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Forum Index > Brood War Strategy
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JoMal
Profile Blog Joined April 2006
Trinidad/Tobago1177 Posts
Last Edited: 2008-01-08 15:08:45
July 24 2006 11:09 GMT
#1
Big thanks to MesAiur for originally starting/updating this thread, but I (Chill) will be updating it from now on.

Try to write concise, specific tips. Please avoid duplicates. I am arbitrarily ranking the tips from most important to least.

General

  1. Scouting is cruicial:
          a) It is essential that your scounting worker is kept alive as long as possible. If something seems wrong, send one or two more workers to popular proxy positions.
          b) In the mid-game, if you're not getting attacked, scout with a worker or two (Zerglings if Zerg) and use Ovies/Obs/Scanners to see if they're going Hive/Carrier/BC/Arbiter Tech, Mass Expo, or Massing to 200/200. Better safe than sorry.
          c) Always leave a worker outside their choke. Later, leave one at each potential expo. Zerg should put Zerglings there, which is even more effective for killing workers.
  2. Forget about APM. If you focus on how to play then your apm will go up; Many people actually detract from their game because they are ostensibly 'raising their apm' when they should just learn how to win.
  3. Play all races to get a feel for timing,even if you play only one race, it helps tremendously. You don't necessarily need to play every matchup, but a few games of each inverse helps a ton.
  4. To unload a dropship while it moves, click unload (or U) and click on the dropship.
  5. Don't get cocky if you have the advantage; Play for the best chance to win, not the fastest way to win.
  6. If their gas is free early game in ZvZ, TvP, PvT, PvP, or TvT, steal it. This can really mess up whatever strategy they had in mind. This can also to other matchups if it looks like they are not going for a fast expansion build.
  7. Spend one game practicing where to put all your buildings so your units don't get stuck and it's easy to macro.
  8. Don't be afraid to queue up 2-3 units at a time. If you were a perfect player with 350 apm you wouldn't need to do this, but you aren't, so it is necessary sometimes. As long as you have enough macro facilities this isn't so bad.
  9. Don't be afraid to make extra production facilities if you need them, despite how many you see better players make. If you have perfect macro you wouldn't need them, but you will improve your macro if you can support extra production.
  10. Ensure that you have Pylons, Supply Depots and Overlords well placed in your base to prevent in-base proxies due to the fog of war. If possible, have vision of your natural minerals to allow workers to run more easily from drops, Mutalisks, and to block units trying to break your ramp.
  11. Once you have a central production area with many facilities give it a a Shift+F2 and use that to macro.
  12. Hide your scouting worker in the opponent's base when scouting. Sometimes they won't find it and you can scout their tech more easily. If it is found, just scout normally.
  13. Use Shift+action to queue up actions. Very useful for scouting with waypoints or telling Probes/SCVs to return to mining once the finish contructing/warping in a building.
  14. Control+LClick selects similar units. Shift+LClick removes/adds a unit to the current selection. Alt+LClick selects the last selection group that unit was a part of.

Protoss

  1. Place Pylons or Observers along obvious drop paths to scout incoming drops.

Terran

  1. Terran should not care about 2 Cannons; just focus fire as many Probes as possible.

Zerg

  1. If your expansion is blocked by a worker, group the Drone with an Overlord and place it on hold position. Now the Drone can attack from that spot without moving while you spam B H repeatedly. As soon as the Probe gives you enough space, which is very little, your Drone will turn into a Hatchery.
  2. When trying to consume Zerglings during a battle, tell them to hold position first so they are easier to target.
  3. Consume irradiated Defilers and Lurkers. Morph irradiated Hydralisks to Lurkers. Use irradiated Ultralisks to deal splash damage to Marines.
  4. To kill a worker with Zerglings, first run near the worker allowing it to attack you. This will ensure it doesn't automatically run away when you attack it.
  5. When fighting Corsairs with Mutalisks and Scourge, engage with Mutalisks first to soak up damage, and then send in Scourge from a different angle to avoid dying to splash damage.
  6. Burrow lurkers at the top of ramps to make it practically impossible for Marines to get up without Tanks or Irradiate.
  7. In ZvT use 12 Speedlings to backstab Terran when he moves out for his first attack; in ZvZ use 4-12 Zerglings to backstab Zerg when he moves out with his entire Zergling army. Target the workers.
  8. 4 Drones are enough to destroy enemy Sunken Colony that has just started morphing; 2 Drones attacking a Creep Colony, and then adding a third when it morphs to a Sunken Colony will destroy it.
  9. For close positions in ZvZ, sending your ninth Drone to block his natural Hatchery.
  10. If you are planning on backstabbing a Terran with Zerglings, put your Zergling scout on hold position so he doesn't see you have Zergling Speed when he moves out.
  11. In ZvZ, Overlords soak up a lot of Mutalisks bounce damage, which will help you win large Mutalisks battles.
  12. Building an extractor and cancelling it will return your Drone to full health - this is useful against worker harassment.
  13. Keeping 1-3 Lurkers on hold position behind expansions will allow you to kill all his workers once he transfers them.
Oh you mad cause i'm stylin on you
tKd_
Profile Joined February 2005
United States2916 Posts
July 24 2006 11:10 GMT
#2
i feel embarrassed being here now. i just want to do something here.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
July 24 2006 11:14 GMT
#3
TAHTS WHAT SHE SAID TKD_lOLOL!!1..

So what do I do vs 14cc terran on luna where 9 pooling every game isn't the best idea?
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
tKd_
Profile Joined February 2005
United States2916 Posts
July 24 2006 11:25 GMT
#4
fucking do 3 hatch fast 2 evo chambers spire +1 upgrade ensnare muta ling gg win b4 vessels infest cc.
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
July 24 2006 11:31 GMT
#5
Woooow....MesAiur, you're VERY gosu
Hermes | Bisu[Shield] Fighting~!
tKd_
Profile Joined February 2005
United States2916 Posts
July 24 2006 11:38 GMT
#6
he made sc sound like a pokemon adventure.
ChoZenYuan
Profile Joined April 2006
Korea (South)47 Posts
July 24 2006 11:39 GMT
#7
How much more bm can ppl get, i'm sure some people has actually apreciated this advice. Thank God none of the better players on this forum has flamed MesAiur for just trying to share some knowledge. Darknite721 please Die or just STFU !!!
BoxeResque
Profile Joined July 2006
5 Posts
July 24 2006 11:41 GMT
#8
Thanks for the advice man. You should really stop trying to help the community though because, obviously D- people like Darknite721, already know it all and need no help.
BenMeisteR
JoMal
Profile Blog Joined April 2006
Trinidad/Tobago1177 Posts
July 24 2006 11:44 GMT
#9
TIP3: Never try to do something good, or a flaming will soon follow. Thats it for me.. plz close thread
Oh you mad cause i'm stylin on you
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
July 24 2006 11:55 GMT
#10
Dont let them get you down MesAiur

However this website is mainly SC veterans, so you will often get flamed when posting elementry ideas. Although the first is definatly something that many of us could propably do a little better. The second one however, is easier said than done.
Bond(i2)
Profile Blog Joined June 2006
Canada926 Posts
July 24 2006 11:55 GMT
#11
TIP4:make sure when ur doing a 4 pool build, u spread the pools out so that the enemy scout wont know ur 4 pooling right away
roses are red violets are blue, Im schitzophrenic and so am i
Alborz
Profile Blog Joined March 2006
Canada1551 Posts
July 24 2006 12:07 GMT
#12
On July 24 2006 20:55 dream-_- wrote:
Dont let them get you down MesAiur

However this website is mainly SC veterans, so you will often get flamed when posting elementry ideas. Although the first is definatly something that many of us could propably do a little better. The second one however, is easier said than done.
micronesia
Profile Blog Joined July 2006
United States24676 Posts
July 24 2006 12:09 GMT
#13
On July 24 2006 20:55 Bond(i2) wrote:
TIP4:make sure when ur doing a 4 pool build, u spread the pools out so that the enemy scout wont know ur 4 pooling right away


I don't make my fourth pool until after the zerg rush so I don't have to worry about hiding it.
ModeratorThere are animal crackers for people and there are people crackers for animals.
JoMal
Profile Blog Joined April 2006
Trinidad/Tobago1177 Posts
July 24 2006 12:18 GMT
#14
On July 24 2006 20:55 dream-_- wrote:
Dont let them get you down MesAiur

However this website is mainly SC veterans, so you will often get flamed when posting elementry ideas. Although the first is definatly something that many of us could propably do a little better. The second one however, is easier said than done.


I don't really care about whoever flames.Flams often bring about good laughs. I just decided to post something about the game i love, for whoever wants to read.
Oh you mad cause i'm stylin on you
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
July 24 2006 12:20 GMT
#15
On July 24 2006 21:09 micronesia wrote:
Show nested quote +
On July 24 2006 20:55 Bond(i2) wrote:
TIP4:make sure when ur doing a 4 pool build, u spread the pools out so that the enemy scout wont know ur 4 pooling right away


I don't make my fourth pool until after the zerg rush so I don't have to worry about hiding it.


wtf who makes 4 pools? thats so newb.




2 hydra den + 3 spire = insane ownage only a pirate could conjure.
ok dont not so good something is something ok ok ok gogogo
dronebabo
Profile Blog Joined December 2003
10866 Posts
July 24 2006 13:18 GMT
#16
--- Nuked ---
Q~Bert
Profile Joined June 2006
United States663 Posts
July 24 2006 13:41 GMT
#17
On July 24 2006 21:20 Yogurt wrote:
Show nested quote +
On July 24 2006 21:09 micronesia wrote:
On July 24 2006 20:55 Bond(i2) wrote:
TIP4:make sure when ur doing a 4 pool build, u spread the pools out so that the enemy scout wont know ur 4 pooling right away


I don't make my fourth pool until after the zerg rush so I don't have to worry about hiding it.


wtf who makes 4 pools? thats so newb.





2 hydra den + 3 spire = insane ownage only a pirate could conjure.


Wow you tried way too hard to be funny..... @ First post fucking hilarious
aka: Yaj
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
July 24 2006 13:47 GMT
#18
A tip for noobs: Forget about APM.
JoMal
Profile Blog Joined April 2006
Trinidad/Tobago1177 Posts
July 24 2006 13:52 GMT
#19
Why do the people that contribute 0% or don't even try to contribute the ones that do most of the flaming. And why do most of the people that do the flaming have less than 100 posts.
Oh you mad cause i'm stylin on you
micronesia
Profile Blog Joined July 2006
United States24676 Posts
July 24 2006 14:42 GMT
#20
On July 24 2006 22:47 ieatkids5 wrote:
A tip for noobs: Forget about APM.


This is probably a good tip. If you focus on how to play then your apm will go up, but it's still a distraction and some people do stupid crap because they are ostensibly 'raising their apm' when they should just learn how to win.
ModeratorThere are animal crackers for people and there are people crackers for animals.
red.venom
Profile Joined October 2002
United States4651 Posts
July 24 2006 16:17 GMT
#21
On July 24 2006 22:41 Q~Bert wrote:
Show nested quote +
On July 24 2006 21:20 Yogurt wrote:
On July 24 2006 21:09 micronesia wrote:
On July 24 2006 20:55 Bond(i2) wrote:
TIP4:make sure when ur doing a 4 pool build, u spread the pools out so that the enemy scout wont know ur 4 pooling right away


I don't make my fourth pool until after the zerg rush so I don't have to worry about hiding it.


wtf who makes 4 pools? thats so newb.





2 hydra den + 3 spire = insane ownage only a pirate could conjure.


Wow you tried way too hard to be funny..... @ First post fucking hilarious


True that. Even the first one was trying to hard, but at least it was funny.
Broom
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
July 24 2006 16:30 GMT
#22
thought this said "time for boobs"
WOstick
Profile Joined June 2005
Norway433 Posts
July 24 2006 16:31 GMT
#23
I'm with you mesAiur!
But maybe it would be more wise to post at op scs' forum?
btw, checking for proxies is something i allways fail miserabely at;)
Are you suggestion that a cocunut is migrating?
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
July 24 2006 17:06 GMT
#24
T_T i am in no position to critisize, since i was proxy fact'ed in base by intrigue like a month ago. Oh the pain. I was assuming he was just dropping vults in my base for like the first 15 mins of the game.
micronesia
Profile Blog Joined July 2006
United States24676 Posts
Last Edited: 2006-07-24 17:31:06
July 24 2006 17:30 GMT
#25
On July 25 2006 02:06 thedeadhaji wrote:
T_T i am in no position to critisize, since i was proxy fact'ed in base by intrigue like a month ago. Oh the pain. I was assuming he was just dropping vults in my base for like the first 15 mins of the game.


rofl...yeah he likes putting things in other peoples bases......factories...canons...shield batteries....

btw just make a point of spreading your pylons out...when I get lazy with that is when intrigue does annoying stuff like that
ModeratorThere are animal crackers for people and there are people crackers for animals.
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
Last Edited: 2006-07-24 17:51:48
July 24 2006 17:49 GMT
#26
i always end up getting bashed for these things =((((((
why???? nobody thinks it's stylish anymore? =((((((
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
micronesia
Profile Blog Joined July 2006
United States24676 Posts
July 24 2006 17:54 GMT
#27
Lol I'm not bashing you for it. Don't do it to me though.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Eagleheart
Profile Joined January 2006
Sweden776 Posts
Last Edited: 2006-07-24 18:00:47
July 24 2006 17:59 GMT
#28
This thread sucks. Dude, your tips are like so basic it's not even funny

Post this on GG.net instead lol
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
July 24 2006 18:13 GMT
#29
Someone please close this thread.
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
July 24 2006 18:22 GMT
#30
this thread is awesome lololololo
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
Last Edited: 2006-07-24 18:35:12
July 24 2006 18:33 GMT
#31
On July 25 2006 01:30 {88}iNcontroL wrote:
thought this said "time for boobs"

haha
best tip i can give is have fun. I remember i wanted to be really good and i used to do pgt like 10 games in one day and lose all of it. It wasnt fun at all getting raped. When you're having fun you get better without noticing it. Oh yeah play with people better than you and get a teacher .

