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Simple Questions, Simple Answers - Page 226

Forum Index > Brood War Strategy
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olabaz
Profile Blog Joined April 2009
United States298 Posts
July 21 2015 00:54 GMT
#4501
On July 20 2015 14:52 Ty2 wrote:
To answer your question succintly, an F rating on Fish equates above a D rank on iCCup. I think iCCup even before the new rating system was always based on how many games someone could play to some extent up until the B rank or around that rank where you would win as many points as you would lose in a game. There's also player abuse where you can play the same person several times and it becomes inevitable for the iccup system with fewer players. I think it'd be hard to measure. Fish's rating system, it is more punishing and you can't get up the ranks more easily. There's also very large skill gaps now. D+ is far away from C and B- is far away from B or A. These distances are more pronounced from the low liquidation in ladder.

Well yeah but I remember something like C was 1000 rating on fish so I'm not sure how that translates to the new system.
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
July 21 2015 03:43 GMT
#4502
Anyone know the rate at which (on Fastest game speed) Shield Batteries recharge unit shields?



User was warned for being hilarious
TheGreatOne
Profile Joined November 2005
United States534 Posts
July 22 2015 03:33 GMT
#4503
A second or two I think.
Protoss has always been the strongest race and always will be!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ty2
Profile Blog Joined March 2013
United States1434 Posts
July 22 2015 06:37 GMT
#4504
--- Nuked ---
Writer
oGoZenob
Profile Joined December 2011
France1503 Posts
July 22 2015 10:04 GMT
#4505
On July 22 2015 15:37 Ty2 wrote:
how many mineral patches are stacked on a fastest map? how many workers needed?

in SCD map it was 99 patches of 50000 minerals each, if I remember correctly.as for the number of worker needed, it really depends on your style, but it's not rare to see 100. Just dont forget to sacrifice a few dozens when you get too rich
I like starcraft
mrplow7
Profile Joined July 2015
1 Post
July 22 2015 12:03 GMT
#4506
do dragging over workers give faster mining rate?
oGoZenob
Profile Joined December 2011
France1503 Posts
July 22 2015 13:11 GMT
#4507
On July 22 2015 21:03 mrplow7 wrote:
do dragging over workers give faster mining rate?

no, a lot of people do it to basically have something to do in the first minute of the game. It has no purpose beside that
I like starcraft
ixuz
Profile Blog Joined November 2006
Sweden38 Posts
July 22 2015 15:50 GMT
#4508
On July 22 2015 21:03 mrplow7 wrote:
do dragging over workers give faster mining rate?


Answer to your question: No.

However there are other reasons for drag-selecting workers.
1. Warming up during the start of the game.
2. Simple and fast way of counting the amount of mining workers. This is actually very important to know how if you can sustain/increase the amount of production facilities. Aswell as getting a good indication of your economic situation.

Watch a zerg player FPV and see how often they count their drones.
Cheers!

lewl lewl
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
July 22 2015 19:01 GMT
#4509
Sometimes at the start of the game I experience one or two second lag, I instinctively click on the hatchery, press sd and cause the first 50 minerals to dissappear but no drone is being produced. Has anyone experienced something similiar? What can be done to fix this?
ixuz
Profile Blog Joined November 2006
Sweden38 Posts
July 23 2015 09:42 GMT
#4510
On July 23 2015 04:01 Nazara wrote:
Sometimes at the start of the game I experience one or two second lag, I instinctively click on the hatchery, press sd and cause the first 50 minerals to dissappear but no drone is being produced. Has anyone experienced something similiar? What can be done to fix this?


That's odd, I've never experienced this before.
lewl lewl
Scarbo
Profile Joined January 2012
294 Posts
July 23 2015 23:56 GMT
#4511
So I'm starting to learn zerg and I'm not sure what to do after mutas come out. Usually I throw down a Den and get lurkers asap, 2 evo chambers for upgrades, the problem is that this delays my Hive so much, but on the other hand if I skip the chambers I get very behind in upgrades. Would like to hear what the gosu zergs here have to say about that. Thanks
ortseam
Profile Joined April 2015
996 Posts
July 24 2015 00:28 GMT
#4512
Definitely not gosu, but usually you want to get one evo for carapace, and queen's nest after that. There's nothing wrong with getting queens nest before evo, or delaying hive to get a stronger tier 2 army (guess you open 3 hatch muta)
evilfatsh1t
Profile Joined October 2010
Australia8937 Posts
July 24 2015 02:36 GMT
#4513
yeah you dont need 2 evos before hive
ixuz
Profile Blog Joined November 2006
Sweden38 Posts
Last Edited: 2015-07-24 04:47:45
July 24 2015 04:43 GMT
#4514
On July 24 2015 08:56 Scarbo wrote:
So I'm starting to learn zerg and I'm not sure what to do after mutas come out. Usually I throw down a Den and get lurkers asap, 2 evo chambers for upgrades, the problem is that this delays my Hive so much, but on the other hand if I skip the chambers I get very behind in upgrades. Would like to hear what the gosu zergs here have to say about that. Thanks


