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I'm bumping this because this was probably the best bounds map I've ever played, and I think everyone should play it. Find 2 friends and load it up. Don't read the pages of the thread if you don't want to be spoiled. Enjoy  -HP |
Welcome to The Puzzling 2![[image loading]](http://img189.imageshack.us/img189/117/thepuzzle.png) Created by KhaosKreator and Euryale
Map Statistics: Players: 3 Required Observers: 2 Genre: Puzzle Tileset: Twilight Size: 128x128 File Size: 200 KB
Objective: Simply find a way out of the labyrinth. You cannot die, and the game will never put you in a situation where you cannot recover from. However, only the most clever and persistent players will ever manage to escape...
Screenshots: + Show Spoiler + + Show Spoiler + Download from the Staredit.net DLDB here! (Alternate Nibbits download here.)
Mod Edit: TL Mirror
Feel free to discuss how to beat certain rooms among one another in this thread. I will request that people do not post spoilers in this thread without a warning or spoiler tags. Thank you, and I hope you enjoy our map!
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YUM
^^ looking forward to it
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Sweet i was hoping a second 1 was going to be made. Thx downloading it ASAP
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Awesome! I'm definitely going to try this out.
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DLing this shiz as we speak
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It's probably better to make this kind of maps with wc3 where you can actually write some decent scripts.
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Nooooo, my internet makes it so I can only play with one other person. :<
I'm going to cry myself to sleep now.
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is awesome32275 Posts
On July 09 2009 13:20 illu wrote: It's probably better to make this kind of maps with wc3 where you can actually write some decent scripts.
WHAT? heresy!
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ooh sounds fun. anyone want to play? ill be in op tl-west on the iccup sever.
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United States2822 Posts
+ Show Spoiler +I can't figure out the clock room or the room with the CC/Supply Depot in them. Or the room with the 6 Synchronous Statues.
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anybody have the original puzzling map? no one hosts it anymore, and i got a new comp. :[
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The site I linked to in the original post has a whole database of maps. You should check it out if you ever want to find an old map.
Here's a direct download for the original puzzling: http://www.staredit.net/?download=584 (I think it's a good version.)
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On July 09 2009 13:45 IntoTheWow wrote:Show nested quote +On July 09 2009 13:20 illu wrote: It's probably better to make this kind of maps with wc3 where you can actually write some decent scripts. WHAT? heresy!
I am serious. You can embed JASS codes in a wc3 map so you are allowed to perform more intricate condition checks.
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On July 10 2009 13:16 illu wrote:Show nested quote +On July 09 2009 13:45 IntoTheWow wrote:On July 09 2009 13:20 illu wrote: It's probably better to make this kind of maps with wc3 where you can actually write some decent scripts. WHAT? heresy! I am serious. You can embed JASS codes in a wc3 map so you are allowed to perform more intricate condition checks. That takes out the fun of working around the limitations of the Starcraft editor.
Not to mention the fun of playing Starcraft.
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is awesome32275 Posts
On July 10 2009 13:16 illu wrote:Show nested quote +On July 09 2009 13:45 IntoTheWow wrote:On July 09 2009 13:20 illu wrote: It's probably better to make this kind of maps with wc3 where you can actually write some decent scripts. WHAT? heresy! I am serious. You can embed JASS codes in a wc3 map so you are allowed to perform more intricate condition checks.
I know, but playing w3? : (
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you are amazing.
thanks for posting this
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On July 10 2009 13:17 KhaosKreator wrote:Show nested quote +On July 10 2009 13:16 illu wrote:On July 09 2009 13:45 IntoTheWow wrote:On July 09 2009 13:20 illu wrote: It's probably better to make this kind of maps with wc3 where you can actually write some decent scripts. WHAT? heresy! I am serious. You can embed JASS codes in a wc3 map so you are allowed to perform more intricate condition checks. That takes out the fun of working around the limitations of the Starcraft editor. Not to mention the fun of playing Starcraft. 
hahaha purists are the best.
thanks for the map ^ ^
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god this is so hard.
I need people to play with!!
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I am willing to play but I need to dl it from SC.
Also 2 people to play with (I never played this nor 1 before).
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konadora
Singapore66224 Posts
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keen! msg cheeseball on iccup
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konadora
Singapore66224 Posts
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konadora
Singapore66224 Posts
Yeah
Nvm
PM me Konata.Izumi
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konadora
Singapore66224 Posts
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I think we glitched one of the first puzzle rooms.
+ Show Spoiler + The one with all the switches above the bunkers. One dude just ran into the electric fence and all the switches in that room went away as well as the crystals to the clock room opening up.
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On July 10 2009 10:45 scintilliaSD wrote:+ Show Spoiler +I can't figure out the clock room or the room with the CC/Supply Depot in them. Or the room with the 6 Synchronous Statues. We're stuck on exactly the same rooms as you.. Here's what we've tried so far...
CC/supply depot room: + Show Spoiler +this one is nuts and we're really stuck on it. We got the bottom left scv to start repairing the supply depot which put the hitpoints at 20/30 but we have no idea how we did it.
6 synchronous statues: + Show Spoiler +you can get them either to die as hallucinations or as real dragoons, we think it either depends on what angles you enter the squares at or if you enter the squares at the same time, we dunno
Clock room: + Show Spoiler +We got the first firebat (#6) to disappear but we dont know how we did it. We've tried running on at 6, running off at 6, all standing in the clock then running out at 6,1 and 10 respectively, we've tried standing on the ground where the clock gets drawn, etc etc. We havent been able to get any more firebats to disappear.