Second tip dont be a pain. Take a break sometimes ;; if its messing with your grades/social life/harming you
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 24 2006 18:41 GMT
#32
Meh, its ok i'm a z player and putting probe on min only is a good idea, and i'm sure soome other poeple got porxyed that much less cause of it.
lawl mart
Profile Joined April 2006
United States1289 Posts
July 24 2006 19:21 GMT
#33
has anyone ever tried manner depot?

for real i tried it on my friend and got like 4 probes stuck and hes like rofl

its funny ;;
14cc... whats next? women voting?
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
July 24 2006 19:30 GMT
#34
hmm, someone tried to cage my gateways with a depot during the op scs thing =)
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
July 24 2006 20:00 GMT
#35
Another tip for noobs - building placement is really really important. Spend like one game practicing where to put all your stuff so your units don't get clogged and it's easy to macro.
What fun is it being cool if you can’t wear a sombrero?
hixhix
Profile Blog Joined September 2004
1156 Posts
July 24 2006 22:08 GMT
#36
another tip: dont masturbate while playing
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 24 2006 22:10 GMT
#37
Actually, that's good advice.

People need to be less negative.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
July 24 2006 22:38 GMT
#38
On July 25 2006 07:10 FrozenArbiter wrote:
Actually, that's good advice.

People need to be less negative.

Don't you think beating yourself up about it is better motivation to improve than losing and being happy about it ??
I do recall though Nada saying somewhere that he didn't really start to improve until he was able to get over losing.... I wish I had that strength of character. <3
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
Tur0k
Profile Joined May 2005
Czech Republic61 Posts
July 24 2006 23:05 GMT
#39
On July 25 2006 03:13 Reason wrote:
Someone please close this thread.

No, it's funny thread

It took me a while to understand how gateways and pylons should be placed. One next to each other. No place for space..
zrucrem
Profile Joined September 2005
Afghanistan425 Posts
July 24 2006 23:22 GMT
#40
TIP5, Injure your own hatchrey at start down to 500HP from the drone, by the time the scouting scouter finds your base, and it will see your hatchrey bleeding, he may thinkg something is fishy n up, and he will be highly alert and placing supply depots/pylons surronding his base, BUT he has no units! lOL! 4pool him GG Certain Death. Works everytime vs Noobs
:D?!
pooper-scooper
Profile Joined May 2003
United States3108 Posts
July 24 2006 23:50 GMT
#41
I think his advice is sound, and i will add my meager addition.

Tip 1: Adding to the great things pylons can do, in pvt if t holes up place one in obvious drop paths as they can warn you. They will often die as a result, but will be more than worth it when you don't lose all your probes.

Tip 2: Midgame is where you macro really heats up. Blossoming from two production facilities to 10 or more. However, sometimes it is hard to find a place to put all of this production (esp as terran, toss is also a little hard, zerg is easy), which can lead to delays in getting production optimal. Designate a place to put these up I am a big fan of the 1-2 central pylons and the 10-12 gates or 8 interlocking factories.

Tip 3: Once you have a central production area with many facilities give it a a SHIFT+ F2 and use that to macro. (dont' forget to rally point them)

Tip 4: Don't be afraid to queue up 2-3 units at a time. If you were a perfect player with 350 apm you wouldn't need to do this, but you aren't, so it is necessary sometimes. As long as you have enough macro facilities this isn't so bad.
Good...Bad... Im the guy with the gun
JoMal
Profile Blog Joined April 2006
Trinidad/Tobago1177 Posts
July 25 2006 00:24 GMT
#42
That's the kind of responses that i was hoping to achieve from this thread. pooper-scooper ftw !~
Oh you mad cause i'm stylin on you
{ToT}Strafe
Profile Blog Joined October 2004
Thailand7026 Posts
July 25 2006 00:26 GMT
#43
Tip1 stop trying to be good if you are still newbie and enjoy the game
PersonMan
Profile Joined March 2006
United States113 Posts
July 25 2006 00:37 GMT
#44
I hope you dont mind if i combine these.

TIPS4Noobs:

TIP1 : Early game I ensure that I have pylons/supple depots well placed in my base to prevent, what i call in base proxies due to the fog of war.

TIP2 : It essential that your scounting probe is kept alive. After adequately scouting the enemy's base always make a stop at you mineral only expo. because they make for brilliant proxy placements. Just today i have been proxy DT'ed and proxy dropshipped + Vulture dropped via. my mineral only.

TIP3 : Forget about APM. If you focus on how to play then your apm will go up, but it's still a distraction and some people do stupid crap because they are ostensibly 'raising their apm' when they should just learn how to win.

TIP4 : Adding to the great things pylons can do, in pvt if t holes up place one in obvious drop paths as they can warn you. They will often die as a result, but will be more than worth it when you don't lose all your probes.

TIP5 : Midgame is where you macro really heats up. Blossoming from two production facilities to 10 or more. However, sometimes it is hard to find a place to put all of this production (esp as terran, toss is also a little hard, zerg is easy), which can lead to delays in getting production optimal. Designate a place to put these up I am a big fan of the 1-2 central pylons and the 10-12 gates or 8 interlocking factories.

TIP6 : Once you have a central production area with many facilities give it a a SHIFT+ F2 and use that to macro. (dont' forget to rally point them)

TIP7 : Don't be afraid to queue up 2-3 units at a time. If you were a perfect player with 350 apm you wouldn't need to do this, but you aren't, so it is necessary sometimes. As long as you have enough macro facilities this isn't so bad.

TIP8 : If you're getting 4 pooled, clog your ramp with 2-4 SCVs and have them repair each other to buy time for your Marines OR Stack your workers by Right Clicking on a Mineral, go through the Zerglings by Right Clicking on another Mineral, then Attack. This will cause the Zerglings to jump around while your workers get free hits.

TIP9 : Try not to go over 500 Minerals early game. Thats enough for an Expo and if you werent intending on expoing then your falling behind on your Macro. Try not to go over 1000 Minerals mid game. That's enough for an army you could have had if you kept up on your Macro.

TIP10 : In Midgame, if you're not getting attacked, scout with a worker or two(lings if Zerg) and use Ovies/Obs/Scanners to see if they're going Hive/Carrier/BC/Arbiter Tech, Mass Expo, or Massing to 200/200. Better safe than sorry.
WastedYouth
Profile Joined March 2006
United States563 Posts
July 25 2006 00:38 GMT
#45
when dealing with dt TvP, surround your turret with scvs until you can float an ebay on top of it.
Luck is what happens when preparation meets opportunity. Skill is what happens when luck becomes habit
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
July 25 2006 01:13 GMT
#46
Always leave a worker outside their choke, and another one at their nat. Later, leave one at each potential expo. Zerg can put lings there which is even more effective for killing workers, but not as good for immediate expoing.

Another not-nearly-as-well known fact that should be better known: upgrade air armor before air attack in ZvZ for muta v muta fights
What fun is it being cool if you can’t wear a sombrero?
micronesia
Profile Blog Joined July 2006
United States24676 Posts
July 25 2006 02:25 GMT
#47
I think tip 7 should be removed. It's not a good tip to give to a noob.


On July 25 2006 10:13 GrandInquisitor wrote:
Always leave a worker outside their choke, and another one at their nat. Later, leave one at each potential expo. Zerg can put lings there which is even more effective for killing workers, but not as good for immediate expoing.


I don't agree with the way you play. How many workers are you going to sacrifice?
ModeratorThere are animal crackers for people and there are people crackers for animals.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
July 25 2006 02:35 GMT
#48
um...

on LT: I have one watching his army to move out, one to watch his nat

After that, unless it's PvT (where I'll use an obs to scout a main/nat/island) I put one at the nat of each base to see if he tries to expo there, plus one at his minonly/other easy places for him to expo. So it's no more than 5-6 workers all game long.
What fun is it being cool if you can’t wear a sombrero?
Sequence~
Profile Joined February 2006
United States418 Posts
July 25 2006 03:04 GMT
#49
Tip 1: learn to plai n00b
Sequence~
Profile Joined February 2006
United States418 Posts
July 25 2006 03:05 GMT
#50
Honestly, the most important thing a newbie should learn is that in the early game don't stop making SCVs/Drones/Probes. Furthermore, don't play fastest or BGH.
pooper-scooper
Profile Joined May 2003
United States3108 Posts
Last Edited: 2006-07-25 04:16:28
July 25 2006 04:10 GMT
#51
On July 25 2006 11:25 micronesia wrote:
I think tip 7 should be removed. It's not a good tip to give to a noob.



I of course disagree with this. In fact I think "don't be afraid to build supply structures in bulk" should be added to this tip.

Watching some pro players makes you feel like you have to build units one at a time and supply structures one at a time. The fact is that this just isn't feasible, or correct especially in the heat of a game.

Come back after a small battle to 3k mins and no pylons? Cue some units and build a 9 pack of pylons. IN FACT if you had been willing to queue some units and overbuild pylons before the battle you may have come back home to a second army!

So maybe you will never challenge Nada or even Nony with this type of play. But you sure will house some average plus people who think it is a cardinal rule to do the above.
Good...Bad... Im the guy with the gun
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 25 2006 04:25 GMT
#52
On July 25 2006 13:10 pooper-scooper wrote:
Show nested quote +
On July 25 2006 11:25 micronesia wrote:
I think tip 7 should be removed. It's not a good tip to give to a noob.



I of course disagree with this. In fact I think "don't be afraid to build supply structures in bulk" should be added to this tip.

Watching some pro players makes you feel like you have to build units one at a time and supply structures one at a time. The fact is that this just isn't feasible, or correct especially in the heat of a game.

Come back after a small battle to 3k mins and no pylons? Cue some units and build a 9 pack of pylons. IN FACT if you had been willing to queue some units and overbuild pylons before the battle you may have come back home to a second army!

So maybe you will never challenge Nada or even Nony with this type of play. But you sure will house some average plus people who think it is a cardinal rule to do the above.


This man wins
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
July 25 2006 05:06 GMT
#53
On July 25 2006 09:37 PersonMan wrote:
TIP8 : If you're getting 4 pooled, clog your ramp with 2-4 SCVs and have them repair each other to buy time for your Marines


And how exactly are you going to scout the 4 pool and have SCVs ready to intercept the lings at your ramp.
micronesia
Profile Blog Joined July 2006
United States24676 Posts
July 25 2006 06:26 GMT
#54
On July 25 2006 13:10 pooper-scooper wrote:
Show nested quote +
On July 25 2006 11:25 micronesia wrote:
I think tip 7 should be removed. It's not a good tip to give to a noob.



I of course disagree with this. In fact I think "don't be afraid to build supply structures in bulk" should be added to this tip.

Watching some pro players makes you feel like you have to build units one at a time and supply structures one at a time. The fact is that this just isn't feasible, or correct especially in the heat of a game.

Come back after a small battle to 3k mins and no pylons? Cue some units and build a 9 pack of pylons. IN FACT if you had been willing to queue some units and overbuild pylons before the battle you may have come back home to a second army!

So maybe you will never challenge Nada or even Nony with this type of play. But you sure will house some average plus people who think it is a cardinal rule to do the above.


Apparently I was somewhat misunderstood. It is not my opinion that you should tell a noob to emulate pro level macro. Obviously that won't work. On the other hand a noob is going to have a hard time going half way with this. Watch some noobs play and you see that they have a tendency to either build tons of uneeded gateways (or analogue) or at the other extreme to have 1-2 gateways with 5 units queued up at each. The way you get better is to transition. One game you do the 5 units per building queueing like a noob. The next game you start to get the feel for the fact that you are about to queue up 5 units per building, so you add a couple of gateways. Eventually you end up queueing 5 units at each gateway again. The next game you get an even better feel for when to add gates, and before you know it your macro is c level. I would just be careful about telling a new player that it's "O.K." to queue up several units at each building. More like, it's going to happen as you get better, but watch the replays and learn how and when to add buildings correctly. The same generally goes for supply but in that case I admit they are better off at first overproducing them ahead of time....that way while it's bad practice increasing supply, it doesn't prevent them from practicing every other element of the game.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
July 25 2006 06:29 GMT
#55
On July 25 2006 13:10 pooper-scooper wrote:
Show nested quote +
On July 25 2006 11:25 micronesia wrote:
I think tip 7 should be removed. It's not a good tip to give to a noob.



I of course disagree with this. In fact I think "don't be afraid to build supply structures in bulk" should be added to this tip.

Watching some pro players makes you feel like you have to build units one at a time and supply structures one at a time. The fact is that this just isn't feasible, or correct especially in the heat of a game.

Come back after a small battle to 3k mins and no pylons? Cue some units and build a 9 pack of pylons. IN FACT if you had been willing to queue some units and overbuild pylons before the battle you may have come back home to a second army!

So maybe you will never challenge Nada or even Nony with this type of play. But you sure will house some average plus people who think it is a cardinal rule to do the above.


I agree. Even though I play zerg, i think queing units is an advantage for the other races, considering how slow i am.

I know i bad at jokes ¬¬
ok dont not so good something is something ok ok ok gogogo
NonYold
Profile Joined April 2004
United States2814 Posts
July 25 2006 06:54 GMT
#56
pros will build supply in bulk (2+ at a time). if you have more than 4gates/facts then each round of units needs more than one depot/pylon. it'd just be dumb to be building them one at a time, cuz you'd be building supply more often then you're building units, and it's hard enough to just keep up with units.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2006-07-25 08:06:20
July 25 2006 08:01 GMT
#57
A real tip for newbs: this game's skill level comes in platues. for the first 6 months, don't expect to have any more than a remote grasp on whatever matchups you're playing, and you sure as hell won't get any good at this game in less than a year, I sure haven't and haven't met anyone who has. BE PATIENT!~ This isn't warcraft 3 where you can pick it up and beat anyone in the world after 8 months of effort.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
July 25 2006 08:17 GMT
#58
Forgeting about apm is not a good idea.

Only people who tell you this are people who canot be fast, and constantly claim its useless rather than train. I dont see why people with 140 apm think they can act as the authority on the subject.
suxN
Profile Blog Joined March 2004
Finland1167 Posts
Last Edited: 2006-07-25 08:24:57
July 25 2006 08:20 GMT
#59
Tip #idontknow:
You should try to prevent your opponent from building what he wants:
Take opponents gas in zvz and pvt.
Keep your scouting peon where your opponent is trying to build expansion.
Try to kill enemy scv:s that are building, without losing your own peon.

Tip #x2
Keep terran scans in hotkeys 098

Tip #3
Do not be afraid to tech tier3 in middlegame (arbiters, defilers,+3upgrades..)

Tip #4
Check your base for proxy rushes
In zvz 4 drones are enough to destroy enemy sunken colony, that has just started morphing.

