• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:32
CEST 02:32
KST 09:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon111
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Official StarCraft website teases new content ahead of BlizzCon? a Announcement on the JEDI Ringing Where can I find Flash replays that work? BW General Discussion
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8553 users

[G] Tips - Page 11

Forum Index > Brood War Strategy
Post a Reply
Prev 1 9 10 11 All
IntoTheWow
Profile Blog Joined May 2004
is awesome32282 Posts
February 21 2009 23:58 GMT
#201
http://www.teamliquid.net/forum/viewmessage.php?topic_id=88127

http://www.teamliquid.net/forum/viewmessage.php?topic_id=33677

further read on magical boxes and center of gravity techniques, absolutely vital for casting lots of units and dropping.
Moderator<:3-/-<
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
Last Edited: 2009-02-22 00:26:55
February 22 2009 00:25 GMT
#202
Center of gravity technique is not practical at most levels of play.

And god damnit people, how many times do I have to say that center of gavity is unrelated to magical boxes?!
IntoTheWow
Profile Blog Joined May 2004
is awesome32282 Posts
February 22 2009 00:41 GMT
#203
Is it? its about single clicking and spreading results...
Moderator<:3-/-<
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
Last Edited: 2009-02-22 01:18:13
February 22 2009 01:15 GMT
#204
On February 22 2009 09:41 IntoTheWow wrote:
Is it? its about single clicking and spreading results...


Knowing one doesn't help you in the other. Center of gravity only applies to drops, and the single click you make must be precisely at the point which is the center of gravity. The point of the technique is so you can unload simultaneously while the dropships/ovies/shuttles keep moving.

Magic boxes is about clicking anywhere outside of the box, and it applies to any units and any command. It predicts the outcome of a variety of commands given your current selection.
Sc2ggRise
Profile Blog Joined January 2009
United States607 Posts
February 22 2009 01:39 GMT
#205
terran tip: build supply depots with a space between them when facing protoss opponents who tend to go reaver.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
Last Edited: 2009-02-22 02:54:26
February 22 2009 02:53 GMT
#206
3 drones are enough to kill an offensive sunken, you dont need to add the 4th. 3 drones will take the colony down to under 100hp, so that when it finishes morphing it dies in one hit (dependent on the arrival of his lings, of course)
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
imperfect
Profile Blog Joined July 2008
Canada1652 Posts
Last Edited: 2009-02-22 03:41:35
February 22 2009 03:39 GMT
#207
On February 22 2009 06:32 Archaic wrote:
Show nested quote +
On February 22 2009 06:12 imperfect wrote:
the patrol move and the bit on sunken colony is really helpful. makes 2 gate rushes much more potent ^^

thanks yo


Patrol react involves non attacking units and the sunken colony is in ZvZ.
2gate rushes involve neither of these...

EDIT: And yes, I'm restraining myself here.


On January 08 2008 18:26 pangshai wrote:
Show nested quote +
On January 08 2008 17:42 CharlieMurphy wrote:
Its so odd, its almost a glitch because the colony has 84 HP then it morphs and explodes, lmao.

creep colonies have 400hp, while sunkens have 300hp. so if you reduce a morphing sunken colony's hp to below 100 or below, it will morph with 1 hp. good to know with 2 gate vs 12 hatch as well. leave the morphing sunken at 100hp, then kill it when it spawns.


uh ok maybe i wasn't clear
the patrol move AND the bit on sunken colony is really helpful. -> that sunken colony bit makes 2 gate rushes much easier for me. and obviously the patrol move has nothing to do with 2 gate?

unless this whole creep colony sunken colony stuff doesn't work anymore due to it being patched
blind bisu free and anytime fanboy.
Agro_Z
Profile Joined April 2008
United States138 Posts
February 22 2009 03:40 GMT
#208
Wow, lack of Terran and Protoss tips. Sorry if some of these are already pointed out somewhere in the thread.
General:
-Placing a building in these positions adjacent to the geyser will help your workers harvest in a straighter line:
+ Show Spoiler +
[image loading]

-Manner pylon (building a pylon in the mineral line to hinder mining) helps if you plan to zealot rush someone.
-Early game, set your Nexus/CC/Hatch rally point to the next open mineral, that way the worker begins moving right as it spawns.
-Sending a group of workers from your main to your expansion as the Nexus/CC/Hatchery is finishing can give you a mining advantage. Also, telling your workers to mine at a mineral patch will allow it to move through other units.
-If units are under stasis at your ramp, preventing your guys from getting out, stack your workers through the stasis-ed units and press stop (much like a drone drill). This will move the stasis-ed units around. If unsuccessful, repeat until a path is clear.

