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RET VS ESTRO - OVER - Page 7

Forum Index > BW General
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Prev 1 5 6 7 8 9 10 Next All
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
Last Edited: 2009-06-19 13:56:05
June 19 2009 13:54 GMT
#121
On June 19 2009 22:15 spinesheath wrote:
Forgive me if I miss something, but what exactly is the problem with walling in on the top left of medusa? I can wall both the main choke and the nat choke ling-tight with 1sup 1rax / 2sup 1rax respectively.

I was too late to see the first game, so I don't know how ret walled.

Btw, I used ICCup NeoMedusa 2.0 for my wallins. I'm not sure if that is the most recent version, but in Jaedong v Baby (very recent proleague game), baby uses the exact same wallin at his nat and it seems to work just the same.

You can't wall the nat at 11. Please post pic or rep of walling where it works if you managed to.

Ah Kona probably just answered it wallin doesn't help of course if the marines spawn outside.
ModeratorI know Teamliquid is known as a massive building
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4540 Posts
Last Edited: 2009-06-19 13:55:57
June 19 2009 13:55 GMT
#122
you can wall there..but marine pops wrong side..so its not really that good unless u go mech
Team Liquid
kAra
Profile Joined September 2004
Germany1467 Posts
Last Edited: 2009-06-19 14:04:36
June 19 2009 14:04 GMT
#123
results in op pleasee
mada mada dane
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
June 19 2009 14:04 GMT
#124
Yeah, I have no idea how many games I lost because I lifted rax to let marines/scvs in and lings/dts run past =/
POGGERS
dibban
Profile Joined July 2008
Sweden1279 Posts
June 19 2009 14:11 GMT
#125
not much to do against those progamer mutas aye ^^
stream some icc please ret! :D
이제동 - 이영호 since '07.
statix
Profile Blog Joined October 2004
United States1760 Posts
Last Edited: 2009-06-19 14:15:40
June 19 2009 14:15 GMT
#126
good job ret


thanks for letting us watch this :D
SCC-Caliban
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
June 19 2009 14:15 GMT
#127
Great games, thanks to ret and jinsoo and artosis for casting/commentary.

Hoping to see more of top foreigner v progamer soon.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 19 2009 14:18 GMT
#128
ok, I didn't think of the marine spawning outside. Zerg player

Anyways I played around a bit and came up with this:

+ Show Spoiler +
[image loading]


There is only 1 hole, while the wall ret used had 2. Marines and SCVs also with through there. Should be a bit easier to defend though it might be a bit tricky to get new marines inside the wall with lings nearby and an SCV in the gap.

Also if you want some fancy ling-tight wall with rines spawning inside:

+ Show Spoiler +
[image loading]


I am not sure if the aca had to be placed there or on tile to the right. Should have made screens the first time I did this...
It obviously takes a while to get such a wall up and afterwards your nat is too tight to properly fight mutas, so... I would never do that
It has to be an academy because sup to the left of CC has a gap, and the rax can't me moved to the right since then rines would spawn outside. Maybe they would spawn inside if you move the rax one tile to the right and put an SCV where the rine would spawn...


If you have a good reason to disagree with the above, please tell me. Thank you.
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
June 19 2009 14:22 GMT
#129
Sad to see you lose ret, nice try though.
this game is a fucking jokie
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
June 19 2009 14:34 GMT
#130
Ah too bad, ret. Better luck next time. Just don't let the trashtalking of some (now banned ^^) asshats get to you, everyone here that isn't some retarded troll knows how good you are. ^^
觀過斯知仁矣.
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
June 19 2009 14:37 GMT
#131
we will all forgive you.......


especially if you stream some games later today!!!
SoulMarine
Profile Blog Joined January 2009
United States586 Posts
June 19 2009 14:45 GMT
#132
Poor ret. lost to pure mutas twice
베이비 폭스 WeMade 파이팅! ~ WeMade 팬 ~ BaBy 팬 ~ щ(゚Д゚щ) Gee Gee Gee Gee BaBy BaBy BaBy ♫♫
JohnBall
Profile Joined December 2008
Brazil1272 Posts
June 19 2009 14:46 GMT
#133
On June 19 2009 22:05 Highways wrote:
Show nested quote +
On June 19 2009 21:54 JohnBall wrote:
I didn't catch the matches, anyone cares to wirght a analysis? or maybe a replay?
Also, will Ret play against other progamers? I believe his zerg play is pretty good, I want to se him play against a pro terran or protoss.


