• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:29
CEST 00:29
KST 07:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists11[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers10Maestros of the Game 2 announced32026 GSL Tour plans announced9Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid19
StarCraft 2
General
2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A Data needed BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Ro16 Group B [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro24 Group F
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1914 users

[TvZ] EMP vs defilers

Forum Index > Brood War Strategy
Post a Reply
Normal
0z
Profile Joined August 2006
Luxembourg877 Posts
September 17 2006 19:18 GMT
#1
PROS:
1) Cheap (200/200, assuming you make vessels anyway as is currently the norm in tvz).
2) Instant (unlike irradiate, EMP doesnt feature a "pre-cast" delay).
3) Can affect more than one defiler (requires luck).

CONS:
1) Fiddly (though less than irradiate, because of area effect).
2) Cost (1.3 irradiates of mana).
3) Can drain your casters as well (vessels, medics) (requires bad luck).

Usage:
1) After you see a defiler perform consume.
2) In or right before (better) big clashes, ideally AFTER he has attack-moved his troops but still BEFORE he casts dark swarm for a nice "lull" effect (possible, because of PRO 2) ).
Non-usage:
1) Away from important points, as the defiler can easly regain his mana (irradiate is obviously better here).

dronebabo
Profile Blog Joined December 2003
10866 Posts
September 17 2006 19:50 GMT
#2
--- Nuked ---
DTDominion
Profile Joined November 2005
United States2148 Posts
September 17 2006 20:05 GMT
#3
On September 18 2006 04:50 Zooey wrote:
not instant :/


True, but it's still fast.

The problem with EMP is the initial research cost, plus the fact that the Titan Reactor (energy upgrade) becomes somewhat necessary. The Extra 350+ min/gas research cost makes it costly considering that irradiate can still win, plus the fact that if you EMP a Defiler it just consumes again.

Cool idea, but not practical.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
Last Edited: 2006-09-17 20:22:35
September 17 2006 20:22 GMT
#4
It been done but only by terrans already winning. Saw Nada do it some long time ago. The zerg just constantly attacked with alot of zerglings with defilers coming up behind and swarming..

The EMP messed things up and it was nice.. But was a lost game for zerg anyway.. It feels a little like TvP lategame when you are winning.

You could mass out in only goliaths to kill his last forces of carriers but instead you do wraith,goliath,ghost,massturret. Just becouse it's a little badass and you will crush him a little bit harder

Also.. If zerg has one last base and a few defilers standing in a group with scourge support nearby you could defensematrix a vessel and suicide to do EMP right before you attack (that was just an example of the sort of situation when it's good)
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
September 17 2006 20:25 GMT
#5
Its possible to miss with EMP.

The emp'd defiler can always consume to replenish energy.

With irradiate, the defiler is gone for good.

I think irradiate is better.
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
September 17 2006 20:34 GMT
#6
the biggest problems with emp are that a) it has small range and b) it takes forever to shoot the damn thing so it's easily taken down by hydras (or goons for tvp) or the defilers have already moved out of position. also 200/200 IS NOT CHEAP at all and 100 mana is just too much, you're constantly draining your vessels with irradiate. it could be useful in situations where resources are plentifull and you already have many vessels for defense reasons, to emp defilers as he's bringing his army to your defense line and he'll hopefully lose lots before he pulls back.
diverse
Profile Joined August 2006
Australia72 Posts
September 17 2006 22:17 GMT
#7
Clearly not efficient, but still viable. Only good situation from EMP is probably if you catch the zerg offguard with it and zerg has already attackmoved his troops, and you win a large decisive battle because of no swarm.

Points:
1. Consume makes EMP (almost) worthless, two zerglings for 100 mana and the 200/200 research cost is too easy.
2. It has a travel time, which is why I could never EMP arbiters that were flying into my base to recall. You could miss if defiler moves out of the radius.
3. Irradiate costs 75 mana, and is a sure kill.
4. Has smaller range than Irradiate, therefore increasing chances of being plagued.
amoxicilline
Profile Joined August 2005
France1124 Posts
September 17 2006 22:23 GMT
#8
I prefer irradiating defiler instead of the zerg being able to consume lings again
if he has 2-3 defilers in the area within one EMP can make them all useless then its probably better than irradiate in this situation
Mortality
Profile Blog Joined December 2005
United States4790 Posts
September 17 2006 22:32 GMT
#9
I'd say it depends on two things...

