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PvZ: dark+corsair expand vs hydra push

Forum Index > Brood War Strategy
Post a Reply
aQ.bitchaRd
Profile Joined February 2006
Russian Federation79 Posts
April 19 2006 18:55 GMT
#1
What to do when you go dark+sair exp and zerg goes hydra push, personally on close expands. Zerg goes very fast hydra (with first 50 gas den) and corsair can't kill any overlord, because of very early hydra. Then zerg makes nonstop hydra, and it is almost impossible to exit from you main... Replays and advices are recommended.
scene invaders are smoking graasss
[-]Ocelot[-]
Profile Joined February 2006
United States256 Posts
April 19 2006 19:15 GMT
#2
Stormers(High Templar w/Psionic Storm Research)/Darktemplar

Overlords will be slow, so unless they have some hovering at your natural, you can keep them at bay with DT.
Who Dares Wins
toshi
Profile Blog Joined September 2004
Poland469 Posts
April 19 2006 20:48 GMT
#3
harass overlord your corsair and make DT then you can make exp.
pro-
Trey5
Profile Joined May 2004
United States285 Posts
April 19 2006 20:59 GMT
#4
As a Z I find it annoying when toss mixes a quick shuttle in with sair/DT. Often times, Toss can sneak the shuttle into my main before I get ovie speed, and since all of my ovies are with my hyrdas at my nat/choke, Toss can do alot of damage this way.
Advantages are taken, not handed out.
SolaR-
Profile Blog Joined February 2004
United States2685 Posts
April 19 2006 21:15 GMT
#5
thats why you should have hydras in multiple areas with ovies ~~
NonYold
Profile Joined April 2004
United States2814 Posts
April 19 2006 21:57 GMT
#6
On April 20 2006 03:55 aQ.bitchaRd wrote:
What to do when you go dark+sair exp and zerg goes hydra push, personally on close expands. Zerg goes very fast hydra (with first 50 gas den) and corsair can't kill any overlord, because of very early hydra. Then zerg makes nonstop hydra, and it is almost impossible to exit from you main... Replays and advices are recommended.


you'll want to try to spot it early. the zerg can do this but it's a big investment for him. if you can see it coming, then forget about your corsair/dt. put cannons on your ramp if you have to, and get about 3 gates in your main and storm ASAP. if he has a lot of units, you may have to get 4 or even 5 gateways in your main. make zealots and high templar to kill his hydra and ling. you should be able to get out of your base
aQ.bitchaRd
Profile Joined February 2006
Russian Federation79 Posts
April 20 2006 12:49 GMT
#7
NonY, so it means that fast hydra push is a counter to sair/dt expo? And if zerg goes fast hydra push, i should make zealots as much as i can? Is it good counter to fast hydra push? And if no, what is the best counter?
scene invaders are smoking graasss
_Bandit_
Profile Joined December 2005
Canada115 Posts
April 20 2006 13:01 GMT
#8
Well, there's different 'speeds' of 3 hatch hydra builds. You gotta keep your probe alive long enough to be able to spot the "really early" 3 hatch hydra. "really early" means he's forfeiting a lot of drones for quicker hydralisks, and so he's gonna have 12-18 hydras pretty fast--definitely fast enough to stop your sair/dt exp. This is probably the situation you're talking about, in which case do what NonY says.

If he goes "slower" 3 hatch hydra, you may lose your probe to good ling micro before you see the den. "slower" generally means your sair will be in his base at around the time his hydra den finishes. In this case, his first hydras will be out slower, but he'll be able to get a lot faster. If he does this, I'd recommend still going for the expansion. Usually in this situation, you should make any attempts to stop his slow overlords from getting to your natural, so your dt can be somewhat effective. While you're doing this, you need to cut probes, pump high templars, and throw down 3-5 cannons (depending on your storm timing vs. his hydra timing) BEFORE you put your nexus down. If you time it right, you shuld have enough defense when his big waves of hydras try to kill your natural.
Bandit[LighT]
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
April 20 2006 14:26 GMT
#9
hmm first 50 gas den?

Seems like you would be able to scout this, cancel stargate, and switch into zeals with legs and temps if he is somehow massing up with 3 hatch hydra and a decent number of drones.
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