• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:58
CET 02:58
KST 10:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Top Players of October 2026 (EBPD Rankings) [Megathread] Daily Funny Videos Sagi.gg Launcher Released Bot on ladder SCHNAIL now supports Remastered
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [$1250] International ShieldBattery League New Worlds Star League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8148 users

Tanks and swarm - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 Next All
Hayuken
Profile Joined December 2004
Sweden201 Posts
January 25 2005 01:42 GMT
#41
splash damage from tanks
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
Last Edited: 2005-01-25 01:51:22
January 25 2005 01:43 GMT
#42
I was toying around with my newb brother with dark swarm + drone drop but drones didnt do any damage under ds....
Victoria Concordia Crescit
Taguchi
Profile Joined February 2003
Greece1575 Posts
January 25 2005 02:10 GMT
#43
only if the animation of the attack(archon or tank) lands on top of a burrowed unit does it take damage

doesnt really matter if u call it splash or normal damage or w/e, it is 100% of the damage it'd do if the unit wasnt burrowed and got hit
Great minds might think alike, but fastest hands rule the day~
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
January 25 2005 02:28 GMT
#44
On January 25 2005 10:43 FireBlast! wrote:
I was toying around with my newb brother with dark swarm + drone drop but drones didnt do any damage under ds....


Drones are ranged units. They don't deal damage under swarm.

Only units that deal 100% damage under swarm are melee typed units (like zergling/firebat/zealot) and scarabs/mines.

Ranged units like archons/tanks only deal splash damage to units under swarm (yes archon is a ranged unit, and doesn't hit the unit under swarm, so don't TRY to prove me wrong, this is why swarm is awesome vs archons).

Burrowed lurkers don't get hit from tankfire if under swarm. I don't know if they get damaged if a unit is next to it, and say.. a tank misses the unit that's next to it, but the animation hits the lurker, I don't know if it gets damaged.
Moderator
SCFraser
Profile Joined May 2003
Canada1534 Posts
January 25 2005 03:21 GMT
#45
evanthebouncy : how could you not like the guy with a name like that?
I want something good to die for, to make it beautiful to live.
MTF
Profile Blog Joined January 2005
United States1739 Posts
January 25 2005 03:26 GMT
#46
Very Short Replay
Map to test on.

What this replay shows:

Burrowed Lurker does not take direct tank damage.
Burrowed Lurkers around the targeted burrowed Lurker take splash damage.
Burrowed Lurkers not around the target burrowed Lurker take no damage.

Hope this helps.
Think. :)
Magnade
Profile Joined August 2004
United States32 Posts
January 25 2005 03:48 GMT
#47
I was wondering, if a hydralisk is exactly behind the lurker, and the tank shoots, misses the hydra, and hits the lurker dead-on, would the lurker then take splash damage or full damage?
MTF
Profile Blog Joined January 2005
United States1739 Posts
Last Edited: 2005-01-25 05:29:43
January 25 2005 05:28 GMT
#48
On January 25 2005 12:48 Magnade wrote:
I was wondering, if a hydralisk is exactly behind the lurker, and the tank shoots, misses the hydra, and hits the lurker dead-on, would the lurker then take splash damage or full damage?


Do you mean if the Tank is targeting the Lurker? (There is no other way for the Hydra to take splash.) Tanks may seem like they target multiple units because of their splash damage, but it is only really one. So it would be impossible to miss one target and then hit another.

To answer your question, the Hydra would only take splash, and only then if the "animation" for the tank fire hit it. (I forgot to mention that in my post above. Only units within' the animation take the splash damage.)
Think. :)
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
January 25 2005 06:02 GMT
#49
On January 25 2005 12:26 MTF wrote:
Very Short Replay
Map to test on.

What this replay shows:

Burrowed Lurker does not take direct tank damage.
Burrowed Lurkers around the targeted burrowed Lurker take splash damage.
Burrowed Lurkers not around the target burrowed Lurker take no damage.

Hope this helps.


HA! I was right after all! Burrowed units still radiate splash if they're targetted by siege fire, knew I wasn't crazy. Sah-weeeet
Moderator
Taguchi
Profile Joined February 2003
Greece1575 Posts
January 25 2005 07:02 GMT
#50
On January 25 2005 12:48 Magnade wrote:
I was wondering, if a hydralisk is exactly behind the lurker, and the tank shoots, misses the hydra, and hits the lurker dead-on, would the lurker then take splash damage or full damage?


if the animation hits dead on the lurker takes 50dmg, which is 100% dmg for a hit by a siege tank
dunno if its accounted as splash damage or not, but its 100% of the damage
Great minds might think alike, but fastest hands rule the day~
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
January 25 2005 07:12 GMT
#51
link doesn't work for me...
baal
Profile Joined March 2003
10708 Posts
January 25 2005 08:05 GMT
#52
i think the conclusion is: lurkers in swarm own
Im back, in pog form!
Excalibur_Z
Profile Joined October 2002
United States12275 Posts
January 25 2005 08:07 GMT
#53
I've been keeping an eye on this thread to see what kind of wackiness developed. Cyric sure words things strangely. "Radiates splash"? I don't know what that means.

Anyway, most people who have posted in this thread are correct.

Units which can attack under swarm (considered melee damage):
Zealot
Reaver
Zergling
Firebat
Lurker
Ultralisk
Dark Templar
Archon (splash)
Siege Tank (splash)

Any units with mana-costing special abilities can use them to penetrate the Swarm (Yamato Gun, Psionic Storm, etc.).

Static defenses (other than Firebats in Bunkers) cannot penetrate Swarm.

