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Do all top zergs have perfect macro? - Page 2

Forum Index > BW General
Post a Reply
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EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
February 17 2009 00:51 GMT
#21
these peeps dont understand z is all about gasoline dude that's how we burn you out!
meegrean
Profile Joined May 2008
Thailand7699 Posts
February 17 2009 01:37 GMT
#22
For me, I just assume that all good zerg players can macro well because of how easy it is to produce units compared to other races.
Brood War loyalist
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17732 Posts
Last Edited: 2009-02-17 01:41:17
February 17 2009 01:40 GMT
#23
Theres no such thing as perfect macro

"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2009-02-17 02:22:04
February 17 2009 02:19 GMT
#24
How in the world is going 5su6su7su considered perfect macro.

For god's sake, some games you won't be able to hotkey all your hatcheries, and Jaedong doesn't hotkey all his hatcheries from what I heard.

The hard part of Zerg macro isn't the pure production of fighting units, but rather knowing how to balance expanding, drone production, and combat unit production before your economy is set.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 17 2009 02:43 GMT
#25
On February 17 2009 09:29 Too_MuchZerg wrote:
Show nested quote +
On February 17 2009 09:24 tdotkrayz wrote:
On February 17 2009 09:13 Too_MuchZerg wrote:


look mineral count, definetly some improvement ;D


ROFL, and this is the zerg that beat Bisu? With over 2000 minerals in the bank for half the game against sea.ruby!!!! Wow, pvz really is imba then...


More like 3000+ half of the game, going 4000+ few parts of the game :D

No, it was 2k for like the last 2/5 of the game. It fluctuated down to 1500 and up to like 3k at points. Needs to build more hatches and mass expo with sunkens and the money is easily spent.
..and then I would, ya know, check em'. (Aka SpoR)
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
February 17 2009 02:58 GMT
#26
On February 17 2009 10:40 Ilikestarcraft wrote:
Theres no such thing as perfect macro


this.
I_L_Jl
Profile Joined January 2009
United States225 Posts
February 17 2009 03:15 GMT
#27
On February 17 2009 11:58 iNfeRnaL wrote:
Show nested quote +
On February 17 2009 10:40 Ilikestarcraft wrote:
Theres no such thing as perfect macro


this.


Savior
NonY
Profile Blog Joined June 2007
8751 Posts
February 17 2009 03:19 GMT
#28
there's much more to macro than keeping money low and/or using all available larvae
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
koreasilver
Profile Blog Joined June 2008
9109 Posts
February 17 2009 03:23 GMT
#29
On February 17 2009 12:15 I_L_Jl wrote:
Show nested quote +
On February 17 2009 11:58 iNfeRnaL wrote:
On February 17 2009 10:40 Ilikestarcraft wrote:
Theres no such thing as perfect macro


this.


Savior

Jaedong has better macro than Savior in standard late game play.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17732 Posts
February 17 2009 03:26 GMT
#30
On February 17 2009 12:15 I_L_Jl wrote:
Show nested quote +
On February 17 2009 11:58 iNfeRnaL wrote:
On February 17 2009 10:40 Ilikestarcraft wrote:
Theres no such thing as perfect macro


this.


Savior

um no...
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
I_L_Jl
Profile Joined January 2009
United States225 Posts
February 17 2009 03:37 GMT
#31
On February 17 2009 12:23 koreasilver wrote:
Show nested quote +
On February 17 2009 12:15 I_L_Jl wrote:
On February 17 2009 11:58 iNfeRnaL wrote:
On February 17 2009 10:40 Ilikestarcraft wrote:
Theres no such thing as perfect macro


this.


Savior

Jaedong has better macro than Savior in standard late game play.


