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[Guide]Map Making - Page 3

Forum Index > BW General
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Chef
Profile Blog Joined August 2005
10810 Posts
June 22 2009 01:36 GMT
#41
It's basically changing the graphics of the game lol.
LEGEND!! LEGEND!!
Fir3fly
Profile Joined May 2009
Australia251 Posts
June 22 2009 04:49 GMT
#42
loool, i saw this (with the spoilers being collapsed) and read "FINALLY DONE"..
and i was like "wow gee it doesnt seem to be massive" *opens a spoiler* "....OH MY.."

now im utterly speechless... great work
MagicalTits
Profile Joined June 2009
Canada1 Post
June 22 2009 23:43 GMT
#43
Absolutely amazing work! Unfortunately I stumbled upon your guide too late, and my mapwork was too far near completion to re-do it all. So it'd be great if you could tell me what to change, other than the obvious 128x128 dimension.

Here's an image of it. http://imgur.com/LaVbj.jpg
synapse
Profile Blog Joined January 2009
China13814 Posts
June 29 2009 22:50 GMT
#44
How do I place neutral buildings on ramps in SCMDraft (like Medusa)? Actually, how do I even place neutral buildings on the map? Whenever I put a neutral building (player 12) it doesn't show up in-game
:)
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 29 2009 22:58 GMT
#45
You have to make them unit sprites.

Check the first question in the FAQ in my guide for more info.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=95404#2
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
synapse
Profile Blog Joined January 2009
China13814 Posts
June 29 2009 23:47 GMT
#46
On June 30 2009 07:58 Grobyc wrote:
You have to make them unit sprites.

Check the first question in the FAQ in my guide for more info.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=95404#2


Oh thank you

I tried units and sprites... didn't know I had to use unit sprites
:)
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 02 2009 02:02 GMT
#47
On June 23 2009 08:43 MagicalTits wrote:
Absolutely amazing work! Unfortunately I stumbled upon your guide too late, and my mapwork was too far near completion to re-do it all. So it'd be great if you could tell me what to change, other than the obvious 128x128 dimension.

Here's an image of it. http://imgur.com/LaVbj.jpg

Well aside from it being 128x128 and the issues that causes, the biggest thing I see here is that your shapes and sizes are a little off. You should try to make things more roundish, not jagged or amoeba-looking. In particular, your mains, nats, and the nat cliffs all look really awkward. The mains are much too large I think, and the nats far too open. You should look into promaps more, in the editor if you can. I don't know tl's policy on map protection, but if nothing else to prevent lastshadowing maps I won't post any unprotected promaps here. If you pm me I can point you in the right direction.

The neutral blocks are unnecessary and annoying imo. The spells don't appear to be terribly useful or game changing, I find it hard to believe they'll matter in most games, I think they could've been placed a little more productively (not overdoing it is important though). What's up with the 2 mineral gas expo in the center with a swarm over it?

Your map's flow could be better also, the pathing I mean. It's possible this is a side effect of (2)128x128 so I won't comment more on that issue.

All I can suggest really is that you make another map. Not every map needs perfected, and every successful or failed map gives you experience, practice, and helps build your understanding.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Loli
Profile Blog Joined September 2009
60 Posts
September 19 2009 15:56 GMT
#48
Hey guys, sorry if this is an unwanted bump but I'm having a problem with Scmdraft 2.0 (0.80). I downloaded the map from the OP with jungle ramps and shift selected individual squares to copy the ramp but I can't seem to paste it another map, infact I can't paste anything from one map to another.

Can anyone give me a little help?

Thanks.
"If the goal is to erase the moon called death reflected on the water's surface, then casting a pebble might not be in vain."
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 19 2009 16:10 GMT
#49
Even if this was an unwanted bump, I'll answer:

The ramp might still be a doodad. In that case you would only copy the underlying terrain. Right click the ramp, select convert into terrain. If that option is not there, it should already be terrain. Btw make sure to disable the fix doodads option somewhere in the menu, it usually is only annoying.