P
-If you are zealot rushing in PvP, using your scouting probe to attack along side your zealot can really help (which is why you should keep it alive!)

Z
-Plauge and ensnare will reveal cloaked units if casted on them.
T
(Sorry, nothing here. Terran isn't exactly my forte)
"Don't put things off, put them over" - fortune cookie
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
Last Edited: 2009-02-22 04:17:53
February 22 2009 04:09 GMT
#209
Terran Tips:
-In TvP when going FD do NOT lose your first two vultures, isntead lay defensive mines and keep them patrolling the map for probes.

-In TvP always be annoying with your scv, it is very strong. Delaying tech builds is very important. If you see no range he is going DT, if you see late range its probably a fake and hes going proxy or DT.

-In TvP when you see 14 nexus send your FD with 5-6 scvs drilled to his nat's minerals to slow his economy down. Continue with dropship harass while you macro.

-In TvP try to hit his zealot army with a group of vultures to slim down the number he has, if you kill 5 or 6 it is well worth losing one or two vultures.

-In TvP add factories even when it seems you cant afford it, your economy will kick in if you have good scv production. On a similar note, dont stop making scvs ever, if you expo two times and have a shit load of scvs you will have a ridiculous economy.

-In TvZ its is crucial to have good turret placement, try to put turrets in your mineral line right above mineral patches and always place two directly next to each other so they can cover each other. You need 4 at your main and 4 at your expo with a group of MM in your main and a group of MM by your turrets at your natural.

-In TvZ worry more about micro than macro, mm is really efficient and should be your main focus.

-In TvZ dont go mech, you will lose.

-In TvT academy and armory is the counter to wraiths, not engineering bay.

-In TvT make a group of vultures when leas expected for harass purposes, its really annoying saving an expo from a few vultures.
Science without religion is lame, Religion without science is blind
Agro_Z
Profile Joined April 2008
United States138 Posts
February 22 2009 21:25 GMT
#210
T:
-If mineral are to the right of your CC, place a depot directly under your CC to force the SCV's to spawn close to the mineral patches.
-SCV's attack faster if you spam attack.
"Don't put things off, put them over" - fortune cookie
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
February 23 2009 04:56 GMT
#211
On February 23 2009 06:25 Agro_Z wrote:
T:
-SCV's attack faster if you spam attack.


False. The animation appears faster but the attack rate is the same. I believe this has been thoroughly tested.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
February 23 2009 05:08 GMT
#212
On February 22 2009 13:09 Hypnosis wrote:
Terran Tips:
-In TvP when going FD do NOT lose your first two vultures, isntead lay defensive mines and keep them patrolling the map for probes.

-In TvP always be annoying with your scv, it is very strong. Delaying tech builds is very important. If you see no range he is going DT, if you see late range its probably a fake and hes going proxy or DT.

-In TvP when you see 14 nexus send your FD with 5-6 scvs drilled to his nat's minerals to slow his economy down. Continue with dropship harass while you macro.

-In TvP try to hit his zealot army with a group of vultures to slim down the number he has, if you kill 5 or 6 it is well worth losing one or two vultures.

-In TvP add factories even when it seems you cant afford it, your economy will kick in if you have good scv production. On a similar note, dont stop making scvs ever, if you expo two times and have a shit load of scvs you will have a ridiculous economy.

-In TvZ its is crucial to have good turret placement, try to put turrets in your mineral line right above mineral patches and always place two directly next to each other so they can cover each other. You need 4 at your main and 4 at your expo with a group of MM in your main and a group of MM by your turrets at your natural.

-In TvZ worry more about micro than macro, mm is really efficient and should be your main focus.

-In TvZ dont go mech, you will lose.

-In TvT academy and armory is the counter to wraiths, not engineering bay.

-In TvT make a group of vultures when leas expected for harass purposes, its really annoying saving an expo from a few vultures.

Alot of this advice is wtf terrible, so I'll go point by point...

- If the vultures of an FD die laying mines that pressure/pushback or kill goons, then it's a totally worthwhile trade.

- ????? The scv isn't that strong, also fast DT or reav can be be done with air attack / cancel once the goon kills your scv.

- Where did that dropship harass part come in? You can do whatever you want (well, anything somewhat standard) if your counter works and you get ahead.

- If they clump zeals, yeah do this. At higher levels, you shouldn't be able to find too many stray zeal clumps.

- Don't add factories haphazardly, most 2base builds have specific times when you should add factories (see stylish's fpvods). Don't always add scvs, some builds like the 110 push need cutting.

- That 4/4 number is completely situational. It depends how much inf you really have, and how vulnerable each minline is to harass. If you 4rax'd for example, you wouldn't even need 3/base.