In zvp/t opponent can try to rush your expansion with static defence, morphing hatchery does not see far enough to warn you about danger.. either have a #2 overlord at expansion or use drone.

tip#5
Dont get cocky if you have the adventage, i dont know how many easy games i have lost because i want to win fast.

I think these tips are not something everyone knows, although i am sure that people with more than 200games know these.

I dont want to be totally out :3
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
July 25 2006 08:53 GMT
#60
On July 25 2006 17:01 Drowsy wrote:
A real tip for newbs: this game's skill level comes in platues. for the first 6 months, don't expect to have any more than a remote grasp on whatever matchups you're playing, and you sure as hell won't get any good at this game in less than a year, I sure haven't and haven't met anyone who has. BE PATIENT!~ This isn't warcraft 3 where you can pick it up and beat anyone in the world after 8 months of effort.


this one's really good =) plateaus is a very good way to describe it, for me i improved abruptly, stagnated, then went up again out of the blue

MesAiur, a request for you: take these tips in this thead and edit them into your first post. maybe we can make this one of the recommended strategy threads =P
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
oshibori_probe
Profile Blog Joined July 2006
United States2933 Posts
July 25 2006 09:32 GMT
#61
PvT put your gates by your nexus. That way if you get contained your wont loose your gateways.

Use f2,f3,f4 alot. You have no idea how good they are for macroing.
Fuck KeSPA.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
July 25 2006 09:47 GMT
#62
On July 25 2006 17:17 dream-_- wrote:
Forgeting about apm is not a good idea.

Only people who tell you this are people who canot be fast, and constantly claim its useless rather than train. I dont see why people with 140 apm think they can act as the authority on the subject.




Even if apm were an accurate measure of speed, new players need to develop an understanding of the game before worrying about their mechanical skills. But let's not start this again or we'll have to phone for hot_bid
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
SnoopySnacks
Profile Joined May 2003
Tarsonis903 Posts
July 25 2006 09:54 GMT
#63
play all races to get a feel for timing
Holy shit I'm good. Why u easy?
SCNewb
Profile Joined June 2006
Canada2210 Posts
July 25 2006 09:58 GMT
#64
theres a lot of good advice here
Huge iloveOov fan
DeadVessel
Profile Blog Joined April 2006
United States6269 Posts
July 25 2006 12:01 GMT
#65
On July 24 2006 22:18 Zooey wrote:
so much morons

so many* ^^ j/p
Zalfor
Profile Blog Joined October 2005
United States1035 Posts
July 25 2006 12:02 GMT
#66
the majority of low level players read, but do not post. so, i think the advice is welcome.

i dont really read anymore <_< i dont post.
555, kthxbai
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
July 25 2006 12:03 GMT
#67
On July 25 2006 18:54 SnoopySnacks wrote:
play all races to get a feel for timing


this one's good too
so many people i know who are relatively new to the game dedicate themselves to one race right away, and have no grasp of what other races do when and what signs to read =(
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
July 25 2006 12:47 GMT
#68
Hey man, I bm'ed you cause I wasn't reading your post correctly. I thought you said you WERE one of the best players here HAD good APM. Man, what was I smoking?

Anyway, for giving some decent advice for some "SO GOSU," I got a little upset. I'm really sorry.
Hermes | Bisu[Shield] Fighting~!
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
July 25 2006 12:53 GMT
#69
Play the inverses of your matchups, even if you play only one race, it helps TREMENDOUSLY. You don't necessarily need to play every race every matchup, but maybe 1 game of each inverse per day helps a ton.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2006-07-25 12:59:09
July 25 2006 12:56 GMT
#70
On July 25 2006 21:03 intrigue wrote:
Show nested quote +
On July 25 2006 18:54 SnoopySnacks wrote:
play all races to get a feel for timing


this one's good too
so many people i know who are relatively new to the game dedicate themselves to one race right away, and have no grasp of what other races do when and what signs to read =(


Yeah, every single person I've known in real life who wanted to be introduced to brood war immediately gravitated toward protoss since it, in general, requires a bit less mechanical skill than the other races, but they promptly quit starcraft a month later, frustrated by how demanding protoss was on timing, intuition, and reading your opponent. Now all of my friends play war3, where such skills are totally and completely ignored! -_- '

The point is, that while the game may sometime seem largely based on who's mechanical skills are best when watching top level games, there are still a lot of subtleties regarding the strategical, guesswork, and timing aspects that are impossible to pick up on until you've had a lot of first hand experience.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
miNi
Profile Blog Joined October 2005
Korea (South)2010 Posts
July 25 2006 13:17 GMT
#71
On July 25 2006 18:32 homZ-3k wrote:
PvT put your gates by your nexus. That way if you get contained your wont loose your gateways.

Use f2,f3,f4 alot. You have no idea how good they are for macroing.
If you're contained enough so that your gateways take dmg, you already lost the game.
JoMal
Profile Blog Joined April 2006
Trinidad/Tobago1177 Posts
July 25 2006 13:20 GMT
#72
Observers/ Overlords at cliffs are often ignored until your opponent puts lurkers or tanks there, and by that time its too late :-(
Oh you mad cause i'm stylin on you
iamke55
Profile Blog Joined April 2004
United States2806 Posts
July 25 2006 13:35 GMT
#73
Some random tips I have...

Hide your scouting worker in the opponent's base when scouting. Sometimes they won't find it and you can scout their tech more easily. If it is found, just scout normally.

2 cannons are not the end of vulture harass. Just lay a bunch of mines in the path that a defending army would take when going to the expo, and then focus fire on the cannons. Protoss players rushing to defend their expansion and probes will often be too impatient to bring an observer with their army because they want to save their probes as quickly as possible.

Once you have expanded, make more production buildings than you think you need. They will come in handy if you forget to macro for a short time.

Put something at every mineral area to check for hidden expos. Often people get away with hidden expansions by expanding at the not-so-obvious place, like a person starting at 9 expanding at 3 instead of 6.

Do the above expansions if you think your opponent has sub-par scouting.

Burrow lurkers at the top of ramps to make it practically impossible for marines to get up without tanks/irradiate.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
eternalbliss
Profile Joined August 2004
United States1035 Posts
July 25 2006 14:10 GMT
#74
this is a really good thread
WOstick
Profile Joined June 2005
Norway433 Posts
July 25 2006 15:11 GMT
#75
It' turning out really really great!
I'm gonna print the summary and post it on the wall by my screen
Are you suggestion that a cocunut is migrating?
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
July 25 2006 18:00 GMT
#76
hmm 2 cannons are not the end of vulture harass because 2 cannons < vultures
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
WOstick
Profile Joined June 2005
Norway433 Posts
July 25 2006 18:22 GMT
#77
On July 26 2006 03:00 Reason wrote:
hmm 2 cannons are not the end of vulture harass because 2 cannons < vultures


Depends on amount of vultures. And if there's too many vultures they slow down until goons arrive to save the day, in wich case his tip is in now way compromised.
Are you suggestion that a cocunut is migrating?
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
July 25 2006 18:33 GMT
#78
Hmm 8-12 vultures (common raiding party size) will slay 2 cannon, and will not mysteriously "slow down until goons arrive" lol not heard of that one before
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
WOstick
Profile Joined June 2005
Norway433 Posts
July 25 2006 19:18 GMT
#79
On July 26 2006 03:33 Reason wrote:
Hmm 8-12 vultures (common raiding party size) will slay 2 cannon, and will not mysteriously "slow down until goons arrive" lol not heard of that one before


if vultures are firing at cannons instead of probes, the raid is slowed down. Seing as how the purpose is to kill probes.
come on man, you get it. don't make a big fuss now.
Are you suggestion that a cocunut is migrating?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 25 2006 19:24 GMT
#80
IMO, terran should - at least most of the time (ie if the toss has goons and observers) not care about 2 cannons and just focus fire as many probes as possible (I'm not a terran player, I'm not sure if good terrans split up their attacks like 2 vultures per probe, but I know they kill a lot of them).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
July 25 2006 19:27 GMT
#81
I'm not making a big fuss, I'm just talking with you. And of course if you target cannons first it slows the raid down, but once they are gone you can just annihalate the remaining probes, it's definitely the better choice unless his army is really close to the expo. If it's not, take the time, pop the cannons, pop all the probes, lay all the mines at ramp--nexus and pop the nexus too
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
micronesia
Profile Blog Joined July 2006
United States24676 Posts
July 25 2006 21:28 GMT
#82
Haha it isn't easy to pop a nexus vs a protoss player who isn't drunk/high/asleep with vultures...but the raid is potentially very effective.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Eagleheart
Profile Joined January 2006
Sweden776 Posts
July 25 2006 22:00 GMT
#83
On July 25 2006 17:17 dream-_- wrote:
Forgeting about apm is not a good idea.

Only people who tell you this are people who canot be fast, and constantly claim its useless rather than train. I dont see why people with 140 apm think they can act as the authority on the subject.


word
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
Last Edited: 2006-07-25 22:21:27
July 25 2006 22:13 GMT
#84
On July 24 2006 22:52 MesAiur wrote:
Why do the people that contribute 0% or don't even try to contribute the ones that do most of the flaming. And why do most of the people that do the flaming have less than 100 posts.


im not exactly trying to being rude or something, but those "tips" are way really basic, for you to post on a Non-Newb brood war forum :\

On July 25 2006 08:50 pooper-scooper wrote:
Tip 4: Don't be afraid to queue up 2-3 units at a time. If you were a perfect player with 350 apm you wouldn't need to do this, but you aren't, so it is necessary sometimes. As long as you have enough macro facilities this isn't so bad.


FOR FUCK'S SAKE WHEN WILL PEOPLE LEARN THAT APM =/= SPEED. SPAM 111111111111111111 OR HOLD CTRL+1 AND VOILA YOU HAVE 500 APM WITH NO SPEED, IDIOT
Teamliquidian townie
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
Last Edited: 2006-07-25 22:20:31
July 25 2006 22:17 GMT
#85
srry double post
Teamliquidian townie
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
July 25 2006 22:35 GMT
#86
Micronesia although it depends on the situation entirely, as I said, it is relatively easy to kill a nexus with vultures.
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
micronesia
Profile Blog Joined July 2006
United States24676 Posts
July 25 2006 23:47 GMT
#87
On July 26 2006 07:35 Reason wrote:
Micronesia although it depends on the situation entirely, as I said, it is relatively easy to kill a nexus with vultures.


It will take 188 hits to kill the nexus without taking into account for the shields regenerating (20 damage to shields per vulture then 5 damage to the actual nexus per vulture). This is in addition to the time it takes to kill the canons defending the expo and all the workers. Usually the vultures won't have enough time to pull all of that off. Occasionally it happens though.
ModeratorThere are animal crackers for people and there are people crackers for animals.
tKd_
Profile Joined February 2005
United States2916 Posts
July 25 2006 23:50 GMT
#88
this isn't really a tip for noobs but for ZERG, if you have amazing macro like me (rofl) and macro every 1 larvae midgame, instead of macroing so much wait till you have 3 larvae and decide what units to produce based on the damage you receieve or his own unit production or the damage you give him. if you kill his army with yours you can power a bit instead of making units. if you lose a battle, powering is risky if he decides to attack you, but can have a payoff. continuous army production while fighting means you are going to try to overpower him and beat him quickly, which doesn't always work.
Eagleheart
Profile Joined January 2006
Sweden776 Posts
July 25 2006 23:59 GMT
#89
On July 26 2006 07:13 Night[Mare] wrote:
Show nested quote +
On July 24 2006 22:52 MesAiur wrote:
Why do the people that contribute 0% or don't even try to contribute the ones that do most of the flaming. And why do most of the people that do the flaming have less than 100 posts.


im not exactly trying to being rude or something, but those "tips" are way really basic, for you to post on a Non-Newb brood war forum :\

Show nested quote +
On July 25 2006 08:50 pooper-scooper wrote:
Tip 4: Don't be afraid to queue up 2-3 units at a time. If you were a perfect player with 350 apm you wouldn't need to do this, but you aren't, so it is necessary sometimes. As long as you have enough macro facilities this isn't so bad.


FOR FUCK'S SAKE WHEN WILL PEOPLE LEARN THAT APM =/= SPEED. SPAM 111111111111111111 OR HOLD CTRL+1 AND VOILA YOU HAVE 500 APM WITH NO SPEED, IDIOT


Please make some fucking sense before using caps.
pooper-scooper
Profile Joined May 2003
United States3108 Posts
July 26 2006 00:20 GMT
#90
Yeah seriously, did is say that APM is the same as speed?

I said, "If you were a perfect player with 350 APM." Notice the perfect player part, and also the lack of judgement about what APM means.

All caps is seriously not required here. Please grow up. You have 820 posts so you must know how things work here. Having a bad day or something?
Good...Bad... Im the guy with the gun
pooper-scooper
Profile Joined May 2003
United States3108 Posts
July 26 2006 00:27 GMT
#91
On July 25 2006 15:26 micronesia wrote:
Show nested quote +
On July 25 2006 13:10 pooper-scooper wrote:
On July 25 2006 11:25 micronesia wrote:
I think tip 7 should be removed. It's not a good tip to give to a noob.



I of course disagree with this. In fact I think "don't be afraid to build supply structures in bulk" should be added to this tip.

Watching some pro players makes you feel like you have to build units one at a time and supply structures one at a time. The fact is that this just isn't feasible, or correct especially in the heat of a game.

Come back after a small battle to 3k mins and no pylons? Cue some units and build a 9 pack of pylons. IN FACT if you had been willing to queue some units and overbuild pylons before the battle you may have come back home to a second army!

So maybe you will never challenge Nada or even Nony with this type of play. But you sure will house some average plus people who think it is a cardinal rule to do the above.


Apparently I was somewhat misunderstood. It is not my opinion that you should tell a noob to emulate pro level macro. Obviously that won't work. On the other hand a noob is going to have a hard time going half way with this. Watch some noobs play and you see that they have a tendency to either build tons of uneeded gateways (or analogue) or at the other extreme to have 1-2 gateways with 5 units queued up at each. The way you get better is to transition. One game you do the 5 units per building queueing like a noob. The next game you start to get the feel for the fact that you are about to queue up 5 units per building, so you add a couple of gateways. Eventually you end up queueing 5 units at each gateway again. The next game you get an even better feel for when to add gates, and before you know it your macro is c level. I would just be careful about telling a new player that it's "O.K." to queue up several units at each building. More like, it's going to happen as you get better, but watch the replays and learn how and when to add buildings correctly. The same generally goes for supply but in that case I admit they are better off at first overproducing them ahead of time....that way while it's bad practice increasing supply, it doesn't prevent them from practicing every other element of the game.