1.) The number of vessels you have
2.) How many defilers you can get with 1 EMP



If the defilers are spread out well, it's obviously inefficient, but if you can get say 3 of 3 defilers or even 2 of 3 then it's fairly worth it since in the heat of battle they will be hard pressed to consume and micro their army at the same time. Obviously EMP is not at all effective if you're not in the heat of battle (since then they can just consume more lings/hydras meanwhile you just wasted a lot of energy that could be better spent on irrad).

I don't think anything I'm saying here is "deep." Just use common sense in terms of knowing when to use it. I see way to many people get an idea stuck in their head that something is or isn't viable and then they totally get a one track mind about it.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
0z
Profile Joined August 2006
Luxembourg877 Posts
September 17 2006 22:37 GMT
#10
On September 18 2006 05:22 Patriot.dlk wrote:
It been done but only by terrans already winning.

Exactly. That's why i'm suggesting it.

Regarding the cost, you don't climb a separate tech tree to get there and 200 gas = 1 vessel less (more or less). The energy upgrade will benefit your irradiates as well, but i don't think its absolutely necessary to get it, because you're not likely to use EMP more than 3-4 times in the entire game (the point here is that it can be cruical in deciding a battle).

Thanks for the comments, everyone.

Example:
Here is a game I played one of these days. I still suck at tvz (more so when i don't know the map), but as far as illustrating the point goes, the EMP-ing happens around the 20-th minute mark around the center, just imagine a larger terran army there (quite possible to achieve if one does not suck).
http://download.yousendit.com/39A1D6C8721EBC09
Xeofreestyler
Profile Blog Joined June 2005
Belgium6775 Posts
September 17 2006 23:22 GMT
#11
Actually I'm not sure if Nada won that game
It was YATGK msl final vs gorush on luna
Graphics
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17733 Posts
September 17 2006 23:58 GMT
#12
On September 18 2006 08:22 Xeofreestyler wrote:
Actually I'm not sure if Nada won that game
It was YATGK msl final vs gorush on luna

Nada lost. It was one of the closest tvz ever.
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
September 17 2006 23:59 GMT
#13
he lost that game
DarK]N[exuS
Profile Joined April 2006
China1441 Posts
September 18 2006 00:13 GMT
#14
But it was still a freakin sweet game, that had the medic block + EMP thing right? badass
Where joy exists despair will always beckon.
Nyovne
Profile Joined March 2006
Netherlands19138 Posts
September 18 2006 00:36 GMT
#15
If EMP had more range it would be a cool skill, especially vs toss tbh.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
September 18 2006 01:04 GMT
#16
yea nada lost that game. nevertheless it was one of the best games ever. emp is interesting though. haha
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Leath
Profile Blog Joined July 2006
Canada1724 Posts
Last Edited: 2006-09-18 01:07:13
September 18 2006 01:05 GMT
#17
On September 18 2006 09:36 Nyovne wrote:
If EMP had more range it would be a cool skill, especially vs toss tbh.

Id be happier if it was an instant explosion. I just hate the traveling time.
Specially with Battle.net lag makes it exceptionally hard to target a unit that is moving.

EMP rarely prevent other spell casters from casting the spell.
For example, if u shoot it on a defiler that is stationary and then charge, its ok. However, if the Z is charging, you cant prevent the swarm, its gonna come much faster than the EMP.
same thing with protoss army... Youre fighting protoss, then u see the arbiter coming, you shoot EMP, but the arbiter casts stasis before the EMP hits >_<
http://www.kongregate.com/?referrer=Sagess
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
September 18 2006 01:17 GMT
#18
makes more sense to just irradiate (kill) the damn defiler and risk it getting a swarm off. EMP is great vs toss.. but vs zerg I dont think its really worth the cost.
SCNewb
Profile Joined June 2006
Canada2210 Posts
September 18 2006 01:35 GMT
#19
I saw NaDa use EMP but that was about it......IMO I still don't think its worth it
Huge iloveOov fan
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
September 18 2006 01:56 GMT
#20
I thought NaDa lost against GoRush in that game?
Do your best, God will do the rest.
lololol
Profile Joined February 2006
5198 Posts
September 18 2006 02:15 GMT
#21
On September 18 2006 10:56 jkillashark wrote:
I thought NaDa lost against GoRush in that game?