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On July 11 2009 04:02 StormsInJuly wrote:Show nested quote +On July 10 2009 10:45 scintilliaSD wrote:+ Show Spoiler +I can't figure out the clock room or the room with the CC/Supply Depot in them. Or the room with the 6 Synchronous Statues. We're stuck on exactly the same rooms as you.. Here's what we've tried so far... CC/supply depot room: + Show Spoiler +this one is nuts and we're really stuck on it. We got the bottom left scv to start repairing the supply depot which put the hitpoints at 20/30 but we have no idea how we did it. 6 synchronous statues: + Show Spoiler +you can get them either to die as hallucinations or as real dragoons, we think it either depends on what angles you enter the squares at or if you enter the squares at the same time, we dunno Clock room: + Show Spoiler +We got the first firebat (#6) to disappear but we dont know how we did it. We've tried running on at 6, running off at 6, all standing in the clock then running out at 6,1 and 10 respectively, we've tried standing on the ground where the clock gets drawn, etc etc. We havent been able to get any more firebats to disappear.
Lol we're the same.
CC/supply depot room: + Show Spoiler +we managed to get the first 2 SCVs to repair the supply depot really quickly. Don't know how though, it just happened. We sort of pushed them. We didn't really think that was significant because we couldn't get the CC to repair but now you've said you can't do it maybe it is significant.
6* synchronous statues: *It's 7 for us, is it different for you? + Show Spoiler +We struggled to get them to die, usually they would hallucinate. We tried patterns but there doesn't seem to be any.
Clock room: + Show Spoiler + No idea how to do this, we've got no-where. Don't think it's the position of the clock though because you can't stand on 6. We tried moving to the firebats at the right time but not sure if that works. Only thing I can think is that there are 3 bats and 3 players; that could be significant.
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are you guys around now? maybe we could try doing a game with 2 obs and all 5 of us could try to figure this out together
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yeah I'm on iccup as stormsinjuly. I'll idle in op irc for now I guess.
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I loved the first one!
Looking forward to playing this!
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I think i've played the first one, a long while back. It was great fun... i'll play this one tomorrow with some friends :D
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On July 10 2009 23:51 TerriBad wrote:I think we glitched one of the first puzzle rooms. + Show Spoiler + The one with all the switches above the bunkers. One dude just ran into the electric fence and all the switches in that room went away as well as the crystals to the clock room opening up. I'm certain that you didn't glitch the room the way you think you did. + Show Spoiler +I'm pretty sure you just randomly got lucky and accidentally input the correct answer. That'll happen sometimes!
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On July 11 2009 05:29 KhaosKreator wrote:Show nested quote +On July 10 2009 23:51 TerriBad wrote:I think we glitched one of the first puzzle rooms. + Show Spoiler + The one with all the switches above the bunkers. One dude just ran into the electric fence and all the switches in that room went away as well as the crystals to the clock room opening up. I'm certain that you didn't glitch the room the way you think you did. + Show Spoiler +I'm pretty sure you just randomly got lucky and accidentally input the correct answer. That'll happen sometimes!
give us some hints on the clock room
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already dwnloaded this sounds awesome
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United States2822 Posts
The Synchronous Statues room I'm talking about is not the one where stepping on a platform + Show Spoiler +. It's to the east of the room with the single purple crystal behind the wall and the double-flag barrier.
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Solved the depot/cc room.
Hint: + Show Spoiler +you need to give the scvs minerals to repair
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On July 11 2009 05:48 StormsInJuly wrote:Solved the depot/cc room. Hint: + Show Spoiler +you need to give the scvs minerals to repair That's not a hint, it's the answer :p thanks though
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On July 11 2009 05:40 scintilliaSD wrote:The Synchronous Statues room I'm talking about is not the one where stepping on a platform + Show Spoiler +. It's to the east of the room with the single purple crystal behind the wall and the double-flag barrier. Yeah that's the room I was talking about. There were 7 statues when we got there, I'm sure.
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yeah we're at the 7 statues / clock / kakarus now.
edit: beat the 7 statues.... do you want hints?
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Need help with the clock/statue room. NOW!
HINT?
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okay i gotta give credit, the overlord room is the craziest sc part of any sc map i've ever played. amazing (scourgeball was very trial and error though)
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still stuck on the clock, up to kakaru and accelerator rooms though.....
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solved the fucking clock room... least intuitive puzzle yet!
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why does there have to be a second clock room
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west side of the map is gonna be clock rooms all the way up
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second clock room was worse than the first clock room.
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Can you spoiler the solutions? I have really lazy housemates and they refuse to try.
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HINT ME WITH THE FIRST CLOCK ROOM..=[
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first clock room: + Show Spoiler +beating it involves leaving the room second clock room: + Show Spoiler +no rhyme or reason. we beat it but I still don't know what it's about
e: I'm done for tonight, this map was insanely fun and we'll definitely be playing it more later. I think we had some 20 rooms unlocked, we're currently at the accelerator room and the battery room, but when we tried to go back to the accelerator room it wouldn't let us...
