• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:38
CET 06:38
KST 14:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2222 users

Simple Questions, Simple Answers - Page 14

Forum Index > Brood War Strategy
Post a Reply
Prev 1 12 13 14 15 16 484 Next
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2011-06-23 01:31:07
June 23 2011 01:29 GMT
#261
On June 23 2011 07:33 blubbdavid wrote:
How do you react in ZvP if he makes gassteal and pressures your hatching natural with lots?

Make a sunken, or 2 if he proxied, then just take your gas natural. You can start taking it when your hatchery is ~25% done and your gas will still be done in a timely fashion. From there, if he proxied or the main -> natural choke is medium-large, you can go speedlings and kill him if you didn't lose too many drones, or go 2 hatch hydras to followup with pressure and slowly transition in to a normal mid game.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
June 23 2011 01:42 GMT
#262
On June 23 2011 10:24 Danger_Duck wrote:
Show nested quote +
On June 22 2011 18:50 JMave wrote:
On June 22 2011 10:51 Danger_Duck wrote:
On June 20 2011 06:12 Release wrote:
Why do zergs use ultralisks? Every time i see them, they die so quick and are incredibly cost inefficient. Tanks and mines melt ultras. Reavers and archons melt ultras. They cost 200 gas.

For example, lots of people use ultras against mech, and their economy is drained. Zero (against flash on benzene) used tons of lings and hydras (and queens) and it was much more cost efficient.


2 related reasons:
1. HP
Ultras tank so that your lings/hydras/lurks can actually get in range.
2. AI
In large armies, enemy units eventually focus on ultras that are meaty and defensive. As lings die, enemy units re-target the survivor-> the ultra.

So essentially, YES. Ultras suck if they are used alone, but their role isn't a mass unit, but as a support to your damage-dealing units that are weak

But the deal is that ultras take full damage from tank shots. Meaning that it is least cost-efficient amongst lings and hydras. Because the whole concept about dealing with mech is to attack based on waves to slowly break his defence line, ultras become even more worse because you probably wont have enough gas to sustain them.


I answered generically on why ultras are used based on why they appear to be inefficient on paper.
As for mech, you are way off. The whole concept about dealing with mech either kill them off early or to take the map while harassing if they turtle too hard. Once the map is taken, you never throw your units into a meatgrinder. You abuse your mobility by picking off reinforcements and countering rather than force a direct engagement.


http://www.teamliquid.net/staff/zatic/Day[9]0001-StoppingMech.mp3
My reference from all these is actually from a podcast done by day 9. Apparently he doesn't agree with the ultralisk move either.

Perhaps you should give this podcast a listen.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Danger_Duck
Profile Blog Joined March 2008
Burkina Faso571 Posts
June 23 2011 02:36 GMT
#263
On June 23 2011 07:09 Release wrote:
Zerg has 4 pool, terran has 5 rax, what does protoss have (immediate rush)?


7pylon/gate+gate.

5 rax is useless-rines in low numbers don't have the SC2 DPS. BBS (8rax,8rax supply) is the standard terran rush.
TBA
therockmanxx
Profile Joined July 2010
Peru1174 Posts
June 23 2011 14:10 GMT
#264
Is it posible to MC an interceptor?
Tekken ProGamer
Rodiel3
Profile Joined March 2011
France1158 Posts
Last Edited: 2011-06-23 14:50:51
June 23 2011 14:50 GMT
#265
How to kill an unit who have been frozen by an arbitrer ?
http://www.youtube.com/user/rodiel3 SCBW FPVOD
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
June 23 2011 15:25 GMT
#266
On June 23 2011 23:50 Rodiel3 wrote:
How to kill an unit who have been frozen by an arbitrer ?

Units under stasis field are invulnerable for the entire duration.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6639 Posts
June 23 2011 23:52 GMT
#267
On June 23 2011 23:10 therockmanxx wrote:
Is it posible to MC an interceptor?

No
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Le BucheRON
Profile Joined May 2010
Canada619 Posts
July 01 2011 23:45 GMT
#268
What's the difference between a "hold position" lurker and just a regular old burrowed lurker?
Guess who`s special?!
Reuental
Profile Joined July 2009
United States457 Posts
Last Edited: 2011-07-01 23:52:17
July 01 2011 23:50 GMT
#269
On July 02 2011 08:45 Le BucheRON wrote:
What's the difference between a "hold position" lurker and just a regular old burrowed lurker?


Hold position lurkers dont fire until you command them to while regular burrowed lurkers will immediately shoot when anything comes in range. Useful if the T moves out before his vessal/doesn't have detection with them and they walk over your lurkers and you pretty much instant kill a huge number of their marines.
I'm a Crab made of men.
Le BucheRON
Profile Joined May 2010
Canada619 Posts
July 01 2011 23:52 GMT
#270
Thanks!
Guess who`s special?!
pedrotrv
Profile Joined August 2010
Brazil117 Posts
Last Edited: 2011-07-04 00:02:07
July 04 2011 00:01 GMT
#271
After defending a Two fact push as toss, it's always safe to counter the terran?
woot.
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
July 04 2011 03:49 GMT
#272
On June 23 2011 07:09 Release wrote:
Zerg has 4 pool, terran has 5 rax, what does protoss have (immediate rush)?


cannon rush
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
July 04 2011 04:17 GMT
#273
On July 04 2011 12:49 saltywet wrote:
Show nested quote +
On June 23 2011 07:09 Release wrote:
Zerg has 4 pool, terran has 5 rax, what does protoss have (immediate rush)?


