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[Map] The Puzzling 2 - Page 2

Forum Index > BW General
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I'm bumping this because this was probably the best bounds map I've ever played, and I think everyone should play it.

Find 2 friends and load it up. Don't read the pages of the thread if you don't want to be spoiled.

Enjoy

-HP
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
July 10 2009 07:44 GMT
#21
Need one more?
Stuck.
Cheeseball
Profile Joined February 2009
Australia208 Posts
July 10 2009 07:49 GMT
#22
keen! msg cheeseball on iccup
konadora *
Profile Blog Joined February 2009
Singapore66224 Posts
July 10 2009 07:53 GMT
#23
Wala get on iccup ;o
POGGERS
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
July 10 2009 07:55 GMT
#24
I am are you?
Stuck.
konadora *
Profile Blog Joined February 2009
Singapore66224 Posts
Last Edited: 2009-07-10 07:57:31
July 10 2009 07:56 GMT
#25
Yeah

Nvm

PM me Konata.Izumi
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66224 Posts
July 10 2009 08:58 GMT
#26
HARD GAME IS HARD
POGGERS
Cheeseball
Profile Joined February 2009
Australia208 Posts
July 10 2009 09:10 GMT
#27
FUN GAME IS FUN
TerriBad
Profile Joined December 2008
United States146 Posts
July 10 2009 14:51 GMT
#28
I think we glitched one of the first puzzle rooms.

+ Show Spoiler +
The one with all the switches above the bunkers. One dude just ran into the electric fence and all the switches in that room went away as well as the crystals to the clock room opening up.
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
July 10 2009 19:02 GMT
#29
On July 10 2009 10:45 scintilliaSD wrote:
+ Show Spoiler +
I can't figure out the clock room or the room with the CC/Supply Depot in them. Or the room with the 6 Synchronous Statues.

We're stuck on exactly the same rooms as you.. Here's what we've tried so far...

CC/supply depot room:
+ Show Spoiler +
this one is nuts and we're really stuck on it. We got the bottom left scv to start repairing the supply depot which put the hitpoints at 20/30 but we have no idea how we did it.


6 synchronous statues:
+ Show Spoiler +
you can get them either to die as hallucinations or as real dragoons, we think it either depends on what angles you enter the squares at or if you enter the squares at the same time, we dunno


Clock room:
+ Show Spoiler +
We got the first firebat (#6) to disappear but we dont know how we did it. We've tried running on at 6, running off at 6, all standing in the clock then running out at 6,1 and 10 respectively, we've tried standing on the ground where the clock gets drawn, etc etc. We havent been able to get any more firebats to disappear.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
July 10 2009 20:00 GMT
#30
On July 11 2009 04:02 StormsInJuly wrote:
Show nested quote +
On July 10 2009 10:45 scintilliaSD wrote:
+ Show Spoiler +
I can't figure out the clock room or the room with the CC/Supply Depot in them. Or the room with the 6 Synchronous Statues.

We're stuck on exactly the same rooms as you.. Here's what we've tried so far...

CC/supply depot room:
+ Show Spoiler +
this one is nuts and we're really stuck on it. We got the bottom left scv to start repairing the supply depot which put the hitpoints at 20/30 but we have no idea how we did it.


6 synchronous statues:
+ Show Spoiler +
you can get them either to die as hallucinations or as real dragoons, we think it either depends on what angles you enter the squares at or if you enter the squares at the same time, we dunno


Clock room:
+ Show Spoiler +
We got the first firebat (#6) to disappear but we dont know how we did it. We've tried running on at 6, running off at 6, all standing in the clock then running out at 6,1 and 10 respectively, we've tried standing on the ground where the clock gets drawn, etc etc. We havent been able to get any more firebats to disappear.


Lol we're the same.

CC/supply depot room:
+ Show Spoiler +
we managed to get the first 2 SCVs to repair the supply depot really quickly. Don't know how though, it just happened. We sort of pushed them. We didn't really think that was significant because we couldn't get the CC to repair but now you've said you can't do it maybe it is significant.


6* synchronous statues: *It's 7 for us, is it different for you?
+ Show Spoiler +
We struggled to get them to die, usually they would hallucinate. We tried patterns but there doesn't seem to be any.


Clock room:
+ Show Spoiler +
No idea how to do this, we've got no-where. Don't think it's the position of the clock though because you can't stand on 6. We tried moving to the firebats at the right time but not sure if that works. Only thing I can think is that there are 3 bats and 3 players; that could be significant.
Don't hate the player - Hate the game
TIMG4STRok
Profile Joined March 2009
United States4 Posts
July 10 2009 20:07 GMT
#31
are you guys around now? maybe we could try doing a game with 2 obs and all 5 of us could try to figure this out together
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
July 10 2009 20:12 GMT
#32
yeah I'm on iccup as stormsinjuly. I'll idle in op irc for now I guess.
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
July 10 2009 20:21 GMT
#33
I loved the first one!

Looking forward to playing this!
Enter a Uh
Vision
Profile Joined June 2009
United States113 Posts
July 10 2009 20:27 GMT
#34
I think i've played the first one, a long while back. It was great fun... i'll play this one tomorrow with some friends :D
Let's unite the blizzard community! But you can't actually talk to eachother..... - Luca
KhaosKreator
Profile Joined April 2009
Canada145 Posts
July 10 2009 20:29 GMT
#35
On July 10 2009 23:51 TerriBad wrote:
I think we glitched one of the first puzzle rooms.

+ Show Spoiler +
The one with all the switches above the bunkers. One dude just ran into the electric fence and all the switches in that room went away as well as the crystals to the clock room opening up.

I'm certain that you didn't glitch the room the way you think you did.
+ Show Spoiler +
I'm pretty sure you just randomly got lucky and accidentally input the correct answer. That'll happen sometimes!
Kyrie, Ignis Divine, Eleison
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
July 10 2009 20:30 GMT
#36
On July 11 2009 05:29 KhaosKreator wrote:
Show nested quote +
On July 10 2009 23:51 TerriBad wrote:
I think we glitched one of the first puzzle rooms.

+ Show Spoiler +
The one with all the switches above the bunkers. One dude just ran into the electric fence and all the switches in that room went away as well as the crystals to the clock room opening up.

I'm certain that you didn't glitch the room the way you think you did.
+ Show Spoiler +
I'm pretty sure you just randomly got lucky and accidentally input the correct answer. That'll happen sometimes!


give us some hints on the clock room
Sinedd
Profile Joined July 2008
Poland7052 Posts
July 10 2009 20:33 GMT
#37
already dwnloaded this sounds awesome
T H C makes ppl happy
520
Profile Blog Joined April 2009
United States2822 Posts
July 10 2009 20:40 GMT
#38
The Synchronous Statues room I'm talking about is not the one where stepping on a platform + Show Spoiler +
kills the shields
. It's to the east of the room with the single purple crystal behind the wall and the double-flag barrier.
Writer
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
Last Edited: 2009-07-10 20:49:24
July 10 2009 20:48 GMT
#39
Solved the depot/cc room.

Hint:
+ Show Spoiler +
you need to give the scvs minerals to repair
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
July 10 2009 20:51 GMT
#40
On July 11 2009 05:48 StormsInJuly wrote:
Solved the depot/cc room.

Hint:
+ Show Spoiler +
you need to give the scvs minerals to repair

That's not a hint, it's the answer :p thanks though
Don't hate the player - Hate the game
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