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we got stuck on the first couple of rooms where there is a morse code or binary code on the floor where you can flip switches. and the 2 previous rooms with switches that are off. dunno what to do there.
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what do u do to the zergling running back and forth T.T
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For the love of God somebody tell me how to solve the Kakaru room Or the first clock Or that zergling who paces back and forth
We like an hour and forty five and couldn't get past this point.
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chill and kennegit: tried 1½,2½,3½,4½,5½?
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On July 11 2009 10:09 Entertaining wrote: what do u do to the zergling running back and forth T.T
+ Show Spoiler + all 3 players have to run the exact same pattern as the white ling as it is running it.
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On July 11 2009 11:47 TerriBad wrote:Show nested quote +On July 11 2009 10:09 Entertaining wrote: what do u do to the zergling running back and forth T.T + Show Spoiler + all 3 players have to run the exact same pattern as the white ling as it is running it.
kk what about next after that? is there any particular order so east wall stops frying? or the one on the west with dt getting spawned? something is wrong with the top left crystal, we couldn't let it pass next to it :/
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16998 Posts
You have to time the DT perfectly. It's fucking terrible.
How do we unlock the electric fence on the right side? Close to the beginning.
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16998 Posts
FUCK. And the batteries too. How to do the batteries?
Also, on the kakarus, we're timing everything perfectly. We got the first one to go off - the obs appeared and a different pattern emerged. We've been doing perfect timings and no obs have been going off again :[
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AAAAARRRRRRGGGGGGHHHHHHHHHHH DAMN YOU KAKARUS OUR TIMING IS PERFECT
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16998 Posts
On July 11 2009 12:59 Dr.Dragoon wrote: AAAAARRRRRRGGGGGGHHHHHHHHHHH DAMN YOU KAKARUS OUR TIMING IS PERFECT
Same here. We managed to get past the first set.
Btw the trick is to be on the squares the kakarus aren't. You're doing that, right? Maybe that's only the trick for the first set....
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On July 11 2009 13:07 Empyrean wrote:Show nested quote +On July 11 2009 12:59 Dr.Dragoon wrote: AAAAARRRRRRGGGGGGHHHHHHHHHHH DAMN YOU KAKARUS OUR TIMING IS PERFECT Same here. We managed to get past the first set. Btw the trick is to be on the squares the kakarus aren't. You're doing that, right? Maybe that's only the trick for the first set.... We're in the same game empy =/
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United States10774 Posts
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16998 Posts
Oh God.
Fail.
EDIT: Reading the StarEdit forums: You need to know binary for the electric fence one (like I thought).
<_<
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On July 11 2009 13:10 Empyrean wrote: Oh God.
Fail.
EDIT: Reading the StarEdit forums: You need to know binary for the electric fence one (like I thought).
<_< + Show Spoiler +morse code? the markings on the floor is not ordinary. i passed this btw
but i am not sure how i got it
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16998 Posts
Should I convert the -... etc into morse code and then use the corresponding binary representation of the characters?
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its like - - . . . . . . - -
=
00111 11100
right?
but how does that relate to the switches, i dunno.
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anyone remember the zerling run by? wasn't it like 4 1/2, 3 1/2, 5 1/2 the way chill, gtr, and ken did it?
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The legacy has been put on hold
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Calgary25981 Posts
We are going to finish this fucking map one day.
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On July 11 2009 14:41 Dgtl wrote:+ Show Spoiler +--...=2 ...--=7 you activate the 2nd and 7th light + Show Spoiler +ok i turned 2 & 7 with the rest opposite on and it didnt do anything, same for the reverse
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How do you get by the one with the flickering lightbulbs?
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On July 09 2009 13:20 illu wrote: It's probably better to make this kind of maps with wc3 where you can actually write some decent scripts. deserves a ban? XD
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Not that we can enforce it, but if you guys could not post straight up answers that would be great...... Hints are fine : )
Anyway, for the time being, it seems like theres a couple bugs with the third path, so save frequently in these rooms so you have a fallback point. Sorry!
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I'm still up for this game if anybody wants to play. I have a lot of time tomorrow. Come on IRC to get a game going!!
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On July 11 2009 14:37 CharlieMurphy wrote: its like - - . . . . . . - -
=
00111 11100
right?
but how does that relate to the switches, i dunno. This is where you kick yourself: + Show Spoiler +
On July 11 2009 14:33 Empyrean wrote: Should I convert the -... etc into morse code and then use the corresponding binary representation of the characters? + Show Spoiler +
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On July 11 2009 16:09 Euryale wrote: Not that we can enforce it, but if you guys could not post straight up answers that would be great...... Hints are fine : )
Anyway, for the time being, it seems like theres a couple bugs with the third path, so save frequently in these rooms so you have a fallback point. Sorry! Okay, this is an important update so I'll clarify as much as I can here.
I have updated the first post with a newer version of the map. This has removed the bug that prevents you from re-entering certain rooms on the "third path" if certain conditions are met. (Hilariously enough, the condition is not beating the rooms in a reasonable amount of attempts. The specific rooms are the Overlord / Balloon room and the two after it.)
This does not mean that older versions are unbeatable, so don't feel obligated to restart from the beginning if you are playing v1.1 or v1.2. Just be sure to save your game whenever you enter a new room and you should be able to avoid this rare bug, should it come up. Ideally when you first see the room with the Overlord.