cannon rush




pretty much as immediate as it gets
WeMade FOX would be a deadly SC2 team.
hipaul
Profile Joined May 2009
United States274 Posts
July 04 2011 04:29 GMT
#274
how do you micro carriers?
i believe pros leave the interceptors out of the carriers, then attacks. how is this possible?
(you often see pros attack nexus to bring out the interceptors, and keeps them out)
also, does anyone have carrier training map?
thanks!
SAMSUNG KHAN | tensai[ra] on iccup | Stork, Jangbi, Roro, Shine, Reality, Turn | Miss you Grape even though you failed in pvp and Brave the King of Chain Reaction
Magus
Profile Blog Joined April 2010
Canada450 Posts
July 04 2011 07:37 GMT
#275
On July 04 2011 13:29 hipaul wrote:
how do you micro carriers?
i believe pros leave the interceptors out of the carriers, then attacks. how is this possible?
(you often see pros attack nexus to bring out the interceptors, and keeps them out)
also, does anyone have carrier training map?
thanks!

As long as you keep the carrier moving away from the interceptors the interceptors won't be able to go back into the carriers, they just bug out slightly behind the center of the carrier trying to perfectly line up.

Just tell the carriers what to attack and then tell them to move away from that once the interceptors go to attack. Pick targets as needed, just make sure you pick the targets quickly as the interceptors will head back to the carrier as soon as their target dies and the carrier better be moving before the interceptors get there.
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
July 04 2011 07:37 GMT
#276
the purpose about attacking the nexus is so that your interceptors won't stagger their exit when you engage. once you clear that stagger, just have to simply target the unit you want to kill and move your carriers away. i think the carrier ai is such that your carriers can outrange upgraded goliaths if you move them away from the goliaths after you click attack on one goliath but will be in range if you just right click without moving away.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Bwenjarin Raffrack
Profile Joined November 2008
United States322 Posts
Last Edited: 2011-07-04 07:55:21
July 04 2011 07:37 GMT
#277
On July 04 2011 13:29 hipaul wrote:
how do you micro carriers?
i believe pros leave the interceptors out of the carriers, then attacks. how is this possible?
(you often see pros attack nexus to bring out the interceptors, and keeps them out)
also, does anyone have carrier training map?
thanks!

By always keeping the carriers moving. The interceptors return to the carrier when it stops, which is also one of the reasons why attack-moving carriers is so inefficient. Once the interceptors are released, it's mostly preferable to attack by picking units off individually and microing the carriers away.

Edit: well damn, double-ninjad in fifteen seconds.

On July 04 2011 16:37 JMave wrote:
i think the carrier ai is such that your carriers can outrange upgraded goliaths if you move them away from the goliaths after you click attack on one goliath but will be in range if you just right click without moving away.


This is true. The carrier's attack range is 8, like the upgraded goliath's, but the interceptor tether range is 12, making proper micro with cliff abuse such a huge pain for the Terran as he can barely ever land shots on the carrier itself. Conversely, it also means that goliaths keeping well out of the "effective" range of the carriers can take free potshots at the interceptors.
I'm not as thunk as dreople pink I am.
don_kyuhote
Profile Blog Joined December 2009
3006 Posts
Last Edited: 2011-07-04 08:56:37
July 04 2011 08:56 GMT
#278
If you are T and you scout your opponent going 12 nex on first try, should you bunker rush him, or should you just build a CC asap? What if you scout him last?
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
edc
Profile Blog Joined May 2011
United States666 Posts
July 04 2011 09:01 GMT
#279
Is the Dragoon the main part of the Protoss army composition? I am very new with BW, and I'm very sorry if my question is terribly obvious to answer.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
Last Edited: 2011-07-04 14:51:08
July 04 2011 09:52 GMT
#280
On July 04 2011 17:56 don_kyuhote wrote:
If you are T and you scout your opponent going 12 nex on first try, should you bunker rush him, or should you just build a CC asap? What if you scout him last?

both. the idea about bunker rushing isn't entirely focused on killing off the nexus but evening out his econ advantage. in most cases, he will likely be able to kill off your bunker before you destroy his nex anyway but the bunker rush is to force him to drag the probes that were sent to mine at the natural to delay your bunker or to attack it w/e. Basically, the idea is to just stop the econ advantage and deal as much damage as you can.

edit: if you scout him last and he already has a zealot out, then you must be extremely cautious about his third base timing. your priority will be to note his third base timing and gateway count. scan should be gone for earlier in this case and you must see gateway count and adjust your own factory count accordingly. i myself never really had to deal with late scout for 12 nex so i'm not really sure.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Prev 1 12 13 14 15 16 484 Next
Please log in or register to reply.
Live Events Refresh
ChoboTeamLeague
01:00
S33 Finals FxB vs Chumpions
Discussion
Replay Cast
23:00
WardiTV Mondays #60
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 197
StarCraft: Brood War
yabsab 56
Noble 23
Icarus 4
Dota 2
monkeys_forever732
League of Legends
JimRising 693
Counter-Strike
m0e_tv284
Coldzera 219
Super Smash Bros
C9.Mang0270
Other Games
summit1g11675
NeuroSwarm75
Trikslyr40
Organizations
Other Games
gamesdonequick972
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 187
• practicex 27
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1295
• Lourlo884
• Stunt533
Counter-Strike
• Shiphtur109
Other Games
• Scarra1624
Upcoming Events
WardiTV Korean Royale
6h 22m
BSL: GosuLeague
15h 22m
PiGosaur Cup
19h 22m
The PondCast
1d 4h
Replay Cast
1d 17h
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Korean Royale
4 days
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.