Do all top zergs have perfect macro? - Page 2
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EsX_Raptor
United States2801 Posts
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meegrean
Thailand7699 Posts
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Ilikestarcraft
Korea (South)17716 Posts
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koreasilver
9109 Posts
For god's sake, some games you won't be able to hotkey all your hatcheries, and Jaedong doesn't hotkey all his hatcheries from what I heard. The hard part of Zerg macro isn't the pure production of fighting units, but rather knowing how to balance expanding, drone production, and combat unit production before your economy is set. | ||
CharlieMurphy
United States22895 Posts
On February 17 2009 09:29 Too_MuchZerg wrote: More like 3000+ half of the game, going 4000+ few parts of the game :D No, it was 2k for like the last 2/5 of the game. It fluctuated down to 1500 and up to like 3k at points. Needs to build more hatches and mass expo with sunkens and the money is easily spent. | ||
iNfeRnaL
Germany1908 Posts
On February 17 2009 10:40 Ilikestarcraft wrote: Theres no such thing as perfect macro this. | ||
I_L_Jl
United States225 Posts
Savior | ||
NonY
8748 Posts
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koreasilver
9109 Posts
Jaedong has better macro than Savior in standard late game play. | ||
Ilikestarcraft
Korea (South)17716 Posts
um no... | ||
I_L_Jl
United States225 Posts
On February 17 2009 12:23 koreasilver wrote: Jaedong has better macro than Savior in standard late game play. In my openion, Savior in prime could keep his min count down(when he needed too), and unit production up better than Jaedong. | ||
p4fn2w
383 Posts
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koreasilver
9109 Posts
On February 17 2009 12:37 I_L_Jl wrote: In my openion, Savior in prime could keep his min count down(when he needed too), and unit production up better than Jaedong. This is as dumb as saying that iloveoov had better macro than Flash. | ||
RebirthOfLeGenD
USA5860 Posts
On February 17 2009 11:19 koreasilver wrote: How in the world is going 5su6su7su considered perfect macro. For god's sake, some games you won't be able to hotkey all your hatcheries, and Jaedong doesn't hotkey all his hatcheries from what I heard. The hard part of Zerg macro isn't the pure production of fighting units, but rather knowing how to balance expanding, drone production, and combat unit production before your economy is set. This. Zerg macro is more of an artform then rest of the races in referencing production, Terran and Protoss just keep making probes and work on expo timing in relation to the flow of the game. So its easy to see if someone has good macro or not based on them keeping their money down versus their probe production. This more or less applies to Terran and Protoss with the exception of certain situations that require adjusting and worker cutting timing builds. For the most part your ability to keep your money down while worker pumping from your given amount of nexii/command centers presents something you can easily formulate, the longer the game progresses the more workers you have, the more bases you have, the faster your money increases, the faster you need to spend it in order to have "Good" macro. Zerg is slightly more complex and not as recognized as the macro being as defining in how incredible they are, their macro is more defined off of their decision making, I mean I can play a ZvP and keep my money below 1k/1k the entire time for a 25 minute game, if not longer. That doesn't mean my Macro is good, it usually means that I got caught up being aggressive and using my larva for fighting units as opposed to workers. Which is the problem with a lot of Zerg players, while it appears they are keeping their money low, it can be because they simply didn't make enough workers and are suffering from it. Because of the Larva system, we don't have the ability to be like "Okay, its been 30 seconds, make another drone" not to say that makes our race more difficult, it just makes our macro hard in a different way, and makes it harder to identify a good macro user. Just for another quick example, in all the mirrors, think of how PvP and TvT are macro orientated and keep worker production going, compared to ZvZ, where pushing workers = death most of the time, because of occasional perfect information, and the other guy able to focus his larva into units, instead of economy. If we pretend that all the match ups have perfect information for a minute, Zerg is the only one where it would stop worker pushing from happening. Because allins become more effective due to larvae management. | ||
stack
Canada348 Posts
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koreasilver
9109 Posts
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dragonmax
United States131 Posts
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thedeadhaji
39487 Posts
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stack
Canada348 Posts
On February 17 2009 13:27 koreasilver wrote: You don't think like that when you play zerg. thx for the wisdom keemosabi.. | ||
Person514cs
1004 Posts
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