On May 29 2005 04:28 LastWish wrote:
I think the probe accelerates faster then the other two workers
I think the probe accelerates faster then the other two workers
hmmm that we make the probe some skilled miner

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SainT
Chile1067 Posts
On May 29 2005 04:28 LastWish wrote: I think the probe accelerates faster then the other two workers hmmm that we make the probe some skilled miner ![]() | ||
iNsaNe-
Finland5201 Posts
![]() This kind of work is very nice. Thanks. | ||
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ManaBlue
Canada10458 Posts
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FrozenRT_CZ_2
Mexico13 Posts
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reaver
Belize199 Posts
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BloodBath
United States409 Posts
PS- someone who speaks korean post this @ mapdori | ||
Brett
Australia3820 Posts
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Radiohead
Norway201 Posts
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useLess
United States4781 Posts
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ihatett
United States2289 Posts
On May 30 2005 01:59 BloodBath wrote: I see great potential for map making now. I predict that some pro map makers will make a map that when protoss spawns they move the nexus back 1 step to counter act. or move hatch closer and when it becomes lair or hive move it a little further without modifying the hit points or anything. i don't know how that would affect the workers mining though. PS- someone who speaks korean post this @ mapdori If the races are anywhere close to being balanced now, that would ruin everything. I have a question that no one has brought up: Could it be that some of these changes came from the 1.12 patch? Remember everyone was talking about faster mining? | ||
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Excalibur_Z
United States12226 Posts
On May 30 2005 12:06 ihatett wrote: Show nested quote + On May 30 2005 01:59 BloodBath wrote: I see great potential for map making now. I predict that some pro map makers will make a map that when protoss spawns they move the nexus back 1 step to counter act. or move hatch closer and when it becomes lair or hive move it a little further without modifying the hit points or anything. i don't know how that would affect the workers mining though. PS- someone who speaks korean post this @ mapdori If the races are anywhere close to being balanced now, that would ruin everything. I have a question that no one has brought up: Could it be that some of these changes came from the 1.12 patch? Remember everyone was talking about faster mining? No no, this is all old news. Also, they're not going to mess with Protoss mining functionality because they're already considered the weakest race =] | ||
joinker
China6 Posts
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Jshadias
United States1 Post
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IntoTheWow
is awesome32269 Posts
gj :0 | ||
Holorin
France227 Posts
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SA-kcabsiozteh
United States396 Posts
On May 28 2005 11:21 HnR)hT wrote: holy fuck... Indeed... I think somebody had too much time on their hands. ^_^ lol | ||
ZaplinG
United States3818 Posts
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ZaplinG
United States3818 Posts
Hatchery mined: 912 Lair mined: 912 Hive mined: 912 Command Center mined: 864 Nexus mined: 912 So, you can see that it is not benificial to upgrade to a higher tec building for the zerg and that probes, while they mine a milisecond faster, do not mine fast enough to yield more money. The Terran was behind the other races by 52 minerals. On an 8 mineral base (Like LT) in a 15 minute game with the same amount of workers, it roughly means terrans will roughly behind the other races by 500 minerals. This deficit increases exponentially as time passes and with added expansions (For example, if the terran has two mining bases and the toss also has two mining bases and they both have the same amount of workers the terran will be behind 1000 minerals. 3 bases, 1500 minerals behind, ect.), which makes scvs increase in value as the game goes on. Even if only one person finds any of this to be usefull, it will have been worth it ![]() | ||
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