Please pick apart the strategy, I would love to get any feedback from both Zerg and Terran players.
P.S. I've only been playing brood war for about a year, so if this build has been used before please let me know.
Forum Index > Brood War Strategy |
seriosity
United States214 Posts
Please pick apart the strategy, I would love to get any feedback from both Zerg and Terran players. P.S. I've only been playing brood war for about a year, so if this build has been used before please let me know. | ||
Grobyc
Canada18410 Posts
Not having mutas out puts absolutely no pressure on the Terran as well. He can simply sit in his base until he has 5ish tanks and then push out and kill you. Hydralurk can be viable late game, but even then it's still only really seen against a SK Terran (no tanks) because tanks still rip shit apart, unless you have insane defiler usage and the map permits it. This might work on players who have bad macro in the lower tanks, but I see you running in to a lot of trouble once you get to D+/C-. This build simply puts you at a huge disadvantage as an opener. Like I said, hydralurk can be viable late game, but that's something you transition in to. Lair units are absolutely necessary to deal with Terran mid game. | ||
krndandaman
Mozambique16569 Posts
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seriosity
United States214 Posts
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Grobyc
Canada18410 Posts
The +1 attack would be much more important if your only option was to go hydras, simply because hydras attack is explosive, and marines are small, so they do 5 damage against marines. Because of this, hydras are even worse, since you will want a head start of carapace or melee for late game instead. Marines have more DPS than hydras, stimmed or not, and I assure you he is going to have more marines than you have hydras as well as medics and eventually tanks. It's not going to work against a decent player. Terran is never going to just "not scout" and let you kill him either, I don't think I need to enforce that argument. Terran is going to have upgrades as well, and if you aren't going mutas they are going to be even faster since he won't have to spend resources on turrets or a starport as quickly. A good Terran is going to walk over you in the mid game if you don't have mutas or lurkers on a standard map, no question. | ||
ZeroChrome
Canada1001 Posts
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seriosity
United States214 Posts
I will link to a replay probably tomorrow when I get home. | ||
Grobyc
Canada18410 Posts
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kidcrash
United States620 Posts
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inReacH
Sweden1612 Posts
When the time comes to switch to more conventional builds it might be a bit of a learning process but it will be exciting to learn something new... It isn't always the most productive to find the "best" build and play it nonstop for the rest of your SC life. And on the topic of your build, getting +.5... (as grobyc said it's 5 > 6 > 5 > 6 > 5 = +.5) ...damage is not nearly as helpful as getting the armor if you are confident they are going a marine build. If they go tank heavy as I've experienced when doing hydra builds then... your armor is useless but armor vs marines is incredible and it also affects all other units and as you said you can move into 5 carp ultras later on. This build sounds sweet and fun as fuck so keep doing it until it isn't fun anymore. | ||
JMave
Singapore1803 Posts
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hellbound
United Kingdom2242 Posts
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XenOsky
Chile2230 Posts
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HaFnium
United Kingdom1074 Posts
http://www.teamliquid.net/replay/download.php?replay=1837 Discussion: http://www.teamliquid.net/forum/viewmessage.php?topic_id=128291 The terran didnt adapt too well but it does show that theoratically it can work, maybe against players who are worse than you and at low levels. | ||
Xiphos
Canada7507 Posts
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ninini
Sweden1204 Posts
Marines are much more cost-efficient, and they are the same type of units. The weakness of marines is their low health, which means they are extra strong against low dps units, like hydralisks. Marines also have a slight advantage head to head because of their faster fire-rate. The only time I would even consider hydralisks is as a backup unit to zerglings. With hydra-ling, you can snipe firebats easily, and they are also quite good at firing down bunkers. You can also use them as meatshields, to enable your lings to get closer before they get fired at. So, if you really want to use hydras, try looking for a early timing where you can abuse hydraling. If you don't use them before the 2 hatch lurker timing, I don't really see the point though, so you should probably skip upgrades, atleast range, since moveability is more important in this case. I'm pretty sure the old-school zergs used hydraling builds quite often. | ||
blahblahblahwhatever
Armenia52 Posts
My 2 cents: 1) Hydra-ling-queen would work against bio because ensnare counters stim. Marines are so deadly not because of their damage but because stim allows them to deliver their damage at an insane rate. Take away stim with ensnare and marines become next to useless. And because you've spent so much gas on queens, wouldn't hydras be the ideal unit to pick off the ensnared marines? 2) The other way they could be used is as a replacement for ultras in the late game. I'm sure that defilers and 3/3 hydras are more than a match for bio. Jaedong beat Flash like this for Christ's sake: | ||
CaffeineFree-_-
United States712 Posts
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swanized
Canada2480 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=81035 what I found however is that using this build I'd rip through D players but then D+ players would just make tanks and I'd roll over and die | ||
lyAsakura
United States1414 Posts
On June 26 2011 22:58 blahblahblahwhatever wrote: I don't like the argument that bio rips hydras apart because bio rips every zerg unit apart (except for guardians maybe) just as easily. My 2 cents: 1) Hydra-ling-queen would work against bio because ensnare counters stim. Marines are so deadly not because of their damage but because stim allows them to deliver their damage at an insane rate. Take away stim with ensnare and marines become next to useless. And because you've spent so much gas on queens, wouldn't hydras be the ideal unit to pick off the ensnared marines? 2) The other way they could be used is as a replacement for ultras in the late game. I'm sure that defilers and 3/3 hydras are more than a match for bio. Jaedong beat Flash like this for Christ's sake: http://www.youtube.com/watch?v=8TtWegXOOGg 1) What if they add tanks? What will you do then? They could just stand there and watch your hydras explode and that's if you somehow survive to queens with only hydras. 2) hydra lurk is soft counter to sk terran, the hydras were doing nothing more then tanking and keeping the vessel count down. I don't think once in that game you see hydras beating marines cost effectively. in fact, you could see hydras running multiple times once they were out of lurker support | ||
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