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Copied from the blizzard site: "Dark Swarm
Cost: 100 Range: 9
Dark Swarm appears on the battlefield as an orange smoke cloud. The cloud encompasses a 6x6 matrix area. Units within the cloud take no damage from ranged attacks. Only units with melee, splash, or special weaponry are able to affect a unit underneath a Dark Swarm. Note that the Swarm will only protect units, and any buildings in the cloud are still vulnerable to attack by ranged weapons.
Since all airborne units possess ranged attacks, Dark Swarm is a particularly effective tool against an attack from the air when you place Hydralisks under the cloud. When used as part of an attack or defense on the ground, care must be taken to prevent enemy units from also using the Dark Swarm as protection. The Dark Swarm can also protect enemy units from the ranged attacks of your own Hydralisks, Mutalisks, and Guardians. Position your own ground forces to block the path of the enemy troops into your protective cloud.
The following units are able to damage units underneath a Dark Swarm with their normal attacks:
Protoss: Probes, Reavers, Dark Templar, Zealots, Archons Terrans: SCVs, Firebats, Siege Tanks in Siege Mode Zerg: Drones, Zerglings, Lurkers, Ultralisk, Broodlings, Infested Terrans
Many special abilities are also completely unaffected by the presence of a Dark Swarm including: Yamato Cannons, Spider Mines, Irradiate, EMP Shockwave, Psionic Storm, Maelstrom, Feedback, Plague, Ensnare, and Spawn Broodling. "
So, this says that Tanks in Siege Mode are supposed to be able to harm units underneath the swarm. But wtf?? I would swear that from my experience from replays and my games, tanks shooting lurkers that are underneath the swarm make no damage to them... am I being so wrong or something??
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The Splash dmg from the Seige tank shots is what hits them however a burrowed unit will take no splash dmg. I think thats right anyway ;x
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It would be nice, but that added burrow effect screws terran from being able to hit those SOB's without mad irradiate
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Canada9720 Posts
the tank can kill the lurker if it's standing around unburrowed, but if it is burrowed in the swarm then the lurker won't take damage.
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I was just thinking about the ultimate spell/unit combo. Dark swarm with tanks and lurkers. (All under same player control) Imagine, tanks which can fire without being afraid of lings or any melee units! Unstoppable unless you managed to get a storm off but with some good targeting..... ;p
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so, let's say that under the swarm lie a bunch of hydras. They will be damaged by sieged tanks shooting at them??
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if they are not burrowed they will be hurt by the tank's splash damage
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yes but by the splash damage, at least that's what this text is saying
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a unit under dark swarm takes splash damage
since tanks give out a shit load of splash damage, its basically the same as tanks being able to hit units under swarm
BUT
burrow zerg units don't take splash damage
this is why lurkers under swarm are so good.
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Units under swarm vs tanks and other splash damage units are effected the same as units that are behind trees, or on cliffs. Sometimes they are hit, sometimes they are not.
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what jazz[auto] says is right, swarm causes tanks to miss their shot 100% of the time
but if a unit happens to be burrowed where the missed shot lands, for example a lurker burrowed right beneath the one being targeted, it will take full damage
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On January 24 2005 12:45 Slaughter)BiO wrote: The Splash dmg from the Seige tank shots is what hits them however a burrowed unit will take no splash dmg. I think thats right anyway ;x
Did we not JUST spend about 2 weeks on this subject 2 months ago? OBVIOUSLY burrowed units can take splash damage regardless of swarm. (think archon+lot standing on top of a lurker with no detection)
However, the radius is small from tanks and has to be on a unit practically standing ONTOP of the burrowed lurk. I think everyone knows the rest...
If anyone wants 10 pages of crap then just search for this exact topic.
