• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:23
CET 10:23
KST 18:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
TL.net Map Contest #21: Winners Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1553 users

Tanks and swarm - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 Next All
Hayuken
Profile Joined December 2004
Sweden201 Posts
January 25 2005 01:42 GMT
#41
splash damage from tanks
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
Last Edited: 2005-01-25 01:51:22
January 25 2005 01:43 GMT
#42
I was toying around with my newb brother with dark swarm + drone drop but drones didnt do any damage under ds....
Victoria Concordia Crescit
Taguchi
Profile Joined February 2003
Greece1575 Posts
January 25 2005 02:10 GMT
#43
only if the animation of the attack(archon or tank) lands on top of a burrowed unit does it take damage

doesnt really matter if u call it splash or normal damage or w/e, it is 100% of the damage it'd do if the unit wasnt burrowed and got hit
Great minds might think alike, but fastest hands rule the day~
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
January 25 2005 02:28 GMT
#44
On January 25 2005 10:43 FireBlast! wrote:
I was toying around with my newb brother with dark swarm + drone drop but drones didnt do any damage under ds....


Drones are ranged units. They don't deal damage under swarm.

Only units that deal 100% damage under swarm are melee typed units (like zergling/firebat/zealot) and scarabs/mines.

Ranged units like archons/tanks only deal splash damage to units under swarm (yes archon is a ranged unit, and doesn't hit the unit under swarm, so don't TRY to prove me wrong, this is why swarm is awesome vs archons).

Burrowed lurkers don't get hit from tankfire if under swarm. I don't know if they get damaged if a unit is next to it, and say.. a tank misses the unit that's next to it, but the animation hits the lurker, I don't know if it gets damaged.
Moderator
SCFraser
Profile Joined May 2003
Canada1534 Posts
January 25 2005 03:21 GMT
#45
evanthebouncy : how could you not like the guy with a name like that?
I want something good to die for, to make it beautiful to live.
MTF
Profile Blog Joined January 2005
United States1739 Posts
January 25 2005 03:26 GMT
#46
Very Short Replay
Map to test on.

What this replay shows:

Burrowed Lurker does not take direct tank damage.
Burrowed Lurkers around the targeted burrowed Lurker take splash damage.
Burrowed Lurkers not around the target burrowed Lurker take no damage.

Hope this helps.
Think. :)
Magnade
Profile Joined August 2004
United States32 Posts
January 25 2005 03:48 GMT
#47
I was wondering, if a hydralisk is exactly behind the lurker, and the tank shoots, misses the hydra, and hits the lurker dead-on, would the lurker then take splash damage or full damage?
MTF
Profile Blog Joined January 2005
United States1739 Posts
Last Edited: 2005-01-25 05:29:43
January 25 2005 05:28 GMT
#48
On January 25 2005 12:48 Magnade wrote:
I was wondering, if a hydralisk is exactly behind the lurker, and the tank shoots, misses the hydra, and hits the lurker dead-on, would the lurker then take splash damage or full damage?


Do you mean if the Tank is targeting the Lurker? (There is no other way for the Hydra to take splash.) Tanks may seem like they target multiple units because of their splash damage, but it is only really one. So it would be impossible to miss one target and then hit another.

To answer your question, the Hydra would only take splash, and only then if the "animation" for the tank fire hit it. (I forgot to mention that in my post above. Only units within' the animation take the splash damage.)
Think. :)
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
January 25 2005 06:02 GMT
#49
On January 25 2005 12:26 MTF wrote:
Very Short Replay
Map to test on.

What this replay shows:

Burrowed Lurker does not take direct tank damage.
Burrowed Lurkers around the targeted burrowed Lurker take splash damage.
Burrowed Lurkers not around the target burrowed Lurker take no damage.

Hope this helps.


HA! I was right after all! Burrowed units still radiate splash if they're targetted by siege fire, knew I wasn't crazy. Sah-weeeet
Moderator
Taguchi
Profile Joined February 2003
Greece1575 Posts
January 25 2005 07:02 GMT
#50
On January 25 2005 12:48 Magnade wrote:
I was wondering, if a hydralisk is exactly behind the lurker, and the tank shoots, misses the hydra, and hits the lurker dead-on, would the lurker then take splash damage or full damage?


if the animation hits dead on the lurker takes 50dmg, which is 100% dmg for a hit by a siege tank
dunno if its accounted as splash damage or not, but its 100% of the damage
Great minds might think alike, but fastest hands rule the day~
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
January 25 2005 07:12 GMT
#51
link doesn't work for me...
baal
Profile Joined March 2003
10541 Posts
January 25 2005 08:05 GMT
#52
i think the conclusion is: lurkers in swarm own
Im back, in pog form!
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
January 25 2005 08:07 GMT
#53
I've been keeping an eye on this thread to see what kind of wackiness developed. Cyric sure words things strangely. "Radiates splash"? I don't know what that means.

Anyway, most people who have posted in this thread are correct.

Units which can attack under swarm (considered melee damage):
Zealot
Reaver
Zergling
Firebat
Lurker
Ultralisk
Dark Templar
Archon (splash)
Siege Tank (splash)

Any units with mana-costing special abilities can use them to penetrate the Swarm (Yamato Gun, Psionic Storm, etc.).

Static defenses (other than Firebats in Bunkers) cannot penetrate Swarm.