Game 1:

Ret started at 11, which meant he couldn't wall in properly. He went quick CC into 2 rax. Even though he built a bunker, 6 zerglings still got in and raped the marines. Once 2 Hatch mutas popped out it was pretty much over.


Game 2:

Game was going ok until 4 zerglings snuck in and killed a turret at the natural like 10 seconds before the mutalisks arrived. The problem was that Ret had to move his marines very close to the mineral lines to defend, so when the Zerg player moved into the main it took forever for the marines to go back. Marines were stuck behind scv's and stuff. This let the mutalisks easily pick off all the marines and game was over.



Thanks for the analysis.
perfecting the art of five pool forever
AloneInDaBunker
Profile Joined November 2008
Korea (South)123 Posts
June 19 2009 14:55 GMT
#134
you like to watch foreigners go up against progamers but who the fuck will do that if hundreds of you jump on them after their games. just manner up a bit and talk the same stuff but in more respectful manner if you wanna see ret and other foreigners play more progamers. win or lose, its entertaining.
Boxer is the truth.
HooHa!
Profile Blog Joined February 2006
United States688 Posts
June 19 2009 14:58 GMT
#135
Aww man I missed the games.

2 hat of course! I figured that's how ret would lose.

But question...Do you get to play more pro's? I hope that isn't it, because you certainly deserve more chances to play. If anything, it may give you more practice against 2 hatch.
Hoo Ra!
JohnBall
Profile Joined December 2008
Brazil1272 Posts
June 19 2009 14:59 GMT
#136
I think he will play more B teamers, but anyone knows when? Date and time?
perfecting the art of five pool forever
shafiru
Profile Joined January 2009
111 Posts
June 19 2009 15:05 GMT
#137
Out of curiosity, how would IdrA do against Hwata[SaM]?
bengaliToss ftw...
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
June 19 2009 15:06 GMT
#138
On June 19 2009 23:18 spinesheath wrote:
ok, I didn't think of the marine spawning outside. Zerg player

Anyways I played around a bit and came up with this:

+ Show Spoiler +
[image loading]


There is only 1 hole, while the wall ret used had 2. Marines and SCVs also with through there. Should be a bit easier to defend though it might be a bit tricky to get new marines inside the wall with lings nearby and an SCV in the gap.

Also if you want some fancy ling-tight wall with rines spawning inside:

+ Show Spoiler +
[image loading]


I am not sure if the aca had to be placed there or on tile to the right. Should have made screens the first time I did this...
It obviously takes a while to get such a wall up and afterwards your nat is too tight to properly fight mutas, so... I would never do that
It has to be an academy because sup to the left of CC has a gap, and the rax can't me moved to the right since then rines would spawn outside. Maybe they would spawn inside if you move the rax one tile to the right and put an SCV where the rine would spawn...



I always placed the rax 1 square to the left of the first picture, that's pretty cool. But unfortunately, it's slightly too far so repairing it in an emergency will be quite a hassle if you don't have SCVs nearby. 6 lings can take down those depots fairly quickly. As for the second wall, it'll obstruct marine/medic path movement, giving mutalisks more freedom to pick off units without getting much damage.

Thanks for the pics and effort though!
POGGERS
JWD
Profile Blog Joined October 2007
United States12607 Posts
June 19 2009 15:21 GMT
#139
Dammit! Bummed I missed this.
✌
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 19 2009 15:32 GMT
#140
Well, I mentioned that the second wall is useless very early on and as soon as the mutas pop. Oviously just something I made for fun.

The distance between the minerals and the depot is not that much longer than it is at the right natural. At the bottom left the supplies can be placed really close to the geysir.
Sure, that additional 1 second can be enogh to lose the depot, but so far this seems to be the best wall. All the other walls are extremely expensive (academys wall sooo much better, but you usually can't afford one so early) or have 2 or more gaps. So if you plan to use SCVs to block those gaps, you can just as well keep them idling behind that wall I suggested, ready to repair.
Having that wall so far from the CC will also make it easier to fight mutas.

If you have a good reason to disagree with the above, please tell me. Thank you.
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