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no i believe only the splash damage will affect the units
they have no chance of receiving 100% damage from a siege tank shot. It's the splash that kills them
"...Units within the cloud take no damage from ranged attacks."
it's not like cliffs or cover where there is a probability factor involved. with swarm there is no chance, period. only the splash is effective
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On January 24 2005 14:52 maleorderbride wrote:Show nested quote +On January 24 2005 12:45 Slaughter)BiO wrote: The Splash dmg from the Seige tank shots is what hits them however a burrowed unit will take no splash dmg. I think thats right anyway ;x Did we not JUST spend about 2 weeks on this subject 2 months ago? OBVIOUSLY burrowed units can take splash damage regardless of swarm. (think archon+lot standing on top of a lurker with no detection) However, the radius is small from tanks and has to be on a unit practically standing ONTOP of the burrowed lurk. I think everyone knows the rest... If anyone wants 10 pages of crap then just search for this exact topic.
i remember this now.
when a unit underswarm is shot the shot lands a bit to the side, also out of the range in which it can hit burrowed units. if you take a unit on top of the lurker and target it, the seige tank's range will be on top of the unit and take damage.
that's right ^_^
ok i'm pretty sure all the info is out there now, although i suspect this thread will go on forever.
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well when a tank shot lands right on top of a lurker under dark swarm(however that may happen) it does 50 dmg, same as it does when the lurker takes a direct shot in any other occasion
maleorderbride said the rest, not much use arguing or anything:/
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Blizzard site has *many* mistakes anyway  here's one of them even a probe for once, cant attack under dark swarm
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I played an experimental game with some friends to test swarm/lurk vs tanks. I had like 10 tanks firing on 1 or 2 lurkers. The lurkers never took damage. I'm talking zero damage from like 3 minutes of constant multiple tank fire. It might seem they take damage in games because they DO take damage when they are first burrowing. They have to be burrowed for like 1/2 of a second before being impervious to Shock Cannon fire
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United States4471 Posts
This thread is full of so much misinformation it's ridiculous. Usually strat threads have a lot of posts where people have no idea what they're talking about, but this one has almost a 99% idiot saturation. I may not be a human encyclopedia of SC/BW and it's mechanics, but I do know that there's a lot of BS in the posts above.
From what I understand, have seen evidence of, and have read before, is the folllowing. The splash damage from a tank does damage to units in a swarm, burrowed or not. Anyone who thinks that splash damage doesnt effect burrowed units is an idiot and must pay no attention to the game when they're playing. The reason lurkers sometimes take damage under a swarm and sometimes don't is because a direct hit from a siege blast does no damage to swarmed units. The splash occurs in a circle around the actual point where the shot hits, meaning only units adjacent to the actual hit will be hurt when under a swarm. It has NOTHING to do with the fact that it's burrowed or not.
What this means is that if u have multiple lurkers spaced out under a swarm, none will die to tank fire. BUT if the lurks are clumped (not on top of each other, but just adjacent to one another) a siege blast will damage those lurkers which are next to the one actually targetted by the shot and you will eventually kill them. Another way that lurks die to tank fire under a swarm is when you have other units running around in the swarm that attract tank fire near the lurkers and the splash radius reaches them that way. Again, it has NOTHING to do with burrowing.
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United States10774 Posts
On January 24 2005 12:42 SchOOl_VicTIm wrote:Copied from the blizzard site: "Dark Swarm
Cost: 100 Range: 9
Dark Swarm appears on the battlefield as an orange smoke cloud. The cloud encompasses a 6x6 matrix area. Units within the cloud take no damage from ranged attacks. Only units with melee, splash, or special weaponry are able to affect a unit underneath a Dark Swarm. Note that the Swarm will only protect units, and any buildings in the cloud are still vulnerable to attack by ranged weapons.
Since all airborne units possess ranged attacks, Dark Swarm is a particularly effective tool against an attack from the air when you place Hydralisks under the cloud. When used as part of an attack or defense on the ground, care must be taken to prevent enemy units from also using the Dark Swarm as protection. The Dark Swarm can also protect enemy units from the ranged attacks of your own Hydralisks, Mutalisks, and Guardians. Position your own ground forces to block the path of the enemy troops into your protective cloud.
