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Copied from the blizzard site: "Dark Swarm
Cost: 100 Range: 9
Dark Swarm appears on the battlefield as an orange smoke cloud. The cloud encompasses a 6x6 matrix area. Units within the cloud take no damage from ranged attacks. Only units with melee, splash, or special weaponry are able to affect a unit underneath a Dark Swarm. Note that the Swarm will only protect units, and any buildings in the cloud are still vulnerable to attack by ranged weapons.
Since all airborne units possess ranged attacks, Dark Swarm is a particularly effective tool against an attack from the air when you place Hydralisks under the cloud. When used as part of an attack or defense on the ground, care must be taken to prevent enemy units from also using the Dark Swarm as protection. The Dark Swarm can also protect enemy units from the ranged attacks of your own Hydralisks, Mutalisks, and Guardians. Position your own ground forces to block the path of the enemy troops into your protective cloud.
The following units are able to damage units underneath a Dark Swarm with their normal attacks:
Protoss: Probes, Reavers, Dark Templar, Zealots, Archons Terrans: SCVs, Firebats, Siege Tanks in Siege Mode Zerg: Drones, Zerglings, Lurkers, Ultralisk, Broodlings, Infested Terrans
Many special abilities are also completely unaffected by the presence of a Dark Swarm including: Yamato Cannons, Spider Mines, Irradiate, EMP Shockwave, Psionic Storm, Maelstrom, Feedback, Plague, Ensnare, and Spawn Broodling. "
So, this says that Tanks in Siege Mode are supposed to be able to harm units underneath the swarm. But wtf?? I would swear that from my experience from replays and my games, tanks shooting lurkers that are underneath the swarm make no damage to them... am I being so wrong or something??
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The Splash dmg from the Seige tank shots is what hits them however a burrowed unit will take no splash dmg. I think thats right anyway ;x
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It would be nice, but that added burrow effect screws terran from being able to hit those SOB's without mad irradiate
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Canada9720 Posts
the tank can kill the lurker if it's standing around unburrowed, but if it is burrowed in the swarm then the lurker won't take damage.
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I was just thinking about the ultimate spell/unit combo. Dark swarm with tanks and lurkers. (All under same player control) Imagine, tanks which can fire without being afraid of lings or any melee units! Unstoppable unless you managed to get a storm off but with some good targeting..... ;p
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so, let's say that under the swarm lie a bunch of hydras. They will be damaged by sieged tanks shooting at them??
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if they are not burrowed they will be hurt by the tank's splash damage
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yes but by the splash damage, at least that's what this text is saying
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a unit under dark swarm takes splash damage
since tanks give out a shit load of splash damage, its basically the same as tanks being able to hit units under swarm
BUT
burrow zerg units don't take splash damage
this is why lurkers under swarm are so good.
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Units under swarm vs tanks and other splash damage units are effected the same as units that are behind trees, or on cliffs. Sometimes they are hit, sometimes they are not.
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what jazz[auto] says is right, swarm causes tanks to miss their shot 100% of the time
but if a unit happens to be burrowed where the missed shot lands, for example a lurker burrowed right beneath the one being targeted, it will take full damage
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On January 24 2005 12:45 Slaughter)BiO wrote: The Splash dmg from the Seige tank shots is what hits them however a burrowed unit will take no splash dmg. I think thats right anyway ;x
Did we not JUST spend about 2 weeks on this subject 2 months ago? OBVIOUSLY burrowed units can take splash damage regardless of swarm. (think archon+lot standing on top of a lurker with no detection)
However, the radius is small from tanks and has to be on a unit practically standing ONTOP of the burrowed lurk. I think everyone knows the rest...
If anyone wants 10 pages of crap then just search for this exact topic.
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no i believe only the splash damage will affect the units
they have no chance of receiving 100% damage from a siege tank shot. It's the splash that kills them
"...Units within the cloud take no damage from ranged attacks."
it's not like cliffs or cover where there is a probability factor involved. with swarm there is no chance, period. only the splash is effective
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On January 24 2005 14:52 maleorderbride wrote:Show nested quote +On January 24 2005 12:45 Slaughter)BiO wrote: The Splash dmg from the Seige tank shots is what hits them however a burrowed unit will take no splash dmg. I think thats right anyway ;x Did we not JUST spend about 2 weeks on this subject 2 months ago? OBVIOUSLY burrowed units can take splash damage regardless of swarm. (think archon+lot standing on top of a lurker with no detection) However, the radius is small from tanks and has to be on a unit practically standing ONTOP of the burrowed lurk. I think everyone knows the rest... If anyone wants 10 pages of crap then just search for this exact topic.
i remember this now.
when a unit underswarm is shot the shot lands a bit to the side, also out of the range in which it can hit burrowed units. if you take a unit on top of the lurker and target it, the seige tank's range will be on top of the unit and take damage.
that's right ^_^
ok i'm pretty sure all the info is out there now, although i suspect this thread will go on forever.
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well when a tank shot lands right on top of a lurker under dark swarm(however that may happen) it does 50 dmg, same as it does when the lurker takes a direct shot in any other occasion
maleorderbride said the rest, not much use arguing or anything:/
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Blizzard site has *many* mistakes anyway here's one of them even a probe for once, cant attack under dark swarm
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I played an experimental game with some friends to test swarm/lurk vs tanks. I had like 10 tanks firing on 1 or 2 lurkers. The lurkers never took damage. I'm talking zero damage from like 3 minutes of constant multiple tank fire. It might seem they take damage in games because they DO take damage when they are first burrowing. They have to be burrowed for like 1/2 of a second before being impervious to Shock Cannon fire
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United States4471 Posts
This thread is full of so much misinformation it's ridiculous. Usually strat threads have a lot of posts where people have no idea what they're talking about, but this one has almost a 99% idiot saturation. I may not be a human encyclopedia of SC/BW and it's mechanics, but I do know that there's a lot of BS in the posts above.
From what I understand, have seen evidence of, and have read before, is the folllowing. The splash damage from a tank does damage to units in a swarm, burrowed or not. Anyone who thinks that splash damage doesnt effect burrowed units is an idiot and must pay no attention to the game when they're playing. The reason lurkers sometimes take damage under a swarm and sometimes don't is because a direct hit from a siege blast does no damage to swarmed units. The splash occurs in a circle around the actual point where the shot hits, meaning only units adjacent to the actual hit will be hurt when under a swarm. It has NOTHING to do with the fact that it's burrowed or not.
What this means is that if u have multiple lurkers spaced out under a swarm, none will die to tank fire. BUT if the lurks are clumped (not on top of each other, but just adjacent to one another) a siege blast will damage those lurkers which are next to the one actually targetted by the shot and you will eventually kill them. Another way that lurks die to tank fire under a swarm is when you have other units running around in the swarm that attract tank fire near the lurkers and the splash radius reaches them that way. Again, it has NOTHING to do with burrowing.
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