I realize this is late comming, but you point is well taken. However, I think at the right time my advice can also be helpful.
Good...Bad... Im the guy with the gun
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
July 26 2006 02:43 GMT
#92
Editing all these into the first post would be very helpful, and would be much appreciated. What was once a bad topic is now awesome ^_^
ok dont not so good something is something ok ok ok gogogo
eternalbliss
Profile Joined August 2004
United States1035 Posts
July 26 2006 02:58 GMT
#93
i got a question. im t and for tvp around what time shoudl you expo to ur nat like what signs should u look out for be4 you expo?
micronesia
Profile Blog Joined July 2006
United States24676 Posts
July 26 2006 03:53 GMT
#94
On July 26 2006 11:58 eternalbliss wrote:
i got a question. im t and for tvp around what time shoudl you expo to ur nat like what signs should u look out for be4 you expo?


Generally that's more up to the terran to decide than the protoss. Some people fast expo with 1 factory regardless of what they scout...but that is dangerous. It depends a lot on the map also. If you are at 9 on lost temple it is much easier to expand than if you are on a different type of map.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Mr.Plastic
Profile Joined July 2006
United States1 Post
July 26 2006 04:01 GMT
#95
Tip: When you're scouting peon gets into trouble (like getting stuck between enemy peons), be prepared to quickly mine a mineral patch outside his base. I usually keep my finger near my hotkey for nexus/cc/hatch and ready to double click it.
hixhix
Profile Blog Joined September 2004
1156 Posts
July 26 2006 04:56 GMT
#96
tip: dont give tips if u suck
SnesS.tQ
Profile Joined July 2006
United States30 Posts
July 26 2006 04:59 GMT
#97
On July 24 2006 23:42 micronesia wrote:
Show nested quote +
On July 24 2006 22:47 ieatkids5 wrote:
A tip for noobs: Forget about APM.


This is probably a good tip. If you focus on how to play then your apm will go up, but it's still a distraction and some people do stupid crap because they are ostensibly 'raising their apm' when they should just learn how to win.


hmmm that sounds like suncow
PersonMan
Profile Joined March 2006
United States113 Posts
July 26 2006 05:09 GMT
#98
On July 26 2006 11:58 eternalbliss wrote:
i got a question. im t and for tvp around what time shoudl you expo to ur nat like what signs should u look out for be4 you expo?


Expo when you can defend it. I think in TvP it's safest to expo when you have Seiged Tanks on the cliff overlooking your nat/choke. Or you can expo while you're attacking (Vult Rush, FD, Joyo) and when they're done dealing with that you'll have SeigeMode ready. Watch out for DTs, Reavers, and Zeal Drops on your Tanks :S Turrets+Mines deal with that.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
July 26 2006 07:09 GMT
#99
On July 25 2006 21:03 intrigue wrote:
Show nested quote +
On July 25 2006 18:54 SnoopySnacks wrote:
play all races to get a feel for timing


this one's good too
so many people i know who are relatively new to the game dedicate themselves to one race right away, and have no grasp of what other races do when and what signs to read =(


I refuse to listen to terran units speaking. >:O
pooper-scooper
Profile Joined May 2003
United States3108 Posts
July 26 2006 08:50 GMT
#100
Turn off the sound?
Good...Bad... Im the guy with the gun
JoMal
Profile Blog Joined April 2006
Trinidad/Tobago1177 Posts
July 26 2006 10:44 GMT
#101
Early game if their gas is free, fucking steal it. This can really fuck up whatever strategy they had in mind.
Oh you mad cause i'm stylin on you
hixhix
Profile Blog Joined September 2004
1156 Posts
July 26 2006 10:46 GMT
#102
On July 26 2006 19:44 MesAiur wrote:
Early game if their gas is free, fucking steal it. This can really fuck up whatever strategy they had in mind.


12v3 position, you p steal t gas then you are in a very deeeeeep shitttt
WOstick
Profile Joined June 2005
Norway433 Posts
July 26 2006 14:20 GMT
#103
On July 26 2006 19:46 hixhix wrote:
Show nested quote +
On July 26 2006 19:44 MesAiur wrote:
Early game if their gas is free, fucking steal it. This can really fuck up whatever strategy they had in mind.


12v3 position, you p steal t gas then you are in a very deeeeeep shitttt


lol, been there done that. think i'm soo gosu stealing and cancelling assim.
not so fun when 3rax kicks in..
Are you suggestion that a cocunut is migrating?
Return
Profile Joined June 2005
Ivory Coast856 Posts
July 26 2006 17:50 GMT
#104
when i started reading this thread and i was on page 2 i was thinking "why do they do this do i really have to read all the pages? then i was thinking yah illdo it anyway

i dont regret it. It seems like TL.net has waken up again :/

now to say what i was gonna do when i first saw the first page

gj MesAiur its appreciated
Diiiscoo-oh, thats where the happy people go!
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
Last Edited: 2006-07-26 18:23:26
July 26 2006 18:01 GMT
#105
TL has "waken up" because of "Tips for Noobs" thread ?


jeeeeeeeeez
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 26 2006 18:28 GMT
#106
On July 26 2006 19:44 MesAiur wrote:
Early game if their gas is free, fucking steal it. This can really fuck up whatever strategy they had in mind.

Well, if they're terran or toss, sure (stealing a 2 gating toss' gas is very good in PvP), if it's a zerg you should only steal it on maps without gas naturals/when zerg didn't expand IMO.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
July 26 2006 18:52 GMT
#107
On July 26 2006 17:50 pooper-scooper wrote:
Turn off the sound?


lol ya htat's what i have to do during team melee
WOstick
Profile Joined June 2005
Norway433 Posts
July 26 2006 18:57 GMT
#108
On July 27 2006 03:01 Reason wrote:
TL has "waken up" because of "Tips for Noobs" thread ?


jeeeeeeeeez


He means that people are doing right instead of flaming somebody for asking questions in the strat forum dude..
Are you suggestion that a cocunut is migrating?
Leath
Profile Blog Joined July 2006
Canada1724 Posts
July 26 2006 19:59 GMT
#109
youre getting proxied so much... maybe ure not following ur own tips. :p

Thanks for sharing them though.
Nice of you to be willing to help the less experienced players get into the game.

Keep it up!!
http://www.kongregate.com/?referrer=Sagess
Ghin
Profile Blog Joined January 2005
United States2391 Posts
July 26 2006 22:14 GMT
#110
I can't believe I read this entire thread.
Legalize drugs and murder.
JoMal
Profile Blog Joined April 2006
Trinidad/Tobago1177 Posts
July 26 2006 23:43 GMT
#111
After numerous requests I got rid of my laziness. And updated ... enjoy
Oh you mad cause i'm stylin on you
FlameD[TOp]
Profile Blog Joined July 2006
Canada247 Posts
July 27 2006 00:55 GMT
#112
Tip 17: You should try to prevent your opponent from building what he wants

How do you know what his strategy is... if your doing a noob vrs noob game... it can be unpredictable the strategy.
Return
Profile Joined June 2005
Ivory Coast856 Posts
Last Edited: 2006-07-27 01:16:54
July 27 2006 01:16 GMT
#113
~nvm this already been said
Diiiscoo-oh, thats where the happy people go!
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
Last Edited: 2006-07-27 01:57:07
July 27 2006 01:56 GMT
#114
On July 27 2006 08:43 MesAiur wrote:
After numerous requests I got rid of my laziness. And updated ... enjoy


nice, you rock =)
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
July 27 2006 04:28 GMT
#115
I had a tip but forgot... I'll edit it in once i remember....
ok dont not so good something is something ok ok ok gogogo
Diablo666
Profile Joined October 2005
United States306 Posts
July 27 2006 05:57 GMT
#116
lol@ tip 17 haahah
good tip
No soy mala yerba, solo yerba en mal lugar
SixSongs
Profile Blog Joined March 2006
Poland1455 Posts
July 27 2006 09:11 GMT
#117
good thread!
The Prince of DroneS
FlameD[TOp]
Profile Blog Joined July 2006
Canada247 Posts
July 27 2006 10:58 GMT
#118
You should mention about constantly exploring the map.
miNi
Profile Blog Joined October 2005
Korea (South)2010 Posts
July 27 2006 11:51 GMT
#119
On July 27 2006 19:58 FlameD[TOp] wrote:
You should mention about constantly exploring the map.
The thing about workers at each mineral spot is good enough.

TIP: Keep your units spaced out nice and wide, especially dragoons. better spread than clumped up.
micronesia
Profile Blog Joined July 2006
United States24676 Posts
July 27 2006 15:20 GMT
#120
On July 27 2006 20:51 miNi wrote:
TIP: Keep your units spaced out nice and wide, especially dragoons. better spread than clumped up.


This is especially important in pvt for reducing the amount of siege splash your units receive. Until recently I didn't notice the difference that can make. Another time that's good is in pvp when you are backing your goon army away from the opponent's goon army on say paranoid android. Run across the bridge then surround the choke with your goons so he is stuck with a 3 on 12 instead of 16 on 12.
ModeratorThere are animal crackers for people and there are people crackers for animals.
SamK920
Profile Joined July 2006
China7 Posts
July 28 2006 16:04 GMT
#121
play other races eh... ive been playing the same race in every games so far =D. and i keep losing to Terran... maybe if I start playing Terran I'l understand what they do that kept killing me
3!
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
Last Edited: 2006-07-28 16:48:59
July 28 2006 16:48 GMT
#122
I got one. Never relax, always play your hardest. I've lost quite a bit for thinkin' i had the game way to easily, and lost to newbs cus i thought i could ez them. Even if you think you have a huge advantage, crush your oppenent.

Also, if you have even the smallest possiblity of winning, play it out. I've also quit some games that were very winnable, after watching the rep, the 10 tanks i thought he had were really 2 cliffed ones.
ok dont not so good something is something ok ok ok gogogo
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
Last Edited: 2006-07-28 16:58:33
July 28 2006 16:55 GMT
#123
this might sound lame, but i think it's a really good tip -
for an important match for a clanwar or grudge match against some trash-talking punkass - play a few warmup games with your friends if you have time! it's like stretching before you play sports and gets your apm up and eyes focused and mind clear. use this time to fix the wire placement of your mouse, the placement of your keyboard, the audio/video/mousespeed/scrollspeed, etc. you might also want to really stretch out a bit or chew some gum before too!

it helps to use the build orders you plan on using to smooth it out in your head, because if you're shaking and nervous during the real thing you really might just mess up, costing your team a win or you your pride =) even minutes before their real matches, this is what pros are doing vs a computer on hunters if you ever catch a glimpse of their monitors =P
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
PersonMan
Profile Joined March 2006
United States113 Posts
July 28 2006 22:17 GMT
#124
Thats good advice to use even when not playing trash talking punks =)
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
July 29 2006 11:58 GMT
#125
Someone advised to play other races to get a feel for timing....






Where do I begin playing zerg and terran? (I'm a protoss)
Hermes | Bisu[Shield] Fighting~!
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
July 29 2006 12:40 GMT
#126
Im not sure if everyone will agree with this, but always keep your mouse moving. You should always be doing something. It is better to do something stupid, than to spend 5 or 10 seconds figuring out your next move.

I say this, not because you will win more games, but because you will be forced to have a plan prepared and then adapt quickly to your enemies.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
July 29 2006 15:04 GMT
#127
On July 29 2006 21:40 fusionsdf wrote:
Im not sure if everyone will agree with this, but always keep your mouse moving. You should always be doing something. It is better to do something stupid, than to spend 5 or 10 seconds figuring out your next move.

I say this, not because you will win more games, but because you will be forced to have a plan prepared and then adapt quickly to your enemies.


I don't agree with that. Stupid moves can easily cost you the game. Its better to play slow and play smart then work on the mechanics and get faster rather than hastily doing not-so-good decisions.
micronesia
Profile Blog Joined July 2006
United States24676 Posts
July 29 2006 16:44 GMT
#128
I agree with skyglow1. If spending a few seconds gathering your thoughts allows you to make the right strategical decision, that's often the better way to do it (macro situations). Although during micro situations waiting can be deadly. If a bunch of siege tanks start to enter siege mode near your army of dragoons, you don't have much time to decide whether to back up or attack.
ModeratorThere are animal crackers for people and there are people crackers for animals.
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
July 29 2006 20:27 GMT
#129
On July 29 2006 20:58 Darknite721 wrote:
Someone advised to play other races to get a feel for timing....






Where do I begin playing zerg and terran? (I'm a protoss)


depending on your skill level the first obvious place would be playing team games on hunters, a map and match format that relies extremely heavily on learning/applying micro and macro (assuming you're playing against decent people). once you have those down shift to 2vs2s or 1vs1s with your newfound background and focus on basic strategy and earnestly try to get your skill level in that race up.

you will find that the more you know about a race, the better you can play against it and so it's in your best interest to be able to play your two off races at least proficiently. i'm always puzzled by people who have played one race since they picked up the game and have no idea what they're doing when using the other races - of course they won't be able to see and learn as much if they always only play from one side of the matchup they're trying to learn!
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
July 29 2006 21:46 GMT
#130
Reaver micro is not as easy as you think, dropping them directly behind a mineral-line is not recommended due to the scarab being lagged from workers retreating...try dropping in on where the workers will retreat through. EX: Workers at 3 main on LT, drop in on the bottom of the nexus/hatch/cc where the workers have been sent to move, think ahead to where they are going to be moved and place them right on top of them. ALso, right clicking indvidually on a worker is not effective, it does less splash damage(unless of course, they're in that sexy clump :D), and unless you have fully mastered their intuition its not recommended, just use placement.(Intotherainbow has a godly intution for the reaver, think it requires a serious amount of memorization and timing.) O yeah, 2 zeal + reaver drop is recommended(Zeals work as a great distraction.), goon/reaver shuttle combo is only good in pvT, where you focus-fire on tanks.
M7Excellence
Profile Joined June 2006
United States227 Posts
July 30 2006 00:56 GMT
#131
There are many great ideas here! I think that the most important tip for Noobs is first to stop seeing yourself as a Noob in the first place. "Most people are winners long before they win, they are just people disguised as people failing curently."

