[Map] The Puzzling 2 - Page 2
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I'm bumping this because this was probably the best bounds map I've ever played, and I think everyone should play it. Find 2 friends and load it up. Don't read the pages of the thread if you don't want to be spoiled. Enjoy -HP | ||
Wala.Revolution
7579 Posts
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Cheeseball
Australia208 Posts
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konadora
Singapore66063 Posts
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Wala.Revolution
7579 Posts
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konadora
Singapore66063 Posts
Nvm PM me Konata.Izumi | ||
konadora
Singapore66063 Posts
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Cheeseball
Australia208 Posts
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TerriBad
United States146 Posts
+ Show Spoiler + The one with all the switches above the bunkers. One dude just ran into the electric fence and all the switches in that room went away as well as the crystals to the clock room opening up. | ||
StormsInJuly
Sweden165 Posts
On July 10 2009 10:45 scintilliaSD wrote: + Show Spoiler + I can't figure out the clock room or the room with the CC/Supply Depot in them. Or the room with the 6 Synchronous Statues. We're stuck on exactly the same rooms as you.. Here's what we've tried so far... CC/supply depot room: + Show Spoiler + this one is nuts and we're really stuck on it. We got the bottom left scv to start repairing the supply depot which put the hitpoints at 20/30 but we have no idea how we did it. 6 synchronous statues: + Show Spoiler + you can get them either to die as hallucinations or as real dragoons, we think it either depends on what angles you enter the squares at or if you enter the squares at the same time, we dunno Clock room: + Show Spoiler + We got the first firebat (#6) to disappear but we dont know how we did it. We've tried running on at 6, running off at 6, all standing in the clock then running out at 6,1 and 10 respectively, we've tried standing on the ground where the clock gets drawn, etc etc. We havent been able to get any more firebats to disappear. | ||
Klive5ive
United Kingdom6056 Posts
On July 11 2009 04:02 StormsInJuly wrote: We're stuck on exactly the same rooms as you.. Here's what we've tried so far... CC/supply depot room: + Show Spoiler + this one is nuts and we're really stuck on it. We got the bottom left scv to start repairing the supply depot which put the hitpoints at 20/30 but we have no idea how we did it. 6 synchronous statues: + Show Spoiler + you can get them either to die as hallucinations or as real dragoons, we think it either depends on what angles you enter the squares at or if you enter the squares at the same time, we dunno Clock room: + Show Spoiler + We got the first firebat (#6) to disappear but we dont know how we did it. We've tried running on at 6, running off at 6, all standing in the clock then running out at 6,1 and 10 respectively, we've tried standing on the ground where the clock gets drawn, etc etc. We havent been able to get any more firebats to disappear. Lol we're the same. CC/supply depot room: + Show Spoiler + we managed to get the first 2 SCVs to repair the supply depot really quickly. Don't know how though, it just happened. We sort of pushed them. We didn't really think that was significant because we couldn't get the CC to repair but now you've said you can't do it maybe it is significant. 6* synchronous statues: *It's 7 for us, is it different for you? + Show Spoiler + We struggled to get them to die, usually they would hallucinate. We tried patterns but there doesn't seem to be any. Clock room: + Show Spoiler + No idea how to do this, we've got no-where. Don't think it's the position of the clock though because you can't stand on 6. We tried moving to the firebats at the right time but not sure if that works. Only thing I can think is that there are 3 bats and 3 players; that could be significant. | ||
TIMG4STRok
United States4 Posts
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StormsInJuly
Sweden165 Posts
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jtan
Sweden5891 Posts
Looking forward to playing this! | ||
Vision
United States113 Posts
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KhaosKreator
Canada145 Posts
On July 10 2009 23:51 TerriBad wrote: I think we glitched one of the first puzzle rooms. + Show Spoiler + The one with all the switches above the bunkers. One dude just ran into the electric fence and all the switches in that room went away as well as the crystals to the clock room opening up. I'm certain that you didn't glitch the room the way you think you did. + Show Spoiler + I'm pretty sure you just randomly got lucky and accidentally input the correct answer. That'll happen sometimes! | ||
StormsInJuly
Sweden165 Posts
On July 11 2009 05:29 KhaosKreator wrote: I'm certain that you didn't glitch the room the way you think you did. + Show Spoiler + I'm pretty sure you just randomly got lucky and accidentally input the correct answer. That'll happen sometimes! give us some hints on the clock room | ||
Sinedd
Poland7052 Posts
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520
United States2822 Posts
kills the shields | ||
StormsInJuly
Sweden165 Posts
Hint: + Show Spoiler + you need to give the scvs minerals to repair | ||
Klive5ive
United Kingdom6056 Posts
On July 11 2009 05:48 StormsInJuly wrote: Solved the depot/cc room. Hint: + Show Spoiler + you need to give the scvs minerals to repair That's not a hint, it's the answer :p thanks though | ||
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