• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:03
CEST 18:03
KST 01:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion Gypsy to Korea How can I add timer&apm count ? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [Megathread] Daily Proleagues [ASL21] Ro24 Group E
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1847 users

[G] Easy ways to get your PvZ past D+ - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 18 2009 05:57 GMT
#21
haha, like I said, you probably need to get templar tech when they do that.
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
November 18 2009 06:28 GMT
#22
Should really focus on securing a 3rd while you zeal blitzkreg. When Z goes muta make sure you have enough cannons and keep making sairs. You can run your speedzeals around to buy time if you are being pressured by the mutas directly as they expand at this time. Once you get 5-6 sair zerg air is just completly worthless and as long as you get cannons up at your 3rd your army should be able to easily protect your expansion. Always go for templar tech vs Z. It's affordable and if you just mass zeal without it its basically all in for no reason.

If Zerg sim cities and you cant attack then save your guys, expand and start working on a good army composition, get your robo up for shuttle harass + obs. Once you have goons/storm/archons to compliment your beefy zealots Z should still be on lair units and this is when you have the biggest advantage. At this point your army should be pretty untouchable. Expand more and just keep checks on all the expos, If you kept zerg on 3 bases then you should have a big lead when he gets hive up, just cover your ass vs drops / Z nexus hunting and macro ftw.
Nak Allstar.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 18 2009 06:42 GMT
#23
Agreed with MiniRoman. I really should have been getting templar tech faster, since I had way too much gas in all the games, and yet was often pinched for minerals.
Waffles
Profile Blog Joined July 2009
Romania605 Posts
Last Edited: 2009-11-18 06:52:59
November 18 2009 06:48 GMT
#24
this is the build to get started with but from my experience, ive had more people do 2 hatch lurk contain into some variation of the 5 hatch hydra than reg 3 spire into 5 den. i play at D/D+ level. I feel that D/D+ players notice DTs less as they have less multi task. if i just slip in to the base(no sunken/overlord or other units just bllocking the choke) then i get at least 5 drone kills.Id say this is more to get from D- to D
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
November 18 2009 07:47 GMT
#25
On November 18 2009 15:28 MiniRoman wrote:
Should really focus on securing a 3rd while you zeal blitzkreg. When Z goes muta make sure you have enough cannons and keep making sairs. You can run your speedzeals around to buy time if you are being pressured by the mutas directly as they expand at this time. Once you get 5-6 sair zerg air is just completly worthless and as long as you get cannons up at your 3rd your army should be able to easily protect your expansion. Always go for templar tech vs Z. It's affordable and if you just mass zeal without it its basically all in for no reason.

If Zerg sim cities and you cant attack then save your guys, expand and start working on a good army composition, get your robo up for shuttle harass + obs. Once you have goons/storm/archons to compliment your beefy zealots Z should still be on lair units and this is when you have the biggest advantage. At this point your army should be pretty untouchable. Expand more and just keep checks on all the expos, If you kept zerg on 3 bases then you should have a big lead when he gets hive up, just cover your ass vs drops / Z nexus hunting and macro ftw.

The only problem with the way that this guy is proposing the +1 Speedlot attack is that he wants 6 freaking Gates pumping out Zealots nonstop and rolling over the guy in the midgame. A normal +1 Speedlot goes off of 4 Gates max (including the one at the natural) and saves up that money for a faster expansion. The Zealots in that case are not meant to be game ending, but rather as a stall for you to get a 3rd expansion up since your Zealots are basically taking map control for you.

The third is going to be extremely delayed in this case because you're going Zealots + Mass sairs. If you're getting mass corsairs in addition to the 6 gate Zealots, it's pretty much all in. I would refer you to a lot of JangBi's PvZs where he went for exactly this kind of strategy, except he did a +1 Speedlot rush followed by 2 Stargate Sair/DT.
Example game that never got the 2 Stargate Sair/DT part, but you could tell he was going for it because of the 2 Stargates and lack of a third expo. Sorry for not finding a better example, but this game was still fresh in my mind due to epic fail from a certain player.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
stack
Profile Blog Joined March 2006
Canada348 Posts
November 18 2009 09:19 GMT
#26
jangbi and stork have cool pvz builds. They prob make new ones together.
life is short, dont F it up
Papvin
Profile Joined May 2009
Denmark610 Posts
November 18 2009 13:16 GMT
#27
Easy way to get your pvz past D+. +1speedlotrush.
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
monkxly
Profile Blog Joined January 2009
Canada241 Posts
November 18 2009 14:24 GMT
#28
Hmm well speaking from z's point of view, here are a list of counters for it

