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[Map] The Puzzling 2

Forum Index > BW General
Post a Reply
Normal
I'm bumping this because this was probably the best bounds map I've ever played, and I think everyone should play it.

Find 2 friends and load it up. Don't read the pages of the thread if you don't want to be spoiled.

Enjoy

-HP
KhaosKreator
Profile Joined April 2009
Canada145 Posts
Last Edited: 2012-06-18 06:50:09
July 09 2009 03:35 GMT
#1
Welcome to The Puzzling 2
[image loading]
Created by KhaosKreator and Euryale


Map Statistics:
Players: 3 Required
Observers: 2
Genre: Puzzle
Tileset: Twilight
Size: 128x128
File Size: 200 KB

Objective:
Simply find a way out of the labyrinth. You cannot die, and the game will never put you in a situation where you cannot recover from. However, only the most clever and persistent players will ever manage to escape...

Screenshots:
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

Download from the Staredit.net DLDB here! (Alternate Nibbits download here.)

Mod Edit: TL Mirror

Feel free to discuss how to beat certain rooms among one another in this thread. I will request that people do not post spoilers in this thread without a warning or spoiler tags. Thank you, and I hope you enjoy our map!
Kyrie, Ignis Divine, Eleison
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
July 09 2009 03:39 GMT
#2
YUM

^^ looking forward to it

SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
July 09 2009 03:40 GMT
#3
Sweet i was hoping a second 1 was going to be made. Thx downloading it ASAP
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
thopol
Profile Blog Joined May 2008
Japan4560 Posts
July 09 2009 03:55 GMT
#4
Awesome!
I'm definitely going to try this out.
Husky
Profile Blog Joined May 2009
United States3362 Posts
July 09 2009 04:13 GMT
#5
DLing this shiz as we speak
Commentaries: youtube.com/HuskyStarcraft
illu
Profile Blog Joined December 2008
Canada2531 Posts
July 09 2009 04:20 GMT
#6
It's probably better to make this kind of maps with wc3 where you can actually write some decent scripts.
:]
pieisamazing
Profile Joined May 2009
United States1234 Posts
July 09 2009 04:45 GMT
#7
Nooooo, my internet makes it so I can only play with one other person. :<

I'm going to cry myself to sleep now.
connoisseur
IntoTheWow
Profile Blog Joined May 2004
is awesome32275 Posts
July 09 2009 04:45 GMT
#8
On July 09 2009 13:20 illu wrote:
It's probably better to make this kind of maps with wc3 where you can actually write some decent scripts.


WHAT? heresy!
Moderator<:3-/-<
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 09 2009 04:49 GMT
#9
ooh sounds fun. anyone want to play? ill be in op tl-west on the iccup sever.
520
Profile Blog Joined April 2009
United States2822 Posts
July 10 2009 01:45 GMT
#10
+ Show Spoiler +
I can't figure out the clock room or the room with the CC/Supply Depot in them. Or the room with the 6 Synchronous Statues.
Writer
Deleted User 30223
Profile Blog Joined August 2007
3104 Posts
July 10 2009 03:57 GMT
#11
anybody have the original puzzling map? no one hosts it anymore, and i got a new comp. :[
KhaosKreator
Profile Joined April 2009
Canada145 Posts
Last Edited: 2009-07-10 04:15:40
July 10 2009 04:13 GMT
#12
The site I linked to in the original post has a whole database of maps. You should check it out if you ever want to find an old map.

Here's a direct download for the original puzzling: http://www.staredit.net/?download=584 (I think it's a good version.)
Kyrie, Ignis Divine, Eleison
illu
Profile Blog Joined December 2008
Canada2531 Posts
July 10 2009 04:16 GMT
#13
On July 09 2009 13:45 IntoTheWow wrote:
Show nested quote +
On July 09 2009 13:20 illu wrote:
It's probably better to make this kind of maps with wc3 where you can actually write some decent scripts.


WHAT? heresy!


I am serious. You can embed JASS codes in a wc3 map so you are allowed to perform more intricate condition checks.
:]
KhaosKreator
Profile Joined April 2009
Canada145 Posts
July 10 2009 04:17 GMT
#14
On July 10 2009 13:16 illu wrote:
Show nested quote +
On July 09 2009 13:45 IntoTheWow wrote:
On July 09 2009 13:20 illu wrote:
It's probably better to make this kind of maps with wc3 where you can actually write some decent scripts.


WHAT? heresy!


I am serious. You can embed JASS codes in a wc3 map so you are allowed to perform more intricate condition checks.

That takes out the fun of working around the limitations of the Starcraft editor.

Not to mention the fun of playing Starcraft.
Kyrie, Ignis Divine, Eleison
IntoTheWow
Profile Blog Joined May 2004
is awesome32275 Posts
July 10 2009 04:27 GMT
#15
On July 10 2009 13:16 illu wrote:
Show nested quote +
On July 09 2009 13:45 IntoTheWow wrote:
On July 09 2009 13:20 illu wrote:
It's probably better to make this kind of maps with wc3 where you can actually write some decent scripts.


WHAT? heresy!


I am serious. You can embed JASS codes in a wc3 map so you are allowed to perform more intricate condition checks.


I know, but playing w3? : (
Moderator<:3-/-<
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
July 10 2009 06:41 GMT
#16
you are amazing.

thanks for posting this
Etherone
Profile Blog Joined November 2008
United States1898 Posts
July 10 2009 06:44 GMT
#17
On July 10 2009 13:17 KhaosKreator wrote:
Show nested quote +
On July 10 2009 13:16 illu wrote:
On July 09 2009 13:45 IntoTheWow wrote:
On July 09 2009 13:20 illu wrote:
It's probably better to make this kind of maps with wc3 where you can actually write some decent scripts.


WHAT? heresy!


I am serious. You can embed JASS codes in a wc3 map so you are allowed to perform more intricate condition checks.

That takes out the fun of working around the limitations of the Starcraft editor.

Not to mention the fun of playing Starcraft.


hahaha purists are the best.

thanks for the map ^ ^
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
July 10 2009 07:19 GMT
#18
god this is so hard.

I need people to play with!!
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
July 10 2009 07:23 GMT
#19
I am willing to play but I need to dl it from SC.

Also 2 people to play with (I never played this nor 1 before).
Stuck.
konadora *
Profile Blog Joined February 2009
Singapore66224 Posts
July 10 2009 07:40 GMT
#20
I think I'll play ;o
POGGERS
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
July 10 2009 07:44 GMT
#21
Need one more?
Stuck.
Cheeseball
Profile Joined February 2009
Australia208 Posts
July 10 2009 07:49 GMT
#22
keen! msg cheeseball on iccup
konadora *
Profile Blog Joined February 2009
Singapore66224 Posts
July 10 2009 07:53 GMT
#23
Wala get on iccup ;o
POGGERS
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
July 10 2009 07:55 GMT
#24
I am are you?
Stuck.
konadora *
Profile Blog Joined February 2009
Singapore66224 Posts
Last Edited: 2009-07-10 07:57:31
July 10 2009 07:56 GMT
#25
Yeah

Nvm

PM me Konata.Izumi
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66224 Posts
July 10 2009 08:58 GMT
#26
HARD GAME IS HARD
POGGERS
Cheeseball
Profile Joined February 2009
Australia208 Posts
July 10 2009 09:10 GMT
#27
FUN GAME IS FUN
TerriBad
Profile Joined December 2008
United States146 Posts
July 10 2009 14:51 GMT
#28
I think we glitched one of the first puzzle rooms.

+ Show Spoiler +
The one with all the switches above the bunkers. One dude just ran into the electric fence and all the switches in that room went away as well as the crystals to the clock room opening up.
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
July 10 2009 19:02 GMT
#29
On July 10 2009 10:45 scintilliaSD wrote:
+ Show Spoiler +
I can't figure out the clock room or the room with the CC/Supply Depot in them. Or the room with the 6 Synchronous Statues.

