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[G]Kau's Proxy Hatch Guide - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
August 22 2010 11:45 GMT
#21
On August 21 2010 17:51 IntoTheWow wrote:
This guide got me to A- in TWO weeks.

LOL need more testimonies!
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
TheMute
Profile Blog Joined July 2009
United States458 Posts
August 27 2010 09:09 GMT
#22
Just tried it out. 2 out of 3 vT success not bad! Seems to be the ultimate wraith counter build since both times I did it the opponent was going wraith. 3rd guy was from US so he probably read it here, or just smart?... naaahh.
Friends are simply people you can do/say vulgar things to.
Jubinell
Profile Blog Joined September 2009
333 Posts
August 27 2010 10:13 GMT
#23
omg i was E- before reading this guide and now i'm a programmer !! thank you soo mucch!
seRapH
Profile Blog Joined April 2009
United States9783 Posts
August 27 2010 14:19 GMT
#24
On August 27 2010 19:13 Jubinell wrote:
omg i was E- before reading this guide and now i'm a programmer !! thank you soo mucch!

omg rly im a programmer now too!
boomer hands
ShinyGerbil
Profile Blog Joined June 2008
Canada519 Posts
August 27 2010 15:20 GMT
#25
sick guide, I have been using a variation on this build quite a bit in ZvP on match point. Truth be told (and no this is not a troll) I had about an 80% winrate with it vs C-, C, and even a B-/B player

the variation I used gave way to more transitions, more mind games and a slightly better economy. I sent my drone at 9, went overpool speed, and used the lings to defend the constructing sunkens (outside his natural). Once they were up I tried to go for the forge asap, while making pure ling at my proxy (and a few drones to get enough sunkens up to hold the contain), and droning at my main, going for lair tech. At about 18 lings i try to runby, and best case scenario he has no forge and no cannons protecting his main mineral line. Worst case, it messes with their head a bit more. Afterwards, I transition to 2 or 3 hat muta, where they will almost certainly be missing a forge at this point and their main/natural mineral lines won't be well protected.

Standard protoss counters to this include mass cannons (5 or 6 even isn't really overkill, since toss is actually up a base vs you), fast reaver to clean up the sunkens, or fast sair/dt which just looks silly once i make all my overlords at my proxy and morph a single spore there.

If anyone wants I can talk more about my build, or post reps if there is interest =D
[s]savior[/s] jaedong fighting! // member of LighT eSports
538
Profile Blog Joined November 2008
Hungary3932 Posts
Last Edited: 2010-08-27 15:42:04
August 27 2010 15:36 GMT
#26
lol awesome guide, and congrats on 1500! I'll surely add this to my offracing playbook.

(I love that "why drone here" picture series, I remember it from when you first posted it in the "post your funny/mass/owned" thread.)

On August 28 2010 00:20 ShinyGerbil wrote:
sick guide, I have been using a variation on this build quite a bit in ZvP on match point. Truth be told (and no this is not a troll) I had about an 80% winrate with it vs C-, C, and even a B-/B player

the variation I used gave way to more transitions, more mind games and a slightly better economy. I sent my drone at 9, went overpool speed, and used the lings to defend the constructing sunkens (outside his natural). Once they were up I tried to go for the forge asap, while making pure ling at my proxy (and a few drones to get enough sunkens up to hold the contain), and droning at my main, going for lair tech. At about 18 lings i try to runby, and best case scenario he has no forge and no cannons protecting his main mineral line. Worst case, it messes with their head a bit more. Afterwards, I transition to 2 or 3 hat muta, where they will almost certainly be missing a forge at this point and their main/natural mineral lines won't be well protected.

Standard protoss counters to this include mass cannons (5 or 6 even isn't really overkill, since toss is actually up a base vs you), fast reaver to clean up the sunkens, or fast sair/dt which just looks silly once i make all my overlords at my proxy and morph a single spore there.

If anyone wants I can talk more about my build, or post reps if there is interest =D

This reminds me, do you guys remember when great proxy hatched Bisu on Medusa, then proxy hatch PvZ was like standard for two weeks on iccup? I had some great games out of it on Destination and the old Medusa.
BW fighting!
Kau *
Profile Joined March 2007
Canada3500 Posts
August 27 2010 16:07 GMT
#27
On August 28 2010 00:20 ShinyGerbil wrote:
sick guide, I have been using a variation on this build quite a bit in ZvP on match point. Truth be told (and no this is not a troll) I had about an 80% winrate with it vs C-, C, and even a B-/B player

the variation I used gave way to more transitions, more mind games and a slightly better economy. I sent my drone at 9, went overpool speed, and used the lings to defend the constructing sunkens (outside his natural). Once they were up I tried to go for the forge asap, while making pure ling at my proxy (and a few drones to get enough sunkens up to hold the contain), and droning at my main, going for lair tech. At about 18 lings i try to runby, and best case scenario he has no forge and no cannons protecting his main mineral line. Worst case, it messes with their head a bit more. Afterwards, I transition to 2 or 3 hat muta, where they will almost certainly be missing a forge at this point and their main/natural mineral lines won't be well protected.