The following units are able to damage units underneath a Dark Swarm with their normal attacks:
Protoss: Probes, Reavers, Dark Templar, Zealots, Archons Terrans: SCVs, Firebats, Siege Tanks in Siege Mode Zerg: Drones, Zerglings, Lurkers, Ultralisk, Broodlings, Infested Terrans
Many special abilities are also completely unaffected by the presence of a Dark Swarm including: Yamato Cannons, Spider Mines, Irradiate, EMP Shockwave, Psionic Storm, Maelstrom, Feedback, Plague, Ensnare, and Spawn Broodling. "So, this says that Tanks in Siege Mode are supposed to be able to harm units underneath the swarm. But wtf??  I would swear that from my experience from replays and my games, tanks shooting lurkers that are underneath the swarm make no damage to them... am I being so wrong or something??
Splash Damage, so if there is only one lurker it wouldnt get harmed
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cyric, if u target one burrowed lurker under swarm with a sieged tank => 0 damage one non burrowed hydra under swarm => 25 or so damage
the splash that does affect a burrowed unit is of a much smaller scale(i believe the animation has to actually hit the burrowed unit, and then it does 100% of its damage, while non burrowed units are affected from the 50% and 25% splash range too) under a swarm the tank hit simply misses, if it hits a zergling on the head while missing the lurker actually being targeted it will deal 100% of its damage, meaning the direct hit from a siege blast does its ordinary damage on swarmed units the animation hits actually i think all of the tank's siege damage is considered splash, might be wrong tho
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dont workers not work under swarm? i thought they were considered to be ranged damage. maybe scv?
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ya all workers dont work under swarm
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lol i think its about the 10th thread on this matter isnt it
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blizzard should fix the 40 dmg when lurker die
that realy not fair for terran user
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On January 24 2005 14:52 maleorderbride wrote:Show nested quote +On January 24 2005 12:45 Slaughter)BiO wrote: The Splash dmg from the Seige tank shots is what hits them however a burrowed unit will take no splash dmg. I think thats right anyway ;x Did we not JUST spend about 2 weeks on this subject 2 months ago? OBVIOUSLY burrowed units can take splash damage regardless of swarm. (think archon+lot standing on top of a lurker with no detection) However, the radius is small from tanks and has to be on a unit practically standing ONTOP of the burrowed lurk. I think everyone knows the rest... If anyone wants 10 pages of crap then just search for this exact topic.
What happens if you try to kill a burrowed lurk with the archon+lot move under a dark swarm?
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On January 24 2005 16:07 XaI)CyRiC wrote: This thread is full of so much misinformation it's ridiculous. Usually strat threads have a lot of posts where people have no idea what they're talking about, but this one has almost a 99% idiot saturation. I may not be a human encyclopedia of SC/BW and it's mechanics, but I do know that there's a lot of BS in the posts above.
From what I understand, have seen evidence of, and have read before, is the folllowing. The splash damage from a tank does damage to units in a swarm, burrowed or not. Anyone who thinks that splash damage doesnt effect burrowed units is an idiot and must pay no attention to the game when they're playing. The reason lurkers sometimes take damage under a swarm and sometimes don't is because a direct hit from a siege blast does no damage to swarmed units. The splash occurs in a circle around the actual point where the shot hits, meaning only units adjacent to the actual hit will be hurt when under a swarm. It has NOTHING to do with the fact that it's burrowed or not.
What this means is that if u have multiple lurkers spaced out under a swarm, none will die to tank fire. BUT if the lurks are clumped (not on top of each other, but just adjacent to one another) a siege blast will damage those lurkers which are next to the one actually targetted by the shot and you will eventually kill them. Another way that lurks die to tank fire under a swarm is when you have other units running around in the swarm that attract tank fire near the lurkers and the splash radius reaches them that way. Again, it has NOTHING to do with burrowing.
I played a game a while back where I used a single swarm + 7 lurkers to break a terrans choke (comprising of two bunkers, a turret and three tanks). As my lurkers approached their target, they took damage from a volley of seige fire. Once burrowed, they stop taking ANY damage at all. One of my lurkers had just 2hp left, and despite the constant barrage of tank fire, it slowly regained health. Next, while staying under the swarm, I unburrowed the two lurkers farthest from the choke and moved them up, all the while remaining underneath the swarm. The tanks fired, and ONLY those two lurks took damage. Once burrowed, they were immune again.