We're stuck on exactly the same rooms as you.. Here's what we've tried so far...

CC/supply depot room:
+ Show Spoiler +
this one is nuts and we're really stuck on it. We got the bottom left scv to start repairing the supply depot which put the hitpoints at 20/30 but we have no idea how we did it.


6 synchronous statues:
+ Show Spoiler +
you can get them either to die as hallucinations or as real dragoons, we think it either depends on what angles you enter the squares at or if you enter the squares at the same time, we dunno


Clock room:
+ Show Spoiler +
We got the first firebat (#6) to disappear but we dont know how we did it. We've tried running on at 6, running off at 6, all standing in the clock then running out at 6,1 and 10 respectively, we've tried standing on the ground where the clock gets drawn, etc etc. We havent been able to get any more firebats to disappear.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
July 10 2009 20:00 GMT
#30
On July 11 2009 04:02 StormsInJuly wrote:
Show nested quote +
On July 10 2009 10:45 scintilliaSD wrote:
+ Show Spoiler +
I can't figure out the clock room or the room with the CC/Supply Depot in them. Or the room with the 6 Synchronous Statues.

We're stuck on exactly the same rooms as you.. Here's what we've tried so far...

CC/supply depot room:
+ Show Spoiler +
this one is nuts and we're really stuck on it. We got the bottom left scv to start repairing the supply depot which put the hitpoints at 20/30 but we have no idea how we did it.


6 synchronous statues:
+ Show Spoiler +
you can get them either to die as hallucinations or as real dragoons, we think it either depends on what angles you enter the squares at or if you enter the squares at the same time, we dunno


Clock room:
+ Show Spoiler +
We got the first firebat (#6) to disappear but we dont know how we did it. We've tried running on at 6, running off at 6, all standing in the clock then running out at 6,1 and 10 respectively, we've tried standing on the ground where the clock gets drawn, etc etc. We havent been able to get any more firebats to disappear.


Lol we're the same.

CC/supply depot room:
+ Show Spoiler +
we managed to get the first 2 SCVs to repair the supply depot really quickly. Don't know how though, it just happened. We sort of pushed them. We didn't really think that was significant because we couldn't get the CC to repair but now you've said you can't do it maybe it is significant.


6* synchronous statues: *It's 7 for us, is it different for you?
+ Show Spoiler +
We struggled to get them to die, usually they would hallucinate. We tried patterns but there doesn't seem to be any.


Clock room:
+ Show Spoiler +
No idea how to do this, we've got no-where. Don't think it's the position of the clock though because you can't stand on 6. We tried moving to the firebats at the right time but not sure if that works. Only thing I can think is that there are 3 bats and 3 players; that could be significant.
Don't hate the player - Hate the game
TIMG4STRok
Profile Joined March 2009
United States4 Posts
July 10 2009 20:07 GMT
#31
are you guys around now? maybe we could try doing a game with 2 obs and all 5 of us could try to figure this out together
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
July 10 2009 20:12 GMT
#32
yeah I'm on iccup as stormsinjuly. I'll idle in op irc for now I guess.
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
July 10 2009 20:21 GMT
#33
I loved the first one!

Looking forward to playing this!
Enter a Uh
Vision
Profile Joined June 2009
United States113 Posts
July 10 2009 20:27 GMT
#34
I think i've played the first one, a long while back. It was great fun... i'll play this one tomorrow with some friends :D
Let's unite the blizzard community! But you can't actually talk to eachother..... - Luca
KhaosKreator
Profile Joined April 2009
Canada145 Posts
July 10 2009 20:29 GMT
#35
On July 10 2009 23:51 TerriBad wrote:
I think we glitched one of the first puzzle rooms.

+ Show Spoiler +
The one with all the switches above the bunkers. One dude just ran into the electric fence and all the switches in that room went away as well as the crystals to the clock room opening up.

I'm certain that you didn't glitch the room the way you think you did.
+ Show Spoiler +
I'm pretty sure you just randomly got lucky and accidentally input the correct answer. That'll happen sometimes!
Kyrie, Ignis Divine, Eleison
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
July 10 2009 20:30 GMT
#36
On July 11 2009 05:29 KhaosKreator wrote:
Show nested quote +
On July 10 2009 23:51 TerriBad wrote:
I think we glitched one of the first puzzle rooms.

+ Show Spoiler +
The one with all the switches above the bunkers. One dude just ran into the electric fence and all the switches in that room went away as well as the crystals to the clock room opening up.

I'm certain that you didn't glitch the room the way you think you did.
+ Show Spoiler +
I'm pretty sure you just randomly got lucky and accidentally input the correct answer. That'll happen sometimes!


give us some hints on the clock room
Sinedd
Profile Joined July 2008
Poland7052 Posts
July 10 2009 20:33 GMT
#37
already dwnloaded this sounds awesome
T H C makes ppl happy
520
Profile Blog Joined April 2009
United States2822 Posts
July 10 2009 20:40 GMT
#38
The Synchronous Statues room I'm talking about is not the one where stepping on a platform + Show Spoiler +
kills the shields
. It's to the east of the room with the single purple crystal behind the wall and the double-flag barrier.
Writer
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
Last Edited: 2009-07-10 20:49:24
July 10 2009 20:48 GMT
#39
Solved the depot/cc room.

Hint:
+ Show Spoiler +
you need to give the scvs minerals to repair
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
July 10 2009 20:51 GMT
#40
On July 11 2009 05:48 StormsInJuly wrote:
Solved the depot/cc room.

Hint:
+ Show Spoiler +
you need to give the scvs minerals to repair

That's not a hint, it's the answer :p thanks though
Don't hate the player - Hate the game
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
July 10 2009 20:52 GMT
#41
On July 11 2009 05:40 scintilliaSD wrote:
The Synchronous Statues room I'm talking about is not the one where stepping on a platform + Show Spoiler +
kills the shields
. It's to the east of the room with the single purple crystal behind the wall and the double-flag barrier.

Yeah that's the room I was talking about. There were 7 statues when we got there, I'm sure.
Don't hate the player - Hate the game
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
Last Edited: 2009-07-10 21:27:15
July 10 2009 21:05 GMT
#42
yeah we're at the 7 statues / clock / kakarus now.

edit: beat the 7 statues.... do you want hints?
clazziquai
Profile Blog Joined October 2007
6685 Posts
July 10 2009 21:48 GMT
#43
Need help with the clock/statue room. NOW!

HINT?
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
July 10 2009 21:53 GMT
#44
7 statue room: + Show Spoiler +
one of the statues is not like the others...
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
July 10 2009 22:27 GMT
#45
okay i gotta give credit, the overlord room is the craziest sc part of any sc map i've ever played. amazing (scourgeball was very trial and error though)
TIMG4STRok
Profile Joined March 2009
United States4 Posts
July 10 2009 22:30 GMT
#46
still stuck on the clock, up to kakaru and accelerator rooms though.....
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
July 10 2009 22:42 GMT
#47
solved the fucking clock room... least intuitive puzzle yet!
TIMG4STRok
Profile Joined March 2009
United States4 Posts
July 10 2009 22:46 GMT
#48
why does there have to be a second clock room
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
July 10 2009 22:50 GMT
#49
west side of the map is gonna be clock rooms all the way up
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
July 10 2009 22:53 GMT
#50
second clock room was worse than the first clock room.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
July 10 2009 22:54 GMT
#51
Can you spoiler the solutions? I have really lazy housemates and they refuse to try.
Don't hate the player - Hate the game
clazziquai
Profile Blog Joined October 2007
6685 Posts
July 10 2009 22:55 GMT
#52
HINT ME WITH THE FIRST CLOCK ROOM..=[
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
Last Edited: 2009-07-10 23:25:17
July 10 2009 23:18 GMT
#53
first clock room:
+ Show Spoiler +
beating it involves leaving the room

second clock room:
+ Show Spoiler +
no rhyme or reason. we beat it but I still don't know what it's about


e: I'm done for tonight, this map was insanely fun and we'll definitely be playing it more later.
I think we had some 20 rooms unlocked, we're currently at the accelerator room and the battery room, but when we tried to go back to the accelerator room it wouldn't let us...
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 11 2009 00:06 GMT
#54
we got stuck on the first couple of rooms where there is a morse code or binary code on the floor where you can flip switches. and the 2 previous rooms with switches that are off. dunno what to do there.
..and then I would, ya know, check em'. (Aka SpoR)
Entertaining
Profile Joined September 2007
Canada793 Posts
July 11 2009 01:09 GMT
#55
what do u do to the zergling running back and forth T.T
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
July 11 2009 01:56 GMT
#56
For the love of God somebody tell me how to solve the Kakaru room
Or the first clock
Or that zergling who paces back and forth

