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Scout rush vs Corsair rush against Z - Page 2

Forum Index > Brood War Strategy
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MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
March 09 2005 05:53 GMT
#21
What exactly are the cost diffrences, damage differences and building time differences of the two?
Follow me on twitter: CallMeTasteless
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2005-03-09 05:57:19
March 09 2005 05:56 GMT
#22
On March 09 2005 14:53 MyLostTemple wrote:
What exactly are the cost diffrences, damage differences and building time differences of the two?


scouts cost and build time is like twice as much...

scouts kill faster



isn't this all stuff you could just look up --;

like if you cared enough
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
rpf289
Profile Joined October 2004
United States3524 Posts
Last Edited: 2005-03-09 06:00:34
March 09 2005 05:59 GMT
#23
On March 09 2005 14:05 XaI)CyRiC wrote:
You two want to get a room for yourselves?
I will bring the video camera...

On March 09 2005 14:53 MyLostTemple wrote:
What exactly are the cost diffrences, damage differences and building time differences of the two?

Looking them up right now!~

Sair: 150/100; 5 damage per attack; build time: 40
Scout: 275/125; 28 damage per attack (air), 8 damage per attack (ground); build time: 80
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2005-03-09 10:04:42
March 09 2005 06:11 GMT
#24
On March 09 2005 14:59 rpf289 wrote:
Show nested quote +
On March 09 2005 14:53 MyLostTemple wrote:
What exactly are the cost diffrences, damage differences and building time differences of the two?

Looking them up right now!~

Sair: 150/100; 5 damage per attack; build time: 40
Scout: 275/125; 28 damage per attack (air), 8 damage per attack (ground); build time: 80


don't forget cooldown..... =o

damage type too... (sair explosive, scout air is explosive..... which doesn't actually matter vs ovies though >.>, and they're the same anyhow >.>)


also range.... one of them is actually higher than the other

sight range if you care about scouting....
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
RedMeat
Profile Joined September 2002
United Kingdom490 Posts
March 09 2005 06:28 GMT
#25
lol, this thread is funny. Go Steve!!!
I am the mirror, I am the destiny, I am the herald that points the way...
rpf289
Profile Joined October 2004
United States3524 Posts
March 09 2005 06:57 GMT
#26
Why is it that the British always gang up on me? It's not my fault farmers with pitchforks fended off the Redcoats. Sheesh.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 09 2005 07:32 GMT
#27
Scouts are good.
Corsairs are good.
Situational + preference.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ssjevot
Profile Joined October 2004
United States66 Posts
March 09 2005 08:29 GMT
#28
I want to make some corrections to those stats. Sairs are explosive. ROF(Cooldown) is 8 for a corsair and 30/22 (Ground/Air) for a Scout(lower is better). Scouts do not do 28 damage. They do 14x2 this means they do 14 damage twice. So armor is effected twice. For some reason though the attack ups count this already. So if it says 28+2 in the attack its really 15 twice. Moral of the story. Scouts are one of the worst units in the game. They aren't good vs Carriers as there 4 armor effects them twice. So what are they good for? The Stove or Drone harass. That is about it. If you ever need to know any stats for any units/buildings just ask me I know them all.
Terross
Profile Joined November 2003
United States878 Posts
March 09 2005 09:01 GMT
#29
i only go scouts when i manage to keep my probe / other scout alive to see he is evo vs stargate(ov sees stargate) instead of den. Usually i citadel anyways and not stargate though.
I am Joe oO;
omgbnetsux
Profile Blog Joined April 2004
United States3749 Posts
March 09 2005 09:31 GMT
#30
Oh the irony
A scout is too slow to scout!
Sairs are much faster...

But a speed upgrade?
Two hundred of each too much...
I will not build them!
Mora
Profile Blog Joined October 2002
Canada5235 Posts
March 09 2005 09:52 GMT
#31
as a zerg player i enjoy playing vs fast corsair and occaisonally fear playing vs fast scout.

1scout > 1 hydra.

So they need 2.

And who cares if a sair is faster? A scout still moves faster than a hydra, and spore colonies don't move. AND a scout kills overlords faster. So you have a sair, which, if they have a single hydra, cannot kill overlords. And you have scout, which can take out the hydra and then take out overlords - or - can take out an overlord, survive, and go harass some more.

You people make it sound like just because a scout doesn't move as fast as a corsair that it can't scout at all. Go play 10 pvz, go scout every single game, save all 10 reps, and if you can show me a single rep where u can't scout both their main and expo without losing your scout, i will be shocked.