Sorry about that guys, but we can only test for so many hours before we're sure we can get whatever we can. The newest version (v1.3) does not have this bug so you'll have nothing to worry about.
Now go back to ripping your hair out and enjoying it.
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Calgary25981 Posts
You need to update room 3 because, as shown on our stream, no three humans can beat that.
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On July 11 2009 23:09 Chill wrote:You need to update room 3 because, as shown on our stream, no three humans can beat that.  Dam I wish I'd seen the stream. By room 3 you mean the one where you have to follow the zergling? We didn't find it impossible.
This is how we did it: + Show Spoiler +You all stand adjacent to the 2nd crystal in a vertical line. At the exact moment the ling touches the start wall(to head for the end) you all run to the 4th crystal staying in your line of course. Then when the ling gets to the far wall(for the 2nd time) you all run back to the 2nd crystal. Keeping this pattern up keeps you in time with the ling just enough to win the level.
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Calgary25981 Posts
On July 11 2009 23:21 Klive5ive wrote:Show nested quote +On July 11 2009 23:09 Chill wrote:You need to update room 3 because, as shown on our stream, no three humans can beat that.  Dam I wish I'd seen the stream. By room 3 you mean the one where you have to follow the zergling? We didn't find it impossible. This is how we did it: + Show Spoiler +You all stand adjacent to the 2nd crystal in a vertical line. At the exact moment the ling touches the start wall(to head for the end) you all run to the 4th crystal staying in your line of course. Then when the ling gets to the far wall(for the 2nd time) you all run back to the 2nd crystal. Keeping this pattern up keeps you in time with the ling just enough to win the level. Yea I'm just joking, we were doing it so poorly haha. And yea, we streamed us playing it for like 4 hours yesterday.
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On July 11 2009 23:29 Chill wrote:Show nested quote +On July 11 2009 23:21 Klive5ive wrote:On July 11 2009 23:09 Chill wrote:You need to update room 3 because, as shown on our stream, no three humans can beat that.  Dam I wish I'd seen the stream. By room 3 you mean the one where you have to follow the zergling? We didn't find it impossible. This is how we did it: + Show Spoiler +You all stand adjacent to the 2nd crystal in a vertical line. At the exact moment the ling touches the start wall(to head for the end) you all run to the 4th crystal staying in your line of course. Then when the ling gets to the far wall(for the 2nd time) you all run back to the 2nd crystal. Keeping this pattern up keeps you in time with the ling just enough to win the level. Yea I'm just joking, we were doing it so poorly haha. And yea, we streamed us playing it for like 4 hours yesterday. Ah dam, shame I missed that :p
I was playing on LAN which of course makes it much easier. Shouting down the corridor "GO"..... "GO"
How far did you get out of interest?
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anyone have hints to the second clock room?! and has anyone made it past the kakaru? -.-
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16998 Posts
We've executed the kakarus perfectly and we still can't get past the second set <_<
Second clock room has a red herring in it.
Also, for the Zergling back and forth one, it's really easy if you anticipate motions and set waypoints just in front of where the ling stops. We did it after just a few tries.
EDIT: Anyone know how to do the charged battery/volatile explosive room? We were dicking around and somehow heard a buzzing noise and then an observer exploded. I'm sure you want the observer to explode on the explosives, but we have no clue how we got the buzzing noise :[
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we talking about the clockroom that says 12:00? and has 88 on the floor? lol
red herring? -.-
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Aww Chill, I wish Khaos and I had been able to catch you play it. The most enjoyable part of mapping this sort of thing is watching users struggle through it. Any idea if/when you'll be streaming again?
Edited to remove hints becuase Khaos is all butthurt
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Canada5155 Posts
Yep looks like we're all stuck in the same places
+ Show Spoiler +Personally, we're stuck on clock room v2.0, particle accelerator (we were in the accelerator room and once we came back we're not able to go forward again; tried following the particle in so many times we had it perfect), and exploding kakarus (wtf, we're dancing on the empty squares perfectly, that HAS to be it, what else could it be)
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16998 Posts
On July 12 2009 13:05 HawaiianPig wrote:Yep looks like we're all stuck in the same places + Show Spoiler +Personally, we're stuck on clock room v2.0, particle accelerator (we were in the accelerator room and once we came back we're not able to go forward again; tried following the particle in so many times we had it perfect), and exploding kakarus (wtf, we're dancing on the empty squares perfectly, that HAS to be it, what else could it be)
Clock room 2.0 has nothing to do with the clock. There's a secret square to stand on, you just have to find it :D
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stuck on accelerator, and volatile explosive room
edit: beat both rooms
accelerator room + Show Spoiler +use the particle from the previous room
volatile explosion room + Show Spoiler +
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stuck on mirrored tower room now, no clue what to do D:
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On July 12 2009 15:24 Empyrean wrote:Show nested quote +On July 12 2009 13:05 HawaiianPig wrote:Yep looks like we're all stuck in the same places + Show Spoiler +Personally, we're stuck on clock room v2.0, particle accelerator (we were in the accelerator room and once we came back we're not able to go forward again; tried following the particle in so many times we had it perfect), and exploding kakarus (wtf, we're dancing on the empty squares perfectly, that HAS to be it, what else could it be) Clock room 2.0 has nothing to do with the clock. There's a secret square to stand on, you just have to find it :D
lol come on man, that was TOO nice of a hint =P
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got the mirrored tower room, working on the vibrating crystal/multi-frequency cannon room
also have no clue what the burma-shave hints mean
edit: we have the vibrating crystal unlocked but there's a barrier on the side of the multi frequency cannon
there's a hint 2 rooms back
+ Show Spoiler +to help your drive, or to make a splendid drink, simply look in "threes"
and we have absolutely no clue what to do
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now on the passcode room, so close to finishing this map i can taste it
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Melbourne5338 Posts
On July 12 2009 04:38 Euryale wrote:Aww Chill, I wish Khaos and I had been able to catch you play it. The most enjoyable part of mapping this sort of thing is watching users struggle through it. Any idea if/when you'll be streaming again? Edited to remove hints becuase Khaos is all butthurt 
Chill can still see your edits
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oh, figured it out,
not having so much fun with these password rooms, hopefully this third one is the last.