We like an hour and forty five and couldn't get past this point.
FUCKING GAY LAGS
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
July 11 2009 01:59 GMT
#57
chill and kennegit:
tried 1½,2½,3½,4½,5½?
AdministratorI'm dancing in the moonlight
TerriBad
Profile Joined December 2008
United States146 Posts
July 11 2009 02:47 GMT
#58
On July 11 2009 10:09 Entertaining wrote:
what do u do to the zergling running back and forth T.T


+ Show Spoiler +
all 3 players have to run the exact same pattern as the white ling as it is running it.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
July 11 2009 03:52 GMT
#59
On July 11 2009 11:47 TerriBad wrote:
Show nested quote +
On July 11 2009 10:09 Entertaining wrote:
what do u do to the zergling running back and forth T.T


+ Show Spoiler +
all 3 players have to run the exact same pattern as the white ling as it is running it.


kk what about next after that? is there any particular order so east wall stops frying?
or the one on the west with dt getting spawned? something is wrong with the top left crystal, we couldn't let it pass next to it :/
wwww
Empyrean
Profile Blog Joined September 2004
16998 Posts
July 11 2009 03:55 GMT
#60
You have to time the DT perfectly. It's fucking terrible.

How do we unlock the electric fence on the right side? Close to the beginning.
Moderator
Empyrean
Profile Blog Joined September 2004
16998 Posts
July 11 2009 03:58 GMT
#61
FUCK. And the batteries too. How to do the batteries?

Also, on the kakarus, we're timing everything perfectly. We got the first one to go off - the obs appeared and a different pattern emerged. We've been doing perfect timings and no obs have been going off again :[
Moderator
Dr.Dragoon
Profile Joined November 2007
United States1241 Posts
July 11 2009 03:59 GMT
#62
AAAAARRRRRRGGGGGGHHHHHHHHHHH DAMN YOU KAKARUS OUR TIMING IS PERFECT
~o~ I have returned
Empyrean
Profile Blog Joined September 2004
16998 Posts
July 11 2009 04:07 GMT
#63
On July 11 2009 12:59 Dr.Dragoon wrote:
AAAAARRRRRRGGGGGGHHHHHHHHHHH DAMN YOU KAKARUS OUR TIMING IS PERFECT


Same here. We managed to get past the first set.

Btw the trick is to be on the squares the kakarus aren't. You're doing that, right? Maybe that's only the trick for the first set....
Moderator
Dr.Dragoon
Profile Joined November 2007
United States1241 Posts
July 11 2009 04:09 GMT
#64
On July 11 2009 13:07 Empyrean wrote:
Show nested quote +
On July 11 2009 12:59 Dr.Dragoon wrote:
AAAAARRRRRRGGGGGGHHHHHHHHHHH DAMN YOU KAKARUS OUR TIMING IS PERFECT


Same here. We managed to get past the first set.

Btw the trick is to be on the squares the kakarus aren't. You're doing that, right? Maybe that's only the trick for the first set....

We're in the same game empy =/
~o~ I have returned
OneOther
Profile Blog Joined August 2004
United States10774 Posts
July 11 2009 04:09 GMT
#65
ROFL
Empyrean
Profile Blog Joined September 2004
16998 Posts
Last Edited: 2009-07-11 04:12:52
July 11 2009 04:10 GMT
#66
Oh God.

Fail.

EDIT: Reading the StarEdit forums: You need to know binary for the electric fence one (like I thought).

<_<
Moderator
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
July 11 2009 04:14 GMT
#67
hahahahahahahah loool
wwww
Tehinf
Profile Joined September 2008
United States192 Posts
Last Edited: 2009-07-11 04:56:29
July 11 2009 04:53 GMT
#68
On July 11 2009 13:10 Empyrean wrote:
Oh God.

Fail.

EDIT: Reading the StarEdit forums: You need to know binary for the electric fence one (like I thought).

<_<

+ Show Spoiler +
morse code? the markings on the floor is not ordinary. i passed this btw

but i am not sure how i got it
"Good, better, best. Never let it rest until your good is better, and your better is best."
Empyrean
Profile Blog Joined September 2004
16998 Posts
July 11 2009 05:33 GMT
#69
Should I convert the -... etc into morse code and then use the corresponding binary representation of the characters?
Moderator
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-07-11 05:37:21
July 11 2009 05:37 GMT
#70
its like
- - . . .
. . . - -

=

00111
11100

right?

but how does that relate to the switches, i dunno.
..and then I would, ya know, check em'. (Aka SpoR)
spoolinoveryou
Profile Blog Joined October 2007
United States503 Posts
July 11 2009 05:38 GMT
#71
anyone remember the zerling run by? wasn't it like 4 1/2, 3 1/2, 5 1/2 the way chill, gtr, and ken did it?
whats good?
Dgtl
Profile Blog Joined December 2008
Canada889 Posts
July 11 2009 05:41 GMT
#72
+ Show Spoiler +
--...=2 ...--=7 you activate the 2nd and 7th light
^______________^
Cheeseball
Profile Joined February 2009
Australia208 Posts
July 11 2009 05:46 GMT
#73
The legacy has been put on hold
Chill
Profile Blog Joined January 2005
Calgary25981 Posts
July 11 2009 05:51 GMT
#74
We are going to finish this fucking map one day.
Moderator
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-07-11 05:56:57
July 11 2009 05:54 GMT
#75
On July 11 2009 14:41 Dgtl wrote:
+ Show Spoiler +
--...=2 ...--=7 you activate the 2nd and 7th light

+ Show Spoiler +
ok i turned 2 & 7 with the rest opposite on and it didnt do anything, same for the reverse
..and then I would, ya know, check em'. (Aka SpoR)
Athos
Profile Blog Joined February 2008
United States2484 Posts
July 11 2009 07:00 GMT
#76
How do you get by the one with the flickering lightbulbs?
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
July 11 2009 07:08 GMT
#77
On July 09 2009 13:20 illu wrote:
It's probably better to make this kind of maps with wc3 where you can actually write some decent scripts.

deserves a ban? XD
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Euryale
Profile Joined July 2009
United States5 Posts
Last Edited: 2009-07-11 07:10:16
July 11 2009 07:09 GMT
#78
Not that we can enforce it, but if you guys could not post straight up answers that would be great...... Hints are fine : )

Anyway, for the time being, it seems like theres a couple bugs with the third path, so save frequently in these rooms so you have a fallback point. Sorry!
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
July 11 2009 07:10 GMT
#79
I'm still up for this game if anybody wants to play. I have a lot of time tomorrow. Come on IRC to get a game going!!
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
Last Edited: 2009-07-11 07:29:38
July 11 2009 07:14 GMT
#80
On July 11 2009 14:37 CharlieMurphy wrote:
its like
- - . . .
. . . - -

=

00111
11100

right?

but how does that relate to the switches, i dunno.