Since it was seven lurkers under a single swarm, they were pretty clumped up.
I dont know the mystery behind the mechanics of dark swarm, but I hope this helps in further elucidation.
Maybe the key is that unburrowed units dont take damage under swarm?
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probes can't hit under swarm, i realized it when twisted killed my island with 4 zerglings + 1 defiler
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I hope this post will clear everything up about D swarm and burrowed units, i post it as a FAQ format.
k gandalf, lets think about it...
Q 1 -what exactly does a d swarm protect you against? any unit under dark swarm only take splash damage and melee but take no missile damage, right? that means a marine(missile dmg) no matter what, will not harm anything under a swarm, while a spidermine(splash), a firebat(splash) or archon(splash) zealot(melee) will.
Q 2 -what kind of damage does a tank dealt? tank do both missile and splash damage. A tank fires, and the unit been hit take full missile damage, while all the units around it with in a small radius, take some splash damage.
Q 3 -why is zergling under swarm damaged by tanks? units under darkswarm take splash damage from tank but not the missile damage. which means, if two lings standing side by side, and a tank fires at ling A, ling A will not take damage because it is missile, while ling B will take damage because it is splash.
Q 4 -what will happen if a tank fire at two closely burrowed units? burrowed units do not radiate splash damage from tanks. So if the ling A and ling B are burrowed side by side with no swarm on them, tank fires at ling A, it will die while ling B take no damage from the splash because no splash is radiated from ling A.
Q 5 -why is burrowed lurk underswarm unharmed by tanks? two burrowed lings under swarm, tank fires at ling A and ling B is close by, because ling A is under swarm, it does not take missile damage, and because ling A is burrowed, it does not radiate splash dmg, so neither is harmed
Q 6 -so how do you kill a burrowed lurker with tank? move a super duper medic with D matrix on it as a bait, move medic right on top of the lurker under a swarm. Focus fire all your tanks at the medic. Medic will radiate splash damage because she is above ground, and the burrowed lurker will take the splash damage because D swarm does not protect them from it. as a result, your medic dies with a lurker, how lovely...
hope that helps. cheers 
Edit, question #5 is bang out of order, after i saw a replay, burrowed units DO radiate splash, so if two lings burrowed side by side, one tank hit will dmg both. So question #6 is wrong too, lurkers burrowed sidebyside underswarm WILL take splash dmg, ur right cyric.
thx to the replay(who ever did it )
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United States4471 Posts
Hmm, if evidence is showing that I'm wrong about the relevance of burrowing to damage from siege splash then I guess I'm wrong. I'm not one to argue with facts 
However this still doesn't change the fact that people really need to know what they're talking about before posting in the Strat forum, which sadly is something that's lacking quite a bit.
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er someone poke exaclibur_z and get him in this thread. Im pretty sure that burrowing doesnt affect splash damage directly.
I think Cyric's points were all correct. Suprisingly, evan seems to be correct too
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United States4471 Posts
Ahh, so I was partially correct with only the part about burrowed units not radiating splash damage missing. This makes sense as if you run in unburrowed units amongst burrowed lurkers under a swarm, they lurkers DO die from time to time. I feel better now
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On January 24 2005 23:29 XaI)CyRiC wrote:Ahh, so I was partially correct with only the part about burrowed units not radiating splash damage missing. This makes sense as if you run in unburrowed units amongst burrowed lurkers under a swarm, they lurkers DO die from time to time. I feel better now 
yes, the burrowed ones will get damaged as the unburrowed lurker can be classified as "the running around unit"
edit: yay, my first compliment in TL.net from that reaver dude, so affectionate
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On January 24 2005 22:11 XaI)CyRiC wrote:Hmm, if evidence is showing that I'm wrong about the relevance of burrowing to damage from siege splash then I guess I'm wrong. I'm not one to argue with facts  However this still doesn't change the fact that people really need to know what they're talking about before posting in the Strat forum, which sadly is something that's lacking quite a bit.
well you did posted without knowing what you were talking about didnt you?
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It does no 100% dmg just a little like 20% and whit 5 tanks at one lurker ...
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evanthebouncy made it all clear... thats it... no more arguements...