Standard protoss counters to this include mass cannons (5 or 6 even isn't really overkill, since toss is actually up a base vs you), fast reaver to clean up the sunkens, or fast sair/dt which just looks silly once i make all my overlords at my proxy and morph a single spore there.

If anyone wants I can talk more about my build, or post reps if there is interest =D


Hehe definitely post reps! No better place than a proxy hatch guide for that :p

Just a few questions:
I suppose you would just abort the plan if they went 2 gate?
Is there a window where your proxy hatch just finished and they have more than enough zealots to take on the 6(?) lings you made from the overpool before pumping drones?
Isn't sair/dt going to kill your main?
Moderator
ShinyGerbil
Profile Blog Joined June 2008
Canada519 Posts
August 27 2010 17:26 GMT
#28
On August 28 2010 01:07 Kau wrote:
Show nested quote +
On August 28 2010 00:20 ShinyGerbil wrote:
sick guide, I have been using a variation on this build quite a bit in ZvP on match point. Truth be told (and no this is not a troll) I had about an 80% winrate with it vs C-, C, and even a B-/B player

the variation I used gave way to more transitions, more mind games and a slightly better economy. I sent my drone at 9, went overpool speed, and used the lings to defend the constructing sunkens (outside his natural). Once they were up I tried to go for the forge asap, while making pure ling at my proxy (and a few drones to get enough sunkens up to hold the contain), and droning at my main, going for lair tech. At about 18 lings i try to runby, and best case scenario he has no forge and no cannons protecting his main mineral line. Worst case, it messes with their head a bit more. Afterwards, I transition to 2 or 3 hat muta, where they will almost certainly be missing a forge at this point and their main/natural mineral lines won't be well protected.

Standard protoss counters to this include mass cannons (5 or 6 even isn't really overkill, since toss is actually up a base vs you), fast reaver to clean up the sunkens, or fast sair/dt which just looks silly once i make all my overlords at my proxy and morph a single spore there.

If anyone wants I can talk more about my build, or post reps if there is interest =D


Hehe definitely post reps! No better place than a proxy hatch guide for that :p

Just a few questions:
I suppose you would just abort the plan if they went 2 gate?
Is there a window where your proxy hatch just finished and they have more than enough zealots to take on the 6(?) lings you made from the overpool before pumping drones?
Isn't sair/dt going to kill your main?


i'll post when i get home from work, for sure =)

if they go 2 gate, my build at that point will have only been overpool speed with a 9 scout, totally reasonable (especially on match point with the reasonably long rush distance) for playing standard

in my experience the zealot timing hasn't even really been close, my hatchery gets scouted in about 50% of the games before the sunkens are up and they really can't do much about it. 3 zealots vs 10 lings to delay for 2 sunkens morphing, easy stuff.

and uhh... when i ling runby if their mineral lines are protected, i go for their gasses next. hopefully i can get muta/scourge to at least keep their sairs at bay until they have a critical mass. and my sunkens + 1 spore makes a full contain! dt's can't get out unless they use a shuttle somehow. also vs an obvious sair+dt attempt i can usually transition to a hydra bust and apply even more pressure, if not win the game outright.

[s]savior[/s] jaedong fighting! // member of LighT eSports
foppa
Profile Blog Joined July 2008
Canada451 Posts
August 28 2010 04:04 GMT
#29
the most logical thing to do for protoss is double stargate corsair into reaver. since you said mass canon was a logical counter (which it is) your ling runby should do nothing since you can complete a full wall with one zealot. from there, my eco is about 4 times yours. i have 2 stargates to defend the mutas and i can use the shuttle to take either the middle expansion (at the top or bottom depending on spawn locations). even if you transition into a hydra bust your sunkens would be close enough to my wall-in to damage the arc on your hydra bust. also, losing a forge, not a big deal lol. 1 sunken already cost more than a forge, i can jut rebuild that. from there i could make you look silly with 4 stargate carrier lol.

also thank you for writing this guide. many free wins even in the blue ranks thanks to this =)
i can take you
TriniMasta
Profile Joined December 2009
United States1323 Posts
Last Edited: 2010-08-28 07:54:36
August 28 2010 07:53 GMT
#30
[image loading]
Caught in the act

LMAO THAT SUCKS!
정명훈 FIGHTING!!! Play both T and P.
King K. Rool
Profile Blog Joined May 2009
Canada4408 Posts
August 28 2010 13:44 GMT
#31
LOL

I love the pictures and the in game comments were gold

"Why drone here?" lol.

Great post; I've always loved proxy hatch; my protoss buddy has cheesed me so many different and annoying ways, I always get pissed, but I bide my time and proxy hatch him and it's soooooooo worth it.
]343[
Profile Blog Joined May 2008
United States10328 Posts
August 28 2010 15:19 GMT
#32
On August 21 2010 23:24 flamewheel wrote:
This is quite awesome. Happy 1500 Moo Kau.


lolololol "why drone here?"
Writer
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
August 28 2010 16:27 GMT
#33
kau you sneak
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
August 28 2010 18:05 GMT
#34
haha you sneak, i liked it Funny "battle reports" hehe
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Swarmy
Profile Joined July 2008
Canada70 Posts
August 29 2010 22:49 GMT
#35
With the combination of SC2 and this guide, ICCup should be empty within a week.
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