This is where you kick yourself:
+ Show Spoiler +
[image loading]


On July 11 2009 14:33 Empyrean wrote:
Should I convert the -... etc into morse code and then use the corresponding binary representation of the characters?

+ Show Spoiler +
yes
Don't hate the player - Hate the game
KhaosKreator
Profile Joined April 2009
Canada145 Posts
Last Edited: 2009-07-11 08:43:31
July 11 2009 08:34 GMT
#81
On July 11 2009 16:09 Euryale wrote:
Not that we can enforce it, but if you guys could not post straight up answers that would be great...... Hints are fine : )

Anyway, for the time being, it seems like theres a couple bugs with the third path, so save frequently in these rooms so you have a fallback point. Sorry!

Okay, this is an important update so I'll clarify as much as I can here.

I have updated the first post with a newer version of the map. This has removed the bug that prevents you from re-entering certain rooms on the "third path" if certain conditions are met. (Hilariously enough, the condition is not beating the rooms in a reasonable amount of attempts. The specific rooms are the Overlord / Balloon room and the two after it.)

This does not mean that older versions are unbeatable, so don't feel obligated to restart from the beginning if you are playing v1.1 or v1.2. Just be sure to save your game whenever you enter a new room and you should be able to avoid this rare bug, should it come up. Ideally when you first see the room with the Overlord.

Sorry about that guys, but we can only test for so many hours before we're sure we can get whatever we can. The newest version (v1.3) does not have this bug so you'll have nothing to worry about.

Now go back to ripping your hair out and enjoying it.
Kyrie, Ignis Divine, Eleison
Chill
Profile Blog Joined January 2005
Calgary25981 Posts
July 11 2009 14:09 GMT
#82
You need to update room 3 because, as shown on our stream, no three humans can beat that.
Moderator
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
Last Edited: 2009-07-11 14:22:23
July 11 2009 14:21 GMT
#83
On July 11 2009 23:09 Chill wrote:
You need to update room 3 because, as shown on our stream, no three humans can beat that.

Dam I wish I'd seen the stream.
By room 3 you mean the one where you have to follow the zergling? We didn't find it impossible.

This is how we did it:
+ Show Spoiler +
You all stand adjacent to the 2nd crystal in a vertical line. At the exact moment the ling touches the start wall(to head for the end) you all run to the 4th crystal staying in your line of course.
Then when the ling gets to the far wall(for the 2nd time) you all run back to the 2nd crystal.
Keeping this pattern up keeps you in time with the ling just enough to win the level.
Don't hate the player - Hate the game
Chill
Profile Blog Joined January 2005
Calgary25981 Posts
July 11 2009 14:29 GMT
#84
On July 11 2009 23:21 Klive5ive wrote:
Show nested quote +
On July 11 2009 23:09 Chill wrote:
You need to update room 3 because, as shown on our stream, no three humans can beat that.

Dam I wish I'd seen the stream.
By room 3 you mean the one where you have to follow the zergling? We didn't find it impossible.

This is how we did it:
+ Show Spoiler +
You all stand adjacent to the 2nd crystal in a vertical line. At the exact moment the ling touches the start wall(to head for the end) you all run to the 4th crystal staying in your line of course.
Then when the ling gets to the far wall(for the 2nd time) you all run back to the 2nd crystal.
Keeping this pattern up keeps you in time with the ling just enough to win the level.

Yea I'm just joking, we were doing it so poorly haha. And yea, we streamed us playing it for like 4 hours yesterday.
Moderator
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
Last Edited: 2009-07-11 14:42:14
July 11 2009 14:30 GMT
#85
On July 11 2009 23:29 Chill wrote:
Show nested quote +
On July 11 2009 23:21 Klive5ive wrote:
On July 11 2009 23:09 Chill wrote:
You need to update room 3 because, as shown on our stream, no three humans can beat that.

Dam I wish I'd seen the stream.
By room 3 you mean the one where you have to follow the zergling? We didn't find it impossible.

This is how we did it:
+ Show Spoiler +
You all stand adjacent to the 2nd crystal in a vertical line. At the exact moment the ling touches the start wall(to head for the end) you all run to the 4th crystal staying in your line of course.
Then when the ling gets to the far wall(for the 2nd time) you all run back to the 2nd crystal.
Keeping this pattern up keeps you in time with the ling just enough to win the level.

Yea I'm just joking, we were doing it so poorly haha. And yea, we streamed us playing it for like 4 hours yesterday.

Ah dam, shame I missed that :p

I was playing on LAN which of course makes it much easier.
Shouting down the corridor "GO"..... "GO"

How far did you get out of interest?
Don't hate the player - Hate the game
foxmeep
Profile Joined July 2009
Australia2333 Posts
July 11 2009 15:10 GMT
#86
anyone have hints to the second clock room?! and has anyone made it past the kakaru? -.-
Empyrean
Profile Blog Joined September 2004
16998 Posts
Last Edited: 2009-07-11 15:25:01
July 11 2009 15:24 GMT
#87
We've executed the kakarus perfectly and we still can't get past the second set <_<

Second clock room has a red herring in it.

Also, for the Zergling back and forth one, it's really easy if you anticipate motions and set waypoints just in front of where the ling stops. We did it after just a few tries.

EDIT: Anyone know how to do the charged battery/volatile explosive room? We were dicking around and somehow heard a buzzing noise and then an observer exploded. I'm sure you want the observer to explode on the explosives, but we have no clue how we got the buzzing noise :[
Moderator
foxmeep
Profile Joined July 2009
Australia2333 Posts
July 11 2009 15:34 GMT
#88
we talking about the clockroom that says 12:00? and has 88 on the floor? lol

red herring? -.-
Euryale
Profile Joined July 2009
United States5 Posts
Last Edited: 2009-07-11 20:00:04
July 11 2009 19:38 GMT
#89
Aww Chill, I wish Khaos and I had been able to catch you play it. The most enjoyable part of mapping this sort of thing is watching users struggle through it. Any idea if/when you'll be streaming again?

Edited to remove hints becuase Khaos is all butthurt
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
July 12 2009 04:05 GMT
#90
Yep looks like we're all stuck in the same places

+ Show Spoiler +
Personally, we're stuck on clock room v2.0, particle accelerator (we were in the accelerator room and once we came back we're not able to go forward again; tried following the particle in so many times we had it perfect), and exploding kakarus (wtf, we're dancing on the empty squares perfectly, that HAS to be it, what else could it be)
AdministratorNot actually Hawaiian.
Empyrean
Profile Blog Joined September 2004
16998 Posts
July 12 2009 06:24 GMT
#91
On July 12 2009 13:05 HawaiianPig wrote:
Yep looks like we're all stuck in the same places

+ Show Spoiler +
Personally, we're stuck on clock room v2.0, particle accelerator (we were in the accelerator room and once we came back we're not able to go forward again; tried following the particle in so many times we had it perfect), and exploding kakarus (wtf, we're dancing on the empty squares perfectly, that HAS to be it, what else could it be)


Clock room 2.0 has nothing to do with the clock. There's a secret square to stand on, you just have to find it :D
Moderator
chilicheese
Profile Joined January 2009
United States28 Posts
Last Edited: 2009-07-12 08:31:14
July 12 2009 07:11 GMT
#92
stuck on accelerator, and volatile explosive room

edit: beat both rooms

accelerator room
+ Show Spoiler +
use the particle from the previous room


volatile explosion room
+ Show Spoiler +
the creep is like carpet
chilicheese
Profile Joined January 2009
United States28 Posts
July 12 2009 09:31 GMT
#93
stuck on mirrored tower room now, no clue what to do D:
clazziquai
Profile Blog Joined October 2007
6685 Posts
July 12 2009 09:33 GMT
#94
On July 12 2009 15:24 Empyrean wrote:
Show nested quote +
On July 12 2009 13:05 HawaiianPig wrote:
Yep looks like we're all stuck in the same places