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hey all, looking for a commited 3rd to play with me and my friend. USWest, preferably have chaos launcher (#ll game) and AUS time zone. msg "Arctic-Fox", i'm pretty much always on lol.
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On July 12 2009 20:36 foxmeep wrote: hey all, looking for a commited 3rd to play with me and my friend. USWest, preferably have chaos launcher (#ll game) and AUS time zone. msg "Arctic-Fox", i'm pretty much always on lol.
If only you would reply to me.
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finally finished it (after ~9 hours)
great map :D
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Thanks for the great map, was frustrating in some parts but we worked through it
+ Show Spoiler +
now to sleep.
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I don't think I'd be willing to play this map at all. After watching Chill's livestream, I think I'd be painfully frustrated and end up just attacking some small animal.
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On July 12 2009 20:59 chilicheese wrote:Thanks for the great map, was frustrating in some parts but we worked through it + Show Spoiler +now to sleep. Nice. I think you guys are the first people to beat the map legitimately. That is, without knowing how anything works beforehand like some of our testers!
@Archaic: I cannot guarantee that animals were not harmed in the testing of this product.
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After 3.5 hours, completed right side. Last room on left side (only right side flags left, its the room with fleetbeacon and cannon). And up, we got to the flickering lights (know this one just cant actually do it)
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On July 12 2009 20:59 chilicheese wrote:Thanks for the great map, was frustrating in some parts but we worked through it + Show Spoiler +now to sleep.
is that game time 6 hours??
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On July 13 2009 01:13 epicdoom wrote:is that game time 6 hours?? Holy crap it is :O
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16998 Posts
Could you upload that replay? :D
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Oh Empy, you've made it so far already! Do you really need to resort to cheating?
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any hint with the riddle? the look in "threes" one. ta =D
is there something to be done in the riddle room? or is it simply a hint?
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United States2822 Posts
On July 12 2009 20:59 chilicheese wrote:Thanks for the great map, was frustrating in some parts but we worked through it + Show Spoiler +now to sleep. Dammit, you guys actually played? Oh well, good job! I got tired of idling in the channel :x
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riddle hint + Show Spoiler +the answer to the riddle can be spelled with some or all of the letters used to spell "threes"
if that doesn't help + Show Spoiler +it's actually two words that sound the same, one word answers the line about your drive, second about the drink
of course after solving the riddle you have to apply it to the room
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uhh..."if that doesn't help" also appears to not help our cause, lol. anything perhaps a bit more straight forward? we've been stuck for ages -.- ...cheers
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how 'bout this + Show Spoiler + to help your drive: golfing, something you do with the ball when preparing to drive it or make a splendid drink: clearly, something you drink. don't think alcoholic; it's not the answer to both of those lines sound the same, but are spelled differently. only the first one can be spelled with the letters in "threes"
that's about as close to giving you the answer as i can get without straight up saying it .
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haha yes that helped a lot thanks. we finally got all 3 powercores and are now stuck on the first password room, lol. the hint says "+"?
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and now on to number 2.... lol
Edit: hint would be appreciated, thanks! (going suicidal soon...)
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On July 13 2009 05:52 foxmeep wrote: and now on to number 2.... lol
Edit: hint would be appreciated, thanks! (going suicidal soon...)
+ Show Spoiler +the arrow points very directly to something
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oh man we looked there the previous level hahaha. hint on the 3rd plz? it's 8am and we kinda want to sleep but also want to finish, lol. thx in advance! (i know, we're cheaters. lol)
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can someone post the solution for all with spoilers in case to be stucked?
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16998 Posts
On July 13 2009 02:37 KhaosKreator wrote: Oh Empy, you've made it so far already! Do you really need to resort to cheating?
Of course :D
In related news, I accidentally wrote over my save file that had this game. I'm gonna have to get it back from someone else in the game lol XD
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Awesome map, thanks.
Stuck on Kakarus and the target scourge. The one with dark blue and light blue squares which make up a target =P
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we're stuck on the kakarus and the mirrored towers, what a pain...
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Any hints on the kakaru swiping rooms? we somehow got the pattern to change on the room to the left but none of us truly remember what we were doing. We also can't figure out the clock room
hints please ^.^ "
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Hints because the Kakaru rooms arent a very exciting room to be stuck on. Upon a second view, they arent that obvious either I suppose
+ Show Spoiler +Its not a timing based puzzle. It wants three sets of entries. An entry consists on all three zerglings being on the correct pads. One zergling per pad. I'll leave you to figure out who goes where. Try to think about how the players are ordered.
