purpose here is to figure out what the Zerg is doing. What you should be especially looking for are:
    -Drone saturation, which can be an indicator of any sort of cheese rush
    -Hydras
    -Second Gas for Zerg
    -Spire timing

In the event where you scout out any Hydra cheese, you can use your scouting Zealots to buy time, while you make the appropriate amount of cannons at home. You may forgo the Stargate if you wish to, and responses can range from going straight to Templar tech, to making a huge amount of Zealots. Either way, you will need to buy some time and may need to build even up to 8+ cannons if the Zerg is going completely all-in with the Hydras.

A second gas will indicate either a Lurker drop or a Mutalisk all-in. Play safe and prepare accordingly.

Scouting the Zerg's Spire timing will allow you to fine-tune your cannon timing, as it takes 40 seconds for Mutas to build, and 50 seconds for Cannons to build. Typically, if the Zerg makes Mutas off of one gas, then you can use your timing to buy time as your cannons complete at home. If there is no Spire, you can go ahead and laugh at the Zerg.


Note 2: + Show Spoiler +
If you are familiar with normal PvZ builds, you will notice how late this second gas timing is. This is because due to the delayed Stargate, Protoss has no need to build a second gas early on. The timing of the second gas will revolve on how you would like to transition from this opening build. If you would like to be a bit ballsy and slam down four more gateways for a faster midgame army set-up, you can build your second gas around the same time as your Stargate. If, instead, you choose to build up a +1 Corsair mass and tech to Templar right after your timing, you will need to build the second gas a bit earlier, perhaps around the same time you research Leg Speed. This is up to you


So to briefly sum it up:

Pros:

  • Zealot timing comes at an earlier than usual timing, forcing the Zerg to sunken earlier, weakening their economy. Or you just end up killing them if they didn't adjust
  • Late second gas gives Protoss a surplus of minerals to work with compared to +1 Corsair builds
  • Delayed Stargate provides some flexibility in choice vs. Hydra busts, and midgame transitions
  • Build allows for a nice variety of transitions after the timing attack, depending on how the Protoss wants to play.
  • Really strong if you maphack or stream cheat.


Cons:
  • Scouting is much more difficult (unless you're stream cheating or map hacking)
  • Unreliable against good Zergs who are good at blocking scouting information and play unpredictably.
  • Soft-countered by Mutalisk builds


Example VODs:
Bigfile USC - Jaehoon vs Killer Bo5
Bigfile USC - Jaehoon vs Hero Bo5


Overall, this is a nice surprise build that will net you wins against unprepared Zergs, but I wouldn't recommend this as your standard build of choice. Unless you're stream cheating, like Jaehoon, of course.
Writerptrk
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
May 28 2014 06:08 GMT
#2
there are many old build and variations of this like +1 3gw into 2stargate or +1 2-3gw into 1stargate and archive +2more gates which are very common ladder builds(didnt know jaehoon made this build, there are even common examples in the teamliquid replay database of these variations). I thought this 'new' build was to get assimilator before 1st gateway and a 2nd gateway before core so you can get +1 really fast with slow zealots to harass while you are teching

also about the scouting, being aggressive and attacking IS scouting, when you get used to it you don't have to actually see what's in the zerg base but rather if you attack and see how they react you can start to figure it out.
I don't need luck, luck is for noobs, good luck to you though
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
May 28 2014 06:09 GMT
#3
jaehoon?
no ;_;
brood war for life, brood war forever
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
May 28 2014 14:25 GMT
#4
LOL 17 sponsored match win streak? I thought he only cheated twice, omg ;;

I'm not a big fan of the build order you described, if you're not going to use your stargate to make corsairs, you may as well go for 3 gateways for a stronger push (2 extra zeals make a huge diff) and possibly a double stargate follow up if mutas are being built when your attack hits him.

Or on a favorable map, if I really want to go all-in I like variations of the Kwark build.