+ Show Spoiler +
Personally, we're stuck on clock room v2.0, particle accelerator (we were in the accelerator room and once we came back we're not able to go forward again; tried following the particle in so many times we had it perfect), and exploding kakarus (wtf, we're dancing on the empty squares perfectly, that HAS to be it, what else could it be)


Clock room 2.0 has nothing to do with the clock. There's a secret square to stand on, you just have to find it :D


lol come on man, that was TOO nice of a hint =P
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
chilicheese
Profile Joined January 2009
United States28 Posts
Last Edited: 2009-07-12 10:17:48
July 12 2009 09:43 GMT
#95
got the mirrored tower room, working on the vibrating crystal/multi-frequency cannon room

also have no clue what the burma-shave hints mean

edit: we have the vibrating crystal unlocked but there's a barrier on the side of the multi frequency cannon

there's a hint 2 rooms back

+ Show Spoiler +
to help your drive,
or to make a splendid drink,
simply look in "threes"


and we have absolutely no clue what to do
chilicheese
Profile Joined January 2009
United States28 Posts
July 12 2009 10:57 GMT
#96
now on the passcode room, so close to finishing this map i can taste it
pachi
Profile Joined October 2006
Melbourne5338 Posts
July 12 2009 11:18 GMT
#97
On July 12 2009 04:38 Euryale wrote:
Aww Chill, I wish Khaos and I had been able to catch you play it. The most enjoyable part of mapping this sort of thing is watching users struggle through it. Any idea if/when you'll be streaming again?

Edited to remove hints becuase Khaos is all butthurt


Chill can still see your edits
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
chilicheese
Profile Joined January 2009
United States28 Posts
July 12 2009 11:29 GMT
#98
second 4 digit passcode room

no clue what the hint means
+ Show Spoiler +
J->
chilicheese
Profile Joined January 2009
United States28 Posts
July 12 2009 11:33 GMT
#99
oh, figured it out,

not having so much fun with these password rooms, hopefully this third one is the last.
foxmeep
Profile Joined July 2009
Australia2333 Posts
July 12 2009 11:36 GMT
#100
hey all, looking for a commited 3rd to play with me and my friend. USWest, preferably have chaos launcher (#ll game) and AUS time zone. msg "Arctic-Fox", i'm pretty much always on lol.
Cheeseball
Profile Joined February 2009
Australia208 Posts
July 12 2009 11:41 GMT
#101
On July 12 2009 20:36 foxmeep wrote:
hey all, looking for a commited 3rd to play with me and my friend. USWest, preferably have chaos launcher (#ll game) and AUS time zone. msg "Arctic-Fox", i'm pretty much always on lol.


If only you would reply to me.
pandabearguy
Profile Joined June 2008
United States252 Posts
July 12 2009 11:56 GMT
#102
finally finished it (after ~9 hours)

great map :D
aka [ucr]pandabearg. much <3
chilicheese
Profile Joined January 2009
United States28 Posts
July 12 2009 11:59 GMT
#103
Thanks for the great map, was frustrating in some parts but we worked through it

+ Show Spoiler +
[image loading]


now to sleep.
pandabearguy
Profile Joined June 2008
United States252 Posts
July 12 2009 11:59 GMT
#104
go to sleep chili
aka [ucr]pandabearg. much <3
Archaic
Profile Blog Joined March 2008
United States4024 Posts
July 12 2009 12:04 GMT
#105
I don't think I'd be willing to play this map at all. After watching Chill's livestream, I think I'd be painfully frustrated and end up just attacking some small animal.
KhaosKreator
Profile Joined April 2009
Canada145 Posts
July 12 2009 12:08 GMT
#106
On July 12 2009 20:59 chilicheese wrote:
Thanks for the great map, was frustrating in some parts but we worked through it

+ Show Spoiler +
[image loading]


now to sleep.

Nice. I think you guys are the first people to beat the map legitimately. That is, without knowing how anything works beforehand like some of our testers!

@Archaic: I cannot guarantee that animals were not harmed in the testing of this product.
Kyrie, Ignis Divine, Eleison
Cheeseball
Profile Joined February 2009
Australia208 Posts
July 12 2009 15:25 GMT
#107
After 3.5 hours, completed right side. Last room on left side (only right side flags left, its the room with fleetbeacon and cannon). And up, we got to the flickering lights (know this one just cant actually do it)
epicdoom
Profile Blog Joined January 2009
United States489 Posts
July 12 2009 16:13 GMT
#108
On July 12 2009 20:59 chilicheese wrote:
Thanks for the great map, was frustrating in some parts but we worked through it

+ Show Spoiler +
[image loading]


now to sleep.


is that game time 6 hours??
Dgtl
Profile Blog Joined December 2008
Canada889 Posts
July 12 2009 16:31 GMT
#109
On July 13 2009 01:13 epicdoom wrote:
Show nested quote +
On July 12 2009 20:59 chilicheese wrote:
Thanks for the great map, was frustrating in some parts but we worked through it

+ Show Spoiler +
[image loading]


now to sleep.


is that game time 6 hours??

Holy crap it is :O
^______________^
Empyrean
Profile Blog Joined September 2004
16998 Posts
July 12 2009 17:22 GMT
#110
Could you upload that replay? :D
Moderator
KhaosKreator
Profile Joined April 2009
Canada145 Posts
July 12 2009 17:37 GMT
#111
Oh Empy, you've made it so far already! Do you really need to resort to cheating?
Kyrie, Ignis Divine, Eleison
foxmeep
Profile Joined July 2009
Australia2333 Posts
Last Edited: 2009-07-12 18:08:34
July 12 2009 17:57 GMT
#112
any hint with the riddle? the look in "threes" one. ta =D

is there something to be done in the riddle room? or is it simply a hint?
520
Profile Blog Joined April 2009
United States2822 Posts
Last Edited: 2009-07-12 18:10:50
July 12 2009 18:10 GMT
#113
On July 12 2009 20:59 chilicheese wrote:
Thanks for the great map, was frustrating in some parts but we worked through it

+ Show Spoiler +
[image loading]


now to sleep.

Dammit, you guys actually played? Oh well, good job! I got tired of idling in the channel :x
Writer
Crahptacular
Profile Joined December 2008
United States295 Posts
July 12 2009 18:10 GMT
#114
riddle hint
+ Show Spoiler +
the answer to the riddle can be spelled with some or all of the letters used to spell "threes"


if that doesn't help
+ Show Spoiler +
it's actually two words that sound the same, one word answers the line about your drive, second about the drink


of course after solving the riddle you have to apply it to the room
foxmeep
Profile Joined July 2009
Australia2333 Posts
July 12 2009 18:29 GMT
#115
uhh..."if that doesn't help" also appears to not help our cause, lol. anything perhaps a bit more straight forward? we've been stuck for ages -.- ...cheers
Crahptacular
Profile Joined December 2008
United States295 Posts
July 12 2009 18:37 GMT
#116
how 'bout this
+ Show Spoiler +

to help your drive: golfing, something you do with the ball when preparing to drive it
or make a splendid drink: clearly, something you drink. don't think alcoholic; it's not
the answer to both of those lines sound the same, but are spelled differently. only the first one can be spelled with the letters in "threes"

that's about as close to giving you the answer as i can get without straight up saying it .
foxmeep
Profile Joined July 2009
Australia2333 Posts
July 12 2009 20:34 GMT
#117
haha yes that helped a lot thanks. we finally got all 3 powercores and are now stuck on the first password room, lol. the hint says "+"?
foxmeep
Profile Joined July 2009
Australia2333 Posts
Last Edited: 2009-07-12 21:21:35
July 12 2009 20:52 GMT
#118
and now on to number 2.... lol

Edit: hint would be appreciated, thanks! (going suicidal soon...)
pandabearguy
Profile Joined June 2008
United States252 Posts
July 12 2009 21:26 GMT
#119
On July 13 2009 05:52 foxmeep wrote:
and now on to number 2.... lol

Edit: hint would be appreciated, thanks! (going suicidal soon...)