Yes, he lost...
I'll call Nada.
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
September 18 2006 04:19 GMT
#22
in some cases it's definately worth it, like when the zerg just is about to perform a big attack.
An emp will take away the swarms in the attack, and chances are all zerg units will just die-.-

Irradiated defilers still cast swarms
Enter a Uh
tKd_
Profile Joined February 2005
United States2916 Posts
September 18 2006 04:22 GMT
#23
also i never see people use emp against carriers.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2006-09-18 04:37:26
September 18 2006 04:36 GMT
#24
This seems like a perfect place to mention it, --'' why not tanks with 3 attack upps zvt? Doesn't it hit burrowed units(under swarm of course) with the third attack upgrade?
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
September 18 2006 04:48 GMT
#25
its good in the middle of an attack because in the time it takes him to consume enough to get a swarm up alot of shit can die. otherwise irad is far better.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
tKd_
Profile Joined February 2005
United States2916 Posts
September 18 2006 05:26 GMT
#26
On September 18 2006 13:36 Drowsy wrote:
This seems like a perfect place to mention it, --'' why not tanks with 3 attack upps zvt? Doesn't it hit burrowed units(under swarm of course) with the third attack upgrade?


unless this was sarcasm i don't see any reason for it to.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
September 18 2006 05:45 GMT
#27
looks more like honest ignorance than sarcasm.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
September 18 2006 05:46 GMT
#28
Use it.

It's not gunna hurt u lol..
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
0z
Profile Joined August 2006
Luxembourg877 Posts
September 18 2006 06:31 GMT
#29
I try to
On September 18 2006 14:46 YoiChiBow wrote:
Use it

sometimes.
Still I rarely see it done by famous players, who instead, let themselves being pushed around by dark swarm.
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
September 18 2006 07:30 GMT
#30
I'm not sure if this is true, but the few times I've seriously tried to employ EMP.. it seemed like the vessel had to get way way way too close to the target area. And it's easy to miss.

Does EMP effect burrowed units?
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
Alborz
Profile Blog Joined March 2006
Canada1551 Posts
September 18 2006 08:33 GMT
#31
On September 18 2006 05:25 Gandalf wrote:
The emp'd defiler can always consume to replenish energy.

With irradiate, the defiler is gone for good.

I think irradiate is better.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
September 18 2006 09:08 GMT
#32
irrad only cost 75 mana xD and does lasting dmg
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
OneOther
Profile Blog Joined August 2004
United States10774 Posts
September 18 2006 09:24 GMT
#33
ya nada lost. it was that pimp game on luna (nada @ 7, gorush @ 11) and nada does the EMP thing + medic wall verses like 14 ultra + lings + defilers...
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
September 18 2006 10:28 GMT
#34
well, emp wont kill the defiler :\
Teamliquidian townie
lazymej
Profile Joined February 2006
Canada269 Posts
September 18 2006 10:35 GMT
#35
Where can I get the NaDa GoRush game plz?
^_~
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
September 18 2006 11:06 GMT
#36
On September 18 2006 19:28 Night[Mare] wrote:
well, emp wont kill the defiler :\


Yes, but it might kill many of the zergs other units, who no longer have a swarm.

Who cares about one lonely defiler if you have the chance to take out his entire force?
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
September 18 2006 11:26 GMT
#37
i think the only rela use for it is when the defilers are at your base and dark swarms there could result in buildings being destroyed.

if the defilers are far away enough from your base, you can irradiate and just run your army away.
Micro.Macro.Scouting.Harassment.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
September 18 2006 15:06 GMT
#38
I think EMP is awesome and I need to start using it heaps. Firstly the E key is far closer to the shift key, so cloning emping is very easy to do unlike cloning irradiate which requires better accuracy with the keyboard.

