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Zurich15324 Posts
On June 19 2009 22:15 spinesheath wrote: Forgive me if I miss something, but what exactly is the problem with walling in on the top left of medusa? I can wall both the main choke and the nat choke ling-tight with 1sup 1rax / 2sup 1rax respectively.
I was too late to see the first game, so I don't know how ret walled.
Btw, I used ICCup NeoMedusa 2.0 for my wallins. I'm not sure if that is the most recent version, but in Jaedong v Baby (very recent proleague game), baby uses the exact same wallin at his nat and it seems to work just the same.
You can't wall the nat at 11. Please post pic or rep of walling where it works if you managed to.
Ah Kona probably just answered it wallin doesn't help of course if the marines spawn outside.
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Netherlands4511 Posts
you can wall there..but marine pops wrong side..so its not really that good unless u go mech
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konadora
Singapore66155 Posts
Yeah, I have no idea how many games I lost because I lifted rax to let marines/scvs in and lings/dts run past =/
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not much to do against those progamer mutas aye ^^ stream some icc please ret! :D
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good job ret
thanks for letting us watch this :D
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Great games, thanks to ret and jinsoo and artosis for casting/commentary.
Hoping to see more of top foreigner v progamer soon.
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ok, I didn't think of the marine spawning outside. Zerg player 
Anyways I played around a bit and came up with this:
+ Show Spoiler +
There is only 1 hole, while the wall ret used had 2. Marines and SCVs also with through there. Should be a bit easier to defend though it might be a bit tricky to get new marines inside the wall with lings nearby and an SCV in the gap.
Also if you want some fancy ling-tight wall with rines spawning inside:
+ Show Spoiler +I am not sure if the aca had to be placed there or on tile to the right. Should have made screens the first time I did this... It obviously takes a while to get such a wall up and afterwards your nat is too tight to properly fight mutas, so... I would never do that  It has to be an academy because sup to the left of CC has a gap, and the rax can't me moved to the right since then rines would spawn outside. Maybe they would spawn inside if you move the rax one tile to the right and put an SCV where the rine would spawn...
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Sad to see you lose ret, nice try though.
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Ah too bad, ret. Better luck next time. Just don't let the trashtalking of some (now banned ^^) asshats get to you, everyone here that isn't some retarded troll knows how good you are. ^^
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we will all forgive you.......
especially if you stream some games later today!!!
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Poor ret. lost to pure mutas twice
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On June 19 2009 22:05 Highways wrote:Show nested quote +On June 19 2009 21:54 JohnBall wrote: I didn't catch the matches, anyone cares to wirght a analysis? or maybe a replay? Also, will Ret play against other progamers? I believe his zerg play is pretty good, I want to se him play against a pro terran or protoss. Game 1: Ret started at 11, which meant he couldn't wall in properly. He went quick CC into 2 rax. Even though he built a bunker, 6 zerglings still got in and raped the marines. Once 2 Hatch mutas popped out it was pretty much over. Game 2: Game was going ok until 4 zerglings snuck in and killed a turret at the natural like 10 seconds before the mutalisks arrived. The problem was that Ret had to move his marines very close to the mineral lines to defend, so when the Zerg player moved into the main it took forever for the marines to go back. Marines were stuck behind scv's and stuff. This let the mutalisks easily pick off all the marines and game was over.
Thanks for the analysis.
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you like to watch foreigners go up against progamers but who the fuck will do that if hundreds of you jump on them after their games. just manner up a bit and talk the same stuff but in more respectful manner if you wanna see ret and other foreigners play more progamers. win or lose, its entertaining.
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Aww man I missed the games.
2 hat of course! I figured that's how ret would lose.
But question...Do you get to play more pro's? I hope that isn't it, because you certainly deserve more chances to play. If anything, it may give you more practice against 2 hatch.
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I think he will play more B teamers, but anyone knows when? Date and time?
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Out of curiosity, how would IdrA do against Hwata[SaM]?
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konadora
Singapore66155 Posts
On June 19 2009 23:18 spinesheath wrote:ok, I didn't think of the marine spawning outside. Zerg player  Anyways I played around a bit and came up with this: + Show Spoiler +There is only 1 hole, while the wall ret used had 2. Marines and SCVs also with through there. Should be a bit easier to defend though it might be a bit tricky to get new marines inside the wall with lings nearby and an SCV in the gap. Also if you want some fancy ling-tight wall with rines spawning inside: + Show Spoiler +I am not sure if the aca had to be placed there or on tile to the right. Should have made screens the first time I did this... It obviously takes a while to get such a wall up and afterwards your nat is too tight to properly fight mutas, so... I would never do that  It has to be an academy because sup to the left of CC has a gap, and the rax can't me moved to the right since then rines would spawn outside. Maybe they would spawn inside if you move the rax one tile to the right and put an SCV where the rine would spawn... I always placed the rax 1 square to the left of the first picture, that's pretty cool. But unfortunately, it's slightly too far so repairing it in an emergency will be quite a hassle if you don't have SCVs nearby. 6 lings can take down those depots fairly quickly. As for the second wall, it'll obstruct marine/medic path movement, giving mutalisks more freedom to pick off units without getting much damage.
Thanks for the pics and effort though!
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United States12607 Posts
Dammit! Bummed I missed this.
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Well, I mentioned that the second wall is useless very early on and as soon as the mutas pop. Oviously just something I made for fun.
The distance between the minerals and the depot is not that much longer than it is at the right natural. At the bottom left the supplies can be placed really close to the geysir. Sure, that additional 1 second can be enogh to lose the depot, but so far this seems to be the best wall. All the other walls are extremely expensive (academys wall sooo much better, but you usually can't afford one so early) or have 2 or more gaps. So if you plan to use SCVs to block those gaps, you can just as well keep them idling behind that wall I suggested, ready to repair. Having that wall so far from the CC will also make it easier to fight mutas.
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