and now this.
LMAO.
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gg_hertzz
2152 Posts
and now this. LMAO. | ||
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distant_voice
Germany2521 Posts
On November 18 2008 10:59 arb wrote: Show nested quote + On November 18 2008 09:09 distant_voice wrote: thanks for making this! I think even (or especially) if you play at a low level this can make a difference, especially in ZvZ. I'm still looking for a map to practice Muta-Micro vs Marines, preferably one where I can group an Overlord with the Mutas. Can somebody help me out? http://rapidshare.com/files/164841839/ZvTLT_Muta.scx.html enjoy. thank you! | ||
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Pholon
Netherlands6142 Posts
It's a good map, what you could do is try an NOT kill the zergling so you can pick another location when you're done training on one of them. Also, you could add an extra option where you just pick a race and it randomises the start location. Overall it's a cool map for practising this kind of thing. Just keep working on it, I think there's plenty of stuff you can do with it still. | ||
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AttackZerg
United States7474 Posts
If you all want a type to become better mechanically get the scourge vs sci ums, 12 scourge vs 6 vessels. Master that and splitting will seem to happen in slow motion. | ||
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AttackZerg
United States7474 Posts
On November 18 2008 06:34 Frits wrote: This is so pointless because way before you reach a skill level where a good split actually matters you will already have mastered it. practicing anything relating to hand eye cordination is good for computers games. training any action in game that requires rapid execution of 5-6 commands that is needed everygame is good. Traing yourself with your first 4 will make sending 8 to an expo or back to minerals after fleeing easier. ZvZ a good split vs a bad split matters at the D+ level. | ||
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AttackZerg
United States7474 Posts
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nataziel
Australia1455 Posts
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Lq_ fAn
Lithuania154 Posts
Im thinking about updating this map to make one more split location like when minerals are at buttom like at lost temple 6 o clock and about random location chooser but I dont realy know how trigger that random junmping thing. But will find out. | ||
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Deleted User 31996
843 Posts
like, an expo just finishes and you want to efficiently transfer workers to that base. I still always fuck that up because something really important happens at that time and i end up not giving a shit and right click 1 mineral. Mind you i have seen pros do this, but they do it for 3rds/4ths, hardly ever for 2nds. | ||
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fusionsdf
Canada15390 Posts
I dont think you would really need different locations, because all you are doing is perfecting a specialized form of splitting, but its something I always waste 2 seconds doing, so if I could get it faster that would be awesome if noone wants to write it, maybe I'll try, but that wont be for a while and I cant guarantee it will be bug free (but it looks like it would be pretty simple) | ||
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distant_voice
Germany2521 Posts
I tried to make a map too today and I couldn't figure out out it can be done. I never made a map before though. | ||
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MasterReY
Germany2708 Posts
i dont think a 5% faster split gives you an advantage but well. to editor: i noticed a bug. When your done with ur first practice unit and you want to choose a new location/race you have TWO zerglings. after second practice unit prolly 3 and so on | ||
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Lq_ fAn
Lithuania154 Posts
On November 19 2008 03:13 MasterReY wrote: the map is quite ok. i dont think a 5% faster split gives you an advantage but well. to editor: i noticed a bug. When your done with ur first practice unit and you want to choose a new location/race you have TWO zerglings. after second practice unit prolly 3 and so on yes is but max you will get 3 zergling I dont know why because in Trigger do like when you enter location where bacon is "kill zergling" then when you comback "make zegling at location blah blah. I can make map like manyard workers to expo .how many worker do I need to make that will appear12?less? | ||
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Lq_ fAn
Lithuania154 Posts
On November 19 2008 02:58 fusionsdf wrote: yeah I wonder if anyone has ever done a maynard ums? You could have it set up so that when the scvs from the main reach a location near the nat minerals it restarts I dont think you would really need different locations, because all you are doing is perfecting a specialized form of splitting, but its something I always waste 2 seconds doing, so if I could get it faster that would be awesome if noone wants to write it, maybe I'll try, but that wont be for a while and I cant guarantee it will be bug free (but it looks like it would be pretty simple) If you need fast I can make it without base at expo but with vision of expo minerals but you won't see how they give minerals to expo base | ||
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B-royal
Belgium1330 Posts
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