3 hatch spire 5 hatch hydra with 2 sunkens (standard build for most z's) Hydra production at 42 supply
3 hatch spire 5 hatch muta
3 hatch muta
3 hatch spire 5 hatch lurker
3 hatch lurker

O.o
get a spire
Misder
Profile Joined October 2009
United States1557 Posts
November 18 2009 14:44 GMT
#29
this build seemed good at the very beginning, and i might be able to pull this build off once or twice, but it seems very suseptible to many builds ie. anything with mass mutas or mass lurkers with support... especially with the late templar archives
this seems more of a rush/all in build because of the really late 3rd expansion and counters. once they set up a contain with lurkers or map control with muta, its going to be impossible to expand/win.
Whaaaa?
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
November 18 2009 15:32 GMT
#30
Not that I don't appreciate the effort, but how is this any different from the build NonY laddered with on bluestorm in the previous TSL? Because I guess most have seen those already.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 18 2009 16:09 GMT
#31
On November 18 2009 23:24 monkxly wrote:
Hmm well speaking from z's point of view, here are a list of counters for it

3 hatch spire 5 hatch hydra with 2 sunkens (standard build for most z's) Hydra production at 42
supply
3 hatch spire 5 hatch muta
3 hatch muta
3 hatch spire 5 hatch lurker
3 hatch lurker

O.o


First of all, for the D->C- level mechanics, assuming both that you opponent and you have approximately equivalent grasps of your build,

1) 3hatch spire -> 5hatch hydra with 2 sunkens will not counter this. There is a timing where you can break his 3rd.
2) 3 hatch spire 5 hatch muta you will see coming and you can change build
3) 3 hatch muta you will also see and can change build like above, as your build will not have deviated much from the normal FE yet.
4) 3 hatch spire -> 5 hatch lurker will not counter this build at D+->C- level. You can run circles around the lurker and go wherever they are not.
5) 3 hatch lurker is more annoying, especially if they set up a contain with ling support, and you forget to get obs the moment you see lurkers morphing. However, with this build you will have excessive gas, so use it to get archons, and at D+->C- level you will be able to roll his contain the moment obs+archon pops out.

On November 19 2009 00:32 Adeny wrote:
Not that I don't appreciate the effort, but how is this any different from the build NonY laddered with on bluestorm in the previous TSL? Because I guess most have seen those already.

I haven't seen this reps actually or heard of the build he used, but I'll go check that out.

On November 18 2009 23:44 Misder wrote:
this build seemed good at the very beginning, and i might be able to pull this build off once or twice, but it seems very suseptible to many builds ie. anything with mass mutas or mass lurkers with support... especially with the late templar archives
this seems more of a rush/all in build because of the really late 3rd expansion and counters. once they set up a contain with lurkers or map control with muta, its going to be impossible to expand/win.

You can time the templar archives for whenever you want. If he goes pure hydra, don't bother getting it earlier. If he goes lurker ling contain, get it a bit earlier and bust it fast with zeal archon. It's also not all-in, because your economy is not screwed, and even if you find that his base is well defended and impenetrable (pretty much doesn't happen at D->C-) then you can immediately expand because you have a HUGE army, which will be able to prevent any further expansions if you scout for them.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 18 2009 16:14 GMT
#32
On November 18 2009 15:48 Waffles wrote:
this is the build to get started with but from my experience, ive had more people do 2 hatch lurk contain into some variation of the 5 hatch hydra than reg 3 spire into 5 den. i play at D/D+ level. I feel that D/D+ players notice DTs less as they have less multi task. if i just slip in to the base(no sunken/overlord or other units just bllocking the choke) then i get at least 5 drone kills.Id say this is more to get from D- to D


