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Simple Questions, Simple Answers - Page 234

Forum Index > Brood War Strategy
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evilfatsh1t
Profile Joined October 2010
Australia8913 Posts
December 07 2015 03:16 GMT
#4661
he forgot to say that you put marines behind the scvs
once the lings go near the ramp the marines hit the lings and since the scvs are untargetable the lings run around like headless chicken
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
December 07 2015 04:31 GMT
#4662
It works really consistently vs melee units
Why would I play sctoo when I can play BW?
Capresis
Profile Joined September 2008
United States518 Posts
December 07 2015 06:00 GMT
#4663
I thought there was a way to counter that? Like spam a-move or something?
evilfatsh1t
Profile Joined October 2010
Australia8913 Posts
December 07 2015 06:07 GMT
#4664
if you have enough melee units then eventually a unit that hasnt been hit will a move to the scv. but if the terran is paying attention and select targets or refreshes his a-move to hit the nearest units, then i dont think theres a way to get past it
Kau *
Profile Joined March 2007
Canada3502 Posts
December 07 2015 07:13 GMT
#4665
I thought you could just spam right click up the ramp to get the unit beside the scv and hit hold position for the melee units to attack the scv.
Moderator
Wrath
Profile Blog Joined July 2014
3174 Posts
December 09 2015 20:08 GMT
#4666
How to get the latest wDetector version on my mc64?
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2015-12-11 00:17:04
December 11 2015 00:16 GMT
#4667
On December 10 2015 05:08 WrathSCII wrote:
How to get the latest wDetector version on my mc64?


http://www.teamliquid.net/forum/brood-war/465487-mca64launcher-20?page=25#493

This worked for me. There's a download link for wdetector file and maybe you'll also have to download something called framework 4 for it to work.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
TheGreatOne
Profile Joined November 2005
United States534 Posts
Last Edited: 2015-12-12 17:01:32
December 12 2015 17:01 GMT
#4668
Can Blizzard update Brood War with one more patch?
Protoss has always been the strongest race and always will be!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
hymn
Profile Blog Joined February 2008
Bulgaria832 Posts
December 12 2015 20:29 GMT
#4669
On December 13 2015 02:01 TheGreatOne wrote:
Can Blizzard update Brood War with one more patch?


I hope not. The game is beyond awesome the way it is.
azk he is the north american player but the titan he is the french stars
B-royal
Profile Joined May 2015
Belgium1330 Posts
December 12 2015 23:16 GMT
#4670
Do scourge always deal 110 damage or are there factors that affect it?
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
hymn
Profile Blog Joined February 2008
Bulgaria832 Posts
December 13 2015 11:59 GMT
#4671
On December 13 2015 08:16 B-royal wrote:
Do scourge always deal 110 damage or are there factors that affect it?


AFAIK armor affects the scourge damage. So do shields. So when the scourge smashes into a carrier or a corsair the damage depends on the upgrades of the protoss unit. But the sair is 80 shield and 100 hp so even fully upgraded sair is two scourge to kill.
azk he is the north american player but the titan he is the french stars
JadeFist
Profile Blog Joined August 2007
United States1225 Posts
December 14 2015 00:05 GMT
#4672
I play 3 base spire into 5 hatch hydra zvp. When I get my first pair of scourge to scout what do I look for? What's the normal number of gateways/etc?
evilfatsh1t
Profile Joined October 2010
Australia8913 Posts
December 14 2015 03:26 GMT
#4673
look for whatever you can find. you really shouldnt be expecting to see much since the vision on scourge is abysmal.
your first pair should ideally catch a stray corsair, if they dont then you can look for gateway count (protoss should be building 6 for the standard +1 speedlot push), whether stargates are building more corsairs, whether cannons have gone up.
a lower gateway count means you can feel pretty confident about going for another expo, pumping some more drones and waiting for lurkers. otherwise you can pump hydras like crazy and try to overrun him.
a high gateway count would mean a stronger push which will be harder to defend, but if you do its pretty much a guaranteed win.
if you see no corsairs building then you could consider a muta switch.
honestly though any information you get out of scourges are just a bonus and you really shouldnt plan your game on what your scourges can scout
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2015-12-14 13:30:44
December 14 2015 04:44 GMT
#4674
Scouting with scourges is quite important since you want to cut corners as much as you can as a zerg. Not building drones when you could have done so is the worst thing that you can do.

There are different things you can spot:

- Check whether the cyber core is spinning => early goon range or +1 corsair

- Is he building more corsairs?