+ Show Spoiler +
the arrow points very directly to something
aka [ucr]pandabearg. much <3
foxmeep
Profile Joined July 2009
Australia2333 Posts
July 12 2009 22:01 GMT
#120
oh man we looked there the previous level hahaha. hint on the 3rd plz? it's 8am and we kinda want to sleep but also want to finish, lol. thx in advance! (i know, we're cheaters. lol)
pandabearguy
Profile Joined June 2008
United States252 Posts
July 12 2009 22:12 GMT
#121
+ Show Spoiler +
the clue at the bottom of the room is relevant


+ Show Spoiler +
it means you should check out space 8


+ Show Spoiler +
you need to click really quickly on something
aka [ucr]pandabearg. much <3
Deathfate
Profile Joined November 2008
Spain555 Posts
July 13 2009 01:25 GMT
#122
can someone post the solution for all with spoilers in case to be stucked?
Feel the power of the zerg swarm.
Empyrean
Profile Blog Joined September 2004
16998 Posts
July 13 2009 01:26 GMT
#123
On July 13 2009 02:37 KhaosKreator wrote:
Oh Empy, you've made it so far already! Do you really need to resort to cheating?


Of course :D

In related news, I accidentally wrote over my save file that had this game. I'm gonna have to get it back from someone else in the game lol XD
Moderator
Ctki
Profile Joined June 2009
United States6 Posts
July 13 2009 02:18 GMT
#124
Awesome map, thanks.

Stuck on Kakarus and the target scourge.
The one with dark blue and light blue squares which make up a target =P
Life has a happy ending.. Even after death.
zeppelin
Profile Joined December 2007
United States565 Posts
July 13 2009 02:33 GMT
#125
we're stuck on the kakarus and the mirrored towers, what a pain...
StrifePlant
Profile Joined July 2009
United States6 Posts
July 14 2009 03:17 GMT
#126
Any hints on the kakaru swiping rooms? we somehow got the pattern to change on the room to the left
but none of us truly remember what we were doing.
We also can't figure out the clock room

hints please ^.^ "
My bottom half is so straight forward
Euryale
Profile Joined July 2009
United States5 Posts
July 14 2009 05:37 GMT
#127
Hints because the Kakaru rooms arent a very exciting room to be stuck on. Upon a second view, they arent that obvious either I suppose

+ Show Spoiler +
Its not a timing based puzzle. It wants three sets of entries. An entry consists on all three zerglings being on the correct pads. One zergling per pad. I'll leave you to figure out who goes where. Try to think about how the players are ordered.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
July 14 2009 05:45 GMT
#128
i need people to play with

op irc im smi.incubus on iccup
You're pretty when I'm drunk.
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
July 14 2009 05:46 GMT
#129
Finally beat it

Everything made sense except for the second clock room. Someone wanna fill me in on how exactly solving it relates to the puzzle? We just kinda randomly did it.
AdministratorNot actually Hawaiian.
DarkOptik
Profile Blog Joined August 2007
452 Posts
July 17 2009 02:12 GMT
#130
Can someone give a hint for the mirrored temple puzzle? Don't know what to do with the gears.
Rogomogo
Profile Joined July 2009
United States3 Posts
July 17 2009 05:00 GMT
#131
if anyone wants to play this now let me know on aim: slothpolo.
Cheeseball
Profile Joined February 2009
Australia208 Posts
July 17 2009 11:10 GMT
#132
[image loading]


[image loading]



It was a good challenge And to beat it with someone playing in the observer slot for the whole 3 hours actually trying to beat the puzzles too.
Melisa
Profile Joined July 2009
United States2 Posts
July 18 2009 07:23 GMT
#133
OH MY GOSH! I just completed the first piano room but it didn't open the door in the room to the left of it -.-!!! and now we can't go back down to do other rooms.. HELP!! D:
Euryale
Profile Joined July 2009
United States5 Posts
Last Edited: 2009-07-19 08:36:04
July 19 2009 08:14 GMT
#134
@Melisa
Sorry about the bug..! Maybe you can beat the room left of the piano room and teleport back

@Cheeseball
Nice!

To everyone else stuck out there, keep at it!
Melisa
Profile Joined July 2009
United States2 Posts
Last Edited: 2009-07-19 08:58:49
July 19 2009 08:18 GMT
#135
Ummm we can't do the room to the left of it the flags are still blocking us. We're pretty much confined to the piano room and the accelorator room and the one below that. When I go on the gray square inthe piano room after it's done, it's NOT supposed to play music anymore right?
DarkOptik
Profile Blog Joined August 2007
452 Posts
Last Edited: 2009-07-19 22:56:54
July 19 2009 21:47 GMT
#136
The mirrored temples and the gears!
KhaosKreator
Profile Joined April 2009
Canada145 Posts
Last Edited: 2009-07-20 02:45:50
July 20 2009 02:33 GMT
#137
On July 20 2009 06:47 DarkOptik wrote:
The mirrored temples and the gears!

+ Show Spoiler +
I assume you have tried the obvious already, so maybe you should try the mirrored version of the obvious. Or maybe the same thing but in opposite buildings.

Looking at the minimap might also make things easier for you.
Kyrie, Ignis Divine, Eleison
StrifePlant
Profile Joined July 2009
United States6 Posts
July 21 2009 00:21 GMT
#138
Ok so my group got past the kakaru level
thanks for the help Eurylae

but we are stuck on the clock level
we've beaten the scourge corsair room and the chess room but we cant figure out the clock room

somehow we got 6 but 1 and 10 are being very stubborn
My bottom half is so straight forward
XeliN
Profile Joined June 2009
United Kingdom1755 Posts
July 21 2009 00:35 GMT
#139
Strife + Show Spoiler +
You have to leave the room at the moment the clock strikes the numbers consecutively so: have 2 people already on the door waiting to leave it on the right hand side.
Have one person stand on the bottom right edge of the turret who can see when it will hit "6, VI" "1, I" and "10, X" then when get them to time it so they move off of the turret and join you on the door so you leave when the clock strikes the right numbers. Have to do it in order so 6 then 1 then 10 iirc GL!
Adonai bless
zeppelin
Profile Joined December 2007
United States565 Posts
July 23 2009 02:59 GMT
#140
all the way up to the first password now
zeppelin
Profile Joined December 2007
United States565 Posts
July 23 2009 03:24 GMT
#141
and we beat it!
StrifePlant
Profile Joined July 2009
United States6 Posts
July 23 2009 21:22 GMT
#142
bleh
we got the kakaru room
but the vibrating crystal

im assuming the three riddle (which we sovled has to do with it) but dont know how to apply solution

hint please =(
My bottom half is so straight forward
zeppelin
Profile Joined December 2007
United States565 Posts
July 24 2009 03:45 GMT
#143
Did you really solve the threes riddle?

