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[R]marine/medic/firebat vs Protoss? - Page 3

Forum Index > Brood War Strategy
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Prev 1 2 3 All
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
August 12 2010 01:23 GMT
#41
On August 11 2010 23:20 SubtleArt wrote:
No, bio absolutely will not ever work against protoss. Ever. Why? Cause of storm and reavers. They kill marines so fast its ridiculous.

The only time bio works is 2 rax all in cheese and deep 6 all in cheese, both of which are...all in



well... bio works pretty well in 3v3 bgh...

vessel emp can disable templars and tank will own reavers (marines stop shuttle harass pretty easily)
SubtleArt
Profile Blog Joined January 2010
2710 Posts
August 12 2010 01:53 GMT
#42
On August 12 2010 10:23 saltywet wrote:
Show nested quote +
On August 11 2010 23:20 SubtleArt wrote:
No, bio absolutely will not ever work against protoss. Ever. Why? Cause of storm and reavers. They kill marines so fast its ridiculous.

The only time bio works is 2 rax all in cheese and deep 6 all in cheese, both of which are...all in



well... bio works pretty well in 3v3 bgh...

vessel emp can disable templars and tank will own reavers (marines stop shuttle harass pretty easily)


Thanks, but we're talking about 1v1 on a real map, not 3v3 on a retarded map
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2010-08-12 01:59:57
August 12 2010 01:59 GMT
#43
On August 12 2010 10:23 saltywet wrote:
Show nested quote +
On August 11 2010 23:20 SubtleArt wrote:
No, bio absolutely will not ever work against protoss. Ever. Why? Cause of storm and reavers. They kill marines so fast its ridiculous.

The only time bio works is 2 rax all in cheese and deep 6 all in cheese, both of which are...all in



well... bio works pretty well in 3v3 bgh...

vessel emp can disable templars and tank will own reavers (marines stop shuttle harass pretty easily)

When the standard Protoss opening in 3v3 bgh is 2gate, obviously bio units will see more usage than in a standard game. It is also not as if it's just going to be you as a Terran vs a Protoss either. It's going to be a jumbled mix on both sides working together.

But we're only talking about 1v1.
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
August 12 2010 02:01 GMT
#44
forGG vs Kal is really the best example imo.

The protoss takes his 3rd off of 2gates, and this build works against it perfectly. ForGG probably didn't miss a single macro round this game. o_o

If you really wanna try some mnm in a standard game, use FD with aca. Get stim and a med then push. This requires high apm though. It's worked a few times for me vs D+/C- Korean tosses. It might be hard for you to keep up the depot/fact/cc construction though if you micro too hard.
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
August 12 2010 13:44 GMT
#45
Don't do it, they die like zerglings do in storm and die like hydras do against reavers. Bio against Protoss is a terribad idea unless its a timing attack
micro7295
Profile Joined August 2010
United States68 Posts
Last Edited: 2010-08-12 21:04:02
August 12 2010 21:01 GMT
#46
against protoss mid-late game? not a chance. stormed + reaved for sure :p u cant stop a ball with just bio unless ur massing ur bio like crazy

oh and the other guy suddenly gets a brain problem and for some reason cant micro his units well anymore
an ultralisk, an ultralisk, my hive for an ultralisk
Frigo
Profile Joined August 2009
Hungary1023 Posts
Last Edited: 2010-08-12 22:10:58
August 12 2010 22:10 GMT
#47
All-bio is very risky to do against toss due to the variety of splash damage, though you could do some small m&m drops to take out expos if your vulture micro is bad. Might not even need more than 1 rax, all you need is to research stim and perhaps range.


http://www.fimfiction.net/user/Treasure_Chest
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
August 12 2010 22:55 GMT
#48
On August 12 2010 10:23 saltywet wrote:
Show nested quote +
On August 11 2010 23:20 SubtleArt wrote:
No, bio absolutely will not ever work against protoss. Ever. Why? Cause of storm and reavers. They kill marines so fast its ridiculous.

The only time bio works is 2 rax all in cheese and deep 6 all in cheese, both of which are...all in



well... bio works pretty well in 3v3 bgh...

vessel emp can disable templars and tank will own reavers (marines stop shuttle harass pretty easily)

Shuttle with templars>EMP
If you are not Bisu, chances are I hate you.
Lightningbullet
Profile Blog Joined April 2010
United States507 Posts
August 12 2010 23:30 GMT
#49
OK, when I tried it on Bnet, I got picked off by storms, dts, and good zealgoon positioning, so yeah, use tanks.
BoxeR is AWESOME!!!!//Proud 2nd Member of the BW>SC2 club.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
August 13 2010 00:56 GMT
#50
Unless you are UpMagic and your opponent plays like Nal_rA then you can win.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Akuemon
Profile Joined June 2010
Canada151 Posts
August 13 2010 02:41 GMT
#51
Double rax marine medic when if the protoss steal your gas X) but then you gotta transition into mech basically.
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2010-08-13 05:23:36
August 13 2010 04:47 GMT
#52
MnM isn't so bad in that it gives you a VERY STRONG push before Protoss gets a sizable army and reavers/ht out. DTs aren't so bad if you're quick to scan, only because a DT is more expensive than a marine and the tradeoff benefits Terran.