It is not true that nice guys finish last. Nice guys are winners before the game ever starts.
Walker, Addison

When you're a winner you're always happy, but if you're happy as a loser you'll always be a loser.
Fidrych, Mark

I'm a winner each and every time I go into the ring.
Foreman, George

Winners have simply formed the habit of doing things losers don't like to do.
Gray, Albert

If you can accept losing you can't win. If you can walk you can run. No one is ever hurt. Hurt is in your mind.
Lombardi, Vince

Winners never quit, and quitters never win.
Lombardi, Vince

Winning is a habit. Unfortunately, so is losing.
Lombardi, Vince

Win or lose, playing at all is winning.
Nording, Wolfgang

Winning is only half of it. Having fun is the other half.
Phillips, Bum

For me, winning isn't something that happens suddenly on the field when the whistle blows and the crowds roar. Winning is something that builds physically and mentally every day that you train and every night that you dream.
Smith, Emmitt

Winning isn't everything, but losing is nothing.
Symons, Red

Winners make a habit of manufacturing their own positive expectations in advance of the event.
Tracy, Brian

Part of being a winner is knowing when enough is enough. Sometimes you have to give up the fight and walk away, and move on to something that's more productive.
Trump, Donald

The only way to be number one is to be number one.
Unknown, Source

A winner loses more often than losers.
Unknown, Source

The winner persistently programs his pluses; the loser mournfully magnifies his minuses.
Ward, William

Although I wanted my players to work to win, I tried to convince them they had always won when they had done their best.
Wooden, John

Ever notice that people never say It's only a game when they're winning?
Ball, Ivern |

A winner is someone who recognizes his God-given talents, works his tail off to develop them into skills, and uses these skills to accomplish his goals.
Bird, Larry |

It's not the will to win, but the will to prepare to win that makes the difference.
Bryant, Bear

You do not know what you do not know that is why you do not have. If you knew what you new then you would have. Because to know and not to do is not to know.
micronesia
Profile Blog Joined July 2006
United States24676 Posts
July 30 2006 04:36 GMT
#132
You realize several of those quotes completely contradict each other right? I guess you should pick and choose the ones that work best for you.
ModeratorThere are animal crackers for people and there are people crackers for animals.
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
July 30 2006 07:29 GMT
#133
On July 24 2006 22:18 Zooey wrote:
so much morons


actually thats so MANY morons.
Micro.Macro.Scouting.Harassment.
Leath
Profile Blog Joined July 2006
Canada1724 Posts
July 30 2006 09:47 GMT
#134
Tip #5 and #10 are the same? Is it twice as important as the others?
http://www.kongregate.com/?referrer=Sagess
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
July 30 2006 21:02 GMT
#135
it's a nice initiative for those who just started the game, but if you could just format your post, it would help a lot. writing it out like

TIPx: asdfasdfasdfasdfasdf. adfasdasdf. asdfasdfasfd.

instead of

TIPx: asdfasdfasdf

asdfasdfasdfa

asdfasdfasdf

you get what i mean ;p
Theres a fine line between fishing and just standing on the shore like an idiot.
araav
Profile Blog Joined September 2004
Armenia1590 Posts
July 30 2006 21:29 GMT
#136
tip: when 4/5 pooling, make sure your drones are gathering from the most efficient/nearest patches
The flower that blooms in adversity is the most rare and beautiful of all.
micronesia
Profile Blog Joined July 2006
United States24676 Posts
July 30 2006 21:59 GMT
#137
On July 31 2006 06:29 araav wrote:
tip: when 4/5 pooling, make sure your drones are gathering from the most efficient/nearest patches


Lol don't encourage the noobs.
ModeratorThere are animal crackers for people and there are people crackers for animals.
araav
Profile Blog Joined September 2004
Armenia1590 Posts
July 30 2006 23:22 GMT
#138
On July 31 2006 06:59 micronesia wrote:
Show nested quote +
On July 31 2006 06:29 araav wrote:
tip: when 4/5 pooling, make sure your drones are gathering from the most efficient/nearest patches


Lol don't encourage the noobs.

reread the thread title, you noob
The flower that blooms in adversity is the most rare and beautiful of all.
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
Last Edited: 2006-07-30 23:33:46
July 30 2006 23:32 GMT
#139
On July 31 2006 06:59 micronesia wrote:
Show nested quote +
On July 31 2006 06:29 araav wrote:
tip: when 4/5 pooling, make sure your drones are gathering from the most efficient/nearest patches


Lol don't encourage the noobs.


Does this imply

a) The poster has not read the thread title, but should have done so and put in "noobs" to his
post to make it relevant.

or b) The poster has not read the thread title, but felt like putting "noobs" in anyway

or c) The poster has read the thread title, which is why he put "noobs" in his post in the first place.
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
micronesia
Profile Blog Joined July 2006
United States24676 Posts
July 30 2006 23:35 GMT
#140
On July 31 2006 08:22 araav wrote:
Show nested quote +
On July 31 2006 06:59 micronesia wrote:
On July 31 2006 06:29 araav wrote:
tip: when 4/5 pooling, make sure your drones are gathering from the most efficient/nearest patches


Lol don't encourage the noobs.

reread the thread title, you noob


I was already aware of the thread title, you noob
ModeratorThere are animal crackers for people and there are people crackers for animals.
micronesia
Profile Blog Joined July 2006
United States24676 Posts
July 30 2006 23:37 GMT
#141
On July 31 2006 08:32 Reason wrote:
Show nested quote +
On July 31 2006 06:59 micronesia wrote:
On July 31 2006 06:29 araav wrote:
tip: when 4/5 pooling, make sure your drones are gathering from the most efficient/nearest patches


Lol don't encourage the noobs.


Does this imply

a) The poster has not read the thread title, but should have done so and put in "noobs" to his
post to make it relevant.

or b) The poster has not read the thread title, but felt like putting "noobs" in anyway

or c) The poster has read the thread title, which is why he put "noobs" in his post in the first place.


c) with a number 2 pencil
ModeratorThere are animal crackers for people and there are people crackers for animals.
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
July 31 2006 10:37 GMT
#142
On July 31 2006 06:59 micronesia wrote:
Show nested quote +
On July 31 2006 06:29 araav wrote:
tip: when 4/5 pooling, make sure your drones are gathering from the most efficient/nearest patches


Lol don't encourage the noobs.


why not? these builds are awesome and you can learn a lot from them if you don't use them exclusively!
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
micronesia
Profile Blog Joined July 2006
United States24676 Posts
July 31 2006 14:20 GMT
#143
On July 31 2006 19:37 intrigue wrote:
Show nested quote +
On July 31 2006 06:59 micronesia wrote:
On July 31 2006 06:29 araav wrote:
tip: when 4/5 pooling, make sure your drones are gathering from the most efficient/nearest patches


Lol don't encourage the noobs.


why not? these builds are awesome and you can learn a lot from them if you don't use them exclusively!


Well basically I was thinking don't suggest 4/5 pool to a noob. That build is good to use some of the time, but you are much better off implementing it once you already are able to do the other more conservative builds with reasonable success. I think noobs should focus on 9 overlord or other more reasonable builds to get better before focusing on 4/5 pool, although if they want to spend some of their time on 4/5 pool I guess that's ok since it will be good practice with ling micro, but just don't neglect the other strats.
ModeratorThere are animal crackers for people and there are people crackers for animals.
ChApFoU
Profile Blog Joined July 2004
France2982 Posts
July 31 2006 17:21 GMT
#144


On July 25 2006 02:59 Eagleheart wrote:
This thread sucks. Dude, your tips are like so basic it's not even funny

Post this on GG.net instead lol


Congratulation on your gay post buddy :/

"I honestly think that whoever invented toilet paper in a genius" Kang Min
Rustymatin
Profile Joined August 2006
United States24 Posts
August 15 2006 09:49 GMT
#145
I thought it helped a lot... I just started up again after 6 month break, thanks a lot man
Manifesto7
Profile Blog Joined November 2002
Osaka27148 Posts
Last Edited: 2006-08-15 10:28:24
August 15 2006 10:25 GMT
#146
I thought it was a good post. Added to recommended threads. Eagleheart, youre a moron.
ModeratorGodfather
T4BL0
Profile Joined August 2006
United States10 Posts
August 15 2006 13:58 GMT
#147
lol ty im a total n00b
I feel like pwning noobs.
IIICodeIIIIIII
Profile Joined April 2006
China1101 Posts
August 16 2006 00:34 GMT
#148
1) u forgot. download replays, watch vods, read battle reports, look at your own replays, the ONES THAT YOU LOSE will teach you how to get better, NOT THE ONES THAT YOU WIN. learn from the best and become consistent at mimicing the best before you innovate your own unique things.

2) when you are in game, you are always either powering (making probes and nexus) or not powering. When you are powering, you should always be making probes from nexus with 0 second delay time between each. when you are not powering, you aren't making probes at all. Knowing when to switch between powering and not powering is imho the big determinant for timing your econ to fend off the first push by 2 base turtle timing push terran.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
January 07 2008 17:26 GMT
#149
bump =]
Moderator
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
Last Edited: 2008-01-07 18:03:58
January 07 2008 18:03 GMT
#150
A few tips to Tosses, who are new on Starcraft.

1-DON'T RUSH WITH DT. Yes you can get some wins by rushing dt's but if your opponent is smart, he would get some cannons/turrets to lawl at you and kick your ass hardly. And in general, you won't get better in gameflow.
2-Just don't imitate pros, for example just not try to make Bisu build vs Zergs, as you don't have multitasking like Bisu, you will just suck and you can't do nothing against a decent zerg, just have your decent strategy.
3-Just don't use Observers to reveal invisible units, fly on your opponent's base what he's doing, patrol on possible expo locations, and you need to know his army to counter it.
4-Don't do some silly things, like massing Goons against a Zerg army with defilers, or just don't go carriers at 30-40 supply, 2 carriers would not save your ass in %90 of games.
5-Just secure your expos and do not afraid to make cannons on expos, play solid, play safe instead of losing 4894234 probes to only 1 reaver/high templar.

General:
1-DON'T AFRAID OF EXPANDING. I saw some noobs just making 50 sunkens in one base and hoping to win. Yes, If your opponent is a computer, having 50 sunken could be a good strategy but you're playing vs a human, just expand and have money.
2-Spend your money: If you can't manage your money, make 25 gateways if neccessary, spending your money is WAYYY better to keep it.
3-Use hotkeys: Even you play with 100 APM, just use this shitty numbers, you will find hard but when you get it, your gameflow will be MUCH BETTER.
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
January 07 2008 18:50 GMT
#151
as terran or protoss, when you start a building with an SCV or probe, you can actually hold shift and right click your minerals, setting a waypoint for the worker to return to mining after it is done with construction. terran players might find this more useful as sometimes they fail to notice when an SCV has completed the construction of a building. one flaw of this, however, is that, if the worker reaches the spot and you don't have sufficient minerals, the worker will just return to mining, and you might not notice that your building has not begun construction yet.

another useful hotkey "combo" is control + left click on your units when you have a bunch of them selected. say you're playing a TvZ and at your rally point is a bunch of marines and medics. drag a box over them, and it is likely that you have both marines and medics selected (probably something like 10 marines and 2 medics.) to separate the marines from the medics, just hold control and left click on the wire frame of a marine. this removes all the units that are not of the one that you clicked on (medics, scvs, tanks will be removed, only marines remain selected).

control + left click is also useful when in other scenarios. when you want to get a group of drones at your rally point which also has a huge bunch of other units to go mine, drag a box, control + leftclick a drone and send them to the minerals. also when you're doing a frontal attack with lurkers and other units like lings and hydras, and you want the lurkers in front to burrow, drag a box (and thus selected lings and hydras as well), control leftclick lurker, burrow.
#1 midas fan
alpskomleko
Profile Blog Joined March 2006
Slovenia950 Posts
January 07 2008 19:11 GMT
#152
You don't even have to draw a box around any units for ctrl + left click to work, just click on any unit and it will randomly select up to 12 units of the same type, including the one you clicked on. Notice however that it's sort of random, which might cause you trouble on those few rare occasions where it matters.
players do games, press mens do their things. and fans do make good cheers.
hellhawk123
Profile Joined December 2007
United States84 Posts
Last Edited: 2008-01-07 19:38:15
January 07 2008 19:18 GMT
#153
dont forgaet 2 raly ur workaers towarde teh mienaral line at teh beginin cos u want 2 keep acceleration
[xyn]
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
January 07 2008 19:19 GMT
#154
On January 08 2008 04:11 alpskomleko wrote:
You don't even have to draw a box around any units for ctrl + left click to work, just click on any unit and it will randomly select up to 12 units of the same type, including the one you clicked on. Notice however that it's sort of random, which might cause you trouble on those few rare occasions where it matters.

yeah, but in the case of control + left click, you select all units in that screen, which might not be what you want. for example, in the drone-at-rally-point case that i brought up, its most likely if you did control + left click on the drone, you'll select all other drones in the same screen (or slightly outside of the screen) which might include those mining gas. in fact, control + left click won't guarantee that all the idle drones at your rally point are selected, if your rally point is close to the mining area.

also when you're selecting marines for hotkey, if you did control + left click on a marine, it might highlight a marine that you have already placed in another hotkey (which is always the case for me.) instead, by dragging a box you can ensure that those marines that are already in another hotkey will not be selected again.

similarly in the case of the lurkers attacking, if you did control + left click on a lurker to burrow, any lurker in the screen might be selected. often you want to burrow the lurkers that are in front, and therefore already in range of your opponent's units, while you allow those at the back to continue advancing forward. if you did control + leftclick, rather than drag a box over the leading lurkers, then control + left click select, the lurkers at the back will burrow.
#1 midas fan
hellhawk123
Profile Joined December 2007
United States84 Posts
Last Edited: 2008-01-07 19:41:11
January 07 2008 19:28 GMT
#155
what are the advantages of patrol for mutas vs. hold position? sorry I didn't want to post but I accidentally submitted something and I don't know how to remove posts.
[xyn]
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
Last Edited: 2008-01-07 22:46:36
January 07 2008 22:30 GMT
#156
On January 08 2008 04:28 hellhawk123 wrote:
what are the advantages of patrol for mutas vs. hold position? sorry I didn't want to post but I accidentally submitted something and I don't know how to remove posts.