Hint 1:
+ Show Spoiler +
If you have the right answer to the threes riddle, you have to do something in the same room

Did you solve the mirror towers? If you have done both these things:

Hint 2:
+ Show Spoiler +
the correct frequency is somewhere in the labyrinth


Hint 3:
+ Show Spoiler +
even if you've solved the other two branches, you can find the correct frequency


The answer (MEGASPOILER ONLY READ IF YOU ARE SUPER DESPERATE):
+ Show Spoiler +
what does the digital clock say?
ForTheSwarm
Profile Blog Joined April 2009
United States556 Posts
August 03 2009 02:15 GMT
#144
OMG WHAT does "8" mean in the last (Maybe?) ROOOOOOOOOOM?!?!?!?!
Whenever I see a dropship, my asshole tingles, because it knows whats coming... - TheAntZ
zeppelin
Profile Joined December 2007
United States565 Posts
Last Edited: 2009-08-03 03:02:14
August 03 2009 03:01 GMT
#145
no maybe about it, that is the last room :D

Hint 1:
+ Show Spoiler +
it's where to find the password


Hint 2:
+ Show Spoiler +
look at the name of the zealot that dies at beacon 8 to show the number was entered (you have to be jaedong fast)
ForTheSwarm
Profile Blog Joined April 2009
United States556 Posts
August 03 2009 04:17 GMT
#146
On August 03 2009 12:01 zeppelin wrote:
no maybe about it, that is the last room :D

Hint 1:
+ Show Spoiler +
it's where to find the password


Hint 2:
+ Show Spoiler +
look at the name of the zealot that dies at beacon 8 to show the number was entered (you have to be jaedong fast)


Ha ha, Thanks man! We actually got it like right before your post. Wow this is an amazing game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Whenever I see a dropship, my asshole tingles, because it knows whats coming... - TheAntZ
OnlyChobo
Profile Joined December 2007
Canada126 Posts
August 30 2009 01:58 GMT
#147
Can anyone hint me on the kakaru room with the 4 white blocks, and the empty room with the 3 line of msg
zeppelin
Profile Joined December 2007
United States565 Posts
Last Edited: 2009-08-30 02:46:55
August 30 2009 02:46 GMT
#148
On August 30 2009 10:58 OnlyChobo wrote:
Can anyone hint me on the kakaru room with the 4 white blocks, and the empty room with the 3 line of msg


Kakaru room hint:
+ Show Spoiler +

it has nothing to do with doing it at a certain speed
where you have to go has something to do with what player number you are


Answer:
+ Show Spoiler +

play the sequence and count the number of kakaru slaps on each block
player 1 goes to the block with 1 kakaru slap, player 2 goes to the block with 2 slaps, and player 3 goes to the block with 3 slaps
the block with 4 slaps is a red herring and is left empty
after you do this, the blocks will explode and you will have to do another sequence where the same rules apply, you have to do it a couple of times in each room to open the way forward


Riddle room hint:
+ Show Spoiler +

you all have to stand in the room in places that relate to the answer to the riddle


Answer:
+ Show Spoiler +

each player stands on a different letter t
OnlyChobo
Profile Joined December 2007
Canada126 Posts
August 31 2009 17:23 GMT
#149
thanks for the solution
Infested Terran
Profile Blog Joined December 2009
80 Posts
Last Edited: 2010-01-13 13:49:23
January 10 2010 06:33 GMT
#150
I have updated the solution and put a better one in the post below.
I am strong, I am zerg, I am the future!
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
January 10 2010 06:45 GMT
#151
Maps glitchy.
Nada's body is South Korea's greatest weapon.
KhaosKreator
Profile Joined April 2009
Canada145 Posts
January 13 2010 07:59 GMT
#152
I bet you haven't found one glitch.
Kyrie, Ignis Divine, Eleison
Infested Terran
Profile Blog Joined December 2009
80 Posts
Last Edited: 2010-01-13 17:08:21
January 13 2010 13:48 GMT
#153
The puzzling 2
Partial guide - updated again
Solutions for rooms B2, B3, B4, C1, D1, D2, E1, F1, D8, E8, F8 provided by zeppelin

THIS WALK THROUGH IS INCOMPLETE.
I still didnt solve some of the rooms; and the description of some rooms is provided by zeppelin.

SPOILER ALERT
The guide contains exact explanations how to complete the rooms!!!


I use Excel like format to name the rooms - columns are letters, rows are numbers.

A7 - first room
hint - use the buttons
+ Show Spoiler +
red can free other 2 lings by stepping on the two buttons


A8 - room with disc and 3 crystals

hint - you can move the disc
+ Show Spoiler +
you can move the disc by pushing it (if stand south of it, you can push it north etc)
push the button to the correct fields to activate 3 crystals
there is a time limit


B8 - room with 5 crystals and a white ling running around
+ Show Spoiler +

all 3 players must run like the ling on the light blue terrain
the 5 crystals will light up if you do it correctly


C8 - room with bunkers and crystals
currently I dont know how to go to the right, through the electric fence, I assume some other rooms need to be solved first
+ Show Spoiler +

the pattern on the cell is in Morse code
+ Show Spoiler +
the first row is 7
the second is 3
together 73

the number in binary is + Show Spoiler +
1001001

and that's how you need to activate the crystals below


C7 - room with ethereal barriers
those disappear if you solve other rooms; I think you should follow the path proposed by me, e.g. go left first

B7 - the room with missile turret / clock (it is over the room with the running ling)
+ Show Spoiler +
when you go near the turret, you can see a clock
when you click on firebats - you can see numbers
exit the room when the clock shows the numbers displayed on the firebats
the easiest way is to leave 2 lings at exit, 1 player tries to leave at proper time
repeat 3 times


B6 - room with 88 and another clock
mindfuck
+ Show Spoiler +
this is a big fat lie! go on the bottom left of the room for a hidden switch to open the doors


A6 room with 5 crystals
+ Show Spoiler +
if you press the big empty square a DT shows up
press the crystals (1 at a time) to let the DT pass to the switch
this requires some good timing


A5 charged battery/volatile explosive
hint - run around a carpet until you hear a sound
+ Show Spoiler +
when you run around the creep, you get "charged" (you should hear a sound)
when all 3 players are charged you need to close the circuit at the same time
1 player should go to the center, and 2 others to the "broken" electricity lines on left and right
this requires some irritating timing


A4 lonely ragnasaur
+ Show Spoiler +
the ragnasaur goes like a pingpong ball from red to blue
green player can stop it
blue and red need to "play ball" with the ragnasaur so that it stays on the "line" and walks to light up all the crystals
green can stop him (he changes the direction after being unstopped)
red and blue can do it alone with some good timing


A3 room with scourge (particle) and squares looking like a "target" sign
+ Show Spoiler +
run around the central square (starting from center of the floor) to make a the scourge chase you (but not touch you). When a kakaru explodes enter the next square and run around it.
You need to to go through all the rings - and then you can bring the scourge to open the exit


A2 hungry ursadon
+ Show Spoiler +
To complete the room, you need to go to room A1
When the "waterfall" is open in room A1, kerrigans and ghosts spawn. Your bear only likes to eat Kerrigans - feed him by making him go left/right, by pressing the buttons


A1 - "two arrows" (above hungry ursadon) with 7 blocks forming an arrow and 4 more blocks
+ Show Spoiler +

The 3 zerglings can move the central "wheel" or "triangle", if you stand at correct squares.
After spinning it for some time you will hear a sound, spin it even more (I think it blocks at a certain point) and quickly go to the room below to feed the hungry ursadon


B2 - riddle room
[spoiler]provided by zeppelin
this is a riddle
the answer to the first sentence is golf related + Show Spoiler +
tees

the answer to second is drink related + Show Spoiler +
teas

so you have to take a look at the + Show Spoiler +
letters T
Each player should stand on a letter T in one of the sentences (e.g. blue gos to the letter "t" in word "to")


B3 - mirroed towers
+ Show Spoiler +
as provided by zeppelin

Two players go into one tower, the third goes into the other tower. This will take you to the gear rooms. Whatever gears are "stuck" in one tower, the player (or players) in the opposite tower must go to the corresponding gear. In other words only one player should go into the tower that has two stuck gears because two players need to go to the corresponding spots in the opposite tower. Nothing is mirrored other than the tower - in other words, if the top left gear is stuck in the right tower, a player in the left tower should go to the top left gear. A good communication strategy is essential!


