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United States24555 Posts
On July 31 2006 08:32 Reason wrote:Show nested quote +On July 31 2006 06:59 micronesia wrote:On July 31 2006 06:29 araav wrote: tip: when 4/5 pooling, make sure your drones are gathering from the most efficient/nearest patches Lol don't encourage the noobs. Does this imply a) The poster has not read the thread title, but should have done so and put in "noobs" to his post to make it relevant. or b) The poster has not read the thread title, but felt like putting "noobs" in anyway or c) The poster has read the thread title, which is why he put "noobs" in his post in the first place.
c) with a number 2 pencil
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intrigue
Washington, D.C9933 Posts
On July 31 2006 06:59 micronesia wrote:Show nested quote +On July 31 2006 06:29 araav wrote: tip: when 4/5 pooling, make sure your drones are gathering from the most efficient/nearest patches Lol don't encourage the noobs.
why not? these builds are awesome and you can learn a lot from them if you don't use them exclusively!
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United States24555 Posts
On July 31 2006 19:37 intrigue wrote:Show nested quote +On July 31 2006 06:59 micronesia wrote:On July 31 2006 06:29 araav wrote: tip: when 4/5 pooling, make sure your drones are gathering from the most efficient/nearest patches Lol don't encourage the noobs. why not? these builds are awesome and you can learn a lot from them if you don't use them exclusively!
Well basically I was thinking don't suggest 4/5 pool to a noob. That build is good to use some of the time, but you are much better off implementing it once you already are able to do the other more conservative builds with reasonable success. I think noobs should focus on 9 overlord or other more reasonable builds to get better before focusing on 4/5 pool, although if they want to spend some of their time on 4/5 pool I guess that's ok since it will be good practice with ling micro, but just don't neglect the other strats.
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On July 25 2006 02:59 Eagleheart wrote: This thread sucks. Dude, your tips are like so basic it's not even funny
Post this on GG.net instead lol
Congratulation on your gay post buddy :/
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I thought it helped a lot... I just started up again after 6 month break, thanks a lot man
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Osaka27118 Posts
I thought it was a good post. Added to recommended threads. Eagleheart, youre a moron.
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1) u forgot. download replays, watch vods, read battle reports, look at your own replays, the ONES THAT YOU LOSE will teach you how to get better, NOT THE ONES THAT YOU WIN. learn from the best and become consistent at mimicing the best before you innovate your own unique things.
2) when you are in game, you are always either powering (making probes and nexus) or not powering. When you are powering, you should always be making probes from nexus with 0 second delay time between each. when you are not powering, you aren't making probes at all. Knowing when to switch between powering and not powering is imho the big determinant for timing your econ to fend off the first push by 2 base turtle timing push terran.
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Calgary25962 Posts
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A few tips to Tosses, who are new on Starcraft.
1-DON'T RUSH WITH DT. Yes you can get some wins by rushing dt's but if your opponent is smart, he would get some cannons/turrets to lawl at you and kick your ass hardly. And in general, you won't get better in gameflow. 2-Just don't imitate pros, for example just not try to make Bisu build vs Zergs, as you don't have multitasking like Bisu, you will just suck and you can't do nothing against a decent zerg, just have your decent strategy. 3-Just don't use Observers to reveal invisible units, fly on your opponent's base what he's doing, patrol on possible expo locations, and you need to know his army to counter it. 4-Don't do some silly things, like massing Goons against a Zerg army with defilers, or just don't go carriers at 30-40 supply, 2 carriers would not save your ass in %90 of games. 5-Just secure your expos and do not afraid to make cannons on expos, play solid, play safe instead of losing 4894234 probes to only 1 reaver/high templar.
General: 1-DON'T AFRAID OF EXPANDING. I saw some noobs just making 50 sunkens in one base and hoping to win. Yes, If your opponent is a computer, having 50 sunken could be a good strategy but you're playing vs a human, just expand and have money. 2-Spend your money: If you can't manage your money, make 25 gateways if neccessary, spending your money is WAYYY better to keep it. 3-Use hotkeys: Even you play with 100 APM, just use this shitty numbers, you will find hard but when you get it, your gameflow will be MUCH BETTER.