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Vatican City State1872 Posts
i need people to play with
op irc im smi.incubus on iccup
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Canada5155 Posts
Finally beat it 
Everything made sense except for the second clock room. Someone wanna fill me in on how exactly solving it relates to the puzzle? We just kinda randomly did it.
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Can someone give a hint for the mirrored temple puzzle? Don't know what to do with the gears.
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if anyone wants to play this now let me know on aim: slothpolo.
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It was a good challenge And to beat it with someone playing in the observer slot for the whole 3 hours actually trying to beat the puzzles too.
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OH MY GOSH! I just completed the first piano room but it didn't open the door in the room to the left of it -.-!!! and now we can't go back down to do other rooms.. HELP!! D:
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@Melisa Sorry about the bug..! Maybe you can beat the room left of the piano room and teleport back
@Cheeseball Nice!
To everyone else stuck out there, keep at it!
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Ummm we can't do the room to the left of it the flags are still blocking us. We're pretty much confined to the piano room and the accelorator room and the one below that. When I go on the gray square inthe piano room after it's done, it's NOT supposed to play music anymore right?
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The mirrored temples and the gears!
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On July 20 2009 06:47 DarkOptik wrote: The mirrored temples and the gears! + Show Spoiler +I assume you have tried the obvious already, so maybe you should try the mirrored version of the obvious. Or maybe the same thing but in opposite buildings.
Looking at the minimap might also make things easier for you.
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Ok so my group got past the kakaru level thanks for the help Eurylae
but we are stuck on the clock level we've beaten the scourge corsair room and the chess room but we cant figure out the clock room
somehow we got 6 but 1 and 10 are being very stubborn
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Strife + Show Spoiler + You have to leave the room at the moment the clock strikes the numbers consecutively so: have 2 people already on the door waiting to leave it on the right hand side. Have one person stand on the bottom right edge of the turret who can see when it will hit "6, VI" "1, I" and "10, X" then when get them to time it so they move off of the turret and join you on the door so you leave when the clock strikes the right numbers. Have to do it in order so 6 then 1 then 10 iirc GL!
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all the way up to the first password now
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bleh we got the kakaru room but the vibrating crystal
im assuming the three riddle (which we sovled has to do with it) but dont know how to apply solution
hint please =(
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Did you really solve the threes riddle?
Hint 1: + Show Spoiler +If you have the right answer to the threes riddle, you have to do something in the same room Did you solve the mirror towers? If you have done both these things:
Hint 2: + Show Spoiler +the correct frequency is somewhere in the labyrinth
Hint 3: + Show Spoiler +even if you've solved the other two branches, you can find the correct frequency
The answer (MEGASPOILER ONLY READ IF YOU ARE SUPER DESPERATE): + Show Spoiler +what does the digital clock say?
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OMG WHAT does "8" mean in the last (Maybe?) ROOOOOOOOOOM?!?!?!?!
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no maybe about it, that is the last room :D
Hint 1: + Show Spoiler + it's where to find the password
Hint 2: + Show Spoiler + look at the name of the zealot that dies at beacon 8 to show the number was entered (you have to be jaedong fast)
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On August 03 2009 12:01 zeppelin wrote:no maybe about it, that is the last room :D Hint 1: + Show Spoiler + it's where to find the password Hint 2: + Show Spoiler + look at the name of the zealot that dies at beacon 8 to show the number was entered (you have to be jaedong fast)
Ha ha, Thanks man! We actually got it like right before your post. Wow this is an amazing game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Can anyone hint me on the kakaru room with the 4 white blocks, and the empty room with the 3 line of msg
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On August 30 2009 10:58 OnlyChobo wrote: Can anyone hint me on the kakaru room with the 4 white blocks, and the empty room with the 3 line of msg
Kakaru room hint: + Show Spoiler + it has nothing to do with doing it at a certain speed where you have to go has something to do with what player number you are
Answer: + Show Spoiler + play the sequence and count the number of kakaru slaps on each block player 1 goes to the block with 1 kakaru slap, player 2 goes to the block with 2 slaps, and player 3 goes to the block with 3 slaps the block with 4 slaps is a red herring and is left empty after you do this, the blocks will explode and you will have to do another sequence where the same rules apply, you have to do it a couple of times in each room to open the way forward
Riddle room hint: + Show Spoiler + you all have to stand in the room in places that relate to the answer to the riddle
Answer: + Show Spoiler + each player stands on a different letter t
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I have updated the solution and put a better one in the post below.
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I bet you haven't found one glitch.
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The puzzling 2 Partial guide - updated again Solutions for rooms B2, B3, B4, C1, D1, D2, E1, F1, D8, E8, F8 provided by zeppelin
THIS WALK THROUGH IS INCOMPLETE. I still didnt solve some of the rooms; and the description of some rooms is provided by zeppelin.
SPOILER ALERT The guide contains exact explanations how to complete the rooms!!!
I use Excel like format to name the rooms - columns are letters, rows are numbers.