B4 - vibrating crystal / multifrequency cannon
+ Show Spoiler +
I believe that the frequency can be seen in room B6; either 12:00 or 88 as far as I remember


B5 - power generator
[spoiler]I havent acessed this room yet, I assume that the power core needs to be activated

Now the players should go back to room C7.

C6 - room with 3 mineral formations ("door", "key") and two buttons
+ Show Spoiler +
If you click on the minerals you see that one are a barrier, one is a key and others have 4 and 7 minerals.
If you press the mineral formations, your ling "carries" the number displayed on it (4 or 7).
The top button adds the carried number of minerals to the minerals at door; the button below subtracts it.
Try to have the same amount of minerals at the key and door


D6 - command center / power station
+ Show Spoiler +
Simply bring minerals to the scvs from the room on the left (C6).
When all 4 scvs have minerals they will repair the buildings.
Then go to room E6 to lift the CC


E6 - this room is just a junction
Im not sure if room D6 doesnt need to be solved before you acess E6
+ Show Spoiler +
When you solve room D6 and acess room E6, a white ling can be seen running through E6. Not sure if this means anything


D5 - room with 4 buttons and exploding kakarus
+ Show Spoiler +

Count the number of explosions. Quick dual explosions count as one.
Look at your lings. Each one has a number of kills. Put your lings on buttons with the number of explosions equal to the number of kills on your ling.
After you solve this room go to room north, to room D4 to destroy the factory addons.


C5 - room with 4 buttons and exploding kakarus (2nd room of the same type; similar to D5)
+ Show Spoiler +

Solution is the same as in room D5.


C4/D4/C3/D3 - rooms where your lings get moved to the left side of the screen / "bound" level
+ Show Spoiler +
Your screen keeps moving. If your ling isnt visible, you die.
There are "dark" and "white" squares. Dark squares open some of the white squares.

One player needs to go north to free 2 players who go the south route. They free him in exchange. Then one player needs to go to the bottom near the crystal. Other players need to time pressing the buttons. At culmination point all 3 played need to press a button in the top right corner. After that you just run left.


C2 room with 2 cannons/flickering lightbulb
I havent solved it at the moment and zeppelin doesnt remember how did he do it exactly
+ Show Spoiler +
zeppelin says that you should try to outrun the cannons quickly, but Im not sure so far


C1 - room with shuttle, marine, grue (broodling)
+ Show Spoiler +
according to zeppelin players need to move the units using the shuttle
http://en.wikipedia.org/wiki/Jealous_husbands_problem


B1 - room with marine, firebat, civilian, ghost, kerrigan, medic
Currently havent acessed this level - no solution, althouth have some ideas
+ Show Spoiler +
I THINK that the units need to be accessed according to their rank - havent tested


D1 - room with archons and dark archons
+ Show Spoiler +
zeppelin:
One switch controls horizontal cycling versus vertical. Cycle the archons so that their arrangement is the same as the picture that appears at the bottom of the minimap when this room is entered. If that does not work, try inverting the archons and dark archons (i.e. exact opposite pattern).



D2
Currently havent acessed this level - no solution; zeppelin doesnt remember

E1 - room with many units that looks like a chess set
+ Show Spoiler +
I assume that the players need to win the chess game.

see this topic, maybe it helps; I havent accessed it yet, so no solution from me
http://www.staredit.net/topic/7892/2/


F1 - room with generators
+ Show Spoiler +
I assume that the generator needs to be activated


Then players should go back to room C7.

D7 room with a dragoon shooting from behind a wall (1 north, 1 east from bunkers room)
+ Show Spoiler +
Put 3 lings at the button to make the dragoon shoot at different direction. Move the dragoon fire to the barrier; then go near the barrier.


E7- 4 dragoons, synchronous statues
+ Show Spoiler +
I think all the dragoons need to get 20 shields at the same time.
If you press the buttons, their shields get reseted, but not to 0, but to different amounts (e.g. 10 shields). You need to time the resetting so that all the 4 dragoons get 20 shields at same time. This is pretty hard


E6
This room is a junction, go north first

E5 "go back from whence you came"
Im not sure if room E6 doesnt need to be solved first.
+ Show Spoiler +
the idea is that you are in room E5 and have to go as if you were going to the start room A7, which is down down left left... and so on (look at minimap)


E4 room with many data discs, crystal and two switches (above the "go back room")
+ Show Spoiler +
You need to find a proper combination of switches so that 1 player can get to the crystal;
as far as I remember both players need to press the buttons at the beginning; then both go out and one press the top one - I could be wrong though, just try different combinations


Now go back to room E6 and go to F6 (not sure if you cant acess F5 through E5, probably not).

F6 - room with 7 dragoons (synchronous statues)
+ Show Spoiler +
If you take a look at the dragoons, there is this spinning thing under each of them. On one of them it spins in other way. Press it few times


F5 room with "baloon" exploding overlord
+ Show Spoiler +
One player always has to stand under the overlord - otherwise it dies. If you stand on the white path for too long you die. Coordinate who will stand over the baloon to make it pass through the whole level. I think the easiest is if your lings exit/enter the path


F4 room with 10 switches / scourge / "particle"
Im not sure if this solution is correct
+ Show Spoiler +
you need to play ping pong with the scourge; two players should stand on the right to initiate the scourge properly; this is damn hard


F3
Currently I dont know how to solve it
+ Show Spoiler +
I THINK that you need to get the scourge from room E4 again


F2
Currently I dont know how to solve it - I didnt acess it

E2
Currently I dont know how to solve it - I didnt acess it

E3
Currently I dont know how to solve it - I didnt acess it
+ Show Spoiler +
I suppose this is another generator room


I suppose that if you followed the route above, all 3 generators were acessed. Thus the electric fence in room C8 (the one with bunkers) should be open.

D8
Currently I dont know how to solve it - I didnt acess it
+ Show Spoiler +
zeppelin:
he hint for this room is "+". Stepping on beacon 5 gives a "unit unplaceable" error with two numbers. Add these numbers and step on the beacons that represents the sum.


E8
+ Show Spoiler +
zeppelin:
The hint for this room is something like "o --->". The arrow points to the menu button. Open the menu and press 'o'. The mission objectives will open. In this room, the mission objectives have been changed to be the answer to this puzzle (this is the coolest puzzle in the game imo).


F8
+ Show Spoiler +
zeppelin:
The hint for this room is "8". You probably noticed already in previous rooms that the beacon accepts an entry by killing a zealot on itself. The zealot that does this on beacon 8 is selectable for a split second. Its name is the answer to the puzzle.


F7
+ Show Spoiler +
Final room, I suppose. Havent acessed it yet


On the minimap there are also 3 more rooms. 2 are for the mirrowed tower; as for other room - I dont know.
There is also an island - supposedly for end credits.


I would be grateful for a solution for the rooms I didnt solve/acess.[/quote]
I am strong, I am zerg, I am the future!
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
June 18 2012 06:45 GMT
#154
I'm bumping this because this was probably the best bounds map I've ever played, and I think everyone should play it.

Find 2 friends and load it up. Don't read the pages of the thread if you don't want to be spoiled.

Enjoy
AdministratorNot actually Hawaiian.
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2012-06-18 07:12:36
June 18 2012 07:08 GMT
#155
I never found someone to play this with. I finished the first one though. Who wants to do it with me?

PM me or add Enjoy[mB] on iccup. o.o
KhaosKreator
Profile Joined April 2009
Canada145 Posts
July 01 2012 13:29 GMT
#156
On June 18 2012 15:45 HawaiianPig wrote:
I'm bumping this because this was probably the best bounds map I've ever played, and I think everyone should play it.

Find 2 friends and load it up. Don't read the pages of the thread if you don't want to be spoiled.

Enjoy

Thanks man - it always makes me feel good to know that people have enjoyed this map.
Kyrie, Ignis Divine, Eleison
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