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evan said something useful????
he's like Forrest Gump
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United States4471 Posts
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Sweden33719 Posts
On January 24 2005 13:34 TheGoliath wrote: a unit under dark swarm takes splash damage
since tanks give out a shit load of splash damage, its basically the same as tanks being able to hit units under swarm
BUT
burrow zerg units don't take splash damage
this is why lurkers under swarm are so good. HOWEVER, if you have an unburrowed unit ON TOP of a burrowed unit, the splash will hit the burrowed unit!!!!! MADNESS :D!
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I was toying around with my newb brother with dark swarm + drone drop but drones didnt do any damage under ds....
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only if the animation of the attack(archon or tank) lands on top of a burrowed unit does it take damage
doesnt really matter if u call it splash or normal damage or w/e, it is 100% of the damage it'd do if the unit wasnt burrowed and got hit
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Netherlands13554 Posts
On January 25 2005 10:43 FireBlast! wrote: I was toying around with my newb brother with dark swarm + drone drop but drones didnt do any damage under ds....
Drones are ranged units. They don't deal damage under swarm.
Only units that deal 100% damage under swarm are melee typed units (like zergling/firebat/zealot) and scarabs/mines.
Ranged units like archons/tanks only deal splash damage to units under swarm (yes archon is a ranged unit, and doesn't hit the unit under swarm, so don't TRY to prove me wrong, this is why swarm is awesome vs archons).
Burrowed lurkers don't get hit from tankfire if under swarm. I don't know if they get damaged if a unit is next to it, and say.. a tank misses the unit that's next to it, but the animation hits the lurker, I don't know if it gets damaged.
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evanthebouncy : how could you not like the guy with a name like that?
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Very Short Replay Map to test on.
What this replay shows:
Burrowed Lurker does not take direct tank damage. Burrowed Lurkers around the targeted burrowed Lurker take splash damage. Burrowed Lurkers not around the target burrowed Lurker take no damage.
Hope this helps.
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I was wondering, if a hydralisk is exactly behind the lurker, and the tank shoots, misses the hydra, and hits the lurker dead-on, would the lurker then take splash damage or full damage?
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On January 25 2005 12:48 Magnade wrote: I was wondering, if a hydralisk is exactly behind the lurker, and the tank shoots, misses the hydra, and hits the lurker dead-on, would the lurker then take splash damage or full damage?
Do you mean if the Tank is targeting the Lurker? (There is no other way for the Hydra to take splash.) Tanks may seem like they target multiple units because of their splash damage, but it is only really one. So it would be impossible to miss one target and then hit another.
To answer your question, the Hydra would only take splash, and only then if the "animation" for the tank fire hit it. (I forgot to mention that in my post above. Only units within' the animation take the splash damage.)
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United States4471 Posts
On January 25 2005 12:26 MTF wrote:Very Short ReplayMap to test on.What this replay shows: Burrowed Lurker does not take direct tank damage. Burrowed Lurkers around the targeted burrowed Lurker take splash damage. Burrowed Lurkers not around the target burrowed Lurker take no damage. Hope this helps.
HA! I was right after all! Burrowed units still radiate splash if they're targetted by siege fire, knew I wasn't crazy. Sah-weeeet
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On January 25 2005 12:48 Magnade wrote: I was wondering, if a hydralisk is exactly behind the lurker, and the tank shoots, misses the hydra, and hits the lurker dead-on, would the lurker then take splash damage or full damage?
if the animation hits dead on the lurker takes 50dmg, which is 100% dmg for a hit by a siege tank dunno if its accounted as splash damage or not, but its 100% of the damage
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link doesn't work for me...
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i think the conclusion is: lurkers in swarm own
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United States12230 Posts
I've been keeping an eye on this thread to see what kind of wackiness developed. Cyric sure words things strangely. "Radiates splash"? I don't know what that means.
Anyway, most people who have posted in this thread are correct.
Units which can attack under swarm (considered melee damage): Zealot Reaver Zergling Firebat Lurker Ultralisk Dark Templar Archon (splash) Siege Tank (splash)
Any units with mana-costing special abilities can use them to penetrate the Swarm (Yamato Gun, Psionic Storm, etc.).
