• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:32
CEST 13:32
KST 20:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course10Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !8Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Semifinals A [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1504 users

[G] Complete TvP Walls on Fighting Spirit 1.3 - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
February 20 2013 10:10 GMT
#21
interesting walls, but i really dislike the brigde wall at bottem left
The harder it becomes, the more you should focus on the basics.
traceurling
Profile Joined December 2012
United States1240 Posts
February 20 2013 18:46 GMT
#22
On February 14 2013 06:49 Jaevlaterran wrote:
Show nested quote +
On February 14 2013 04:02 traceurling wrote:
On February 14 2013 01:01 Jaevlaterran wrote:
On February 13 2013 21:08 kade wrote:
On February 12 2013 19:13 Jaevlaterran wrote:
There is really no reason not to wall imo. Just laziness if the wall is open for marines like mine are you can with an fd fend off an early goon by simply walking them out. Also another great thing is to start building the second supply with the barracks scv just to hide your tech.


if you're going to open fd its much better to just simcity instead of wall. your factory will be faster.




This is the liquipedia version of a normal FD:

9/10 - Supply Depot
12/18 and 250 minerals - Barracks and Refinery
13/18 - Scout
@100% Refinery - 3 SCVs on gas at 88 Gas take 2 SCVs off
15/18 - Supply Depot
16/26 - Factory
16/26 - Marine
@100% Factory - Machine Shop and put two SCVs back on Gas
@100% Machine Shop - Tank, upgrade Mines
@100% Tank - attack and build Vulture
@400 minerals - expand

Place the first supply depot on the wall. Place the barracks on the wall. Start the supply with the barracks scv to make a tight wall when you have 100 minerals after refinery. Finish the supply depot. Place the factory. How does this change the factory timing?

Making a wall when doing FD changes very little. At least this build order is unchanged. But there are plenty of variants of FD, I mean liquipedia lists 4 different FDs.


Well of course, you always get less mining time when your SCVs have to travel to where they're going to build...


on non-korean level is it reeeeeally that important


Not super important but it's always nice to optimize your builds where you can
"Appreciate the things you have before they become the things you had."
ninini
Profile Joined June 2010
Sweden1204 Posts
February 21 2013 19:04 GMT
#23
On the 5 o clock wall, you can stack the supplies on eachother, and move the rax accordingly to the right. That's still tight, because of the white terrain that you can't pass with units. You can't see it here, because the rax is on top of it.

I always need 4 supplies to wall the top-right 3rd, but I'm gonna try that wall. About walling the bridge. Generally, as protoss, attacking terran other than out in the open is a bad idea, and if he wants to attack me at the bridge, by all means, go ahead. I tend to put a turret and 1-2 supplies there, to defend against busts, and it works well. A complete wall is better, but it also obstructs your units. I can see pros and cons, but I definately recommend building a single supply and turret there.

Anyway, I personally never ever wall a ramp main in TvP. In TvZ, walls are useful, but in TvP I just think it's a hinderance.
The build that walls are supposed to deal with is 2 gate zealot builds, and proxy or not, he will go for gas steal, because that's just what protoss does. The gas steal isn't the problem, but if the protoss knows what he's doing he will make sure to pylon your wall too, and when he does that, you're screwed.
On top of that. You need to pull scv's for ages, to repair the wall, which wastes a lot of resources.

The safe way and imo the best way to deal with 2 gate zealot cheese is to just build a bunker in your main, that protects your mineral line and production. Sometimes, you can also follow it up with a 2nd rax, and do a counter with mass rines, especially against proxy gateways. The more he delays his dragoon production, the easier it is to kill him off with a counter attack.