I'm not gosu, but as zerg vs terran you should put down queen's nest very fast after beginning your transition into lurkers if you are doing a 3 hatchery into muta opening. If the situation allows in the mid game, build an evolution chamber for +1 carapace upgrade before placing the queens nest.

You can add that 2nd evo chamber soon after aswell as a nydus to increase the mobility of primarily defilers and lurkers for defending your expansions.



Here you can a see good video which shows exactly what i am talking about. Watch the first game in this series played by effort. You can see that effort is under heavy pressure during the game which causes him to skip the evolution chamber and rush directly for defilers and nydus. This is a what allowed effort to stay in the game and eventually win.

Hope this helps you!
Cheers!
lewl lewl
Scarbo
Profile Joined January 2012
294 Posts
Last Edited: 2015-07-25 00:42:17
July 25 2015 00:41 GMT
#4515
On July 24 2015 13:43 ixuz wrote:
Show nested quote +
On July 24 2015 08:56 Scarbo wrote:
So I'm starting to learn zerg and I'm not sure what to do after mutas come out. Usually I throw down a Den and get lurkers asap, 2 evo chambers for upgrades, the problem is that this delays my Hive so much, but on the other hand if I skip the chambers I get very behind in upgrades. Would like to hear what the gosu zergs here have to say about that. Thanks


I'm not gosu, but as zerg vs terran you should put down queen's nest very fast after beginning your transition into lurkers if you are doing a 3 hatchery into muta opening. If the situation allows in the mid game, build an evolution chamber for +1 carapace upgrade before placing the queens nest.

You can add that 2nd evo chamber soon after aswell as a nydus to increase the mobility of primarily defilers and lurkers for defending your expansions.

https://youtu.be/qUKEzGJ_JAY

Here you can a see good video which shows exactly what i am talking about. Watch the first game in this series played by effort. You can see that effort is under heavy pressure during the game which causes him to skip the evolution chamber and rush directly for defilers and nydus. This is a what allowed effort to stay in the game and eventually win.

Hope this helps you!
Cheers!


I see. Thanks to all the answers
Ty2
Profile Blog Joined March 2013
United States1434 Posts
July 31 2015 05:49 GMT
#4516
--- Nuked ---
Writer
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
July 31 2015 06:45 GMT
#4517
On July 22 2015 21:03 mrplow7 wrote:
do dragging over workers give faster mining rate?


Answer, Yes. In fact, all the above who disagree just don't want you to have their knowledge and unfair advantage.

Source: A Rank Protoss
I don't need luck, luck is for noobs, good luck to you though
greenelve
Profile Joined April 2011
Germany1392 Posts
July 31 2015 13:20 GMT
#4518
On July 31 2015 15:45 dRaW wrote:
Show nested quote +
On July 22 2015 21:03 mrplow7 wrote:
do dragging over workers give faster mining rate?


Answer, Yes. In fact, all the above who disagree just don't want you to have their knowledge and unfair advantage.

Source: A Rank Protoss

Dont listen to him. Dragging over workers does give them faster mining rate.

Source: greenelve Rank Zerg
z0r.de for your daily madness /// Who knows what evil lurks in the heart of men? The Shadow knows!
oGoZenob
Profile Joined December 2011
France1503 Posts
July 31 2015 13:51 GMT
#4519
On July 31 2015 15:45 dRaW wrote:
Show nested quote +
On July 22 2015 21:03 mrplow7 wrote:
do dragging over workers give faster mining rate?


Answer, Yes. In fact, all the above who disagree just don't want you to have their knowledge and unfair advantage.

Source: A Rank Protoss

shhhh, don't tell !
I like starcraft
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
August 03 2015 02:09 GMT
#4520
This tip is the second most helpful thing I have learned since 5 years ago when a C rank player let it slip that if you spam "go" or "1a2a3a" in the pre game chat your buildings build 30% faster in game.
Why would I play sctoo when I can play BW?
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