In my openion, Savior in prime could keep his min count down(when he needed too), and unit production up better than Jaedong.
p4fn2w
Profile Blog Joined September 2007
383 Posts
February 17 2009 03:37 GMT
#32
I always thought the difficulty in zerg macro is not in mechanics but in decision making. Having the right game sense to know when to power drones, when to expand, setting up the right mineral:gas ratio, learning the BOs, etc.etc. takes years to learn. At least thats what I think... I mean, I pretty much see every zerg use up all their larvas, but theres a reason why Jaedong always have way way more hydras then any other zerg in zvp when he decides to power them =P.
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2009-02-17 03:39:54
February 17 2009 03:38 GMT
#33
On February 17 2009 12:37 I_L_Jl wrote:
Show nested quote +
On February 17 2009 12:23 koreasilver wrote:
On February 17 2009 12:15 I_L_Jl wrote:
On February 17 2009 11:58 iNfeRnaL wrote:
On February 17 2009 10:40 Ilikestarcraft wrote:
Theres no such thing as perfect macro


this.


Savior

Jaedong has better macro than Savior in standard late game play.


In my openion, Savior in prime could keep his min count down(when he needed too), and unit production up better than Jaedong.

This is as dumb as saying that iloveoov had better macro than Flash.
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
February 17 2009 03:59 GMT
#34
On February 17 2009 11:19 koreasilver wrote:
How in the world is going 5su6su7su considered perfect macro.

For god's sake, some games you won't be able to hotkey all your hatcheries, and Jaedong doesn't hotkey all his hatcheries from what I heard.

The hard part of Zerg macro isn't the pure production of fighting units, but rather knowing how to balance expanding, drone production, and combat unit production before your economy is set.

This.

Zerg macro is more of an artform then rest of the races in referencing production, Terran and Protoss just keep making probes and work on expo timing in relation to the flow of the game. So its easy to see if someone has good macro or not based on them keeping their money down versus their probe production. This more or less applies to Terran and Protoss with the exception of certain situations that require adjusting and worker cutting timing builds. For the most part your ability to keep your money down while worker pumping from your given amount of nexii/command centers presents something you can easily formulate, the longer the game progresses the more workers you have, the more bases you have, the faster your money increases, the faster you need to spend it in order to have "Good" macro.

Zerg is slightly more complex and not as recognized as the macro being as defining in how incredible they are, their macro is more defined off of their decision making, I mean I can play a ZvP and keep my money below 1k/1k the entire time for a 25 minute game, if not longer. That doesn't mean my Macro is good, it usually means that I got caught up being aggressive and using my larva for fighting units as opposed to workers. Which is the problem with a lot of Zerg players, while it appears they are keeping their money low, it can be because they simply didn't make enough workers and are suffering from it. Because of the Larva system, we don't have the ability to be like "Okay, its been 30 seconds, make another drone" not to say that makes our race more difficult, it just makes our macro hard in a different way, and makes it harder to identify a good macro user.

Just for another quick example, in all the mirrors, think of how PvP and TvT are macro orientated and keep worker production going, compared to ZvZ, where pushing workers = death most of the time, because of occasional perfect information, and the other guy able to focus his larva into units, instead of economy.

If we pretend that all the match ups have perfect information for a minute, Zerg is the only one where it would stop worker pushing from happening. Because allins become more effective due to larvae management.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
stack
Profile Blog Joined March 2006
Canada348 Posts
February 17 2009 04:23 GMT
#35
tangent: is there a specific optimal number of drones/min patch? I have a problem with knowing whether to get double the number of drones per minerals in a field etc. All i know is that in agressive games pro zergs sometimes go 1 drone per patch
life is short, dont F it up
koreasilver
Profile Blog Joined June 2008
9109 Posts
February 17 2009 04:27 GMT
#36
You don't think like that when you play zerg.
dragonmax
Profile Blog Joined December 2008
United States131 Posts
February 17 2009 04:28 GMT
#37
i think its about 2.5 workers but thats for protoss workers who move faster than zerg/terran
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
February 17 2009 04:30 GMT
#38
if you dont macro well as zerg, you just die b/c of larvae management issues.
stack
Profile Blog Joined March 2006
Canada348 Posts
February 17 2009 04:32 GMT
#39
On February 17 2009 13:27 koreasilver wrote:
You don't think like that when you play zerg.

thx for the wisdom keemosabi..
life is short, dont F it up
Person514cs
Profile Blog Joined September 2004
1004 Posts
February 17 2009 04:33 GMT
#40
Zerg Macro = Making as many drones as you can without losing.
Peace and love, for ever.
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