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Simple Questions, Simple Answers - Page 14

Forum Index > Brood War Strategy
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Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2011-06-23 01:31:07
June 23 2011 01:29 GMT
#261
On June 23 2011 07:33 blubbdavid wrote:
How do you react in ZvP if he makes gassteal and pressures your hatching natural with lots?

Make a sunken, or 2 if he proxied, then just take your gas natural. You can start taking it when your hatchery is ~25% done and your gas will still be done in a timely fashion. From there, if he proxied or the main -> natural choke is medium-large, you can go speedlings and kill him if you didn't lose too many drones, or go 2 hatch hydras to followup with pressure and slowly transition in to a normal mid game.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
June 23 2011 01:42 GMT
#262
On June 23 2011 10:24 Danger_Duck wrote:
Show nested quote +
On June 22 2011 18:50 JMave wrote:
On June 22 2011 10:51 Danger_Duck wrote:
On June 20 2011 06:12 Release wrote:
Why do zergs use ultralisks? Every time i see them, they die so quick and are incredibly cost inefficient. Tanks and mines melt ultras. Reavers and archons melt ultras. They cost 200 gas.

For example, lots of people use ultras against mech, and their economy is drained. Zero (against flash on benzene) used tons of lings and hydras (and queens) and it was much more cost efficient.


2 related reasons:
1. HP
Ultras tank so that your lings/hydras/lurks can actually get in range.
2. AI
In large armies, enemy units eventually focus on ultras that are meaty and defensive. As lings die, enemy units re-target the survivor-> the ultra.

So essentially, YES. Ultras suck if they are used alone, but their role isn't a mass unit, but as a support to your damage-dealing units that are weak

But the deal is that ultras take full damage from tank shots. Meaning that it is least cost-efficient amongst lings and hydras. Because the whole concept about dealing with mech is to attack based on waves to slowly break his defence line, ultras become even more worse because you probably wont have enough gas to sustain them.


I answered generically on why ultras are used based on why they appear to be inefficient on paper.
As for mech, you are way off. The whole concept about dealing with mech either kill them off early or to take the map while harassing if they turtle too hard. Once the map is taken, you never throw your units into a meatgrinder. You abuse your mobility by picking off reinforcements and countering rather than force a direct engagement.


http://www.teamliquid.net/staff/zatic/Day[9]0001-StoppingMech.mp3
My reference from all these is actually from a podcast done by day 9. Apparently he doesn't agree with the ultralisk move either.

Perhaps you should give this podcast a listen.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Danger_Duck
Profile Blog Joined March 2008
Burkina Faso571 Posts
June 23 2011 02:36 GMT
#263
On June 23 2011 07:09 Release wrote:
Zerg has 4 pool, terran has 5 rax, what does protoss have (immediate rush)?


7pylon/gate+gate.

5 rax is useless-rines in low numbers don't have the SC2 DPS. BBS (8rax,8rax supply) is the standard terran rush.
TBA
therockmanxx
Profile Joined July 2010
Peru1174 Posts
June 23 2011 14:10 GMT
#264
Is it posible to MC an interceptor?
Tekken ProGamer
Rodiel3
Profile Joined March 2011
France1158 Posts
Last Edited: 2011-06-23 14:50:51
June 23 2011 14:50 GMT
#265
How to kill an unit who have been frozen by an arbitrer ?
http://www.youtube.com/user/rodiel3 SCBW FPVOD
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
June 23 2011 15:25 GMT
#266
On June 23 2011 23:50 Rodiel3 wrote:
How to kill an unit who have been frozen by an arbitrer ?

Units under stasis field are invulnerable for the entire duration.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
June 23 2011 23:52 GMT
#267
On June 23 2011 23:10 therockmanxx wrote:
Is it posible to MC an interceptor?

No
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Le BucheRON
Profile Joined May 2010
Canada619 Posts
July 01 2011 23:45 GMT
#268
What's the difference between a "hold position" lurker and just a regular old burrowed lurker?
Guess who`s special?!
Reuental
Profile Joined July 2009
United States457 Posts
Last Edited: 2011-07-01 23:52:17
July 01 2011 23:50 GMT
#269
On July 02 2011 08:45 Le BucheRON wrote:
What's the difference between a "hold position" lurker and just a regular old burrowed lurker?


