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The Wealth of the Nations: the mineral report - Page 3

Forum Index > Brood War Strategy
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Prev 1 2 3 All
SainT
Profile Joined February 2005
Chile1067 Posts
May 29 2005 03:37 GMT
#41
On May 29 2005 04:28 LastWish wrote:
I think the probe accelerates faster then the other two workers

hmmm that we make the probe some skilled miner
Well i'm a lucky man...
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
May 29 2005 04:48 GMT
#42
I have never thought about that

This kind of work is very nice. Thanks.
It takes a fool to remain sane.
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
May 29 2005 06:56 GMT
#43
Simply stunning. I always thought SCVs turned around slower...guess now I know.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
FrozenRT_CZ_2
Profile Joined May 2005
Mexico13 Posts
May 29 2005 07:28 GMT
#44
--- Nuked ---
TL IS GAY
reaver
Profile Joined May 2005
Belize199 Posts
May 29 2005 16:12 GMT
#45
really strange u must next test gas but protoss is fastest in that and i think terran is slowest but does 4 scv collect faster gas than 3? :D
BloodBath
Profile Joined May 2005
United States409 Posts
Last Edited: 2005-05-29 17:00:00
May 29 2005 16:59 GMT
#46
I see great potential for map making now. I predict that some pro map makers will make a map that when protoss spawns they move the nexus back 1 step to counter act. or move hatch closer and when it becomes lair or hive move it a little further without modifying the hit points or anything. i don't know how that would affect the workers mining though.

PS- someone who speaks korean post this @ mapdori
West: Op Bloodbath- , East: Op Bbath
Brett
Profile Blog Joined October 2002
Australia3820 Posts
May 29 2005 18:35 GMT
#47
Dont know where the hell you got your inspiration for that, but seriously, nice job!
Radiohead
Profile Joined November 2003
Norway201 Posts
May 29 2005 20:51 GMT
#48
great stuff :D
Careful with that axe Eugene !
useLess
Profile Blog Joined January 2004
United States4781 Posts
May 30 2005 01:29 GMT
#49
interesting theory and experiment. i cant see a lot of those pics though...
Moonlight Shadow
ihatett
Profile Joined January 2005
United States2289 Posts
May 30 2005 03:06 GMT
#50
On May 30 2005 01:59 BloodBath wrote:
I see great potential for map making now. I predict that some pro map makers will make a map that when protoss spawns they move the nexus back 1 step to counter act. or move hatch closer and when it becomes lair or hive move it a little further without modifying the hit points or anything. i don't know how that would affect the workers mining though.

PS- someone who speaks korean post this @ mapdori


If the races are anywhere close to being balanced now, that would ruin everything.

I have a question that no one has brought up:

Could it be that some of these changes came from the 1.12 patch? Remember everyone was talking about faster mining?
I love Protoss because it is tough and straight. Protoss is the race for men.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
May 30 2005 03:11 GMT
#51
On May 30 2005 12:06 ihatett wrote:
Show nested quote +
On May 30 2005 01:59 BloodBath wrote:
I see great potential for map making now. I predict that some pro map makers will make a map that when protoss spawns they move the nexus back 1 step to counter act. or move hatch closer and when it becomes lair or hive move it a little further without modifying the hit points or anything. i don't know how that would affect the workers mining though.

PS- someone who speaks korean post this @ mapdori


If the races are anywhere close to being balanced now, that would ruin everything.

I have a question that no one has brought up:

Could it be that some of these changes came from the 1.12 patch? Remember everyone was talking about faster mining?


No no, this is all old news. Also, they're not going to mess with Protoss mining functionality because they're already considered the weakest race =]
Moderator
joinker
Profile Joined October 2004
China6 Posts
June 02 2005 13:30 GMT
#52
Yeah, I also think protoss is the weakest race.Maybe we should take some others idea to help protoss make some victory.
I see the world as my bedroom.
Jshadias
Profile Joined June 2005
United States1 Post
June 02 2005 17:38 GMT
#53
--- Nuked ---
o~O
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
June 02 2005 20:18 GMT
#54
Wow

gj :0
Moderator<:3-/-<
Holorin
Profile Joined April 2005
France227 Posts
June 02 2005 20:39 GMT
#55
that's why protoss is art ... i like saynig that
Yes, templar ? errr ... nothing [ je t ai casser la ]
SA-kcabsiozteh
Profile Joined July 2004
United States396 Posts
June 02 2005 23:41 GMT
#56
On May 28 2005 11:21 HnR)hT wrote:
holy fuck...


Indeed...

I think somebody had too much time on their hands. ^_^ lol
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2005-06-03 03:13:08
June 03 2005 02:50 GMT
#57
Im currently researching if the upgrading of a hatchery to either a lair or a hive will be more benificial to the income of the zerg rather that just keeping them all hatcheries. I will post results later.
Don't believe the florist when he tells you that the roses are free
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2005-06-03 03:55:27
June 03 2005 03:49 GMT
#58
Ok, I did a test where I had 5 computer players mine (using AI scripts) at the same time for 1200 seconds (Turned out to be 13:28 minutes). Off of one mineral patch the results are as following:

Hatchery mined: 912
Lair mined: 912
Hive mined: 912
Command Center mined: 864
Nexus mined: 912

So, you can see that it is not benificial to upgrade to a higher tec building for the zerg and that probes, while they mine a milisecond faster, do not mine fast enough to yield more money. The Terran was behind the other races by 52 minerals. On an 8 mineral base (Like LT) in a 15 minute game with the same amount of workers, it roughly means terrans will roughly behind the other races by 500 minerals. This deficit increases exponentially as time passes and with added expansions (For example, if the terran has two mining bases and the toss also has two mining bases and they both have the same amount of workers the terran will be behind 1000 minerals. 3 bases, 1500 minerals behind, ect.), which makes scvs increase in value as the game goes on.

Even if only one person finds any of this to be usefull, it will have been worth it
Don't believe the florist when he tells you that the roses are free
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