A7 - first room hint - use the buttons + Show Spoiler +red can free other 2 lings by stepping on the two buttons
A8 - room with disc and 3 crystals
hint - you can move the disc + Show Spoiler +you can move the disc by pushing it (if stand south of it, you can push it north etc) push the button to the correct fields to activate 3 crystals there is a time limit
B8 - room with 5 crystals and a white ling running around + Show Spoiler + all 3 players must run like the ling on the light blue terrain the 5 crystals will light up if you do it correctly
C8 - room with bunkers and crystals currently I dont know how to go to the right, through the electric fence, I assume some other rooms need to be solved first + Show Spoiler +the pattern on the cell is in Morse code + Show Spoiler +the first row is 7 the second is 3 together 73 the number in binary is + Show Spoiler +and that's how you need to activate the crystals below
C7 - room with ethereal barriers those disappear if you solve other rooms; I think you should follow the path proposed by me, e.g. go left first
B7 - the room with missile turret / clock (it is over the room with the running ling) + Show Spoiler +when you go near the turret, you can see a clock when you click on firebats - you can see numbers exit the room when the clock shows the numbers displayed on the firebats the easiest way is to leave 2 lings at exit, 1 player tries to leave at proper time repeat 3 times
B6 - room with 88 and another clock mindfuck + Show Spoiler +this is a big fat lie! go on the bottom left of the room for a hidden switch to open the doors
A6 room with 5 crystals + Show Spoiler +if you press the big empty square a DT shows up press the crystals (1 at a time) to let the DT pass to the switch this requires some good timing
A5 charged battery/volatile explosive hint - run around a carpet until you hear a sound + Show Spoiler +when you run around the creep, you get "charged" (you should hear a sound) when all 3 players are charged you need to close the circuit at the same time 1 player should go to the center, and 2 others to the "broken" electricity lines on left and right this requires some irritating timing
A4 lonely ragnasaur + Show Spoiler +the ragnasaur goes like a pingpong ball from red to blue green player can stop it blue and red need to "play ball" with the ragnasaur so that it stays on the "line" and walks to light up all the crystals green can stop him (he changes the direction after being unstopped) red and blue can do it alone with some good timing
A3 room with scourge (particle) and squares looking like a "target" sign + Show Spoiler +run around the central square (starting from center of the floor) to make a the scourge chase you (but not touch you). When a kakaru explodes enter the next square and run around it. You need to to go through all the rings - and then you can bring the scourge to open the exit
A2 hungry ursadon + Show Spoiler +To complete the room, you need to go to room A1 When the "waterfall" is open in room A1, kerrigans and ghosts spawn. Your bear only likes to eat Kerrigans - feed him by making him go left/right, by pressing the buttons
A1 - "two arrows" (above hungry ursadon) with 7 blocks forming an arrow and 4 more blocks + Show Spoiler + The 3 zerglings can move the central "wheel" or "triangle", if you stand at correct squares. After spinning it for some time you will hear a sound, spin it even more (I think it blocks at a certain point) and quickly go to the room below to feed the hungry ursadon
B2 - riddle room [spoiler]provided by zeppelin this is a riddle the answer to the first sentence is golf related + Show Spoiler + the answer to second is drink related + Show Spoiler + so you have to take a look at the + Show Spoiler +letters T Each player should stand on a letter T in one of the sentences (e.g. blue gos to the letter "t" in word "to")
B3 - mirroed towers + Show Spoiler + as provided by zeppelin
Two players go into one tower, the third goes into the other tower. This will take you to the gear rooms. Whatever gears are "stuck" in one tower, the player (or players) in the opposite tower must go to the corresponding gear. In other words only one player should go into the tower that has two stuck gears because two players need to go to the corresponding spots in the opposite tower. Nothing is mirrored other than the tower - in other words, if the top left gear is stuck in the right tower, a player in the left tower should go to the top left gear. A good communication strategy is essential!
B4 - vibrating crystal / multifrequency cannon + Show Spoiler + I believe that the frequency can be seen in room B6; either 12:00 or 88 as far as I remember
B5 - power generator [spoiler]I havent acessed this room yet, I assume that the power core needs to be activated
Now the players should go back to room C7.
C6 - room with 3 mineral formations ("door", "key") and two buttons + Show Spoiler +If you click on the minerals you see that one are a barrier, one is a key and others have 4 and 7 minerals. If you press the mineral formations, your ling "carries" the number displayed on it (4 or 7). The top button adds the carried number of minerals to the minerals at door; the button below subtracts it. Try to have the same amount of minerals at the key and door
D6 - command center / power station + Show Spoiler +Simply bring minerals to the scvs from the room on the left (C6). When all 4 scvs have minerals they will repair the buildings. Then go to room E6 to lift the CC
E6 - this room is just a junction Im not sure if room D6 doesnt need to be solved before you acess E6 + Show Spoiler + When you solve room D6 and acess room E6, a white ling can be seen running through E6. Not sure if this means anything
D5 - room with 4 buttons and exploding kakarus + Show Spoiler + Count the number of explosions. Quick dual explosions count as one. Look at your lings. Each one has a number of kills. Put your lings on buttons with the number of explosions equal to the number of kills on your ling. After you solve this room go to room north, to room D4 to destroy the factory addons.
C5 - room with 4 buttons and exploding kakarus (2nd room of the same type; similar to D5) + Show Spoiler + Solution is the same as in room D5.
C4/D4/C3/D3 - rooms where your lings get moved to the left side of the screen / "bound" level + Show Spoiler +Your screen keeps moving. If your ling isnt visible, you die. There are "dark" and "white" squares. Dark squares open some of the white squares.