Happiness only real when shared.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 09 2005 11:21 GMT
#32
as a zerg player who knows 1gate star is coming (overlord sacrifice? and if they're retarded they dont even make a goon... come on)

i think making only 1 hydra is retarded, and making spores is even worse
Moderatormy tatsu loops r fuckin nice
probekim
Profile Joined March 2005
Korea (South)3 Posts
March 09 2005 12:36 GMT
#33
Gillette OGN Star league finals game 1 @Nostalgia
Reach vs July is a good example of how to use scout in the early stage of game vs zerg
he uses scout and kills some drones, then push with zealots, then use dark templer to slow the timing of zerg's attack and expand. Later he makes corsair from the starport using corsair-darktempler.
kool game to watch.
in my opinion corsair is better but scout sometimes can be a surprise for zerg and really annoy them.
The Hero [Oops]_Reach
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
March 09 2005 13:22 GMT
#34
Interesting comments guys... so what do you think about getting a scout vs zerg on maps without a gas expo such as neostalgia versus a map such as lost temple where your expansion has a gas nat. When is the scout stronger to rush with?
Follow me on twitter: CallMeTasteless
Mora
Profile Blog Joined October 2002
Canada5235 Posts
March 09 2005 14:40 GMT
#35
On March 09 2005 20:21 FakeSteve[TPR] wrote:
as a zerg player who knows 1gate star is coming (overlord sacrifice? and if they're retarded they dont even make a goon... come on)

i think making only 1 hydra is retarded, and making spores is even worse


How exactly do u counter sairs and/or scout without making a hydra or a spore?

Most zerg players make drones when they see a stargate opening. So either they make 1-4 hydra or a spore at their choke.

1 hatch scourge? xDDDD
Happiness only real when shared.
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
March 09 2005 16:52 GMT
#36
On March 09 2005 12:26 uhjoo wrote:
scouts are a "surprise tactic" so you can't use it frequently but when you mix it in against odd opponents who don't know your style they can be very very effective.

the scout isn't worthwhile unless you catch at least a few drones, so the best case scenario is that you completely surprise him, eat a few drones, and take down 2 or 3 ols. he will naturally go hydra and if you can get a timing rush with around 4 zeals plus a goon or so you can do some early damage since most z's won't sunken when they see you went 1 gate or you're guarding your ramp with a cannon.

the scout opening is similar in principle to a sair to fast +1 speed zeals from 3 gates, except that your first rush with a few zeals and a goon or so comes faster, without legs and upgrade.

nal_ra vs july on raid assault (i forgot which league, it was a team league i believe) is a perfect example.

It was exactly URGK MSL and 1st person vod is here:
http://gosureplays.com/e107_files/downloads/DisTanT/First/MSLfirstnalravsjuly.rar
Nick Cave & the Bad Seeds
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
Last Edited: 2005-03-09 17:09:00
March 09 2005 16:55 GMT
#37
i prefer a scout cos if he goes hydra and you attack with 3-4 zeals and a goon you can pimp maybe 3 ol kills in the time he takes to get the hydra to defend offf your army, but a sair kills much slower so you'll never get more than 2 ols and it can die too fast to concentrated fire cos of lower hitpoints. Then and again, if u think he's a muta player, get a sair cos you're going to want more of them vs his mutas (unless u prefer archons or whatever).

edit: but obviously i don't try that every game....
Memory lane in nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2005-03-09 20:30:25
March 09 2005 20:26 GMT
#38
On March 09 2005 23:40 Teroru wrote:
Show nested quote +
On March 09 2005 20:21 FakeSteve[TPR] wrote:
as a zerg player who knows 1gate star is coming (overlord sacrifice? and if they're retarded they dont even make a goon... come on)

i think making only 1 hydra is retarded, and making spores is even worse


How exactly do u counter sairs and/or scout without making a hydra or a spore?

Most zerg players make drones when they see a stargate opening. So either they make 1-4 hydra or a spore at their choke.

1 hatch scourge? xDDDD


only one hydra

this means i think that going 2hatch spire when i know they're going 1gate star is retarded

reading comprehension is strong
Moderatormy tatsu loops r fuckin nice
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 09 2005 21:21 GMT
#39
On March 10 2005 05:26 FakeSteve[TPR] wrote:
Show nested quote +
On March 09 2005 23:40 Teroru wrote:
On March 09 2005 20:21 FakeSteve[TPR] wrote:
as a zerg player who knows 1gate star is coming (overlord sacrifice? and if they're retarded they dont even make a goon... come on)

i think making only 1 hydra is retarded, and making spores is even worse


How exactly do u counter sairs and/or scout without making a hydra or a spore?

Most zerg players make drones when they see a stargate opening. So either they make 1-4 hydra or a spore at their choke.

1 hatch scourge? xDDDD


only one hydra

this means i think that going 2hatch spire when i know they're going 1gate star is retarded

reading comprehension is strong


How is that lack of reading comprehension? Nobody (rarely) goes Hydra Den, and Lair, building only 1 Hydra for Corsair protection with the intention of going Spire. A more likely intention with only 1 Hydra out is to pump drones and go one base Lurkers. This is because Toss has already invested in a Stargate and will most likely be going for Templar tech next instead of Robo Tech. The Lurkers let your contain last for a longer time (or if you're lucky get inside Toss' base) and let you double expand.

I'm just posting this because it pissed me off that you say "reading comprehension is strong". I only build ONE Hydra versus Stargate tech when I one base, and I don't have a single replay of me rushing Spire after doing that. So I don't know if I'm not following you (possible) or you're just an asshole (also possible).
Moderator
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 09 2005 21:28 GMT
#40
who the hell said anything about playing from one base?

i said 'reading comprehension' because he thought i meant 'you dont need hydras or spores to defend against sair'

please tell me what you plan on doing if you aren't making a spire or more than one hydra?

mass lings->sauron-esque play?

Moderatormy tatsu loops r fuckin nice
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