You could use it in situations like if his units are sitting around in the middle, you scan the defilers then emp and at the same time you get your armys to start moving forward to attack. He might not notice your vessel at all and when he notices "Units under attack" sound or whatever he'll be confused about the 0 energy of his defilers. You can retreat if he has consumed enough, but in the confusion of it all you can irradiate his defilers.
Aurious
Profile Blog Joined April 2006
Canada1772 Posts
September 18 2006 15:29 GMT
#39
actually you can't say the "E" key is that much closer.just use one finger and press "I" and the other press shift on other side.
albobgim
Profile Joined August 2006
64 Posts
September 18 2006 15:29 GMT
#40
an irradiated defiler can still do swarm. watch the pros and they make use of the dying defiler. consume takes at least two or three seconds. so in some cases when fractions of seconds matter, emp is preferred. but yeah... unless your pro, save the emp for toss.
I used to do drugs. I still do, but I used to, too.
Evilmonkey.
Profile Blog Joined April 2006
United States1628 Posts
September 18 2006 21:06 GMT
#41
Actually, come to think of it, why don't you see emp used all that much against tosses? Im geussing many times, progamers don't wanaa tech that much?
WWBD- What would Boxer do?
0z
Profile Joined August 2006
Luxembourg877 Posts
September 18 2006 21:25 GMT
#42
On September 19 2006 06:06 Evilmonkey. wrote:
Actually, come to think of it, why don't you see emp used all that much against tosses? Im geussing many times, progamers don't wanaa tech that much?


In tvp the cost is an issue, since you may even have to even start from starport, making it starport + control tower + science facility + EMP research + vessels = a lot of resources.

I don't have the exact figures at hand, but in terms of gas i think it is around 550 only to have the buildings and the resarch and then you add 225 for each vessel you make.
Aurious
Profile Blog Joined April 2006
Canada1772 Posts
September 19 2006 12:20 GMT
#43
Well the only time I consider TvP EMP viable(P's point of view) is if I get a lot of archons and HT's or Sairs
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
September 19 2006 12:31 GMT
#44
On September 19 2006 00:29 HellAngel wrote:
actually you can't say the "E" key is that much closer.just use one finger and press "I" and the other press shift on other side.


Thats still harder to get because most people are used to staying around the left side for control and the 12345 numbers. I find it far easier to do clone EMP than clone irradiate.
Mortality
Profile Blog Joined December 2005
United States4790 Posts
September 19 2006 12:35 GMT
#45
Geez...why is this discussion still happening?

It's effectiveness is circumstantial. Obviously you're going to research irradiate first, but if you've already got a bunch of vessels floating around and plenty of spare gas, then it's fine to upgrade EMP as well. Whether or not you use it after upgrading depends on whether or not you get a good chance to use it.

And you aren't necessarily winning just because you have a bunch of vessels. NaDa vs Gorush should be proof of that....

Uhm...why are you getting lots of archons PvT? Archons take max damage from everything. EMP is great, however, for arbiters and even carriers (cut the hp down almost half).
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
strik.fr
Profile Joined May 2006
France212 Posts
September 19 2006 14:46 GMT
#46
On September 18 2006 05:25 Gandalf wrote:
Its possible to miss with EMP.

The emp'd defiler can always consume to replenish energy.

With irradiate, the defiler is gone for good.

I think irradiate is better.


yeah definitly. I tried it many times but irradiate is a lot better.
my top 5 forever 1)nada 2)julyzerg 3)iloveoov 4)Boxer 5)Nal_ra
Aurious
Profile Blog Joined April 2006
Canada1772 Posts
September 20 2006 14:24 GMT
#47
On September 19 2006 21:35 Mortality wrote:
Uhm...why are you getting lots of archons PvT? Archons take max damage from everything. EMP is great, however, for arbiters and even carriers (cut the hp down almost half).


Notice the if?
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 1h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 138
ROOTCatZ 75
-ZergGirl 68
StarCraft: Brood War
Artosis 344
LancerX 1
Dota 2
canceldota73
LuMiX1
Counter-Strike
fl0m4745
Super Smash Bros
hungrybox511
Other Games
summit1g11016
tarik_tv4858
Grubby2203
FrodaN619
C9.Mang0155
shahzam75
ZombieGrub48
ViBE45
Trikslyr34
KawaiiRice6
Organizations
Counter-Strike
PGL67
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 72
• Sammyuel 50
• davetesta35
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• HerbMon 31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21220
League of Legends
• Doublelift3001
• TFBlade1345
Other Games
• imaqtpie1000
• Scarra613
• Shiphtur115
Upcoming Events
Replay Cast
1h 31m
The PondCast
11h 31m
WardiTV Map Contest Tou…
12h 31m
CranKy Ducklings
1d 1h
Escore
1d 11h
WardiTV Map Contest Tou…
1d 12h
OSC
1d 16h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
IPSL
2 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
2 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
IPSL
3 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
4 days
RSL Revival
5 days
Afreeca Starleague
5 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-04-14
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

KCM Race Survival 2026 Season 2
Escore Tournament S2: W3
Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.