Against less bad builds, like the 2 zealot harass before goon build, a supply + barracks sim city is all you need. Build the Barracks to the right of the CC, if possible. If you keep taking too much damage to that build, just put up a bunker. Since he's not committing to zealots, it puts you slightly behind, but there's not a significant difference.
bulbasaur)
Profile Joined October 2011
Poland11 Posts
February 21 2013 22:29 GMT
#24
You should upload semi walls where terrans use command center + supply+ rax in natural to make powerfull half wall during rax exp. I have seen mong and pros doing it.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
February 22 2013 09:08 GMT
#25
btw the 5oclock wall is should be depo depo in a vertica line instead of diagonal, it safes more space for an army go in and out, and has the same wall. might be not zling tight thou
The harder it becomes, the more you should focus on the basics.
skzlime
Profile Joined July 2005
Hungary462 Posts
February 24 2013 12:02 GMT
#26
On February 14 2013 01:01 Jaevlaterran wrote:
Show nested quote +
On February 13 2013 21:08 kade wrote:
On February 12 2013 19:13 Jaevlaterran wrote:
There is really no reason not to wall imo. Just laziness if the wall is open for marines like mine are you can with an fd fend off an early goon by simply walking them out. Also another great thing is to start building the second supply with the barracks scv just to hide your tech.


if you're going to open fd its much better to just simcity instead of wall. your factory will be faster.




This is the liquipedia version of a normal FD:

9/10 - Supply Depot
12/18 and 250 minerals - Barracks and Refinery
13/18 - Scout
@100% Refinery - 3 SCVs on gas at 88 Gas take 2 SCVs off
15/18 - Supply Depot
16/26 - Factory
16/26 - Marine
@100% Factory - Machine Shop and put two SCVs back on Gas
@100% Machine Shop - Tank, upgrade Mines
@100% Tank - attack and build Vulture
@400 minerals - expand

Place the first supply depot on the wall. Place the barracks on the wall. Start the supply with the barracks scv to make a tight wall when you have 100 minerals after refinery. Finish the supply depot. Place the factory. How does this change the factory timing?

Making a wall when doing FD changes very little. At least this build order is unchanged. But there are plenty of variants of FD, I mean liquipedia lists 4 different FDs.


I prefer 11rax 11gas FD, in which case you build 2nd supply depot after you have put down the factory. you can still make a wall by delaying the first rine so both your tank and 2nd depot are quicker, but it will weaken your earlier FD by 1-2 marine(s). 11/11 is a more agressive FD, while 12 refinery gives you slightly better econ and faster nat CC and is suited for defensive play vs 2 gate without giving up control like siege expand does (allows for a stronger 2fact timing attack vs tech/greed).
life is balanced, L2P
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro4 Match 1
Soma vs Leta
Afreeca ASL 20295
StarCastTV_EN519
Liquipedia
GSL
08:00
2026 Season 2: Qualifiers
herO vs SHINLIVE!
Zoun vs Maru
Rogue vs TriGGeR
ByuN vs sOs
IntoTheiNu 962
CranKy Ducklings SOOP104
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko300
OGKoka 130
Livibee 31
StarCraft: Brood War
Calm 17326
Bisu 6560
Jaedong 5239
Sea 2012
BeSt 1413
EffOrt 936
Horang2 755
Hyuk 671
Pusan 485
Soulkey 408
[ Show more ]
ZerO 322
actioN 231
Larva 220
Rush 166
Hyun 132
Mind 109
Sharp 73
ToSsGirL 59
Killer 48
Aegong 42
Bonyth 40
HiyA 38
Mong 32
Sexy 27
Barracks 24
sorry 22
soO 21
Terrorterran 19
Hm[arnc] 14
Bale 11
SilentControl 8
IntoTheRainbow 6
Other Games
B2W.Neo331
crisheroes227
Pyrionflax168
monkeys_forever125
MindelVK23
Organizations
Counter-Strike
PGL31107
StarCraft: Brood War
UltimateBattle 259
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5465
• TFBlade1064
Other Games
• WagamamaTV387
Upcoming Events
Wardi Open
28m
Monday Night Weeklies
4h 28m
OSC
12h 28m
CranKy Ducklings
22h 28m
Afreeca Starleague
22h 28m
Light vs Flash
Replay Cast
1d 21h
Replay Cast
2 days
The PondCast
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
OSC
4 days
Korean StarCraft League
4 days
RSL Revival
4 days
BSL
5 days
GSL
5 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.