Deep 6 packs the strongest surprise punch, but is an all-in. I've done some experimenting with a U-238 fast expand that pushes faster than a deep 6 (faster CC, no need for factory tech until later) with transition opportunities. I would say it is wise to follow up your push with siege tanks so that you can have a long-range contain, making it safer against storms. Obviously, build some turrets to keep out shuttles.

The other transition is to starport and dropship tech and try to harass all over the map while expanding yourself with a slowly growing tank defense. Don't worry about a contain in the front, just harass everywhere - if Protoss tries to counter they'll lose tons of probes & pylons & tech to the mnm. Your defense of tank, stimpack, and SCVs at home should be sufficient to deflect an all-in.

Unfortunately this takes harassment micro, infantry micro, and mnm macro (sooo many barracks). The advantage is that you can always be on the attack because mnm rebuild so quickly and it only takes a handful in a dropship (or two) to shut down a base.

Sorry I don't have any replays of the U-238 opening on hand (maybe Severedevil does), but it's pretty straightforward: imagine your gas was stolen and you fast CC, but get U-238 instead of a factory, and you typically want to double bunker and keep some mnm in the back of your base to shoot down a shuttle in case of reaver drop. Add barracks and push when you have enough infantry to break a goon contain. I'd recommend starting a factory as you're rolling out so that you can have a tank show up by the time your army arrives - if you opponent is expanding rapidly you want to get dropships and fight skirmishes at every nexus.

tldr:
The rax CC FE gives you a great econ to start and you can push earlier than Deep Six if you rely on U-238 for defense instead of tanks. You can expand once you have enough tanks to support your infantry, or you can tech switch.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Dante08
Profile Blog Joined February 2008
Singapore4126 Posts
August 13 2010 22:22 GMT
#53
On August 12 2010 11:01 Thesecretaznman wrote:
forGG vs Kal is really the best example imo.

The protoss takes his 3rd off of 2gates, and this build works against it perfectly. ForGG probably didn't miss a single macro round this game. o_o

If you really wanna try some mnm in a standard game, use FD with aca. Get stim and a med then push. This requires high apm though. It's worked a few times for me vs D+/C- Korean tosses. It might be hard for you to keep up the depot/fact/cc construction though if you micro too hard.


Yea that game from forGG was awesome, one of my favourites of all time. Go watch the vod now if you havent already !
Heres the link
Kinky
Profile Blog Joined September 2008
United States4126 Posts
August 13 2010 22:36 GMT
#54
Two games that I remember clearly are



and



There's different ways to do it. Hiya does a push that's more tank-heavy than Flash's. The main goal is to make sure your opponent doesn't know you're doing it.

Personally, I don't recommend trying it until you're confident in your bio macro/micro. I tried it when I was a D player (with horrible bio TvZ) and got completely owned. As my TvZ got better, I got good enough with bio macro/micro that I could pull it off against Protoss once in a while.
Ocular
Profile Joined August 2010
Canada141 Posts
August 19 2010 17:57 GMT
#55
I'm a protoss player. But occasionally I'll tvp. I have gone bio quite a few games but its mostly early game.

Like normally I would block ramp. Scout, see that protoss is going standard goon build. Make it seem like I'm going factories. But then throw down another barrack or two. And rush with marine medic and maybe a firebat or two. It usually works that by the time you get stim and get to protoss's base they should only have a few goons and usually break them and win quite easily.

As for late game unless you had insane micro I can't see it putting you at an advantage. Just like others were saying above me the range of toss spells/dt/reaver would make it quit difficult to do much of anything.

Unless your going to go for more of a drop style play with bio I can't see it being effective in most high caliber gameplay.
In the land of make believe you are mine, in the land of make believe I'm doing fine...
hofodomo
Profile Joined March 2010
United States257 Posts
August 19 2010 18:40 GMT
#56
Of course, there is always this option:

http://www.teamliquid.net/tlpd/korean/games/7126_Bisu_vs_Flash/vod

But yeah, when I first started playing SC, I would PvT versus a computer. I noticed the comps always went medic marine, and eventually discovered that "hey, if I just built a hell of a lot of zealots, I can actually beat the comp." Unless it's a complete surprise, protoss is just...too strong against bio.
Smoke weed ev'ry day.
Retgery
Profile Joined August 2010
Canada1229 Posts
August 19 2010 19:38 GMT
#57
Wouldn't it just get torn a part by a few good storms and scarabs?
Fall down 7 times, stand up 8.
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