The bounce damage kills more units than if you were to target 1 marine at a time. The mutas hit different targets, so if you have enough mutas, you'll be killing 2 or more marines at once every time you press hold.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 08 2008 00:24 GMT
#157
Just out of curiosity, is it actually recommended to steal the opponents gas in ZvZ if the opportunity presents itself? Does the late gas for the opponent make up for the loss of a larva+mining time+50 minerals?
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
January 08 2008 00:52 GMT
#158
If you have a terran contained from his expo and he starts pushing out with tanks, hold position 2 lurkers in his expo's minerals, so when he expands you can destroy all the workers, doing game ending damage at the midgame. This mainly occurs in ZZv either ZT ZP or PT Where one of you goes lurkers and the other mutas, but can also happen in normal games.

<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
roc)Candy
Profile Joined September 2007
United States17 Posts
January 08 2008 06:43 GMT
#159
On July 24 2006 20:55 dream-_- wrote:
Dont let them get you down MesAiur

However this website is mainly SC veterans, so you will often get flamed when posting elementry ideas. Although the first is definatly something that many of us could propably do a little better. The second one however, is easier said than done.


Doubt it most of the Iccup akas on the who is who all have shitty records
Skew
Profile Blog Joined October 2006
United States1019 Posts
January 08 2008 07:39 GMT
#160
Really great thread. Lists like these are so necessary to glance at before practicing.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-01-08 08:55:43
January 08 2008 08:42 GMT
#161
On July 24 2006 20:09 MesAiur wrote:

[*] Don't get cocky if you have the advantage; Play for the best chance to win, not the fastest way to win.

[*] Once you have a central production area with many facilities give it a a Shift+F2 and use that to macro.

[*] 4 Drones are enough to destroy enemy Sunken Colony that has just started morphing.

[*] Building an extractor and cancelling it will return your Drone to full health - this is useful against worker harassment.
[/list]

Cocky? Its more of a preference, I tend to think its pussy and/or bad mannered to not kill them asap and expand 2 more times before you kill them. You're giving the opponent false hope (if he can't scout it) and wasting both yours and his time.

Don't need to use an F-key, A normal hotkey works just as well.

Wanted to add that 2 drones on the colony asap and a 3rd when it starts to morph to a sunken makes it die right when the morph happens. (Good for making them not cancel the morph to lose the money). I'm not sure how this compares with the 4 method in mining time lost, but it seems better.

And the extractor trick here can also be used to rid your drone of minerals/gas in his hands.

Figured I would double check this real fast and made some screenshots:
Its so odd, its almost a glitch because the colony has 84 HP then it morphs and explodes, lmao.
[image loading]

[image loading]
..and then I would, ya know, check em'. (Aka SpoR)
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
January 08 2008 09:20 GMT
#162
Don't need to use an F-key, A normal hotkey works just as well.


I definitely wouldn't give this as a 'tip'. Firstly F-keys can free up your normal hotkeys so overall you have a better contol on your units/buildings because more stuff is hotkeyed. Secondly they are superb for quickly transferring workers between bases. Thirdly trying out F-keys should be encouraged because so many don't know about them and never get the oppurtunity to try. And also whether or not you use it is a matter of personal preference.
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
Last Edited: 2008-01-08 09:28:13
January 08 2008 09:26 GMT
#163
On January 08 2008 17:42 CharlieMurphy wrote:
Its so odd, its almost a glitch because the colony has 84 HP then it morphs and explodes, lmao.

creep colonies have 400hp, while sunkens have 300hp. so if you reduce a morphing sunken colony's hp to below 100 or below, it will morph with 1 hp. good to know with 2 gate vs 12 hatch as well. leave the morphing sunken at 100hp, then kill it when it spawns.
#1 midas fan
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
Last Edited: 2008-01-08 09:27:42
January 08 2008 09:26 GMT
#164
edit: double post.
#1 midas fan
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
January 08 2008 14:59 GMT
#165
On January 08 2008 17:42 CharlieMurphy wrote:
Show nested quote +
On July 24 2006 20:09 MesAiur wrote:

[*] Don't get cocky if you have the advantage; Play for the best chance to win, not the fastest way to win.

[*] Once you have a central production area with many facilities give it a a Shift+F2 and use that to macro.

[*] 4 Drones are enough to destroy enemy Sunken Colony that has just started morphing.

[*] Building an extractor and cancelling it will return your Drone to full health - this is useful against worker harassment.


Cocky? Its more of a preference, I tend to think its pussy and/or bad mannered to not kill them asap and expand 2 more times before you kill them. You're giving the opponent false hope (if he can't scout it) and wasting both yours and his time.
[/list]

Terrible advice and typical of scrubby play.
Moderator
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
January 08 2008 15:20 GMT
#166
Another thing I like to is when you have the zerg fully contained and he tries to steal an expo and you discover it, bring a group of marines and an scv, bunker near the hatchery if it's still morphing and bunker rush him

CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 09 2008 02:17 GMT
#167
On January 08 2008 23:59 Chill wrote:
Show nested quote +
On January 08 2008 17:42 CharlieMurphy wrote:
On July 24 2006 20:09 MesAiur wrote:

[*] Don't get cocky if you have the advantage; Play for the best chance to win, not the fastest way to win.

[*] Once you have a central production area with many facilities give it a a Shift+F2 and use that to macro.

[*] 4 Drones are enough to destroy enemy Sunken Colony that has just started morphing.

[*] Building an extractor and cancelling it will return your Drone to full health - this is useful against worker harassment.


Cocky? Its more of a preference, I tend to think its pussy and/or bad mannered to not kill them asap and expand 2 more times before you kill them. You're giving the opponent false hope (if he can't scout it) and wasting both yours and his time.


Terrible advice and typical of scrubby play.
[/list]

How is that scrubby? Of course you want to kill them as soon as possible unless you are just messing around with them (which is BM). If expanding another time is the best option to secure victory when you are unsure if you can kill them right at that moment, by all means do it. But what I'm saying is people who clearly have advantage and can just steamroll someone. They just tech up and/or expand all over 'for the best possible chance to win' its ridiculous.
..and then I would, ya know, check em'. (Aka SpoR)
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
January 09 2008 02:33 GMT
#168
On January 09 2008 11:17 CharlieMurphy wrote:
Show nested quote +
On January 08 2008 23:59 Chill wrote:
On January 08 2008 17:42 CharlieMurphy wrote:
On July 24 2006 20:09 MesAiur wrote:

[*] Don't get cocky if you have the advantage; Play for the best chance to win, not the fastest way to win.

[*] Once you have a central production area with many facilities give it a a Shift+F2 and use that to macro.

[*] 4 Drones are enough to destroy enemy Sunken Colony that has just started morphing.

[*] Building an extractor and cancelling it will return your Drone to full health - this is useful against worker harassment.


Cocky? Its more of a preference, I tend to think its pussy and/or bad mannered to not kill them asap and expand 2 more times before you kill them. You're giving the opponent false hope (if he can't scout it) and wasting both yours and his time.


Terrible advice and typical of scrubby play.


How is that scrubby? Of course you want to kill them as soon as possible unless you are just messing around with them (which is BM). If expanding another time is the best option to secure victory when you are unsure if you can kill them right at that moment, by all means do it. But what I'm saying is people who clearly have advantage and can just steamroll someone. They just tech up and/or expand all over 'for the best possible chance to win' its ridiculous.
[/list]

I think what he's trying to say is you are not suppose to kill them "as soon as possible", you are suppose to kill them "as most possibly as possible".
The original post intended to say "Don't radomly charge units and suicide stupidly. Play it safe, take an expo, you are on upperhand and game doesn't have to end here and now so no pressure."
You are trying to say "Look he has 1 drone and a 10 hp hatchery, why should you take another expansion and tech to battlecruisers?"
Both arguments are valid, but you shouldn't mingle them in the same discourse because they're not built on the same premises.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 15 2008 16:08 GMT
#169
On January 08 2008 18:26 pangshai wrote:
Show nested quote +
On January 08 2008 17:42 CharlieMurphy wrote:
Its so odd, its almost a glitch because the colony has 84 HP then it morphs and explodes, lmao.

creep colonies have 400hp, while sunkens have 300hp. so if you reduce a morphing sunken colony's hp to below 100 or below, it will morph with 1 hp. good to know with 2 gate vs 12 hatch as well. leave the morphing sunken at 100hp, then kill it when it spawns.



is the OP still updating this thing? cause I think this tip is pure gold and should be listed under general

also someone had a tip that if you have workers in your mineral line that aren't mining, an alternative to individually selecting it and telling it to mine is to box select around it and tell it to shift-mine. The shift setting a rally for all other miners to mine that patch whenever they finish "get cargo return cargo." But the game actually never ends that command so long as there are minerals to mine, the result being the few workers that are idle start mining, and every other selected worker continues mining without interruption
Live, laugh, love
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
February 15 2008 19:07 GMT
#170
"9) For close positions in ZvZ, sending your ninth Drone to block his natural Hatchery."


I think this advice is a bit off. In close positions, not only is the extra eco by that drone important but also why would you use it to block a nat hatch when close spots, your opponent's early hatch = a win for you.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
February 15 2008 20:42 GMT
#171
On February 16 2008 04:07 KissBlade wrote:
"9) For close positions in ZvZ, sending your ninth Drone to block his natural Hatchery."


I think this advice is a bit off. In close positions, not only is the extra eco by that drone important but also why would you use it to block a nat hatch when close spots, your opponent's early hatch = a win for you.


The idea is, take 6 v 9 python. Both players send their overlord to the closer base, which happens to be their opponent. They'll both inevitably end up 12hatching at nat, as they will be scouting each other's lack of 5/9/12pool at the same time. If you send your 9th drone out and delay their nat hatch while you put yours down at the same time, they will not be able to place their hatchery at the proper timing and your nat hatchery will be earlier, if you don't force them to hatch at main completely. I've used this on iCCup with good results
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Durak
Profile Blog Joined January 2008
Canada3684 Posts
February 28 2008 03:43 GMT
#172
Great thread. I'm finding the strategy forum really useful. I hope contributors ignore the flaming and people that bitch about the strategy forum IN the strategy forum.

On July 24 2006 20:09 JoMal wrote:
[*] Spend one game practicing where to put all your buildings so your units don't get stuck and it's easy to macro.


This one will help me a lot, I think, and possibly coupled with the shift+f keys. I think my biggest problem is getting out units mid game, even when I have 5-7 production buildings. Plus, my building placement is terrible and especially on maps I don't know that well.

On July 24 2006 20:09 JoMal wrote:
[*] Ensure that you have Pylons, Supply Depots and Overlords well placed in your base to prevent in-base proxies due to the fog of war. If possible, have vision of your natural minerals to allow workers to run more easily from drops, Mutalisks, and to block units trying to break your ramp.


I don't really understand this. Don't your collectors give you vision of the minerals? I understand the concept but don't know if this is supposed to imply building pop supply to give vision farther up closer to choke or near ridges. It would be nice to see mutas coming but I don't see how a pylon can give you much vision against mutas at nat.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
February 28 2008 03:56 GMT
#173
On February 28 2008 12:43 Durak wrote:
Great thread. I'm finding the strategy forum really useful. I hope contributors ignore the flaming and people that bitch about the strategy forum IN the strategy forum.

Show nested quote +
On July 24 2006 20:09 JoMal wrote:
[*] Spend one game practicing where to put all your buildings so your units don't get stuck and it's easy to macro.


This one will help me a lot, I think, and possibly coupled with the shift+f keys. I think my biggest problem is getting out units mid game, even when I have 5-7 production buildings. Plus, my building placement is terrible and especially on maps I don't know that well.

Show nested quote +
On July 24 2006 20:09 JoMal wrote:
[*] Ensure that you have Pylons, Supply Depots and Overlords well placed in your base to prevent in-base proxies due to the fog of war. If possible, have vision of your natural minerals to allow workers to run more easily from drops, Mutalisks, and to block units trying to break your ramp.


I don't really understand this. Don't your collectors give you vision of the minerals? I understand the concept but don't know if this is supposed to imply building pop supply to give vision farther up closer to choke or near ridges. It would be nice to see mutas coming but I don't see how a pylon can give you much vision against mutas at nat.


The idea is that if you can see your nat minerals you can select your mining workers and tell them to mine the minerals at your nat so that they stack and get the fuck out of there.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
February 28 2008 04:29 GMT
#174
On February 28 2008 12:43 Durak wrote:
Show nested quote +
On July 24 2006 20:09 JoMal wrote:
[*] Spend one game practicing where to put all your buildings so your units don't get stuck and it's easy to macro.


This one will help me a lot, I think, and possibly coupled with the shift+f keys. I think my biggest problem is getting out units mid game, even when I have 5-7 production buildings. Plus, my building placement is terrible and especially on maps I don't know that well.


If you're having issues with building placements, play the map in single player and just try out formations of buildings keeping in mind that the units come out below and to the left of the building itself and then works around counterclockwise. Understanding these things explains how things like Kingdom's Pylon Prison worked as well as they did.
^-^
Metaspace
Profile Joined November 2006
Austria670 Posts
February 28 2008 10:13 GMT
#175
Ad 13.:

I thought the documentation stated that the command queue for a unit (using shift key to queue commands) is always terminated when a build command is issued.
If that is right, it would not be possible to have a worker return to, e.g., minerals after building/warping.

(Have no SC here @ work to test)
Wir haben zuwenig Vespingas!
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
February 29 2008 23:33 GMT
#176
On February 28 2008 19:13 Metaspace wrote:
Ad 13.:

I thought the documentation stated that the command queue for a unit (using shift key to queue commands) is always terminated when a build command is issued.
If that is right, it would not be possible to have a worker return to, e.g., minerals after building/warping.

(Have no SC here @ work to test)


It works, trust me
Except for drones obviously.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
March 01 2008 01:29 GMT
#177
On February 28 2008 19:13 Metaspace wrote:
Ad 13.:

I thought the documentation stated that the command queue for a unit (using shift key to queue commands) is always terminated when a build command is issued.
If that is right, it would not be possible to have a worker return to, e.g., minerals after building/warping.

