• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:03
CET 07:03
KST 15:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0253LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
RadPaws LED Harness #no.1 Official Website Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
1xbet website review Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up ACS replaced by "ASL Season Open" - Starts 21/02 Soma Explains: JD's Unrelenting Aggro vs FlaSh BW General Discussion CasterMuse Youtube
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues Small VOD Thread 2.0 Escore Tournament StarCraft Season 1
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread YouTube Thread Mexico's Drug War Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1514 users

Simple Questions, Simple Answers - Page 14

Forum Index > Brood War Strategy
Post a Reply
Prev 1 12 13 14 15 16 486 Next
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2011-06-23 01:31:07
June 23 2011 01:29 GMT
#261
On June 23 2011 07:33 blubbdavid wrote:
How do you react in ZvP if he makes gassteal and pressures your hatching natural with lots?

Make a sunken, or 2 if he proxied, then just take your gas natural. You can start taking it when your hatchery is ~25% done and your gas will still be done in a timely fashion. From there, if he proxied or the main -> natural choke is medium-large, you can go speedlings and kill him if you didn't lose too many drones, or go 2 hatch hydras to followup with pressure and slowly transition in to a normal mid game.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
June 23 2011 01:42 GMT
#262
On June 23 2011 10:24 Danger_Duck wrote:
Show nested quote +
On June 22 2011 18:50 JMave wrote:
On June 22 2011 10:51 Danger_Duck wrote:
On June 20 2011 06:12 Release wrote:
Why do zergs use ultralisks? Every time i see them, they die so quick and are incredibly cost inefficient. Tanks and mines melt ultras. Reavers and archons melt ultras. They cost 200 gas.

For example, lots of people use ultras against mech, and their economy is drained. Zero (against flash on benzene) used tons of lings and hydras (and queens) and it was much more cost efficient.


2 related reasons:
1. HP
Ultras tank so that your lings/hydras/lurks can actually get in range.
2. AI
In large armies, enemy units eventually focus on ultras that are meaty and defensive. As lings die, enemy units re-target the survivor-> the ultra.

So essentially, YES. Ultras suck if they are used alone, but their role isn't a mass unit, but as a support to your damage-dealing units that are weak

But the deal is that ultras take full damage from tank shots. Meaning that it is least cost-efficient amongst lings and hydras. Because the whole concept about dealing with mech is to attack based on waves to slowly break his defence line, ultras become even more worse because you probably wont have enough gas to sustain them.


I answered generically on why ultras are used based on why they appear to be inefficient on paper.
As for mech, you are way off. The whole concept about dealing with mech either kill them off early or to take the map while harassing if they turtle too hard. Once the map is taken, you never throw your units into a meatgrinder. You abuse your mobility by picking off reinforcements and countering rather than force a direct engagement.


http://www.teamliquid.net/staff/zatic/Day[9]0001-StoppingMech.mp3
My reference from all these is actually from a podcast done by day 9. Apparently he doesn't agree with the ultralisk move either.

Perhaps you should give this podcast a listen.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Danger_Duck
Profile Blog Joined March 2008
Burkina Faso571 Posts
June 23 2011 02:36 GMT
#263
On June 23 2011 07:09 Release wrote:
Zerg has 4 pool, terran has 5 rax, what does protoss have (immediate rush)?


7pylon/gate+gate.

5 rax is useless-rines in low numbers don't have the SC2 DPS. BBS (8rax,8rax supply) is the standard terran rush.
TBA
therockmanxx
Profile Joined July 2010
Peru1174 Posts
June 23 2011 14:10 GMT
#264
Is it posible to MC an interceptor?
Tekken ProGamer
Rodiel3
Profile Joined March 2011
France1158 Posts
Last Edited: 2011-06-23 14:50:51
June 23 2011 14:50 GMT
#265
How to kill an unit who have been frozen by an arbitrer ?
http://www.youtube.com/user/rodiel3 SCBW FPVOD
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
June 23 2011 15:25 GMT
#266
On June 23 2011 23:50 Rodiel3 wrote:
How to kill an unit who have been frozen by an arbitrer ?

