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[G] Tips - Page 5

Forum Index > Brood War Strategy
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Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
July 25 2006 19:27 GMT
#81
I'm not making a big fuss, I'm just talking with you. And of course if you target cannons first it slows the raid down, but once they are gone you can just annihalate the remaining probes, it's definitely the better choice unless his army is really close to the expo. If it's not, take the time, pop the cannons, pop all the probes, lay all the mines at ramp--nexus and pop the nexus too
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
micronesia
Profile Blog Joined July 2006
United States24792 Posts
July 25 2006 21:28 GMT
#82
Haha it isn't easy to pop a nexus vs a protoss player who isn't drunk/high/asleep with vultures...but the raid is potentially very effective.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Eagleheart
Profile Joined January 2006
Sweden776 Posts
July 25 2006 22:00 GMT
#83
On July 25 2006 17:17 dream-_- wrote:
Forgeting about apm is not a good idea.

Only people who tell you this are people who canot be fast, and constantly claim its useless rather than train. I dont see why people with 140 apm think they can act as the authority on the subject.


word
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
Last Edited: 2006-07-25 22:21:27
July 25 2006 22:13 GMT
#84
On July 24 2006 22:52 MesAiur wrote:
Why do the people that contribute 0% or don't even try to contribute the ones that do most of the flaming. And why do most of the people that do the flaming have less than 100 posts.


im not exactly trying to being rude or something, but those "tips" are way really basic, for you to post on a Non-Newb brood war forum :\

On July 25 2006 08:50 pooper-scooper wrote:
Tip 4: Don't be afraid to queue up 2-3 units at a time. If you were a perfect player with 350 apm you wouldn't need to do this, but you aren't, so it is necessary sometimes. As long as you have enough macro facilities this isn't so bad.


FOR FUCK'S SAKE WHEN WILL PEOPLE LEARN THAT APM =/= SPEED. SPAM 111111111111111111 OR HOLD CTRL+1 AND VOILA YOU HAVE 500 APM WITH NO SPEED, IDIOT
Teamliquidian townie
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
Last Edited: 2006-07-25 22:20:31
July 25 2006 22:17 GMT
#85
srry double post
Teamliquidian townie
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
July 25 2006 22:35 GMT
#86
Micronesia although it depends on the situation entirely, as I said, it is relatively easy to kill a nexus with vultures.
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
micronesia
Profile Blog Joined July 2006
United States24792 Posts
July 25 2006 23:47 GMT
#87
On July 26 2006 07:35 Reason wrote:
Micronesia although it depends on the situation entirely, as I said, it is relatively easy to kill a nexus with vultures.


It will take 188 hits to kill the nexus without taking into account for the shields regenerating (20 damage to shields per vulture then 5 damage to the actual nexus per vulture). This is in addition to the time it takes to kill the canons defending the expo and all the workers. Usually the vultures won't have enough time to pull all of that off. Occasionally it happens though.
ModeratorThere are animal crackers for people and there are people crackers for animals.
tKd_
Profile Joined February 2005
United States2916 Posts
July 25 2006 23:50 GMT
#88
this isn't really a tip for noobs but for ZERG, if you have amazing macro like me (rofl) and macro every 1 larvae midgame, instead of macroing so much wait till you have 3 larvae and decide what units to produce based on the damage you receieve or his own unit production or the damage you give him. if you kill his army with yours you can power a bit instead of making units. if you lose a battle, powering is risky if he decides to attack you, but can have a payoff. continuous army production while fighting means you are going to try to overpower him and beat him quickly, which doesn't always work.
Eagleheart
Profile Joined January 2006
Sweden776 Posts
July 25 2006 23:59 GMT
#89
On July 26 2006 07:13 Night[Mare] wrote:
Show nested quote +
On July 24 2006 22:52 MesAiur wrote:
Why do the people that contribute 0% or don't even try to contribute the ones that do most of the flaming. And why do most of the people that do the flaming have less than 100 posts.


im not exactly trying to being rude or something, but those "tips" are way really basic, for you to post on a Non-Newb brood war forum :\

Show nested quote +
On July 25 2006 08:50 pooper-scooper wrote:
Tip 4: Don't be afraid to queue up 2-3 units at a time. If you were a perfect player with 350 apm you wouldn't need to do this, but you aren't, so it is necessary sometimes. As long as you have enough macro facilities this isn't so bad.


FOR FUCK'S SAKE WHEN WILL PEOPLE LEARN THAT APM =/= SPEED. SPAM 111111111111111111 OR HOLD CTRL+1 AND VOILA YOU HAVE 500 APM WITH NO SPEED, IDIOT


Please make some fucking sense before using caps.
pooper-scooper
Profile Joined May 2003
United States3108 Posts
July 26 2006 00:20 GMT
#90
Yeah seriously, did is say that APM is the same as speed?

I said, "If you were a perfect player with 350 APM." Notice the perfect player part, and also the lack of judgement about what APM means.