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as terran or protoss, when you start a building with an SCV or probe, you can actually hold shift and right click your minerals, setting a waypoint for the worker to return to mining after it is done with construction. terran players might find this more useful as sometimes they fail to notice when an SCV has completed the construction of a building. one flaw of this, however, is that, if the worker reaches the spot and you don't have sufficient minerals, the worker will just return to mining, and you might not notice that your building has not begun construction yet.
another useful hotkey "combo" is control + left click on your units when you have a bunch of them selected. say you're playing a TvZ and at your rally point is a bunch of marines and medics. drag a box over them, and it is likely that you have both marines and medics selected (probably something like 10 marines and 2 medics.) to separate the marines from the medics, just hold control and left click on the wire frame of a marine. this removes all the units that are not of the one that you clicked on (medics, scvs, tanks will be removed, only marines remain selected).
control + left click is also useful when in other scenarios. when you want to get a group of drones at your rally point which also has a huge bunch of other units to go mine, drag a box, control + leftclick a drone and send them to the minerals. also when you're doing a frontal attack with lurkers and other units like lings and hydras, and you want the lurkers in front to burrow, drag a box (and thus selected lings and hydras as well), control leftclick lurker, burrow.
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You don't even have to draw a box around any units for ctrl + left click to work, just click on any unit and it will randomly select up to 12 units of the same type, including the one you clicked on. Notice however that it's sort of random, which might cause you trouble on those few rare occasions where it matters.
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dont forgaet 2 raly ur workaers towarde teh mienaral line at teh beginin cos u want 2 keep acceleration
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On January 08 2008 04:11 alpskomleko wrote: You don't even have to draw a box around any units for ctrl + left click to work, just click on any unit and it will randomly select up to 12 units of the same type, including the one you clicked on. Notice however that it's sort of random, which might cause you trouble on those few rare occasions where it matters. yeah, but in the case of control + left click, you select all units in that screen, which might not be what you want. for example, in the drone-at-rally-point case that i brought up, its most likely if you did control + left click on the drone, you'll select all other drones in the same screen (or slightly outside of the screen) which might include those mining gas. in fact, control + left click won't guarantee that all the idle drones at your rally point are selected, if your rally point is close to the mining area.
also when you're selecting marines for hotkey, if you did control + left click on a marine, it might highlight a marine that you have already placed in another hotkey (which is always the case for me.) instead, by dragging a box you can ensure that those marines that are already in another hotkey will not be selected again.
similarly in the case of the lurkers attacking, if you did control + left click on a lurker to burrow, any lurker in the screen might be selected. often you want to burrow the lurkers that are in front, and therefore already in range of your opponent's units, while you allow those at the back to continue advancing forward. if you did control + leftclick, rather than drag a box over the leading lurkers, then control + left click select, the lurkers at the back will burrow.
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what are the advantages of patrol for mutas vs. hold position? sorry I didn't want to post but I accidentally submitted something and I don't know how to remove posts.
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On January 08 2008 04:28 hellhawk123 wrote: what are the advantages of patrol for mutas vs. hold position? sorry I didn't want to post but I accidentally submitted something and I don't know how to remove posts.
The bounce damage kills more units than if you were to target 1 marine at a time. The mutas hit different targets, so if you have enough mutas, you'll be killing 2 or more marines at once every time you press hold.
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Just out of curiosity, is it actually recommended to steal the opponents gas in ZvZ if the opportunity presents itself? Does the late gas for the opponent make up for the loss of a larva+mining time+50 minerals?
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If you have a terran contained from his expo and he starts pushing out with tanks, hold position 2 lurkers in his expo's minerals, so when he expands you can destroy all the workers, doing game ending damage at the midgame. This mainly occurs in ZZv either ZT ZP or PT Where one of you goes lurkers and the other mutas, but can also happen in normal games.
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On July 24 2006 20:55 dream-_- wrote:Dont let them get you down MesAiur  However this website is mainly SC veterans, so you will often get flamed when posting elementry ideas. Although the first is definatly something that many of us could propably do a little better. The second one however, is easier said than done.
Doubt it most of the Iccup akas on the who is who all have shitty records
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Really great thread. Lists like these are so necessary to glance at before practicing.
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