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[G] Tips - Page 5
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Reason
United Kingdom2770 Posts
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micronesia
United States24554 Posts
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Eagleheart
Sweden776 Posts
On July 25 2006 17:17 dream-_- wrote: Forgeting about apm is not a good idea. Only people who tell you this are people who canot be fast, and constantly claim its useless rather than train. I dont see why people with 140 apm think they can act as the authority on the subject. word | ||
Night[Mare
Mexico4793 Posts
On July 24 2006 22:52 MesAiur wrote: Why do the people that contribute 0% or don't even try to contribute the ones that do most of the flaming. And why do most of the people that do the flaming have less than 100 posts. im not exactly trying to being rude or something, but those "tips" are way really basic, for you to post on a Non-Newb brood war forum :\ On July 25 2006 08:50 pooper-scooper wrote: Tip 4: Don't be afraid to queue up 2-3 units at a time. If you were a perfect player with 350 apm you wouldn't need to do this, but you aren't, so it is necessary sometimes. As long as you have enough macro facilities this isn't so bad. FOR FUCK'S SAKE WHEN WILL PEOPLE LEARN THAT APM =/= SPEED. SPAM 111111111111111111 OR HOLD CTRL+1 AND VOILA YOU HAVE 500 APM WITH NO SPEED, IDIOT | ||
Night[Mare
Mexico4793 Posts
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Reason
United Kingdom2770 Posts
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micronesia
United States24554 Posts
On July 26 2006 07:35 Reason wrote: Micronesia although it depends on the situation entirely, as I said, it is relatively easy to kill a nexus with vultures. It will take 188 hits to kill the nexus without taking into account for the shields regenerating (20 damage to shields per vulture then 5 damage to the actual nexus per vulture). This is in addition to the time it takes to kill the canons defending the expo and all the workers. Usually the vultures won't have enough time to pull all of that off. Occasionally it happens though. | ||
tKd_
United States2916 Posts
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Eagleheart
Sweden776 Posts
On July 26 2006 07:13 Night[Mare] wrote: im not exactly trying to being rude or something, but those "tips" are way really basic, for you to post on a Non-Newb brood war forum :\ FOR FUCK'S SAKE WHEN WILL PEOPLE LEARN THAT APM =/= SPEED. SPAM 111111111111111111 OR HOLD CTRL+1 AND VOILA YOU HAVE 500 APM WITH NO SPEED, IDIOT Please make some fucking sense before using caps. | ||
pooper-scooper
United States3108 Posts
I said, "If you were a perfect player with 350 APM." Notice the perfect player part, and also the lack of judgement about what APM means. All caps is seriously not required here. Please grow up. You have 820 posts so you must know how things work here. Having a bad day or something? | ||
pooper-scooper
United States3108 Posts
On July 25 2006 15:26 micronesia wrote: Apparently I was somewhat misunderstood. It is not my opinion that you should tell a noob to emulate pro level macro. Obviously that won't work. On the other hand a noob is going to have a hard time going half way with this. Watch some noobs play and you see that they have a tendency to either build tons of uneeded gateways (or analogue) or at the other extreme to have 1-2 gateways with 5 units queued up at each. The way you get better is to transition. One game you do the 5 units per building queueing like a noob. The next game you start to get the feel for the fact that you are about to queue up 5 units per building, so you add a couple of gateways. Eventually you end up queueing 5 units at each gateway again. The next game you get an even better feel for when to add gates, and before you know it your macro is c level. I would just be careful about telling a new player that it's "O.K." to queue up several units at each building. More like, it's going to happen as you get better, but watch the replays and learn how and when to add buildings correctly. The same generally goes for supply but in that case I admit they are better off at first overproducing them ahead of time....that way while it's bad practice increasing supply, it doesn't prevent them from practicing every other element of the game. I realize this is late comming, but you point is well taken. However, I think at the right time my advice can also be helpful. | ||
Yogurt
United States4258 Posts
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eternalbliss
United States1035 Posts
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micronesia
United States24554 Posts
On July 26 2006 11:58 eternalbliss wrote: i got a question. im t and for tvp around what time shoudl you expo to ur nat like what signs should u look out for be4 you expo? Generally that's more up to the terran to decide than the protoss. Some people fast expo with 1 factory regardless of what they scout...but that is dangerous. It depends a lot on the map also. If you are at 9 on lost temple it is much easier to expand than if you are on a different type of map. | ||
Mr.Plastic
United States1 Post
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hixhix
1156 Posts
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SnesS.tQ
United States30 Posts
On July 24 2006 23:42 micronesia wrote: This is probably a good tip. If you focus on how to play then your apm will go up, but it's still a distraction and some people do stupid crap because they are ostensibly 'raising their apm' when they should just learn how to win. hmmm that sounds like suncow | ||
PersonMan
United States113 Posts
On July 26 2006 11:58 eternalbliss wrote: i got a question. im t and for tvp around what time shoudl you expo to ur nat like what signs should u look out for be4 you expo? Expo when you can defend it. I think in TvP it's safest to expo when you have Seiged Tanks on the cliff overlooking your nat/choke. Or you can expo while you're attacking (Vult Rush, FD, Joyo) and when they're done dealing with that you'll have SeigeMode ready. Watch out for DTs, Reavers, and Zeal Drops on your Tanks :S Turrets+Mines deal with that. | ||
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thedeadhaji
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39489 Posts
On July 25 2006 21:03 intrigue wrote: this one's good too so many people i know who are relatively new to the game dedicate themselves to one race right away, and have no grasp of what other races do when and what signs to read =( I refuse to listen to terran units speaking. >:O | ||
pooper-scooper
United States3108 Posts
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