- Did he go for templar archives or a robotics bay? => he will NOT have any gateways

- Or did he prioritize gateways (but has citadel) over archives? => Most likely speedlot push.

- If he does have gateways, how many does he have in total? 3 is the most likely for a speedlot push. Does he have more? Might again indicate a fast goon/zealot push.


In my opinion it is also critical to be as aggressive with scourges as you can, you DO NOT want to let the protoss build up his corsair count with impunity (In case you do see him building more corsairs).




What is the correct response in ZvP to having a probe block your natural and eventually build a pylon when you open overpool?

I always find this incredibly annoying since I most of the time end up taking a close-by third (12 o'clock, 3o'clock, 6o'clock, 9o'clock on FS). Often my minerals also go up to 500 before I end up putting down the hatchery, really infuriating.

I tend to immediately make 6 lings also in response, but I always lose my window of effectiveness to try a run-by at all because I have to kill the pylon first.




What do Koreans always say after finishing a game of starcraft? "SO-es-mida" is it the pronunciation of a short form of "수고하셨습니다" ?
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
m4gdelen4
Profile Joined October 2008
United States416 Posts
December 14 2015 14:31 GMT
#4675
Just got back into BW.

-I've been playing ZvP with 3h spire into 5 hatch hydra. Is this build (from more than 6 years ago) too outdated? Is standard macro strategy that is more suitable to the modern meta?

- Is 3 hatch muta outdated for ZvT?

- Should I use mca64 launcher over Chaos/ICC?
it does to blue what blue does to you
Ty2
Profile Blog Joined March 2013
United States1434 Posts
December 14 2015 15:45 GMT
#4676
--- Nuked ---
Writer
m4gdelen4
Profile Joined October 2008
United States416 Posts
December 14 2015 15:58 GMT
#4677
Aha! Thanks for the link to the discussion!
it does to blue what blue does to you
Cele
Profile Blog Joined December 2008
Germany4016 Posts
December 15 2015 02:35 GMT
#4678
On December 14 2015 23:31 m4gdelen4 wrote:
Just got back into BW.

-I've been playing ZvP with 3h spire into 5 hatch hydra. Is this build (from more than 6 years ago) too outdated? Is standard macro strategy that is more suitable to the modern meta?

- Is 3 hatch muta outdated for ZvT?

- Should I use mca64 launcher over Chaos/ICC?


MCA offers some nice features the over Launcher's don't offer. Most notable, it at least half way fixes the color bugs and gives you access to streaming. But it's not like a must. Using the ICCup launcher or Chaoslauncher is just fine.
Broodwar for life!
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2015-12-15 09:06:41
December 15 2015 09:05 GMT
#4679
On December 14 2015 09:05 JadeFist wrote:
I play 3 base spire into 5 hatch hydra zvp. When I get my first pair of scourge to scout what do I look for? What's the normal number of gateways/etc?


If you see a robo, then prepare for reavers.
If you see 2 stargates, prepare for corsairs.
If you see lots of gateways, don't make too many drones on your 4th too early.
If you only see 2 gateways, get ready for him taking a fast third.
You can try to burrow a ling to delay it, prepare some sort of timing on his third (if it's not fighting spirit) or just take your own 4th and make more drones.

Really, just look for all kinds of things
A spinning cybernetics core early on means air attacks, which means corsairs.
Unless he has like 7 gateways and the stargate isn't flashing. Then it could be dragoon range for a dragoon attack.
Just look at what he has and use deductive reasoning
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
m4gdelen4
Profile Joined October 2008
United States416 Posts
December 15 2015 18:20 GMT
#4680
On December 15 2015 18:05 vOdToasT wrote:
Show nested quote +
On December 14 2015 09:05 JadeFist wrote:
I play 3 base spire into 5 hatch hydra zvp. When I get my first pair of scourge to scout what do I look for? What's the normal number of gateways/etc?


If you see a robo, then prepare for reavers.
If you see 2 stargates, prepare for corsairs.
If you see lots of gateways, don't make too many drones on your 4th too early.
If you only see 2 gateways, get ready for him taking a fast third.
You can try to burrow a ling to delay it, prepare some sort of timing on his third (if it's not fighting spirit) or just take your own 4th and make more drones.

Really, just look for all kinds of things
A spinning cybernetics core early on means air attacks, which means corsairs.
Unless he has like 7 gateways and the stargate isn't flashing. Then it could be dragoon range for a dragoon attack.
Just look at what he has and use deductive reasoning


How do you decide when to take your 4th? After macro has kicked in with ~4 groups of hydras (with the map control this gives you)?
it does to blue what blue does to you
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