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Forum Index > Brood War Strategy
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oshibori_probe
Profile Blog Joined July 2006
United States2936 Posts
July 25 2006 09:32 GMT
#61
PvT put your gates by your nexus. That way if you get contained your wont loose your gateways.

Use f2,f3,f4 alot. You have no idea how good they are for macroing.
Fuck KeSPA.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
July 25 2006 09:47 GMT
#62
On July 25 2006 17:17 dream-_- wrote:
Forgeting about apm is not a good idea.

Only people who tell you this are people who canot be fast, and constantly claim its useless rather than train. I dont see why people with 140 apm think they can act as the authority on the subject.




Even if apm were an accurate measure of speed, new players need to develop an understanding of the game before worrying about their mechanical skills. But let's not start this again or we'll have to phone for hot_bid
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
SnoopySnacks
Profile Joined May 2003
Tarsonis903 Posts
July 25 2006 09:54 GMT
#63
play all races to get a feel for timing
Holy shit I'm good. Why u easy?
SCNewb
Profile Joined June 2006
Canada2210 Posts
July 25 2006 09:58 GMT
#64
theres a lot of good advice here
Huge iloveOov fan
DeadVessel
Profile Blog Joined April 2006
United States6269 Posts
July 25 2006 12:01 GMT
#65
On July 24 2006 22:18 Zooey wrote:
so much morons

so many* ^^ j/p
Zalfor
Profile Blog Joined October 2005
United States1035 Posts
July 25 2006 12:02 GMT
#66
the majority of low level players read, but do not post. so, i think the advice is welcome.

i dont really read anymore <_< i dont post.
555, kthxbai
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
July 25 2006 12:03 GMT
#67
On July 25 2006 18:54 SnoopySnacks wrote:
play all races to get a feel for timing


this one's good too
so many people i know who are relatively new to the game dedicate themselves to one race right away, and have no grasp of what other races do when and what signs to read =(
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
July 25 2006 12:47 GMT
#68
Hey man, I bm'ed you cause I wasn't reading your post correctly. I thought you said you WERE one of the best players here HAD good APM. Man, what was I smoking?

Anyway, for giving some decent advice for some "SO GOSU," I got a little upset. I'm really sorry.
Hermes | Bisu[Shield] Fighting~!
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
July 25 2006 12:53 GMT
#69
Play the inverses of your matchups, even if you play only one race, it helps TREMENDOUSLY. You don't necessarily need to play every race every matchup, but maybe 1 game of each inverse per day helps a ton.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2006-07-25 12:59:09
July 25 2006 12:56 GMT
#70
On July 25 2006 21:03 intrigue wrote:
Show nested quote +
On July 25 2006 18:54 SnoopySnacks wrote:
play all races to get a feel for timing


this one's good too
so many people i know who are relatively new to the game dedicate themselves to one race right away, and have no grasp of what other races do when and what signs to read =(


Yeah, every single person I've known in real life who wanted to be introduced to brood war immediately gravitated toward protoss since it, in general, requires a bit less mechanical skill than the other races, but they promptly quit starcraft a month later, frustrated by how demanding protoss was on timing, intuition, and reading your opponent. Now all of my friends play war3, where such skills are totally and completely ignored! -_- '

The point is, that while the game may sometime seem largely based on who's mechanical skills are best when watching top level games, there are still a lot of subtleties regarding the strategical, guesswork, and timing aspects that are impossible to pick up on until you've had a lot of first hand experience.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
miNi
Profile Blog Joined October 2005
Korea (South)2010 Posts
July 25 2006 13:17 GMT
#71
On July 25 2006 18:32 homZ-3k wrote:
PvT put your gates by your nexus. That way if you get contained your wont loose your gateways.

Use f2,f3,f4 alot. You have no idea how good they are for macroing.
If you're contained enough so that your gateways take dmg, you already lost the game.
JoMal
Profile Blog Joined April 2006
Trinidad/Tobago1177 Posts
July 25 2006 13:20 GMT
#72
Observers/ Overlords at cliffs are often ignored until your opponent puts lurkers or tanks there, and by that time its too late :-(
Oh you mad cause i'm stylin on you
iamke55
Profile Blog Joined April 2004
United States2806 Posts
July 25 2006 13:35 GMT
#73
Some random tips I have...

Hide your scouting worker in the opponent's base when scouting. Sometimes they won't find it and you can scout their tech more easily. If it is found, just scout normally.

2 cannons are not the end of vulture harass. Just lay a bunch of mines in the path that a defending army would take when going to the expo, and then focus fire on the cannons. Protoss players rushing to defend their expansion and probes will often be too impatient to bring an observer with their army because they want to save their probes as quickly as possible.

Once you have expanded, make more production buildings than you think you need. They will come in handy if you forget to macro for a short time.

Put something at every mineral area to check for hidden expos. Often people get away with hidden expansions by expanding at the not-so-obvious place, like a person starting at 9 expanding at 3 instead of 6.

Do the above expansions if you think your opponent has sub-par scouting.

Burrow lurkers at the top of ramps to make it practically impossible for marines to get up without tanks/irradiate.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
eternalbliss
Profile Joined August 2004
United States1035 Posts
July 25 2006 14:10 GMT
#74
this is a really good thread
WOstick
Profile Joined June 2005
Norway433 Posts
July 25 2006 15:11 GMT
#75
It' turning out really really great!
I'm gonna print the summary and post it on the wall by my screen
Are you suggestion that a cocunut is migrating?
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
July 25 2006 18:00 GMT
#76
hmm 2 cannons are not the end of vulture harass because 2 cannons < vultures
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
WOstick
Profile Joined June 2005
Norway433 Posts
July 25 2006 18:22 GMT
#77
On July 26 2006 03:00 Reason wrote:
hmm 2 cannons are not the end of vulture harass because 2 cannons < vultures


Depends on amount of vultures. And if there's too many vultures they slow down until goons arrive to save the day, in wich case his tip is in now way compromised.
Are you suggestion that a cocunut is migrating?
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
July 25 2006 18:33 GMT
#78
Hmm 8-12 vultures (common raiding party size) will slay 2 cannon, and will not mysteriously "slow down until goons arrive" lol not heard of that one before
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
WOstick
Profile Joined June 2005
Norway433 Posts
July 25 2006 19:18 GMT
#79
On July 26 2006 03:33 Reason wrote:
Hmm 8-12 vultures (common raiding party size) will slay 2 cannon, and will not mysteriously "slow down until goons arrive" lol not heard of that one before


if vultures are firing at cannons instead of probes, the raid is slowed down. Seing as how the purpose is to kill probes.
come on man, you get it. don't make a big fuss now.
Are you suggestion that a cocunut is migrating?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 25 2006 19:24 GMT
#80
IMO, terran should - at least most of the time (ie if the toss has goons and observers) not care about 2 cannons and just focus fire as many probes as possible (I'm not a terran player, I'm not sure if good terrans split up their attacks like 2 vultures per probe, but I know they kill a lot of them).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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