One player needs to go north to free 2 players who go the south route. They free him in exchange. Then one player needs to go to the bottom near the crystal. Other players need to time pressing the buttons. At culmination point all 3 played need to press a button in the top right corner. After that you just run left.
C2 room with 2 cannons/flickering lightbulb I havent solved it at the moment and zeppelin doesnt remember how did he do it exactly + Show Spoiler +zeppelin says that you should try to outrun the cannons quickly, but Im not sure so far
C1 - room with shuttle, marine, grue (broodling) + Show Spoiler +
B1 - room with marine, firebat, civilian, ghost, kerrigan, medic Currently havent acessed this level - no solution, althouth have some ideas + Show Spoiler + I THINK that the units need to be accessed according to their rank - havent tested
D1 - room with archons and dark archons + Show Spoiler +zeppelin: One switch controls horizontal cycling versus vertical. Cycle the archons so that their arrangement is the same as the picture that appears at the bottom of the minimap when this room is entered. If that does not work, try inverting the archons and dark archons (i.e. exact opposite pattern).
D2 Currently havent acessed this level - no solution; zeppelin doesnt remember
E1 - room with many units that looks like a chess set + Show Spoiler +
F1 - room with generators + Show Spoiler + I assume that the generator needs to be activated
Then players should go back to room C7.
D7 room with a dragoon shooting from behind a wall (1 north, 1 east from bunkers room) + Show Spoiler + Put 3 lings at the button to make the dragoon shoot at different direction. Move the dragoon fire to the barrier; then go near the barrier.
E7- 4 dragoons, synchronous statues + Show Spoiler +I think all the dragoons need to get 20 shields at the same time. If you press the buttons, their shields get reseted, but not to 0, but to different amounts (e.g. 10 shields). You need to time the resetting so that all the 4 dragoons get 20 shields at same time. This is pretty hard
E6 This room is a junction, go north first
E5 "go back from whence you came" Im not sure if room E6 doesnt need to be solved first. + Show Spoiler +the idea is that you are in room E5 and have to go as if you were going to the start room A7, which is down down left left... and so on (look at minimap)
E4 room with many data discs, crystal and two switches (above the "go back room") + Show Spoiler + You need to find a proper combination of switches so that 1 player can get to the crystal; as far as I remember both players need to press the buttons at the beginning; then both go out and one press the top one - I could be wrong though, just try different combinations
Now go back to room E6 and go to F6 (not sure if you cant acess F5 through E5, probably not).
F6 - room with 7 dragoons (synchronous statues) + Show Spoiler +If you take a look at the dragoons, there is this spinning thing under each of them. On one of them it spins in other way. Press it few times
F5 room with "baloon" exploding overlord + Show Spoiler + One player always has to stand under the overlord - otherwise it dies. If you stand on the white path for too long you die. Coordinate who will stand over the baloon to make it pass through the whole level. I think the easiest is if your lings exit/enter the path
F4 room with 10 switches / scourge / "particle" Im not sure if this solution is correct + Show Spoiler + you need to play ping pong with the scourge; two players should stand on the right to initiate the scourge properly; this is damn hard
F3 Currently I dont know how to solve it + Show Spoiler +I THINK that you need to get the scourge from room E4 again
F2 Currently I dont know how to solve it - I didnt acess it
E2 Currently I dont know how to solve it - I didnt acess it
E3 Currently I dont know how to solve it - I didnt acess it + Show Spoiler +I suppose this is another generator room
I suppose that if you followed the route above, all 3 generators were acessed. Thus the electric fence in room C8 (the one with bunkers) should be open.
D8 Currently I dont know how to solve it - I didnt acess it + Show Spoiler +zeppelin: he hint for this room is "+". Stepping on beacon 5 gives a "unit unplaceable" error with two numbers. Add these numbers and step on the beacons that represents the sum.
E8 + Show Spoiler +zeppelin: The hint for this room is something like "o --->". The arrow points to the menu button. Open the menu and press 'o'. The mission objectives will open. In this room, the mission objectives have been changed to be the answer to this puzzle (this is the coolest puzzle in the game imo).
F8 + Show Spoiler +zeppelin: The hint for this room is "8". You probably noticed already in previous rooms that the beacon accepts an entry by killing a zealot on itself. The zealot that does this on beacon 8 is selectable for a split second. Its name is the answer to the puzzle.
F7 + Show Spoiler + Final room, I suppose. Havent acessed it yet
On the minimap there are also 3 more rooms. 2 are for the mirrowed tower; as for other room - I dont know. There is also an island - supposedly for end credits.
I would be grateful for a solution for the rooms I didnt solve/acess.[/quote]
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Canada5155 Posts
I'm bumping this because this was probably the best bounds map I've ever played, and I think everyone should play it.
Find 2 friends and load it up. Don't read the pages of the thread if you don't want to be spoiled.
Enjoy
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I never found someone to play this with. I finished the first one though. Who wants to do it with me?
PM me or add Enjoy[mB] on iccup. o.o
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On June 18 2012 15:45 HawaiianPig wrote:I'm bumping this because this was probably the best bounds map I've ever played, and I think everyone should play it. Find 2 friends and load it up. Don't read the pages of the thread if you don't want to be spoiled. Enjoy  Thanks man - it always makes me feel good to know that people have enjoyed this map.
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