• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:42
CEST 06:42
KST 13:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)12Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy5Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week2Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
Timeless Cabinet & Drawer Hardware | Infinity Deco Classic wins Code S Season 2 (2025) The SCII GOAT: A statistical Evaluation TL Team Map Contest #5: Presented by Monster Energy Weekly Cups (June 9-15): herO doubles on GSL week
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 SOOP Starcraft Global #22
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest ASL20 Preliminary Maps FlaSh Witnesses SCV Pull Off the Impossible vs Shu BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 34033 users

mentality behind 2 hatch lurker

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
radialis
Profile Joined November 2010
726 Posts
Last Edited: 2010-11-20 17:08:50
November 20 2010 17:07 GMT
#1
i was reading the liquipedia article about it and i have a question.

my friend always says 2 hatch lurker is a "cheesy boring build that's pretty much all-in" and i was wondering about this statement and the mentality behind 2 hatch lurker. i've also heard from others that it's pretty much a "noob opening". i know these statements are kind of ignorant, but what's the basis behind them? isn't 2 hatch lurker all about setting up a contain and then teching to defilers or something? how is that cheese/all-in? is 2 hatch lurker meant to end the game or something? i understand that 1 hatch lurker is basically all-in but 2 hatch lurker still eludes me. i always thought they had totally different mentalities. 1 hatch lurker had little zergling usage whereas 2 hatch lurker needs a good 20ish zerglings to be effective.
seRapH
Profile Blog Joined April 2009
United States9756 Posts
November 20 2010 18:00 GMT
#2
Well for one 2-hatch lurker aims to break the nat and then take control of the ramp against bio, and if it fails you're kinda behind in economy and will be unable to support the defilerlurkerling needed to defend against 2-base terran.
boomer hands
guMmiwormz
Profile Blog Joined April 2008
United States312 Posts
November 20 2010 18:01 GMT
#3
2 Hatch Openings are really flexible in terms of being "all in" or macro oriented.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=94510

is a really good guide of strong 2 hatching. You can do the build outlined in that thread, which is fairly macro oriented or you can always go allin with it.



So to sum it up, no its not an automatic all in opening. It can transition easily into the lategame.
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
November 20 2010 18:22 GMT
#4
On November 21 2010 03:01 guMmiwormz wrote:
2 Hatch Openings are really flexible in terms of being "all in" or macro oriented.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=94510

is a really good guide of strong 2 hatching. You can do the build outlined in that thread, which is fairly macro oriented or you can always go allin with it.

http://www.youtube.com/watch?v=lpIQibaixl4

So to sum it up, no its not an automatic all in opening. It can transition easily into the lategame.


Yah.... I really disagree about the macro oriented part...

If you want to have a macro-based play you usually opt for 3 Hatch Muta or Lurker.
When you go 2 Hatch anything, you have to do damage or else you're really behind in terms of economy and in a short while WILL be behind in army size also.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
November 20 2010 18:31 GMT
#5
The mentality behind this build is that the lurkers must do damage in order for you to have an advantage in the match. It's same idea as going 2-Hatch Mutalisks, however, Lurkers don't have same flexibility and speed as Mutalisks, so unlike Mutas, Lurkers either have to run up and break the opponent's front as soon as possible, or else you have to wait for Overlord drop tech to finish, or Hive tech.

I only recommend this build if you want to skip D and go to D+ in like 2 hours instead of playing longer games.That being said, there's already too many all-in Zerg users at the D ranks, which is driving our Terran friends insane as it is.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
guMmiwormz
Profile Blog Joined April 2008
United States312 Posts
November 20 2010 18:36 GMT
#6
On November 21 2010 03:22 kineSiS- wrote:
Show nested quote +
On November 21 2010 03:01 guMmiwormz wrote:
2 Hatch Openings are really flexible in terms of being "all in" or macro oriented.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=94510

is a really good guide of strong 2 hatching. You can do the build outlined in that thread, which is fairly macro oriented or you can always go allin with it.

http://www.youtube.com/watch?v=lpIQibaixl4

So to sum it up, no its not an automatic all in opening. It can transition easily into the lategame.


Yah.... I really disagree about the macro oriented part...

If you want to have a macro-based play you usually opt for 3 Hatch Muta or Lurker.
When you go 2 Hatch anything, you have to do damage or else you're really behind in terms of economy and in a short while WILL be behind in army size also.