All caps is seriously not required here. Please grow up. You have 820 posts so you must know how things work here. Having a bad day or something?
Good...Bad... Im the guy with the gun
pooper-scooper
Profile Joined May 2003
United States3108 Posts
July 26 2006 00:27 GMT
#91
On July 25 2006 15:26 micronesia wrote:
Show nested quote +
On July 25 2006 13:10 pooper-scooper wrote:
On July 25 2006 11:25 micronesia wrote:
I think tip 7 should be removed. It's not a good tip to give to a noob.



I of course disagree with this. In fact I think "don't be afraid to build supply structures in bulk" should be added to this tip.

Watching some pro players makes you feel like you have to build units one at a time and supply structures one at a time. The fact is that this just isn't feasible, or correct especially in the heat of a game.

Come back after a small battle to 3k mins and no pylons? Cue some units and build a 9 pack of pylons. IN FACT if you had been willing to queue some units and overbuild pylons before the battle you may have come back home to a second army!

So maybe you will never challenge Nada or even Nony with this type of play. But you sure will house some average plus people who think it is a cardinal rule to do the above.


Apparently I was somewhat misunderstood. It is not my opinion that you should tell a noob to emulate pro level macro. Obviously that won't work. On the other hand a noob is going to have a hard time going half way with this. Watch some noobs play and you see that they have a tendency to either build tons of uneeded gateways (or analogue) or at the other extreme to have 1-2 gateways with 5 units queued up at each. The way you get better is to transition. One game you do the 5 units per building queueing like a noob. The next game you start to get the feel for the fact that you are about to queue up 5 units per building, so you add a couple of gateways. Eventually you end up queueing 5 units at each gateway again. The next game you get an even better feel for when to add gates, and before you know it your macro is c level. I would just be careful about telling a new player that it's "O.K." to queue up several units at each building. More like, it's going to happen as you get better, but watch the replays and learn how and when to add buildings correctly. The same generally goes for supply but in that case I admit they are better off at first overproducing them ahead of time....that way while it's bad practice increasing supply, it doesn't prevent them from practicing every other element of the game.


I realize this is late comming, but you point is well taken. However, I think at the right time my advice can also be helpful.
Good...Bad... Im the guy with the gun
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
July 26 2006 02:43 GMT
#92
Editing all these into the first post would be very helpful, and would be much appreciated. What was once a bad topic is now awesome ^_^
ok dont not so good something is something ok ok ok gogogo
eternalbliss
Profile Joined August 2004
United States1035 Posts
July 26 2006 02:58 GMT
#93
i got a question. im t and for tvp around what time shoudl you expo to ur nat like what signs should u look out for be4 you expo?
micronesia
Profile Blog Joined July 2006
United States24792 Posts
July 26 2006 03:53 GMT
#94
On July 26 2006 11:58 eternalbliss wrote:
i got a question. im t and for tvp around what time shoudl you expo to ur nat like what signs should u look out for be4 you expo?


Generally that's more up to the terran to decide than the protoss. Some people fast expo with 1 factory regardless of what they scout...but that is dangerous. It depends a lot on the map also. If you are at 9 on lost temple it is much easier to expand than if you are on a different type of map.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Mr.Plastic
Profile Joined July 2006
United States1 Post
July 26 2006 04:01 GMT
#95
Tip: When you're scouting peon gets into trouble (like getting stuck between enemy peons), be prepared to quickly mine a mineral patch outside his base. I usually keep my finger near my hotkey for nexus/cc/hatch and ready to double click it.
hixhix
Profile Blog Joined September 2004
1158 Posts
July 26 2006 04:56 GMT
#96
tip: dont give tips if u suck
SnesS.tQ
Profile Joined July 2006
United States30 Posts
July 26 2006 04:59 GMT
#97
On July 24 2006 23:42 micronesia wrote:
Show nested quote +
On July 24 2006 22:47 ieatkids5 wrote:
A tip for noobs: Forget about APM.


This is probably a good tip. If you focus on how to play then your apm will go up, but it's still a distraction and some people do stupid crap because they are ostensibly 'raising their apm' when they should just learn how to win.


hmmm that sounds like suncow
PersonMan
Profile Joined March 2006
United States113 Posts
July 26 2006 05:09 GMT
#98
On July 26 2006 11:58 eternalbliss wrote:
i got a question. im t and for tvp around what time shoudl you expo to ur nat like what signs should u look out for be4 you expo?


Expo when you can defend it. I think in TvP it's safest to expo when you have Seiged Tanks on the cliff overlooking your nat/choke. Or you can expo while you're attacking (Vult Rush, FD, Joyo) and when they're done dealing with that you'll have SeigeMode ready. Watch out for DTs, Reavers, and Zeal Drops on your Tanks :S Turrets+Mines deal with that.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
July 26 2006 07:09 GMT
#99
On July 25 2006 21:03 intrigue wrote:
Show nested quote +
On July 25 2006 18:54 SnoopySnacks wrote:
play all races to get a feel for timing


this one's good too
so many people i know who are relatively new to the game dedicate themselves to one race right away, and have no grasp of what other races do when and what signs to read =(


I refuse to listen to terran units speaking. >:O
pooper-scooper
Profile Joined May 2003
United States3108 Posts
July 26 2006 08:50 GMT
#100
Turn off the sound?
Good...Bad... Im the guy with the gun
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