Use f2,f3,f4 alot. You have no idea how good they are for macroing.
[G] Tips - Page 4
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oshibori_probe
United States2932 Posts
Use f2,f3,f4 alot. You have no idea how good they are for macroing. | ||
Drowsy
United States4876 Posts
On July 25 2006 17:17 dream-_- wrote: Forgeting about apm is not a good idea. Only people who tell you this are people who canot be fast, and constantly claim its useless rather than train. I dont see why people with 140 apm think they can act as the authority on the subject. Even if apm were an accurate measure of speed, new players need to develop an understanding of the game before worrying about their mechanical skills. But let's not start this again or we'll have to phone for hot_bid | ||
SnoopySnacks
Tarsonis903 Posts
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SCNewb
Canada2210 Posts
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DeadVessel
United States6269 Posts
On July 24 2006 22:18 Zooey wrote: so much morons so many* ^^ j/p | ||
Zalfor
United States1035 Posts
i dont really read anymore <_< i dont post. | ||
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intrigue
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Washington, D.C9933 Posts
On July 25 2006 18:54 SnoopySnacks wrote: play all races to get a feel for timing this one's good too so many people i know who are relatively new to the game dedicate themselves to one race right away, and have no grasp of what other races do when and what signs to read =( | ||
Seraphim
United States4467 Posts
Anyway, for giving some decent advice for some "SO GOSU," I got a little upset. I'm really sorry. | ||
Drowsy
United States4876 Posts
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Drowsy
United States4876 Posts
On July 25 2006 21:03 intrigue wrote: this one's good too so many people i know who are relatively new to the game dedicate themselves to one race right away, and have no grasp of what other races do when and what signs to read =( Yeah, every single person I've known in real life who wanted to be introduced to brood war immediately gravitated toward protoss since it, in general, requires a bit less mechanical skill than the other races, but they promptly quit starcraft a month later, frustrated by how demanding protoss was on timing, intuition, and reading your opponent. Now all of my friends play war3, where such skills are totally and completely ignored! -_- ' The point is, that while the game may sometime seem largely based on who's mechanical skills are best when watching top level games, there are still a lot of subtleties regarding the strategical, guesswork, and timing aspects that are impossible to pick up on until you've had a lot of first hand experience. | ||
miNi
Korea (South)2010 Posts
On July 25 2006 18:32 homZ-3k wrote: If you're contained enough so that your gateways take dmg, you already lost the game.PvT put your gates by your nexus. That way if you get contained your wont loose your gateways. Use f2,f3,f4 alot. You have no idea how good they are for macroing. | ||
JoMal
Trinidad/Tobago1177 Posts
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iamke55
United States2806 Posts
Hide your scouting worker in the opponent's base when scouting. Sometimes they won't find it and you can scout their tech more easily. If it is found, just scout normally. 2 cannons are not the end of vulture harass. Just lay a bunch of mines in the path that a defending army would take when going to the expo, and then focus fire on the cannons. Protoss players rushing to defend their expansion and probes will often be too impatient to bring an observer with their army because they want to save their probes as quickly as possible. Once you have expanded, make more production buildings than you think you need. They will come in handy if you forget to macro for a short time. Put something at every mineral area to check for hidden expos. Often people get away with hidden expansions by expanding at the not-so-obvious place, like a person starting at 9 expanding at 3 instead of 6. Do the above expansions if you think your opponent has sub-par scouting. Burrow lurkers at the top of ramps to make it practically impossible for marines to get up without tanks/irradiate. | ||
eternalbliss
United States1035 Posts
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WOstick
Norway433 Posts
I'm gonna print the summary and post it on the wall by my screen ![]() | ||
Reason
United Kingdom2770 Posts
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WOstick
Norway433 Posts
On July 26 2006 03:00 Reason wrote: hmm 2 cannons are not the end of vulture harass because 2 cannons < vultures ![]() Depends on amount of vultures. And if there's too many vultures they slow down until goons arrive to save the day, in wich case his tip is in now way compromised. | ||
Reason
United Kingdom2770 Posts
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WOstick
Norway433 Posts
On July 26 2006 03:33 Reason wrote: Hmm 8-12 vultures (common raiding party size) will slay 2 cannon, and will not mysteriously "slow down until goons arrive" lol not heard of that one before ![]() if vultures are firing at cannons instead of probes, the raid is slowed down. Seing as how the purpose is to kill probes. come on man, you get it. don't make a big fuss now. | ||
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Liquid`Jinro
Sweden33719 Posts
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