- Terrible advice. What? If your macro is bad, train it, don't try to become a macroless micro wonder.

- Mech users disagree???

- Completely build dependent, there are ebay/turret builds with fast expansions that are designed to ward off early wraiths and get an econ advantage. Of course you'll need golis EVENTUALLY, else yo ucouldn't move out. Turrets aren't useless though.

- This is fine, yeah.
posting on liquid sites in current year
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
February 23 2009 05:29 GMT
#213
On February 23 2009 13:56 ShaLLoW[baY] wrote:
Show nested quote +
On February 23 2009 06:25 Agro_Z wrote:
T:
-SCV's attack faster if you spam attack.


False. The animation appears faster but the attack rate is the same. I believe this has been thoroughly tested.


it's true
And all is illuminated.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
February 23 2009 05:39 GMT
#214
On February 23 2009 14:29 freelander wrote:
Show nested quote +
On February 23 2009 13:56 ShaLLoW[baY] wrote:
On February 23 2009 06:25 Agro_Z wrote:
T:
-SCV's attack faster if you spam attack.


False. The animation appears faster but the attack rate is the same. I believe this has been thoroughly tested.


it's true

it's false, test it yourself dude.
posting on liquid sites in current year
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
February 23 2009 07:26 GMT
#215
On February 23 2009 14:39 SpiritoftheTunA wrote:
Show nested quote +
On February 23 2009 14:29 freelander wrote:
On February 23 2009 13:56 ShaLLoW[baY] wrote:
On February 23 2009 06:25 Agro_Z wrote:
T:
-SCV's attack faster if you spam attack.


False. The animation appears faster but the attack rate is the same. I believe this has been thoroughly tested.


it's true

it's false, test it yourself dude.


its false. It just resets the AI so the scv doesn't pause when the worker runs away
im deaf
PH
Profile Blog Joined June 2008
United States6173 Posts
February 23 2009 07:36 GMT
#216
Wait...so SCV attack spamming DOESNT work?

Wow...pros need to figure that out so they stop wasting APM...
Hello
IntoTheWow
Profile Blog Joined May 2004
is awesome32282 Posts
February 23 2009 07:51 GMT
#217
On February 23 2009 16:26 imBLIND wrote:
Show nested quote +
On February 23 2009 14:39 SpiritoftheTunA wrote:
On February 23 2009 14:29 freelander wrote:
On February 23 2009 13:56 ShaLLoW[baY] wrote:
On February 23 2009 06:25 Agro_Z wrote:
T:
-SCV's attack faster if you spam attack.


False. The animation appears faster but the attack rate is the same. I believe this has been thoroughly tested.


it's true

it's false, test it yourself dude.


its false. It just resets the AI so the scv doesn't pause when the worker runs away


It prevents hit and run from probe and drones.
Moderator<:3-/-<
Metaspace
Profile Joined November 2006
Austria670 Posts
Last Edited: 2009-02-23 09:10:54
February 23 2009 09:08 GMT
#218
On July 24 2006 20:09 JoMal wrote:
  • Use Shift+action to queue up actions. Very useful for scouting with waypoints or telling Probes/SCVs to return to mining once the finish contructing/warping in a building.


I thought I read that build commands always terminate an action queue.
Anyone know if the above is correct?

EDIT: LOL is asked that already on February 28 2008 19:13. :-)
And the answer is yes, it works.
Sorry folks.
Wir haben zuwenig Vespingas!
Metaspace
Profile Joined November 2006
Austria670 Posts
February 23 2009 09:16 GMT
#219
TIP: Zerg: Group larvae with an overlord, issue stop command to habe larave move to the left of hatchery.
Wir haben zuwenig Vespingas!
Prev 1 9 10 11 All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#101 (PatchesSC Mod Edition)
PiGStarcraft348
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft332
ViBE121
CosmosSc2 54
StarCraft: Brood War
Rain 1940
Artosis 603
Shuttle 541
910 35
Dota 2
monkeys_forever685
Counter-Strike
minikerr18
Super Smash Bros
hungrybox506
Other Games
summit1g8172
JimRising 589
shahzam589
C9.Mang0259
Maynarde131
ArmadaUGS43
Organizations
Other Games
gamesdonequick933
Dota 2
PGL Dota 2 - Main Stream135
[ Show 8 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Kung Fu Cup
10h 28m
Stellar Fest
12h 28m
The PondCast
1d 9h
OSC
1d 12h
Stellar Fest
1d 12h
OSC
1d 23h
Stellar Fest
2 days
CranKy Ducklings
3 days
Online Event
3 days
FEL
3 days
[ Show More ]
AI Arena Tournament
3 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
Replay Cast
5 days
INu's Battles
6 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.