To understand the effects of splash vs. Swarm, you must first understand the dynamics of how splash works. Each unit which deals splash damage, with the exception of Firebats and Lurkers, does so in a different blast radius. However, each blast radius has a 100% damage zone (which is not splash but is in fact the main projectile), a 50% damage zone, and a 25% damage zone. When a unit is burrowed, it does not take damage from the 50% and 25% blast zones (splash). However, the projectile itself will always deal full damage.

The principle of Dark Swarm is that all ranged attacks will miss. More specifically, projectiles fall short of their intended target. Reavers, Firebats, and Lurkers are ranged units but are not affected by Dark Swarm. You could say the reason is because their attacks remain underneath the Swarm. Tanks and Archons are affected by Dark Swarm. This means that their main projectile will miss, but the 50% and 25% splash zones will still do damage. However, any units that are burrowed will not take splash damage either. This makes them completely invulnerable to these two units, in addition to ordinary ranged attacks.

Now, through normal means, burrowed units would be invincible under Swarm. But through a limitation of the engine, it is possible to damage them. Take into account two things: 1) Starcraft is a 2-D game and 2) ranged attacks will always land at the same spot. Expounding on #1: Starcraft understands several Location types - Low Ground, Mid Ground, High Ground, Low Air, Mid Air, and High Air. However, there is no Underground Location - it is included with the other Ground Locations. Because of this, any attacks which carry splash damage that land directly on the burrowed target will deal their full damage. Without detection, this is the only way to kill these units. Expounding on #2: The range of a Siege Tank is 12 matrices. Dark Swarm causes ranged attacks to fall short by about .5 matrices. So, if a Siege Tank attacks a burrowed Lurker at range 10, the shot will land about 9.5 matrices away from the Tank, in a direct line toward the target. Now, consider that there is another unit 10.5 matrices away from the Tank, still in that direct line of targeting. If the Tank were to fire on that unit instead, the shot would predictably land .5 matrices in front of the target, directly hitting the Lurker. Splash damage would then carry over to any surrounding unburrowed units.

Now you know a little more about game mechanics =]
Moderator
radiaL
Profile Joined August 2003
Andorra2690 Posts
January 25 2005 08:23 GMT
#54
excal, instead of writing bnet and BO guides, you should write a big ass library on how the intricate things in SC work
sideproject: twitch.tv Starcraft II Viewers data - http://twitchsc2data.com/
evanthebouncy
Profile Joined November 2004
China491 Posts
January 25 2005 08:27 GMT
#55
On January 25 2005 12:26 MTF wrote:
Very Short Replay
Map to test on.

What this replay shows:

Burrowed Lurker does not take direct tank damage.
Burrowed Lurkers around the targeted burrowed Lurker take splash damage.
Burrowed Lurkers not around the target burrowed Lurker take no damage.

Hope this helps.


THANKS, k Cyrus u won :D
must fix my post now
BOINK BOINK! Recursively defined
Excalibur_Z
Profile Joined October 2002
United States12275 Posts
January 25 2005 08:43 GMT
#56
On January 25 2005 17:23 radiaL wrote:
excal, instead of writing bnet and BO guides, you should write a big ass library on how the intricate things in SC work


That will probably be my next project. I just need enough specific information that's not found in the SCC to actually make a page out of it.
Moderator
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
Last Edited: 2005-01-25 17:55:29
January 25 2005 17:47 GMT
#57
sorry, still confused

one guy posted that he tested it and he saw burrowed lurkers receiving splash dmg. From what I get by reading excalibur's post is that burrowed units receive NO SPLASH DMG!!
wtf???
Taguchi
Profile Joined February 2003
Greece1575 Posts
January 25 2005 18:21 GMT
#58
the guy that posted "take splash damage" worded his post wrong, the "splash damage" taken from the burrowed units was just the animation landing on top of them
refer to last big paragraph of excalibur's post for more accurate info

btw, really just test the damn thing, before i posted anything i played vs computer, cheated my way to tanks+lurkers and tested everything
MTF's map works even better if u can dl it
Great minds might think alike, but fastest hands rule the day~
MgZ)Flayer
Profile Joined January 2005
Finland50 Posts
January 25 2005 22:12 GMT
#59
burrowed units take spalsh dmg.
88)WhyYouKickMyDog
Profile Joined July 2004
United States608 Posts
January 26 2005 00:36 GMT
#60
On January 24 2005 14:32 Taguchi wrote:
what jazz[auto] says is right, swarm causes tanks to miss their shot 100% of the time

but if a unit happens to be burrowed where the missed shot lands, for example a lurker burrowed right beneath the one being targeted, it will take full damage


wrong.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Continental Nation League S1
CranKy Ducklings36
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
oGsTOP 33
StarCraft: Brood War
Rain 2694
GuemChi 1972
Artosis 548
ProTech156
ajuk12(nOOB) 27
League of Legends
Doublelift6117
JimRising 626
Counter-Strike
Coldzera 1441
taco 306
Super Smash Bros
hungrybox772
Other Games
summit1g13307
C9.Mang0264
WinterStarcraft246
Maynarde124
byalli93
NeuroSwarm69
Fuzer 67
ViBE65
Railgan29
JuggernautJason12
Cr1tdota1
Organizations
Other Games
gamesdonequick656
Counter-Strike
PGL114
Other Games
BasetradeTV34
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP64
• EnkiAlexander 39
• davetesta31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie746
• Shiphtur245
Upcoming Events
The PondCast
8h 2m
KCM Race Survival
8h 2m
OSC
12h 2m
IntoTheTV X SOOP
2 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
2 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
2 days
IntoTheTV X SOOP
3 days
IPSL
3 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
5 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.