Hold position lurkers dont fire until you command them to while regular burrowed lurkers will immediately shoot when anything comes in range. Useful if the T moves out before his vessal/doesn't have detection with them and they walk over your lurkers and you pretty much instant kill a huge number of their marines.
I'm a Crab made of men.
Le BucheRON
Profile Joined May 2010
Canada619 Posts
July 01 2011 23:52 GMT
#270
Thanks!
Guess who`s special?!
pedrotrv
Profile Joined August 2010
Brazil117 Posts
Last Edited: 2011-07-04 00:02:07
July 04 2011 00:01 GMT
#271
After defending a Two fact push as toss, it's always safe to counter the terran?
woot.
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
July 04 2011 03:49 GMT
#272
On June 23 2011 07:09 Release wrote:
Zerg has 4 pool, terran has 5 rax, what does protoss have (immediate rush)?


cannon rush
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
July 04 2011 04:17 GMT
#273
On July 04 2011 12:49 saltywet wrote:
Show nested quote +
On June 23 2011 07:09 Release wrote:
Zerg has 4 pool, terran has 5 rax, what does protoss have (immediate rush)?


cannon rush




pretty much as immediate as it gets
WeMade FOX would be a deadly SC2 team.
hipaul
Profile Joined May 2009
United States274 Posts
July 04 2011 04:29 GMT
#274
how do you micro carriers?
i believe pros leave the interceptors out of the carriers, then attacks. how is this possible?
(you often see pros attack nexus to bring out the interceptors, and keeps them out)
also, does anyone have carrier training map?
thanks!
SAMSUNG KHAN | tensai[ra] on iccup | Stork, Jangbi, Roro, Shine, Reality, Turn | Miss you Grape even though you failed in pvp and Brave the King of Chain Reaction
Magus
Profile Blog Joined April 2010
Canada450 Posts
July 04 2011 07:37 GMT
#275
On July 04 2011 13:29 hipaul wrote:
how do you micro carriers?
i believe pros leave the interceptors out of the carriers, then attacks. how is this possible?
(you often see pros attack nexus to bring out the interceptors, and keeps them out)
also, does anyone have carrier training map?
thanks!

As long as you keep the carrier moving away from the interceptors the interceptors won't be able to go back into the carriers, they just bug out slightly behind the center of the carrier trying to perfectly line up.

Just tell the carriers what to attack and then tell them to move away from that once the interceptors go to attack. Pick targets as needed, just make sure you pick the targets quickly as the interceptors will head back to the carrier as soon as their target dies and the carrier better be moving before the interceptors get there.
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
July 04 2011 07:37 GMT
#276
the purpose about attacking the nexus is so that your interceptors won't stagger their exit when you engage. once you clear that stagger, just have to simply target the unit you want to kill and move your carriers away. i think the carrier ai is such that your carriers can outrange upgraded goliaths if you move them away from the goliaths after you click attack on one goliath but will be in range if you just right click without moving away.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Bwenjarin Raffrack
Profile Joined November 2008
United States322 Posts
Last Edited: 2011-07-04 07:55:21
July 04 2011 07:37 GMT
#277
On July 04 2011 13:29 hipaul wrote:
how do you micro carriers?
i believe pros leave the interceptors out of the carriers, then attacks. how is this possible?
(you often see pros attack nexus to bring out the interceptors, and keeps them out)
also, does anyone have carrier training map?
thanks!

By always keeping the carriers moving. The interceptors return to the carrier when it stops, which is also one of the reasons why attack-moving carriers is so inefficient. Once the interceptors are released, it's mostly preferable to attack by picking units off individually and microing the carriers away.

Edit: well damn, double-ninjad in fifteen seconds.

On July 04 2011 16:37 JMave wrote:
i think the carrier ai is such that your carriers can outrange upgraded goliaths if you move them away from the goliaths after you click attack on one goliath but will be in range if you just right click without moving away.


This is true. The carrier's attack range is 8, like the upgraded goliath's, but the interceptor tether range is 12, making proper micro with cliff abuse such a huge pain for the Terran as he can barely ever land shots on the carrier itself. Conversely, it also means that goliaths keeping well out of the "effective" range of the carriers can take free potshots at the interceptors.
I'm not as thunk as dreople pink I am.
don_kyuhote
Profile Blog Joined December 2009
3007 Posts
Last Edited: 2011-07-04 08:56:37
July 04 2011 08:56 GMT
#278
If you are T and you scout your opponent going 12 nex on first try, should you bunker rush him, or should you just build a CC asap? What if you scout him last?
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
edc
Profile Blog Joined May 2011
United States666 Posts
July 04 2011 09:01 GMT
#279
Is the Dragoon the main part of the Protoss army composition? I am very new with BW, and I'm very sorry if my question is terribly obvious to answer.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
Last Edited: 2011-07-04 14:51:08
July 04 2011 09:52 GMT
#280
On July 04 2011 17:56 don_kyuhote wrote:
If you are T and you scout your opponent going 12 nex on first try, should you bunker rush him, or should you just build a CC asap? What if you scout him last?

both. the idea about bunker rushing isn't entirely focused on killing off the nexus but evening out his econ advantage. in most cases, he will likely be able to kill off your bunker before you destroy his nex anyway but the bunker rush is to force him to drag the probes that were sent to mine at the natural to delay your bunker or to attack it w/e. Basically, the idea is to just stop the econ advantage and deal as much damage as you can.

edit: if you scout him last and he already has a zealot out, then you must be extremely cautious about his third base timing. your priority will be to note his third base timing and gateway count. scan should be gone for earlier in this case and you must see gateway count and adjust your own factory count accordingly. i myself never really had to deal with late scout for 12 nex so i'm not really sure.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
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