(Have no SC here @ work to test)



Not 100% sure, but I think it terminates the command queue, that the worker currently has.
But while the worker is on the way to the construction site, you can queue other commands with shift. (that definately works)
FConnectionUK *
Profile Blog Joined January 2007
United States316 Posts
Last Edited: 2009-02-21 02:49:43
February 21 2009 02:30 GMT
#178
"Non-attackable units (eg: Shuttles, Dropships, or Overlords), if using the "P" (Patrol) button to move, they will flee to the counter direction upon the instant moment they are hit. They do not flee far away, however, the first contact should activate the alarm in your mini map and you should be able react to it very quickly after. If you react fast enough, you can safely move away your Shuttle/Dropship without ever slowing down.
(There were many talks among the PGR community when Bisu first showed this move. Everyone thought he had GAWDLY reaction time, but later found out, even for Bisu, that was just TOO quick.)"

This is a translation from PGR strategy forum "Tips for the Beginners". But I never knew about this and now I'm dying to find out if this is true. I do not have sc installed nor can my 10 yrs old computer handle starcraft anymore... (sad... i know... it used to work... lol) Can TeamLiquid please try this and confirm if this tip is really true? Many thanks.
SC:BW - NrG.fCuk // SC2 - NrGGuN
Dr.Dragoon
Profile Joined November 2007
United States1241 Posts
February 21 2009 02:40 GMT
#179
On February 21 2009 11:30 FConnectionUK wrote:
"Non-attackable units (eg: Shuttles, Dropships, or Overlords), if using the "P" (Patrol) button to move, they will flee to the counter direction upon the instant moment they are hit. They do not flee far away, however, the first contact should activate the alarm in your mini map and you should be able react to it very quickly after. If you react fast enough, you can safely move away your Shuttle/Dropship without ever slowing down.
(There were many talks among the PGR community when Bisu first showed this move. Everyone thought he had GAWDLY reaction time, but later found out, even for Bisu, that was TOO quick.)"

This is a translation from PGR strategy forum "Tips for the Beginners". But I never knew about this and now I'm dying to find out if this is true. I do not have sc installed nor can my 10 yrs old handle starcraft anymore... (sad... i know... it used to work... lol) Can TeamLiquid please try this and confirm if this tip is really true? Many thanks.

FCUK!!! I was wondering who bumped this thread, then I saw it was you and knew it had to be good. Well, I just tried it with a shuttle and my shuttle did fly in the opposite direction as the missile turrey shot it
~o~ I have returned
FConnectionUK *
Profile Blog Joined January 2007
United States316 Posts
February 21 2009 02:51 GMT
#180
On February 21 2009 11:40 Dr.Dragoon wrote:
Show nested quote +
On February 21 2009 11:30 FConnectionUK wrote:
"Non-attackable units (eg: Shuttles, Dropships, or Overlords), if using the "P" (Patrol) button to move, they will flee to the counter direction upon the instant moment they are hit. They do not flee far away, however, the first contact should activate the alarm in your mini map and you should be able react to it very quickly after. If you react fast enough, you can safely move away your Shuttle/Dropship without ever slowing down.
(There were many talks among the PGR community when Bisu first showed this move. Everyone thought he had GAWDLY reaction time, but later found out, even for Bisu, that was TOO quick.)"

This is a translation from PGR strategy forum "Tips for the Beginners". But I never knew about this and now I'm dying to find out if this is true. I do not have sc installed nor can my 10 yrs old handle starcraft anymore... (sad... i know... it used to work... lol) Can TeamLiquid please try this and confirm if this tip is really true? Many thanks.

FCUK!!! I was wondering who bumped this thread, then I saw it was you and knew it had to be good. Well, I just tried it with a shuttle and my shuttle did fly in the opposite direction as the missile turrey shot it


*High-Five*

+ Show Spoiler +
Damn... Now I wanna play PvZ sooooooooo badly~~ lol sair/reav 24/7~!
SC:BW - NrG.fCuk // SC2 - NrGGuN
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
February 21 2009 03:02 GMT
#181
On February 21 2009 11:51 FConnectionUK wrote:
Show nested quote +
On February 21 2009 11:40 Dr.Dragoon wrote:
On February 21 2009 11:30 FConnectionUK wrote:
"Non-attackable units (eg: Shuttles, Dropships, or Overlords), if using the "P" (Patrol) button to move, they will flee to the counter direction upon the instant moment they are hit. They do not flee far away, however, the first contact should activate the alarm in your mini map and you should be able react to it very quickly after. If you react fast enough, you can safely move away your Shuttle/Dropship without ever slowing down.
(There were many talks among the PGR community when Bisu first showed this move. Everyone thought he had GAWDLY reaction time, but later found out, even for Bisu, that was TOO quick.)"

This is a translation from PGR strategy forum "Tips for the Beginners". But I never knew about this and now I'm dying to find out if this is true. I do not have sc installed nor can my 10 yrs old handle starcraft anymore... (sad... i know... it used to work... lol) Can TeamLiquid please try this and confirm if this tip is really true? Many thanks.

FCUK!!! I was wondering who bumped this thread, then I saw it was you and knew it had to be good. Well, I just tried it with a shuttle and my shuttle did fly in the opposite direction as the missile turrey shot it


*High-Five*

+ Show Spoiler +
Damn... Now I wanna play PvZ sooooooooo badly~~ lol sair/reav 24/7~!


This is fucking gold, I'm assuming it'll work with Defilers/High Templar etc. as well?

Can anyone test if it also applies when a Corsair is attacked by a ground unit (which it obviously can't attack)? I don't have Starcraft available to find out.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
liger13
Profile Blog Joined February 2008
United States1060 Posts
February 21 2009 03:15 GMT
#182
not a hole lot of new things.. but definetely made me feel better about some of the decisions i make.
I feel like pwning noobs
FConnectionUK *
Profile Blog Joined January 2007
United States316 Posts
February 21 2009 03:16 GMT
#183
On February 21 2009 12:02 ShaLLoW[baY] wrote:
Show nested quote +
On February 21 2009 11:51 FConnectionUK wrote:
On February 21 2009 11:40 Dr.Dragoon wrote:
On February 21 2009 11:30 FConnectionUK wrote:
"Non-attackable units (eg: Shuttles, Dropships, or Overlords), if using the "P" (Patrol) button to move, they will flee to the counter direction upon the instant moment they are hit. They do not flee far away, however, the first contact should activate the alarm in your mini map and you should be able react to it very quickly after. If you react fast enough, you can safely move away your Shuttle/Dropship without ever slowing down.
(There were many talks among the PGR community when Bisu first showed this move. Everyone thought he had GAWDLY reaction time, but later found out, even for Bisu, that was just TOO quick.)"

This is a translation from PGR strategy forum "Tips for the Beginners". But I never knew about this and now I'm dying to find out if this is true. I do not have sc installed nor can my 10 yrs old computer handle starcraft anymore... (sad... i know... it used to work... lol) Can TeamLiquid please try this and confirm if this tip is really true? Many thanks.

FCUK!!! I was wondering who bumped this thread, then I saw it was you and knew it had to be good. Well, I just tried it with a shuttle and my shuttle did fly in the opposite direction as the missile turrey shot it


*High-Five*

+ Show Spoiler +
Damn... Now I wanna play PvZ sooooooooo badly~~ lol sair/reav 24/7~!


This is fucking gold, I'm assuming it'll work with Defilers/High Templar etc. as well?

Can anyone test if it also applies when a Corsair is attacked by a ground unit (which it obviously can't attack)? I don't have Starcraft available to find out.


Sup Shallowbay!

I don't think Defilers/High Templars will matter much, because you want them to stay in the battle. You will rarely have them assigned on their own anyway, they're usually in a mixed group. But!! I think if Science Vessels react the same way, this will save alot of vessels moving around the map fo'sho!
SC:BW - NrG.fCuk // SC2 - NrGGuN
FConnectionUK *
Profile Blog Joined January 2007
United States316 Posts
Last Edited: 2009-02-21 03:23:01
February 21 2009 03:22 GMT
#184
On February 21 2009 12:15 liger13 wrote:
not a hole lot of new things.. but definetely made me feel better about some of the decisions i make.


One more, (but a weak one, I'm sure many already know this...)

Protoss:
When a zealot is half way built, this is when you should increase your gateway(s). After one more zealot cycle(beginning of the second cycle), you're gateway(s) should be finished morphing at the same time. This will allow you to have much more efficient macro.
Also for the dragoon, you should start morphing gateway(s), when it's 1/3 done building to match the macro cycles.
SC:BW - NrG.fCuk // SC2 - NrGGuN
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2009-02-21 03:41:49
February 21 2009 03:38 GMT
#185
Ctrl + C to center the screen on selected unit :D

Mind Control is a smart cast spell.

When burowing lurkers above a ramp, burrow them on top of each other when the terran has no tanks, forcing him to wait until one of them dies from irradiate to cast it on the next. Just remember to unburrow them 1 at a time.
BlueLaguna on West, msg for game.
Dr.Dragoon
Profile Joined November 2007
United States1241 Posts
February 21 2009 03:55 GMT
#186
On February 21 2009 12:16 FConnectionUK wrote:
Show nested quote +
On February 21 2009 12:02 ShaLLoW[baY] wrote:
On February 21 2009 11:51 FConnectionUK wrote:
On February 21 2009 11:40 Dr.Dragoon wrote:
On February 21 2009 11:30 FConnectionUK wrote:
"Non-attackable units (eg: Shuttles, Dropships, or Overlords), if using the "P" (Patrol) button to move, they will flee to the counter direction upon the instant moment they are hit. They do not flee far away, however, the first contact should activate the alarm in your mini map and you should be able react to it very quickly after. If you react fast enough, you can safely move away your Shuttle/Dropship without ever slowing down.
(There were many talks among the PGR community when Bisu first showed this move. Everyone thought he had GAWDLY reaction time, but later found out, even for Bisu, that was just TOO quick.)"

This is a translation from PGR strategy forum "Tips for the Beginners". But I never knew about this and now I'm dying to find out if this is true. I do not have sc installed nor can my 10 yrs old computer handle starcraft anymore... (sad... i know... it used to work... lol) Can TeamLiquid please try this and confirm if this tip is really true? Many thanks.

FCUK!!! I was wondering who bumped this thread, then I saw it was you and knew it had to be good. Well, I just tried it with a shuttle and my shuttle did fly in the opposite direction as the missile turrey shot it


*High-Five*

+ Show Spoiler +
Damn... Now I wanna play PvZ sooooooooo badly~~ lol sair/reav 24/7~!


This is fucking gold, I'm assuming it'll work with Defilers/High Templar etc. as well?

Can anyone test if it also applies when a Corsair is attacked by a ground unit (which it obviously can't attack)? I don't have Starcraft available to find out.


Sup Shallowbay!

I don't think Defilers/High Templars will matter much, because you want them to stay in the battle. You will rarely have them assigned on their own anyway, they're usually in a mixed group. But!! I think if Science Vessels react the same way, this will save alot of vessels moving around the map fo'sho!

I'm not too sure about the saving vessels since it won't work vs scourge and saving vessels doesn't seem too much of a problem in TvP (more of just getting the emp off in time). Maybe if the Terran goes SK and the zerg goes hydra/lurk though? :o Plague still sucks though lol
~o~ I have returned
Archaic
Profile Blog Joined March 2008
United States4024 Posts
February 21 2009 04:15 GMT
#187
On February 21 2009 12:38 Cloud wrote:
Ctrl + C to center the screen on selected unit :D

Mind Control is a smart cast spell.

When burowing lurkers above a ramp, burrow them on top of each other when the terran has no tanks, forcing him to wait until one of them dies from irradiate to cast it on the next. Just remember to unburrow them 1 at a time.


You definitely stole this from the recent game of I believe Jaedong on Rush Hour III =P.

Another few tips:
Overlord hovering over lurkers on ramp works as well, because they can't irradiate the lurkers.

If you scout a terran going for fast lurkers, hover an overlord over 1-2 drones on your ramp. If you have a sunken colony, and he is trying to runby, he can't focus your drones to get up the ramp.

Lurker eggs have 10 armor, and 200 hp: abuse them. Easy walls and blocks when you need them.

8 zergling drops can be extremely devastating (one ovie).

To do hold lurkers, group lurkers with an overlord and press hold. When unleashing your lurkers, do not just press stop or attack, focus fire, then queue, or refocus more groups. Focused hold lurkers work so much better than just random firing.
thunk
Profile Blog Joined March 2008
United States6233 Posts
February 21 2009 04:20 GMT
#188
Wow, this thread's really great. Glad you bumped it FCUK.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
February 21 2009 06:22 GMT
#189
Awesome thread. So true about the APM thing. I played a game where I just decided "fuck apm period, I am just going to think about the game", and I played so much better.
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
February 21 2009 06:38 GMT
#190
Why was the first page all flame again? I don't see anything wrong with this post.
No no no no its not mine!
Lq_ fAn
Profile Joined June 2007
Lithuania154 Posts
February 21 2009 13:01 GMT
#191
Keeping 1-3 Lurkers on hold position behind expansions will allow you to kill all his workers once he transfers them.

SURE WILL TRY
gameguard
Profile Blog Joined March 2006
Korea (South)2131 Posts
February 21 2009 13:18 GMT
#192
On February 16 2008 01:08 caution.slip wrote:
Show nested quote +
On January 08 2008 18:26 pangshai wrote:
On January 08 2008 17:42 CharlieMurphy wrote:
Its so odd, its almost a glitch because the colony has 84 HP then it morphs and explodes, lmao.

creep colonies have 400hp, while sunkens have 300hp. so if you reduce a morphing sunken colony's hp to below 100 or below, it will morph with 1 hp. good to know with 2 gate vs 12 hatch as well. leave the morphing sunken at 100hp, then kill it when it spawns.



is the OP still updating this thing? cause I think this tip is pure gold and should be listed under general

also someone had a tip that if you have workers in your mineral line that aren't mining, an alternative to individually selecting it and telling it to mine is to box select around it and tell it to shift-mine. The shift setting a rally for all other miners to mine that patch whenever they finish "get cargo return cargo." But the game actually never ends that command so long as there are minerals to mine, the result being the few workers that are idle start mining, and every other selected worker continues mining without interruption



hey thanks for this tip. It seems very useful
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
February 21 2009 14:56 GMT
#193
"To unload a dropship while it moves, click unload (or U) and click on the dropship."
Does this work for ovies and shuttles too?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
February 21 2009 15:05 GMT
#194
Yeah...
BlueLaguna on West, msg for game.
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
Last Edited: 2009-02-21 15:23:31
February 21 2009 15:19 GMT
#195
To unload a dropship while it moves, click unload (or U) and click on the dropship.