2 hatch lurk is no problem.
DTs are useful, yes, but most of the time I see people go for DT harass, they overemphasize watching the DT, and therefore their available multitask for elsewhere drops, and their macro slips. More often than not I have to be harassing with my army while DT dropping / run into expansions without spores that my corsairs just cleared in order for the DT harass to succeed, as otherwise their bases are usually guarded. I'd suspect that doing this would hurt D+ macro more than the build I mentioned, but by all means use DTs when appropriate.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 18 2009 16:37 GMT
#33
Well the Nony replays appear to be broken in BW, but according to BWchart it would appear that he did a +1 speed into templar without stargate, which is also a valid build and actually allows your first push to come faster, but if the zerg were to go muta instead I find that stargateless builds are weaker for the D level, as you will have no corsair help for dealing with mutas.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2009-11-20 02:49:09
November 20 2009 02:46 GMT
#34
haha yeah the part where you mention that multitask for zerg is way harder for protoss is true. All protoss need is 1a2a3a into different bases and zerg has to burrow lurkers make sunkens and flank with lings xD

I do believe mass muta/scourge is the correct counter as it offers the mobility to deal with your zealots. Some good sunk/simCity is also good option

there was a recent savior game where he does the most beautiful sim city ever... I'll see if I can find it
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
aG.Admirai
Profile Joined October 2009
Canada55 Posts
November 20 2009 04:00 GMT
#35
Easiest way to get PvZ past D+ = 1a2a3a4a x5 Moar.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 20 2009 04:04 GMT
#36
On November 20 2009 11:46 evanthebouncy! wrote:
haha yeah the part where you mention that multitask for zerg is way harder for protoss is true. All protoss need is 1a2a3a into different bases and zerg has to burrow lurkers make sunkens and flank with lings xD

I do believe mass muta/scourge is the correct counter as it offers the mobility to deal with your zealots. Some good sunk/simCity is also good option

there was a recent savior game where he does the most beautiful sim city ever... I'll see if I can find it


I think you're referring to Savior vs Pusan
+ Show Spoiler +
game link


But generally when you attack first, either his natural or 3rd has only one sunken, and you go to that base.

It's pretty amazing how little micro +1 zealots take against unupgraded zerg units, even lurkers. It's also good that if the zerg goes mass muta/scourge to counter you, first low level zergs have bad micro. All you have to do is get corsairs and templars and 1a2a3a after you get enough units.

There's just so many ways to make the zerg's job harder than your job, and it makes for easy wins at low level.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#111
Bly vs TBD
TriGGeR vs Lambo
RotterdaM632
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 632
Hui .246
ProTech124
trigger 46
UpATreeSC 4
StarCraft: Brood War
Britney 31872
Calm 7882
Horang2 1784
Mini 1226
Soma 624
firebathero 510
BeSt 504
Snow 392
actioN 329
hero 217
[ Show more ]
ggaemo 86
Soulkey 81
PianO 70
JYJ 66
Leta 66
Sea.KH 60
Sharp 58
Hyun 33
Aegong 30
Sexy 23
Backho 21
Hm[arnc] 20
Shine 20
scan(afreeca) 19
GoRush 18
yabsab 17
Rock 17
soO 16
Terrorterran 14
IntoTheRainbow 11
910 10
zelot 10
Sacsri 8
Dota 2
Gorgc5374
420jenkins253
Counter-Strike
fl0m841
shoxiejesuss787
Heroes of the Storm
Liquid`Hasu29
MindelVK8
Other Games
gofns7842
B2W.Neo1223
FrodaN1044
crisheroes262
Livibee215
Fuzer 150
ArmadaUGS104
KnowMe87
QueenE83
Trikslyr45
oskar29
Organizations
StarCraft 2
ComeBackTV 617
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 62
• LUISG 24
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3395
• lizZardDota261
League of Legends
• Nemesis4676
• Jankos2115
Other Games
• WagamamaTV347
Upcoming Events
Replay Cast
7h 57m
RSL Revival
17h 57m
Maru vs MaxPax
BSL
1d 2h
RSL Revival
1d 14h
Cure vs Rogue
uThermal 2v2 Circuit
1d 21h
BSL
2 days
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
Escore Tournament S2: W1
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.