Units under stasis field are invulnerable for the entire duration.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6640 Posts
June 23 2011 23:52 GMT
#267
On June 23 2011 23:10 therockmanxx wrote:
Is it posible to MC an interceptor?

No
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Le BucheRON
Profile Joined May 2010
Canada619 Posts
July 01 2011 23:45 GMT
#268
What's the difference between a "hold position" lurker and just a regular old burrowed lurker?
Guess who`s special?!
Reuental
Profile Joined July 2009
United States457 Posts
Last Edited: 2011-07-01 23:52:17
July 01 2011 23:50 GMT
#269
On July 02 2011 08:45 Le BucheRON wrote:
What's the difference between a "hold position" lurker and just a regular old burrowed lurker?


Hold position lurkers dont fire until you command them to while regular burrowed lurkers will immediately shoot when anything comes in range. Useful if the T moves out before his vessal/doesn't have detection with them and they walk over your lurkers and you pretty much instant kill a huge number of their marines.
I'm a Crab made of men.
Le BucheRON
Profile Joined May 2010
Canada619 Posts
July 01 2011 23:52 GMT
#270
Thanks!
Guess who`s special?!
pedrotrv
Profile Joined August 2010
Brazil117 Posts
Last Edited: 2011-07-04 00:02:07
July 04 2011 00:01 GMT
#271
After defending a Two fact push as toss, it's always safe to counter the terran?
woot.
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
July 04 2011 03:49 GMT
#272
On June 23 2011 07:09 Release wrote:
Zerg has 4 pool, terran has 5 rax, what does protoss have (immediate rush)?


cannon rush
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
July 04 2011 04:17 GMT
#273
On July 04 2011 12:49 saltywet wrote:
Show nested quote +
On June 23 2011 07:09 Release wrote:
Zerg has 4 pool, terran has 5 rax, what does protoss have (immediate rush)?


cannon rush




pretty much as immediate as it gets
WeMade FOX would be a deadly SC2 team.
hipaul
Profile Joined May 2009
United States274 Posts
July 04 2011 04:29 GMT
#274
how do you micro carriers?
i believe pros leave the interceptors out of the carriers, then attacks. how is this possible?
(you often see pros attack nexus to bring out the interceptors, and keeps them out)
also, does anyone have carrier training map?
thanks!
SAMSUNG KHAN | tensai[ra] on iccup | Stork, Jangbi, Roro, Shine, Reality, Turn | Miss you Grape even though you failed in pvp and Brave the King of Chain Reaction
Magus
Profile Blog Joined April 2010
Canada450 Posts
July 04 2011 07:37 GMT
#275
On July 04 2011 13:29 hipaul wrote:
how do you micro carriers?
i believe pros leave the interceptors out of the carriers, then attacks. how is this possible?
(you often see pros attack nexus to bring out the interceptors, and keeps them out)
also, does anyone have carrier training map?
thanks!

As long as you keep the carrier moving away from the interceptors the interceptors won't be able to go back into the carriers, they just bug out slightly behind the center of the carrier trying to perfectly line up.

Just tell the carriers what to attack and then tell them to move away from that once the interceptors go to attack. Pick targets as needed, just make sure you pick the targets quickly as the interceptors will head back to the carrier as soon as their target dies and the carrier better be moving before the interceptors get there.
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
July 04 2011 07:37 GMT
#276
the purpose about attacking the nexus is so that your interceptors won't stagger their exit when you engage. once you clear that stagger, just have to simply target the unit you want to kill and move your carriers away. i think the carrier ai is such that your carriers can outrange upgraded goliaths if you move them away from the goliaths after you click attack on one goliath but will be in range if you just right click without moving away.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Bwenjarin Raffrack
Profile Joined November 2008
United States322 Posts
Last Edited: 2011-07-04 07:55:21
July 04 2011 07:37 GMT
#277
On July 04 2011 13:29 hipaul wrote:
how do you micro carriers?
i believe pros leave the interceptors out of the carriers, then attacks. how is this possible?
(you often see pros attack nexus to bring out the interceptors, and keeps them out)
also, does anyone have carrier training map?
thanks!