Take a look at the guide. Its written by a pretty high level zerg. The notion of the build is to get a early contain early on and pump mass drones by containing him.
Severedevil
Profile Blog Joined April 2009
United States4836 Posts
November 20 2010 20:08 GMT
#7
If you make a lot of lurkers and zerglings, you must go all-in. If you don't, you needn't go all-in.

2 hatch lurker is not as stable as 2 hatch muta due to lurkers' lower flexibility and inability to chase down a bio army. But it also allows for much faster defilers and less twitchy muta micro.
My strategy is to fork people.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 20 2010 20:47 GMT
#8
--- Nuked ---
djcube
Profile Blog Joined July 2009
United States985 Posts
November 20 2010 21:17 GMT
#9
There's a lot of follow ups to 2 hatch lurk. I've faced 2 hatch lurker into all-in (most common), mass expand after containing, or fast defiler tech after containing.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
November 20 2010 21:35 GMT
#10
There are a ton of variations of 2 Hatch lurker. The most common one on ladder is probably 2 Hatch all in where you basically try and crush the nat with fast lurkers and a ton of lings its super boring and fails if scouted and the terran isn't greedy and bunkers hard. The mentality of 2 hatch lurker is you get the lurkers out fast so you can contain the Terran until he has vessels. In the time when he's contained you have the freedom to do whatever you want without having to worry about Mnm groups run around the map. You can take your third and power drones very safely as long as your good with your timings and switch back to production in time to delay the first vessel push, you can fast tech to defilers off two base and break his nat. which is super gay and hard for the Terran to stop. You can tech switch to muta which is my favorite variation to take advantage of the lack of turrets. T
MyLove + Your Love= Supa Love
_Quasar_
Profile Joined October 2010
Russian Federation4405 Posts
November 20 2010 21:35 GMT
#11
i often go 12pool -> 2 hatch lurk
For the Swarm!!! Jaedong & Neo_G.Soulkey fan.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
November 20 2010 21:44 GMT
#12
On November 21 2010 06:35 _Quasar_ wrote:
i often go 12pool -> 2 hatch lurk

Same, i really like getting the lings out quickly to deal with scouting and give some kind of deterrent against moving out at weird timings. Anything to make the contain easier really, I figure it doesn't really matter if I have a few less drones as long as I get the contain cause I'll make those up when I power
MyLove + Your Love= Supa Love
NeVeR
Profile Blog Joined January 2009
1352 Posts
November 20 2010 21:54 GMT
#13
it's all-in at high levels of play because if terran scouts it he doesn't have to make any turrets and his economy skyrockets, where as yours is very bad. with 2 hatch lurk you basically have to break his nat. if you don't, terran's going to have a big advantage and can move out quite quickly.
BruceLee6783
Profile Joined March 2007
United States196 Posts
November 20 2010 22:06 GMT
#14
2 hatch lurker openings are very often used in conjunction with drop tech.

You drop lurkers in an area you believe won't be easily spotted, then you split the lurkers up and bury in various places in hope's that terran runs out of scan before he can kill all of them.

If he makes the mistake of sending everything he has into his main, then follow up your drop with another one into his nats mineral line.
You have enemies? Good. It means you stood up for something.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
November 20 2010 22:37 GMT
#15
You could just do an Effort-esque build if Terran scouted it. Terrans will be starting to turtle up but then you can just expand and go for a 3 hatch hive play.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
radialis
Profile Joined November 2010
726 Posts
November 21 2010 02:34 GMT
#16
Thanks for all the replies. So basically it's less flexible than 2 hatch muta, and you can choose to either macro up by setting up a contain or all-in. Most times I see it in pro games, people choose to all-in the Terran though? E.g. that JD vs Baby game or Killer vs Sea. Any reason for this? Is it because it's quite hard to transition out of if it's scouted?
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
November 21 2010 03:47 GMT
#17
On November 21 2010 06:54 NeVeR wrote:
it's all-in at high levels of play because if terran scouts it he doesn't have to make any turrets and his economy skyrockets, where as yours is very bad. with 2 hatch lurk you basically have to break his nat. if you don't, terran's going to have a big advantage and can move out quite quickly.

Ya, I totally agree. It is most definitely an all-in if we're talking about high level (progamer) SC. I can't think of a single professional game that I've watched where a Z goes 2 Hatch Lurks, does no significant damage and still wins the game.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Navane
Profile Blog Joined February 2007
Netherlands2747 Posts
November 21 2010 17:37 GMT
#18
On November 21 2010 12:47 Holgerius wrote:
Show nested quote +
On November 21 2010 06:54 NeVeR wrote:
it's all-in at high levels of play because if terran scouts it he doesn't have to make any turrets and his economy skyrockets, where as yours is very bad. with 2 hatch lurk you basically have to break his nat. if you don't, terran's going to have a big advantage and can move out quite quickly.

