Is 3 hatch lurker effective in macro games?
About the 3 hatch lurker, does it work as an alternative for 3 hatch muta? How "solid" is it?
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Jaevlaterran
Sweden578 Posts
Is 3 hatch lurker effective in macro games? About the 3 hatch lurker, does it work as an alternative for 3 hatch muta? How "solid" is it? | ||
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Pucca
Taiwan1280 Posts
On September 07 2012 09:59 Jaevlaterran wrote: So, I was considering some of the lurker builds vs T. Are they out of fashion or why do I never see anyone going 2-3 hatch lurker? Is 3 hatch lurker effective in macro games? About the 3 hatch lurker, does it work as an alternative for 3 hatch muta? How "solid" is it? I've done a 2 hatch Lurker build against Terrans on iCCup before I was winning 4 of every 5 ZvT's I played. More or less it was because its all lin and they don't expect it because its D Ranks. I just don't know how violable after the C- and up ranks. | ||
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Xiphos
Canada7507 Posts
As for my personal favourite is to go 2 Hatch Lurker into 3 Hatch Mutalisks. 3 hatch have a stronger economy but a slower transition. Try doing 3 Hatch+ 1 Carapace Lurker/Ling into either Hydralisk/Lurker composition vs Mech plays or Hive for Bio. | ||
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FlaShFTW
United States10236 Posts
so i guess works at A+ level xD3 hatch lurk is only if ur not confident in ur micro with mutas watsoever. ive used it sometimes, it just feels weird. i mean u still need to go scourge anyway to deal with vessels. some pros have gone for a fake muta. so they'll plant their spire somewhere and their hydra den in another. usually which ever one is scanned, they go for the other one. if it so happens both are scanned, then they choose either one. since all pros are confident in muta micro, they all prefer the 3 hatch muta over 3 hatch lurker. you can deal econ damage and mutas are really annoying anyways. | ||
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13Julia
Canada231 Posts
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SatelliteNoodles
220 Posts
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Xiphos
Canada7507 Posts
You can actually proxy a hatchery on the map and use the creep to hide a tech structure for a special surprise. | ||
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Birdie
New Zealand4438 Posts
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ninini
Sweden1204 Posts
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asiantraceur
United States94 Posts
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puppykiller
United States3137 Posts
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Release
United States4397 Posts
They always leave; no gg, no re | ||
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don_kyuhote
3006 Posts
On September 07 2012 11:20 SatelliteNoodles wrote: I do 2/3 hatch lurker 60% of my ZvT's... Fake 2 hatch muta---> 2 hatch lurker is quite fun to do too! Mind games lol. This gives me nightmares... ![]() | ||
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Djagulingu
Germany3605 Posts
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TheShimmy
United States1808 Posts
On September 07 2012 11:57 Xiphos wrote: Oh yeah to the SBWI guy on the top, by the way thanks for that. You can actually proxy a hatchery on the map and use the creep to hide a tech structure for a special surprise. Mind games. | ||
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Jukado
805 Posts
Jaedong vs Paino. Jaedong goes 3 hatchery before pool, but Piano makes cc before barracks. Jaedong gets evolution chamber, then spire, then hydra den. Piano uses a vessel build. | ||
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Djagulingu
Germany3605 Posts
On September 07 2012 20:39 CardinalAllin wrote: Heres an example of 3 hatchery Lurker. Jaedong vs Paino. Jaedong goes 3 hatchery before pool, but Piano makes cc before barracks. Jaedong gets evolution chamber, then spire, then hydra den. Piano uses a vessel build. + Show Spoiler + http://www.youtube.com/watch?v=r45ynR4RU-4 It's a very specific example though. Fast vessel build is very good against mutas first and equally as bad against lurkers first. | ||
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vOdToasT
Sweden2870 Posts
On September 07 2012 13:12 ninini wrote: Mutas can harass and stall. Lurkers can just stall. In theory, muta builds are just superior in every possible way, but in practice it depends on how good your muta micro is, and how well the terran can deal with lurkers. I find lurker first to be difficult unless the Terran doesn't realize you're doing lurkers first, because he can just stand outside your natural and kite you all day long. With mutalisks, you threaten counter attacks, which lets you expand. With his SCV scout, he can determine when he needs to scan. And if he then scans at good times, he WILL know that you are going lurkers. If he scans to see that you are not saving larva, that's a tell. If you are saving larva and you make 9 hydralisks at once (lol) he can still scan when the mutalisks would come out of the eggs, and see hydralisks. At this point he can simply move out to kite your army and keep you from getting a third base up. Maybe you could open with 9 pool to get lings out on the map, and get two hydralisks early and send them to your third, along wtih a drone, then morph them as soon as lurker aspect is evolved. You need to buy time for your third somehow. Perhaps speedlings could accomplish this, since Terran needs a critical amount of bio units to make zerglings ineffective. Before then, he'll be scared of a ling surround as soon as he leaves, and also counter attacks. If you can deal with the problem of the Terran not being scared of mutalisk counter attacks, and get your third base up in a timely fashion, then it's viable. Just remember to get scourge for dropships and vessels, and have your overlords spread out in good positions. Or you could go 2 base lurker into fast defiler :D lolol + Show Spoiler + | ||
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Pulimuli
Sweden2766 Posts
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kade
94 Posts
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