By always keeping the carriers moving. The interceptors return to the carrier when it stops, which is also one of the reasons why attack-moving carriers is so inefficient. Once the interceptors are released, it's mostly preferable to attack by picking units off individually and microing the carriers away.

Edit: well damn, double-ninjad in fifteen seconds.

On July 04 2011 16:37 JMave wrote:
i think the carrier ai is such that your carriers can outrange upgraded goliaths if you move them away from the goliaths after you click attack on one goliath but will be in range if you just right click without moving away.


This is true. The carrier's attack range is 8, like the upgraded goliath's, but the interceptor tether range is 12, making proper micro with cliff abuse such a huge pain for the Terran as he can barely ever land shots on the carrier itself. Conversely, it also means that goliaths keeping well out of the "effective" range of the carriers can take free potshots at the interceptors.
I'm not as thunk as dreople pink I am.
don_kyuhote
Profile Blog Joined December 2009
3006 Posts
Last Edited: 2011-07-04 08:56:37
July 04 2011 08:56 GMT
#278
If you are T and you scout your opponent going 12 nex on first try, should you bunker rush him, or should you just build a CC asap? What if you scout him last?
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
edc
Profile Blog Joined May 2011
United States666 Posts
July 04 2011 09:01 GMT
#279
Is the Dragoon the main part of the Protoss army composition? I am very new with BW, and I'm very sorry if my question is terribly obvious to answer.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
Last Edited: 2011-07-04 14:51:08
July 04 2011 09:52 GMT
#280
On July 04 2011 17:56 don_kyuhote wrote:
If you are T and you scout your opponent going 12 nex on first try, should you bunker rush him, or should you just build a CC asap? What if you scout him last?

both. the idea about bunker rushing isn't entirely focused on killing off the nexus but evening out his econ advantage. in most cases, he will likely be able to kill off your bunker before you destroy his nex anyway but the bunker rush is to force him to drag the probes that were sent to mine at the natural to delay your bunker or to attack it w/e. Basically, the idea is to just stop the econ advantage and deal as much damage as you can.

edit: if you scout him last and he already has a zealot out, then you must be extremely cautious about his third base timing. your priority will be to note his third base timing and gateway count. scan should be gone for earlier in this case and you must see gateway count and adjust your own factory count accordingly. i myself never really had to deal with late scout for 12 nex so i'm not really sure.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Prev 1 12 13 14 15 16 486 Next
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 86
CranKy Ducklings255
HKG_Chickenman88
davetesta17
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 259
StarCraft: Brood War
GuemChi 1802
ggaemo 137
Dewaltoss 111
ZergMaN 73
Noble 34
Terrorterran 9
Dota 2
NeuroSwarm143
LuMiX0
League of Legends
JimRising 639
Counter-Strike
Stewie2K842
Other Games
C9.Mang0481
Mew2King50
Organizations
StarCraft: Brood War
Afreeca ASL 2992
Other Games
gamesdonequick894
Counter-Strike
PGL305
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 92
• Response 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1486
• Stunt435
Upcoming Events
PiG Sty Festival
2h 57m
Reynor vs Clem
ShowTime vs SHIN
CranKy Ducklings
3h 57m
OSC
4h 57m
SC Evo Complete
7h 27m
DaveTesta Events
12h 12m
AI Arena Tournament
13h 57m
Replay Cast
17h 57m
PiG Sty Festival
1d 2h
Maru vs TBD
Sparkling Tuna Cup
1d 3h
uThermal 2v2 Circuit
1d 8h
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
2 days
Replay Cast
4 days
Replay Cast
4 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-26
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.