Static defenses (other than Firebats in Bunkers) cannot penetrate Swarm.
To understand the effects of splash vs. Swarm, you must first understand the dynamics of how splash works. Each unit which deals splash damage, with the exception of Firebats and Lurkers, does so in a different blast radius. However, each blast radius has a 100% damage zone (which is not splash but is in fact the main projectile), a 50% damage zone, and a 25% damage zone. When a unit is burrowed, it does not take damage from the 50% and 25% blast zones (splash). However, the projectile itself will always deal full damage.
The principle of Dark Swarm is that all ranged attacks will miss. More specifically, projectiles fall short of their intended target. Reavers, Firebats, and Lurkers are ranged units but are not affected by Dark Swarm. You could say the reason is because their attacks remain underneath the Swarm. Tanks and Archons are affected by Dark Swarm. This means that their main projectile will miss, but the 50% and 25% splash zones will still do damage. However, any units that are burrowed will not take splash damage either. This makes them completely invulnerable to these two units, in addition to ordinary ranged attacks.
Now, through normal means, burrowed units would be invincible under Swarm. But through a limitation of the engine, it is possible to damage them. Take into account two things: 1) Starcraft is a 2-D game and 2) ranged attacks will always land at the same spot. Expounding on #1: Starcraft understands several Location types - Low Ground, Mid Ground, High Ground, Low Air, Mid Air, and High Air. However, there is no Underground Location - it is included with the other Ground Locations. Because of this, any attacks which carry splash damage that land directly on the burrowed target will deal their full damage. Without detection, this is the only way to kill these units. Expounding on #2: The range of a Siege Tank is 12 matrices. Dark Swarm causes ranged attacks to fall short by about .5 matrices. So, if a Siege Tank attacks a burrowed Lurker at range 10, the shot will land about 9.5 matrices away from the Tank, in a direct line toward the target. Now, consider that there is another unit 10.5 matrices away from the Tank, still in that direct line of targeting. If the Tank were to fire on that unit instead, the shot would predictably land .5 matrices in front of the target, directly hitting the Lurker. Splash damage would then carry over to any surrounding unburrowed units.
Now you know a little more about game mechanics =]
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excal, instead of writing bnet and BO guides, you should write a big ass library on how the intricate things in SC work
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On January 25 2005 12:26 MTF wrote:Very Short ReplayMap to test on.What this replay shows: Burrowed Lurker does not take direct tank damage. Burrowed Lurkers around the targeted burrowed Lurker take splash damage. Burrowed Lurkers not around the target burrowed Lurker take no damage. Hope this helps.
THANKS, k Cyrus u won :D must fix my post now
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United States12230 Posts
On January 25 2005 17:23 radiaL wrote:excal, instead of writing bnet and BO guides, you should write a big ass library on how the intricate things in SC work 
That will probably be my next project. I just need enough specific information that's not found in the SCC to actually make a page out of it.
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sorry, still confused 
one guy posted that he tested it and he saw burrowed lurkers receiving splash dmg. From what I get by reading excalibur's post is that burrowed units receive NO SPLASH DMG!! wtf???
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the guy that posted "take splash damage" worded his post wrong, the "splash damage" taken from the burrowed units was just the animation landing on top of them refer to last big paragraph of excalibur's post for more accurate info
btw, really just test the damn thing, before i posted anything i played vs computer, cheated my way to tanks+lurkers and tested everything  MTF's map works even better if u can dl it
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burrowed units take spalsh dmg.
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On January 24 2005 14:32 Taguchi wrote: what jazz[auto] says is right, swarm causes tanks to miss their shot 100% of the time
but if a unit happens to be burrowed where the missed shot lands, for example a lurker burrowed right beneath the one being targeted, it will take full damage
wrong.
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dude just check it lurker getting hit by the animation of a tank shot when under swarm takes 50 damage
excalibur posts the same thing and he's the guru of how starcraft works
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Taguchi is right, just download the map and check it on your own with every possible combination you might have in head
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lurkers under swarm are really useful because their attack is considered as a melee atack
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