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Python split train map - Page 3

Forum Index > BW General
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gg_hertzz
Profile Blog Joined January 2004
2152 Posts
November 18 2008 06:45 GMT
#41
we spend 5 pages talking about why koreans are so much better than everyone else.

and now this.

LMAO.
distant_voice
Profile Blog Joined November 2002
Germany2521 Posts
November 18 2008 09:54 GMT
#42
On November 18 2008 10:59 arb wrote:
Show nested quote +
On November 18 2008 09:09 distant_voice wrote:
thanks for making this! I think even (or especially) if you play at a low level this can make a difference, especially in ZvZ.

I'm still looking for a map to practice Muta-Micro vs Marines, preferably one where I can group an Overlord with the Mutas. Can somebody help me out?


http://rapidshare.com/files/164841839/ZvTLT_Muta.scx.html

enjoy.


thank you!
This is my truth, tell me yours!
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
November 18 2008 12:01 GMT
#43
I take back what I said earlier, I think the 5 secs works fine. Maybe it might even be half a second longer so I can see if they all return at the same time (sometimes they explode before I can see that - then again, I might just be too slow).
It's a good map, what you could do is try an NOT kill the zergling so you can pick another location when you're done training on one of them. Also, you could add an extra option where you just pick a race and it randomises the start location.
Overall it's a cool map for practising this kind of thing. Just keep working on it, I think there's plenty of stuff you can do with it still.
Moderator@TLPholon // "I need a third hand to facepalm right now"
AttackZerg
Profile Blog Joined January 2003
United States7474 Posts
November 18 2008 12:04 GMT
#44
Good job on the training map, splitting well is important.


If you all want a type to become better mechanically get the scourge vs sci ums, 12 scourge vs 6 vessels. Master that and splitting will seem to happen in slow motion.
AttackZerg
Profile Blog Joined January 2003
United States7474 Posts
November 18 2008 12:08 GMT
#45
On November 18 2008 06:34 Frits wrote:
This is so pointless because way before you reach a skill level where a good split actually matters you will already have mastered it.


practicing anything relating to hand eye cordination is good for computers games.

training any action in game that requires rapid execution of 5-6 commands that is needed everygame is good.

Traing yourself with your first 4 will make sending 8 to an expo or back to minerals after fleeing easier.

ZvZ a good split vs a bad split matters at the D+ level.
AttackZerg
Profile Blog Joined January 2003
United States7474 Posts
November 18 2008 12:12 GMT
#46
Oh yeah, I reached b- splitting "perfectly" 1/10 games but seperating perfectly 9/10 times, the other 1/10.. well ... sometimes they take a break next to the mineral patch or break dance on top of it, mood depending.
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
November 18 2008 14:26 GMT
#47
Thanks for the map man, helped a hell of a lot with my splitting, I never really did the whole clone split thing because I couldn't be bothered to practice it, this map takes all the hassle out! Good work!
u gotta sk8
Lq_ fAn
Profile Joined June 2007
Lithuania154 Posts
November 18 2008 17:26 GMT
#48
thanks for support
Im thinking about updating this map to make one more split location like when minerals are at buttom like at lost temple 6 o clock and about random location chooser but I dont realy know how trigger that random junmping thing.
But will find out.
Deleted User 31996
Profile Blog Joined October 2007
843 Posts
November 18 2008 17:46 GMT
#49
Would it be hard to a base expand split map?

like, an expo just finishes and you want to efficiently transfer workers to that base. I still always fuck that up because something really important happens at that time and i end up not giving a shit and right click 1 mineral.

Mind you i have seen pros do this, but they do it for 3rds/4ths, hardly ever for 2nds.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
November 18 2008 17:58 GMT
#50
yeah I wonder if anyone has ever done a maynard ums? You could have it set up so that when the scvs from the main reach a location near the nat minerals it restarts

I dont think you would really need different locations, because all you are doing is perfecting a specialized form of splitting, but its something I always waste 2 seconds doing, so if I could get it faster that would be awesome

if noone wants to write it, maybe I'll try, but that wont be for a while and I cant guarantee it will be bug free (but it looks like it would be pretty simple)
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
distant_voice
Profile Blog Joined November 2002
Germany2521 Posts
November 18 2008 18:12 GMT
#51
could you make the map so that there are 3 larva next to your hatchery and not just one? I split with shift-deselect and when there are three larva it's a little different because if you deselect a larva you mess the split up. just to make it perfect...

I tried to make a map too today and I couldn't figure out out it can be done. I never made a map before though.
This is my truth, tell me yours!
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
November 18 2008 18:13 GMT
#52
the map is quite ok.
i dont think a 5% faster split gives you an advantage but well.

to editor:
i noticed a bug. When your done with ur first practice unit and you want to choose a new location/race you have TWO zerglings. after second practice unit prolly 3 and so on
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Lq_ fAn
Profile Joined June 2007
Lithuania154 Posts
November 18 2008 19:00 GMT
#53
On November 19 2008 03:13 MasterReY wrote:
the map is quite ok.
i dont think a 5% faster split gives you an advantage but well.

to editor:
i noticed a bug. When your done with ur first practice unit and you want to choose a new location/race you have TWO zerglings. after second practice unit prolly 3 and so on


yes is but max you will get 3 zergling
I dont know why because in Trigger do like when you enter location where bacon is "kill zergling"
then when you comback "make zegling at location blah blah.

I can make map like manyard workers to expo .how many worker do I need to make that will appear12?less?
Lq_ fAn
Profile Joined June 2007
Lithuania154 Posts
November 18 2008 19:04 GMT
#54
On November 19 2008 02:58 fusionsdf wrote:
yeah I wonder if anyone has ever done a maynard ums? You could have it set up so that when the scvs from the main reach a location near the nat minerals it restarts

I dont think you would really need different locations, because all you are doing is perfecting a specialized form of splitting, but its something I always waste 2 seconds doing, so if I could get it faster that would be awesome

if noone wants to write it, maybe I'll try, but that wont be for a while and I cant guarantee it will be bug free (but it looks like it would be pretty simple)


If you need fast I can make it without base at expo but with vision of expo minerals but you won't see how they give minerals to expo base
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-02-18 03:35:47
February 18 2017 03:35 GMT
#55
I noticed the link to this map expired (http://wiki.teamliquid.net/starcraft/Micro_Training_Maps ). Does anyone have it?
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
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