If that didn't fix your problem, select a patch of terrain, then paste it somewhere on the same map. If that doesn't work, you are either in the wrong mode (like doodads instead of terrain) or you should (re-)download the latest version of SCMD2.
Once you can paste terrain on the same map, open up another map in the same instance of SCMD2, you don't even have to close the current map. Make sure that the 2 maps have the same tileset or you'll paste weird terrain (you can't mix tilesets). If that still doesn't work and you have the latest version of SCMD2, you probably should report it as a bug on the official homepage.
If you have a good reason to disagree with the above, please tell me. Thank you.
Loli
Profile Blog Joined September 2009
60 Posts
September 19 2009 16:18 GMT
#50
Wow, thanks a ton, spinesheath! I totally made a really stupid error. It turns out I was trying to copy the jungle tileset ramps into a bandlands map. I apologize for wasting your time and bumping this thread again. I just felt it was necessary to show my gratitude.
"If the goal is to erase the moon called death reflected on the water's surface, then casting a pebble might not be in vain."
Un Gato
Profile Joined July 2009
United States123 Posts
December 20 2009 07:08 GMT
#51
TL is telling me that I better have a good reason for bumping this, so here it is: this is a ridiculously useful guide that shouldn't be buried in past pages. I'd never have found it if someone didn't have the link on hand.
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration.
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
December 23 2009 16:43 GMT
#52
well with this thread back alive I just want to ask my map seems to be... ummm laggy O.o. Normally I don't lag or anything but I lag whenever I play it...
Dota 3hard5me
50bani
Profile Blog Joined June 2009
Romania480 Posts
December 23 2009 16:52 GMT
#53
Mods update the OP please:
Dear Mapmakers, make maps smaller, like 112x112 or just put more water on them like on Athena so you can keep main2main distances long but everything else should be laid down tightly in the center. Less resource spots would be useful toi have as well

TvP is so hard these days
I'm posting on twoplustwo because I have always been amazed at the level of talent that populates this site --- it's almost unparalleled on the Internet.
TriniMasta
Profile Joined December 2009
United States1323 Posts
January 17 2010 20:35 GMT
#54
Definitely a good guide
정명훈 FIGHTING!!! Play both T and P.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
Last Edited: 2010-01-18 04:24:34
January 18 2010 04:24 GMT
#55
I have had this baby set aside for a while. I'm finally taking a good look at it to try to put together some of my old ideas.

EDIT: Thanks NMJ.
Excel Excel
Profile Blog Joined February 2010
142 Posts
Last Edited: 2010-02-22 21:00:20
February 22 2010 20:59 GMT
#56
On December 24 2009 01:52 50bani wrote:
Dear Mapmakers, make maps smaller, like 112x112


That mapsize crashes BW.

Also... wasted space. What is it? Python's completely open center is apparently not wasted, but this map's center apparently is?

EDIT> If TL ever gets a mapping subforum, I nominate this for sticky.
"SCREW OBSERVERS MUST HAVE MOAR ARBITERS!!!11one1" - Famous last words
Piste
Profile Blog Joined July 2006
6180 Posts
February 22 2010 22:02 GMT
#57
OH MY THIS IS HUGE GUIDE.
=)
SaetZero
Profile Blog Joined December 2009
United States855 Posts
February 23 2010 19:06 GMT
#58
Very cool guide.

Lots of neat ideas to ponder over....


...pooooonnnnnnnnnnnndeeerrr...
Never Forget. #TheRevolutionist
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
March 20 2010 12:21 GMT
#59
Great work. God i can't wait for the new Staredit.
There are three types of people in the universe: those who can count, and those who cant.
Bajadulce
Profile Joined October 2004
United States322 Posts
March 20 2010 14:40 GMT
#60
Now that this topic has been restored, I've been meaning to ask whether this guide has a hardcopy at BWMaps.net or perhaps another place? Clicking all those spoiler tags gets really cumbersome. Another great guide. No wonder you were one of the Beta Key winners.
Planar Erratus: (www.broodwarai.com/mods/peai) Where the worlds of Baldur’s Gate, Arcanum, Diablo, Icewind Dale, Torment, and Warcraft collide with Starcraft. Don't question, just play! ... Dedicated to all my TL.net friends and old schoolers!
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