That being said I barely play the game and I'm going to struggle in Crimson Starleague so...
+ Show Spoiler +
at least I don't cheat
ॐ
ArvickHero
Profile Blog Joined October 2007
10387 Posts
May 28 2014 20:49 GMT
#5
On May 28 2014 15:08 dRaW wrote:
there are many old build and variations of this like +1 3gw into 2stargate or +1 2-3gw into 1stargate and archive +2more gates which are very common ladder builds(didnt know jaehoon made this build, there are even common examples in the teamliquid replay database of these variations). I thought this 'new' build was to get assimilator before 1st gateway and a 2nd gateway before core so you can get +1 really fast with slow zealots to harass while you are teching

also about the scouting, being aggressive and attacking IS scouting, when you get used to it you don't have to actually see what's in the zerg base but rather if you attack and see how they react you can start to figure it out.

You're right that it's not a completely new build, but it's a subtle variation that hasn't really been done before, with a different objective in mind, and that I think is quite well crafted to put the Protoss in a comfortable mid-game that allows for a variety of transitions and responses. In all of those other builds you listed, the Stargate is either built later, or the Protoss commits harder to the timing attack to no real advantage if blocked (which most Zergs should do), at the cost of tech timing and economy.

In this build, Protoss commits just enough to pose a threat to the Zerg, but not so much where the tech is severely delayed, or requires any cut to economy. The Stargate is built at a timing where you can regain map control against Mutalisks within a short-ish time-frame, provided you don't sustain too much damage against the Mutas. This would probably be the trickiest part of the build (without maphack): responding optimally against Mutalisks in terms of timing and amount (which is why I would consider Mutalisk strategies as a soft-counter)

Also, being aggressive and attacking can only get you so much information against a smart Zerg, if you're only using ground units. For one thing, it takes some considerable time to build up an army that you can use to be aggressive with (especially with Mutas out in the field). You can only gather so much information by checking his fronts, which would be only a small partial amount of information of his army strength (information which can be manipulated). You can't confirm whether or not your opponent is doing a fast 4 base hive build, or a fast 4 base lair army build, both requiring different responses, and there's no way of knowing if your opponent is doing a Queen/Broodling cheese, for example. Not only that, but Corsairs are extremely useful in gathering intel of where the Zerg army is positioned relative to yours, which can allow you to make the optimal decisions regarding storm usage and army engagement.

In the context of this build, there are two critical gaps in scouting in comparison to +1 Corsair builds: first would be the period of time where you would normally scout the Zerg with your first sair. This build has no option of scouting the Zerg at that point, as you are still waiting at home for your Zealot numbers to build up. You can very easily lose to a cheese rush without scouting information gained in this period, provided your first two Zealots were unable to gain the information needed (a good Zerg will deny that with additional Zerglings). The other period is when you are pinned inside your base against Mutalisks after the timing attack (which would be the correct response by Zerg), when you are still building up your Corsair numbers (provided you choose to go Corsairs). Your ability to retake map control is delayed in comparison to +1 Corsair builds, and so you effectively get to go find out what the Zerg's strategy is at a later time (is it Muta/ling? is it Power Hydra? 3 bases or 4? Lurker? Fast Hive, etc etc). This timing difference is not so great that it's a huge disadvantage for the Protoss, but you will pretty much have to respond suboptimally than you would otherwise in a +1 Corsair build game scenario. Unless you're stream cheating like Jaehoon, of course.

I'm not a big fan of the build order you described, if you're not going to use your stargate to make corsairs, you may as well go for 3 gateways for a stronger push (2 extra zeals make a huge diff) and possibly a double stargate follow up if mutas are being built when your attack hits him.

Or on a favorable map, if I really want to go all-in I like variations of the Kwark build.

Jaehoon includes the stargate with full intention to make Corsairs, in the event of a Muta response. 3 Gateways require a big delay in tech, or cut in economy (and as stated, not really worth it imo against a good Zerg), and double stargates are not required considering how "early" Jaehoon gets the Stargate. I'm not a fan of double stargate anyways, considering how much gas it requires and the delay it puts on your templar tech. This build is fully intended to work well as a strong set-up to the midgame, and is especially strong with stream cheating/maphack to cover the scouting holes that you would have otherwise.
Writerptrk
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