To understand the effects of splash vs. Swarm, you must first understand the dynamics of how splash works. Each unit which deals splash damage, with the exception of Firebats and Lurkers, does so in a different blast radius. However, each blast radius has a 100% damage zone (which is not splash but is in fact the main projectile), a 50% damage zone, and a 25% damage zone. When a unit is burrowed, it does not take damage from the 50% and 25% blast zones (splash). However, the projectile itself will always deal full damage.

The principle of Dark Swarm is that all ranged attacks will miss. More specifically, projectiles fall short of their intended target. Reavers, Firebats, and Lurkers are ranged units but are not affected by Dark Swarm. You could say the reason is because their attacks remain underneath the Swarm. Tanks and Archons are affected by Dark Swarm. This means that their main projectile will miss, but the 50% and 25% splash zones will still do damage. However, any units that are burrowed will not take splash damage either. This makes them completely invulnerable to these two units, in addition to ordinary ranged attacks.

Now, through normal means, burrowed units would be invincible under Swarm. But through a limitation of the engine, it is possible to damage them. Take into account two things: 1) Starcraft is a 2-D game and 2) ranged attacks will always land at the same spot. Expounding on #1: Starcraft understands several Location types - Low Ground, Mid Ground, High Ground, Low Air, Mid Air, and High Air. However, there is no Underground Location - it is included with the other Ground Locations. Because of this, any attacks which carry splash damage that land directly on the burrowed target will deal their full damage. Without detection, this is the only way to kill these units. Expounding on #2: The range of a Siege Tank is 12 matrices. Dark Swarm causes ranged attacks to fall short by about .5 matrices. So, if a Siege Tank attacks a burrowed Lurker at range 10, the shot will land about 9.5 matrices away from the Tank, in a direct line toward the target. Now, consider that there is another unit 10.5 matrices away from the Tank, still in that direct line of targeting. If the Tank were to fire on that unit instead, the shot would predictably land .5 matrices in front of the target, directly hitting the Lurker. Splash damage would then carry over to any surrounding unburrowed units.

Now you know a little more about game mechanics =]
Moderator
radiaL
Profile Joined August 2003
Andorra2690 Posts
January 25 2005 08:23 GMT
#54
excal, instead of writing bnet and BO guides, you should write a big ass library on how the intricate things in SC work
sideproject: twitch.tv Starcraft II Viewers data - http://twitchsc2data.com/
evanthebouncy
Profile Joined November 2004
China491 Posts
January 25 2005 08:27 GMT
#55
On January 25 2005 12:26 MTF wrote:
Very Short Replay
Map to test on.

What this replay shows:

Burrowed Lurker does not take direct tank damage.
Burrowed Lurkers around the targeted burrowed Lurker take splash damage.
Burrowed Lurkers not around the target burrowed Lurker take no damage.

Hope this helps.


THANKS, k Cyrus u won :D
must fix my post now
BOINK BOINK! Recursively defined
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
January 25 2005 08:43 GMT
#56
On January 25 2005 17:23 radiaL wrote:
excal, instead of writing bnet and BO guides, you should write a big ass library on how the intricate things in SC work


That will probably be my next project. I just need enough specific information that's not found in the SCC to actually make a page out of it.
Moderator
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
Last Edited: 2005-01-25 17:55:29
January 25 2005 17:47 GMT
#57
sorry, still confused

one guy posted that he tested it and he saw burrowed lurkers receiving splash dmg. From what I get by reading excalibur's post is that burrowed units receive NO SPLASH DMG!!
wtf???
Taguchi
Profile Joined February 2003
Greece1575 Posts
January 25 2005 18:21 GMT
#58
the guy that posted "take splash damage" worded his post wrong, the "splash damage" taken from the burrowed units was just the animation landing on top of them
refer to last big paragraph of excalibur's post for more accurate info

btw, really just test the damn thing, before i posted anything i played vs computer, cheated my way to tanks+lurkers and tested everything
MTF's map works even better if u can dl it
Great minds might think alike, but fastest hands rule the day~
MgZ)Flayer
Profile Joined January 2005
Finland50 Posts
January 25 2005 22:12 GMT
#59
burrowed units take spalsh dmg.
88)WhyYouKickMyDog
Profile Joined July 2004
United States608 Posts
January 26 2005 00:36 GMT
#60
On January 24 2005 14:32 Taguchi wrote:
what jazz[auto] says is right, swarm causes tanks to miss their shot 100% of the time

but if a unit happens to be burrowed where the missed shot lands, for example a lurker burrowed right beneath the one being targeted, it will take full damage


wrong.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
OSC
09:00
OSC Elite Rising Star #17
CranKy Ducklings48
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 95
StarCraft: Brood War
Rain 4651
Sea 1816
GuemChi 899
FanTaSy 744
Zeus 430
Soma 289
PianO 287
Killer 210
Pusan 111
Sharp 109
[ Show more ]
JulyZerg 107
soO 49
Stork 40
Backho 27
Sacsri 21
Noble 14
Terrorterran 5
League of Legends
JimRising 462
Reynor86
Counter-Strike
shoxiejesuss474
olofmeister338
Other Games
summit1g20833
ceh9410
Happy233
Mew2King178
Hui .97
NeuroSwarm97
Organizations
Other Games
gamesdonequick728
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1444
• HappyZerGling250
Upcoming Events
Wardi Open
2h 38m
Wardi Open
6h 38m
Replay Cast
13h 38m
WardiTV Korean Royale
1d 2h
Replay Cast
1d 23h
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3 days
[ Show More ]
WardiTV Korean Royale
3 days
Replay Cast
3 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.