I didn't know that. How do Z players do those mass drops where all ovies drop at same time while moving?

edit: Thanks for the tip on using patrol for shuttles FConnectionUK. I'll have to try that.
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
February 21 2009 16:27 GMT
#196
On February 22 2009 00:19 Jonoman92 wrote:
Show nested quote +
To unload a dropship while it moves, click unload (or U) and click on the dropship.


I didn't know that. How do Z players do those mass drops where all ovies drop at same time while moving?

edit: Thanks for the tip on using patrol for shuttles FConnectionUK. I'll have to try that.

Yes, zergs can do the U key too.
No no no no its not mine!
imperfect
Profile Blog Joined July 2008
Canada1652 Posts
February 21 2009 21:12 GMT
#197
the patrol move and the bit on sunken colony is really helpful. makes 2 gate rushes much more potent ^^

thanks yo
blind bisu free and anytime fanboy.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
Last Edited: 2009-02-21 21:33:02
February 21 2009 21:32 GMT
#198
On February 22 2009 06:12 imperfect wrote:
the patrol move and the bit on sunken colony is really helpful. makes 2 gate rushes much more potent ^^

thanks yo


Patrol react involves non attacking units and the sunken colony is in ZvZ.
2gate rushes involve neither of these...

EDIT: And yes, I'm restraining myself here.
ixion
Profile Joined December 2008
Sweden81 Posts
February 21 2009 21:35 GMT
#199
Really nice guide.. works great for wc3
WE.Pepsi.Sky ~
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
February 21 2009 23:54 GMT
#200
On February 22 2009 00:19 Jonoman92 wrote:
Show nested quote +
To unload a dropship while it moves, click unload (or U) and click on the dropship.


I didn't know that. How do Z players do those mass drops where all ovies drop at same time while moving?

edit: Thanks for the tip on using patrol for shuttles FConnectionUK. I'll have to try that.


Theres 2 ways.

One is to send all your overlords to move where you want to drop. As they are close to landing spot you click U with only one select and click over it, repeat for overlords. Basically "clone unload" (but without shift )

the other one is to move your overlords separated and click U on the "center of gravity" of the formation. Search TL for it, you will find more.

Basically if you have overlords forming an square, you click on the middle of it, depends on how they spread, you can do the same, but its riskier cause if you fail to click on the spot, your lords will clump and drop inefficiently.

Imo its better to practice "drop cloning" a lot.
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
February 21 2009 23:58 GMT
#201
http://www.teamliquid.net/forum/viewmessage.php?topic_id=88127

http://www.teamliquid.net/forum/viewmessage.php?topic_id=33677

further read on magical boxes and center of gravity techniques, absolutely vital for casting lots of units and dropping.
Moderator<:3-/-<
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
Last Edited: 2009-02-22 00:26:55
February 22 2009 00:25 GMT
#202
Center of gravity technique is not practical at most levels of play.

And god damnit people, how many times do I have to say that center of gavity is unrelated to magical boxes?!
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
February 22 2009 00:41 GMT
#203
Is it? its about single clicking and spreading results...
Moderator<:3-/-<
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
Last Edited: 2009-02-22 01:18:13
February 22 2009 01:15 GMT
#204
On February 22 2009 09:41 IntoTheWow wrote:
Is it? its about single clicking and spreading results...


Knowing one doesn't help you in the other. Center of gravity only applies to drops, and the single click you make must be precisely at the point which is the center of gravity. The point of the technique is so you can unload simultaneously while the dropships/ovies/shuttles keep moving.

Magic boxes is about clicking anywhere outside of the box, and it applies to any units and any command. It predicts the outcome of a variety of commands given your current selection.
Sc2ggRise
Profile Blog Joined January 2009
United States607 Posts
February 22 2009 01:39 GMT
#205
terran tip: build supply depots with a space between them when facing protoss opponents who tend to go reaver.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
Last Edited: 2009-02-22 02:54:26
February 22 2009 02:53 GMT
#206
3 drones are enough to kill an offensive sunken, you dont need to add the 4th. 3 drones will take the colony down to under 100hp, so that when it finishes morphing it dies in one hit (dependent on the arrival of his lings, of course)
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
imperfect
Profile Blog Joined July 2008
Canada1652 Posts
Last Edited: 2009-02-22 03:41:35
February 22 2009 03:39 GMT
#207
On February 22 2009 06:32 Archaic wrote:
Show nested quote +
On February 22 2009 06:12 imperfect wrote:
the patrol move and the bit on sunken colony is really helpful. makes 2 gate rushes much more potent ^^

thanks yo


Patrol react involves non attacking units and the sunken colony is in ZvZ.
2gate rushes involve neither of these...

EDIT: And yes, I'm restraining myself here.


On January 08 2008 18:26 pangshai wrote:
Show nested quote +
On January 08 2008 17:42 CharlieMurphy wrote:
Its so odd, its almost a glitch because the colony has 84 HP then it morphs and explodes, lmao.

creep colonies have 400hp, while sunkens have 300hp. so if you reduce a morphing sunken colony's hp to below 100 or below, it will morph with 1 hp. good to know with 2 gate vs 12 hatch as well. leave the morphing sunken at 100hp, then kill it when it spawns.


uh ok maybe i wasn't clear
the patrol move AND the bit on sunken colony is really helpful. -> that sunken colony bit makes 2 gate rushes much easier for me. and obviously the patrol move has nothing to do with 2 gate?

unless this whole creep colony sunken colony stuff doesn't work anymore due to it being patched
blind bisu free and anytime fanboy.
Agro_Z
Profile Joined April 2008
United States138 Posts
February 22 2009 03:40 GMT
#208
Wow, lack of Terran and Protoss tips. Sorry if some of these are already pointed out somewhere in the thread.
General:
-Placing a building in these positions adjacent to the geyser will help your workers harvest in a straighter line:
+ Show Spoiler +
[image loading]

-Manner pylon (building a pylon in the mineral line to hinder mining) helps if you plan to zealot rush someone.
-Early game, set your Nexus/CC/Hatch rally point to the next open mineral, that way the worker begins moving right as it spawns.
-Sending a group of workers from your main to your expansion as the Nexus/CC/Hatchery is finishing can give you a mining advantage. Also, telling your workers to mine at a mineral patch will allow it to move through other units.
-If units are under stasis at your ramp, preventing your guys from getting out, stack your workers through the stasis-ed units and press stop (much like a drone drill). This will move the stasis-ed units around. If unsuccessful, repeat until a path is clear.

P
-If you are zealot rushing in PvP, using your scouting probe to attack along side your zealot can really help (which is why you should keep it alive!)

Z
-Plauge and ensnare will reveal cloaked units if casted on them.
T
(Sorry, nothing here. Terran isn't exactly my forte)
"Don't put things off, put them over" - fortune cookie
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
Last Edited: 2009-02-22 04:17:53
February 22 2009 04:09 GMT
#209
Terran Tips:
-In TvP when going FD do NOT lose your first two vultures, isntead lay defensive mines and keep them patrolling the map for probes.

-In TvP always be annoying with your scv, it is very strong. Delaying tech builds is very important. If you see no range he is going DT, if you see late range its probably a fake and hes going proxy or DT.

-In TvP when you see 14 nexus send your FD with 5-6 scvs drilled to his nat's minerals to slow his economy down. Continue with dropship harass while you macro.

-In TvP try to hit his zealot army with a group of vultures to slim down the number he has, if you kill 5 or 6 it is well worth losing one or two vultures.

-In TvP add factories even when it seems you cant afford it, your economy will kick in if you have good scv production. On a similar note, dont stop making scvs ever, if you expo two times and have a shit load of scvs you will have a ridiculous economy.

-In TvZ its is crucial to have good turret placement, try to put turrets in your mineral line right above mineral patches and always place two directly next to each other so they can cover each other. You need 4 at your main and 4 at your expo with a group of MM in your main and a group of MM by your turrets at your natural.

-In TvZ worry more about micro than macro, mm is really efficient and should be your main focus.

-In TvZ dont go mech, you will lose.

-In TvT academy and armory is the counter to wraiths, not engineering bay.

-In TvT make a group of vultures when leas expected for harass purposes, its really annoying saving an expo from a few vultures.
Science without religion is lame, Religion without science is blind
Agro_Z
Profile Joined April 2008
United States138 Posts
February 22 2009 21:25 GMT
#210
T:
-If mineral are to the right of your CC, place a depot directly under your CC to force the SCV's to spawn close to the mineral patches.
-SCV's attack faster if you spam attack.
"Don't put things off, put them over" - fortune cookie
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
February 23 2009 04:56 GMT
#211
On February 23 2009 06:25 Agro_Z wrote:
T:
-SCV's attack faster if you spam attack.


False. The animation appears faster but the attack rate is the same. I believe this has been thoroughly tested.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
February 23 2009 05:08 GMT
#212
On February 22 2009 13:09 Hypnosis wrote:
Terran Tips:
-In TvP when going FD do NOT lose your first two vultures, isntead lay defensive mines and keep them patrolling the map for probes.

-In TvP always be annoying with your scv, it is very strong. Delaying tech builds is very important. If you see no range he is going DT, if you see late range its probably a fake and hes going proxy or DT.

-In TvP when you see 14 nexus send your FD with 5-6 scvs drilled to his nat's minerals to slow his economy down. Continue with dropship harass while you macro.

-In TvP try to hit his zealot army with a group of vultures to slim down the number he has, if you kill 5 or 6 it is well worth losing one or two vultures.

-In TvP add factories even when it seems you cant afford it, your economy will kick in if you have good scv production. On a similar note, dont stop making scvs ever, if you expo two times and have a shit load of scvs you will have a ridiculous economy.

-In TvZ its is crucial to have good turret placement, try to put turrets in your mineral line right above mineral patches and always place two directly next to each other so they can cover each other. You need 4 at your main and 4 at your expo with a group of MM in your main and a group of MM by your turrets at your natural.

-In TvZ worry more about micro than macro, mm is really efficient and should be your main focus.

-In TvZ dont go mech, you will lose.

-In TvT academy and armory is the counter to wraiths, not engineering bay.

-In TvT make a group of vultures when leas expected for harass purposes, its really annoying saving an expo from a few vultures.

Alot of this advice is wtf terrible, so I'll go point by point...

- If the vultures of an FD die laying mines that pressure/pushback or kill goons, then it's a totally worthwhile trade.

- ????? The scv isn't that strong, also fast DT or reav can be be done with air attack / cancel once the goon kills your scv.

- Where did that dropship harass part come in? You can do whatever you want (well, anything somewhat standard) if your counter works and you get ahead.

- If they clump zeals, yeah do this. At higher levels, you shouldn't be able to find too many stray zeal clumps.

- Don't add factories haphazardly, most 2base builds have specific times when you should add factories (see stylish's fpvods). Don't always add scvs, some builds like the 110 push need cutting.

- That 4/4 number is completely situational. It depends how much inf you really have, and how vulnerable each minline is to harass. If you 4rax'd for example, you wouldn't even need 3/base.

- Terrible advice. What? If your macro is bad, train it, don't try to become a macroless micro wonder.

- Mech users disagree???

- Completely build dependent, there are ebay/turret builds with fast expansions that are designed to ward off early wraiths and get an econ advantage. Of course you'll need golis EVENTUALLY, else yo ucouldn't move out. Turrets aren't useless though.

- This is fine, yeah.
posting on liquid sites in current year
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
February 23 2009 05:29 GMT
#213
On February 23 2009 13:56 ShaLLoW[baY] wrote:
Show nested quote +
On February 23 2009 06:25 Agro_Z wrote:
T:
-SCV's attack faster if you spam attack.


False. The animation appears faster but the attack rate is the same. I believe this has been thoroughly tested.


it's true
And all is illuminated.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
February 23 2009 05:39 GMT
#214
On February 23 2009 14:29 freelander wrote:
Show nested quote +
On February 23 2009 13:56 ShaLLoW[baY] wrote:
On February 23 2009 06:25 Agro_Z wrote:
T:
-SCV's attack faster if you spam attack.


False. The animation appears faster but the attack rate is the same. I believe this has been thoroughly tested.


it's true

it's false, test it yourself dude.
posting on liquid sites in current year
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
February 23 2009 07:26 GMT
#215
On February 23 2009 14:39 SpiritoftheTunA wrote:
Show nested quote +
On February 23 2009 14:29 freelander wrote:
On February 23 2009 13:56 ShaLLoW[baY] wrote:
On February 23 2009 06:25 Agro_Z wrote:
T:
-SCV's attack faster if you spam attack.


False. The animation appears faster but the attack rate is the same. I believe this has been thoroughly tested.


it's true

it's false, test it yourself dude.


its false. It just resets the AI so the scv doesn't pause when the worker runs away
im deaf
PH
Profile Blog Joined June 2008
United States6173 Posts
February 23 2009 07:36 GMT
#216
Wait...so SCV attack spamming DOESNT work?

Wow...pros need to figure that out so they stop wasting APM...
Hello
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
February 23 2009 07:51 GMT
#217
On February 23 2009 16:26 imBLIND wrote:
Show nested quote +
On February 23 2009 14:39 SpiritoftheTunA wrote:
On February 23 2009 14:29 freelander wrote:
On February 23 2009 13:56 ShaLLoW[baY] wrote:
On February 23 2009 06:25 Agro_Z wrote:
T:
-SCV's attack faster if you spam attack.


False. The animation appears faster but the attack rate is the same. I believe this has been thoroughly tested.


it's true

it's false, test it yourself dude.


its false. It just resets the AI so the scv doesn't pause when the worker runs away


It prevents hit and run from probe and drones.
Moderator<:3-/-<
Metaspace
Profile Joined November 2006
Austria670 Posts
Last Edited: 2009-02-23 09:10:54
February 23 2009 09:08 GMT
#218
On July 24 2006 20:09 JoMal wrote:
  • Use Shift+action to queue up actions. Very useful for scouting with waypoints or telling Probes/SCVs to return to mining once the finish contructing/warping in a building.


I thought I read that build commands always terminate an action queue.
Anyone know if the above is correct?

EDIT: LOL is asked that already on February 28 2008 19:13. :-)
And the answer is yes, it works.
Sorry folks.
Wir haben zuwenig Vespingas!
Metaspace
Profile Joined November 2006
Austria670 Posts
February 23 2009 09:16 GMT
#219
TIP: Zerg: Group larvae with an overlord, issue stop command to habe larave move to the left of hatchery.
Wir haben zuwenig Vespingas!
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