Ya, I totally agree. It is most definitely an all-in if we're talking about high level (progamer) SC. I can't think of a single professional game that I've watched where a Z goes 2 Hatch Lurks, does no significant damage and still wins the game.


As said before, you can all-in, mass expand or tech to hive. That's what I have seen in progames.

fast tech to hive: http://www.teamliquid.net/tlpd/korean/games/12374_Calm_vs_Sea/vod
mass expand: http://www.teamliquid.net/tlpd/korean/games/36591_Calm_vs_Fantasy/vod

Both are awesome games because calm is the brainzerg and he is awesome.
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 21 2010 20:32 GMT
#19
On November 21 2010 05:47 krndandaman wrote:
Show nested quote +
On November 21 2010 05:08 Severedevil wrote:
If you make a lot of lurkers and zerglings, you must go all-in. If you don't, you needn't go all-in.

2 hatch lurker is not as stable as 2 hatch muta due to lurkers' lower flexibility and inability to chase down a bio army. But it also allows for much faster defilers and less twitchy muta micro.


also 2hatch muta is harder to micro and terrans tend to assume 'OMG 2hatch muta' whenever they see a 2hatch gas build.

so they go something dumb like fast +1 4rax late fac and get rolled by the 2hatch lurk

its a good build to mix in once in a while

Hm, I'm not sure if this scenario can ever be. Lets say that the Terran gets tricked into thinking you're doing a 2hatch muta build and they opened 1rax fe gas-eng bay-acad-second rax like you're saying. In this case they can't move out early against 2hatch muta like how Flash loved to do over the past year with 1rax fe second rax-gas-academy-eng. Since they can't move out to the centre to dance with the mutas they'll have to turret up a bit in their base so they'll be on 2raxes when the lair tech unit gets to them. It's just impossible for the Terran to get up to 4rax before tech before seeing the lair units so it seems like there'll be no possibility for such a situation even if they wrongly assumed spire tech.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
Last Edited: 2010-11-22 20:46:16
November 22 2010 20:42 GMT
#20
The only time I got tricked by a 2 hatch lurk build was once where I got so used to knowing what my friend was doing that I blindly did things for more economic benefits such as going blind 14 cc no scv scout, 1 rax cc before rine or 2nd depot before scouting 12 hatch, cutting rines to get faster ebay/acad/rax, no scans or scv scout past the initial scv scout. Then one game where I did the same as usual, my units were in my main when my nat gets attacked by lurk, ling and my lone bunker falls before I can get my units down or repair my bunker. Lost my nat then -_-.

Koreasilver its definitely possible for a terran to get a fast +1 weap and 4 raxes before seeing the lair units. If they wall, while cutting rines to get faster timings. The loss from the cut rines is made up for the faster +1 weap and extra raxes/tech. I know it was really popular on Medusa.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
02:00
LATAM League Finals | LiuLi 40
The PiG Daily
00:20
Best Games of SC
Maru vs Solar
Reynor vs Clem
Serral vs Zoun
PiGStarcraft600
LiquipediaDiscussion
OSC
19:00
Mid Season Playoffs
Babymarine vs MojaLIVE!
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft600
WinterStarcraft587
RuFF_SC2 139
StarCraft: Brood War
Leta 217
Dota 2
monkeys_forever594
League of Legends
JimRising 680
Counter-Strike
Stewie2K884
Other Games
summit1g8510
C9.Mang0979
Mew2King60
Trikslyr37
Liquid`Ken7
Organizations
Other Games
gamesdonequick473
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH252
• Hupsaiya 92
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki39
• Diggity3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift6102
• Stunt415
Upcoming Events
SOOP
4h 18m
Cure vs Zoun
SC Evo League
7h 18m
Road to EWC
9h 18m
SOOP Global
10h 18m
FuturE vs MaNa
Harstem vs Cham
BSL: ProLeague
13h 18m
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
Circuito Brasileiro de…
15h 18m
Sparkling Tuna Cup
1d 5h
Road to EWC
1d 9h
BSL: ProLeague
1d 13h
UltrA vs TBD
Dewalt vs TBD
Replay Cast
3 days
[ Show More ]
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
NPSL Lushan
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.