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Python split train map

Forum Index > BW General
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Lq_ fAn
Profile Joined June 2007
Lithuania154 Posts
Last Edited: 2008-11-17 16:06:57
November 17 2008 15:30 GMT
#1
hi created map to easily train split LOL
I split workers good but I want to split workers like progamers

map is python you have one zergling and you can choose
what race you want and what position you want to split like 2, 6, 8, 12 o clock
so you split your worker and after 5 seconds they blow and restart again and again, you can comback to zergling to pick other race and position

FULL MAP DOWNLOAD

http://www.speedyshare.com/460335533.html

http://rapidshare.com/files/163819049/Python_split_Train.scm

it's mostly to warm up before real fight

and if you want to know mineral timings on python there was thread on tl and gg about that timings.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=80414
http://www.gosugamers.net/starcraft/thread/298254/0
meegrean
Profile Joined May 2008
Thailand7699 Posts
November 17 2008 15:37 GMT
#2
I remembered when I was training split, I just kept restarting the game (vs computer) immediately after splitting the workers.
Brood War loyalist
Lq_ fAn
Profile Joined June 2007
Lithuania154 Posts
Last Edited: 2008-11-17 15:44:26
November 17 2008 15:40 GMT
#3
yes and you were training in single mode so it's starts at normal speed not at fastest.
here you can choose what location is your worst so you can split forever.
python is very common map but it dont have locations to split like 6 o clock at LT so maybe I update my map with this location to so you got 5 locations
Chuiu
Profile Blog Joined June 2003
3470 Posts
Last Edited: 2008-11-17 15:46:31
November 17 2008 15:44 GMT
#4
There are a few tools to start you off at fastest game speed. Ie: chaoslauncher
♞
Lq_ fAn
Profile Joined June 2007
Lithuania154 Posts
November 17 2008 15:45 GMT
#5
oh yea I forgot but this kind of restarting lil bit anoying
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
November 17 2008 15:54 GMT
#6
thnx
dling
I've got a point, and i'm ready to kill or die for it.
Lq_ fAn
Profile Joined June 2007
Lithuania154 Posts
Last Edited: 2008-11-17 16:39:50
November 17 2008 15:58 GMT
#7
my friend say that 5 seconds are too long .
when 3 workers enter mineral patch zone it's take 5 seconds to blow building and workers and to 2 seconds to build again.
what you think?
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
November 17 2008 16:07 GMT
#8
Blow them up after you have 32 mineral?

2 secs to build? Can't you reset the scenario?

anyway, downloading, more feedback later...
Moderator@TLPholon // "I need a third hand to facepalm right now"
Chuiu
Profile Blog Joined June 2003
3470 Posts
November 17 2008 16:09 GMT
#9
I think f10 + E + R + R takes less than 1 second.
♞
Lq_ fAn
Profile Joined June 2007
Lithuania154 Posts
November 17 2008 16:13 GMT
#10
On November 18 2008 01:09 Chuiu wrote:
I think f10 + E + R + R takes less than 1 second.

but you will get random location and as I said it's mainly for warm up before real fight
Chuiu
Profile Blog Joined June 2003
3470 Posts
November 17 2008 16:19 GMT
#11
You wouldn't normally get a random location in a real fight? And so is my method, except mine goes faster.
♞
Lq_ fAn
Profile Joined June 2007
Lithuania154 Posts
November 17 2008 16:20 GMT
#12
On November 18 2008 01:19 Chuiu wrote:
You wouldn't normally get a random location in a real fight? And so is my method, except mine goes faster.


yes true
bioboyAT
Profile Joined July 2004
Austria1764 Posts
November 17 2008 16:33 GMT
#13
nice idea thanks, could have used such a map a few years ago though
Milchmann | DeadVessel: Milchmann pwns. I fail.
Lq_ fAn
Profile Joined June 2007
Lithuania154 Posts
November 17 2008 16:36 GMT
#14
when game starts i dont think at what position I am i just split automatic because I splitted so many times.
I have my system at each location like when I spawn at 6 o clock I click like at 5, 3, 8,7 minerals patches so I get as best split as possible it's not hard for my to split at that minineral and thats the best mineral patch for this location if you are zerg

I get my 12 hatch at 1.44min my 11pool at 1.59min so if I do 12 hatch 11pool 13hatch I have only 2 learvas by the time pool finishes. when I split bad I will get my pool later so I have more time for 3 learvas as normaly you will get if you do this bo.
My mutas come at 6.50min (12hatch 11pool 13hatch 16 gas 16overlord)
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
November 17 2008 16:43 GMT
#15
On November 18 2008 01:07 Pholon wrote:
Blow them up after you have 32 mineral?

2 secs to build? Can't you reset the scenario?

anyway, downloading, more feedback later...


yeah, thats how I wrote mine

make sure its >32 and <48 though otherwise it can bug out sometimes if the trigger is slow or two return at once or whatever
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Lq_ fAn
Profile Joined June 2007
Lithuania154 Posts
Last Edited: 2008-11-17 18:49:14
November 17 2008 16:50 GMT
#16
On November 18 2008 01:43 fusionsdf wrote:
Show nested quote +
On November 18 2008 01:07 Pholon wrote:
Blow them up after you have 32 mineral?

2 secs to build? Can't you reset the scenario?

anyway, downloading, more feedback later...


yeah, thats how I wrote mine

make sure its >32 and <48 though otherwise it can bug out sometimes if the trigger is slow or two return at once or whatever


they blow when they are half way to base and that mineral location arent actual when 3 workers start to mine it's like one square closer to base
Lq_ fAn
Profile Joined June 2007
Lithuania154 Posts
November 17 2008 18:49 GMT
#17
I dont see problem in that
tonight
Profile Blog Joined November 2006
United States11130 Posts
November 17 2008 18:56 GMT
#18
not a bad little program
if I come without a thing, then I come with all I need @tonightsend
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
November 17 2008 19:15 GMT
#19
give him a break, he has designed quite a usefull little training map here!
The artist formerly known as Starparty
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
November 17 2008 19:19 GMT
#20
On November 18 2008 04:15 Starparty wrote:
give him a break, he has designed quite a usefull little training map here!

yes, because doing a proper split makes you a better player.
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
November 17 2008 20:04 GMT
#21
very nice program. It allowed me to pass quite some time away ^^ Now i can do a perfect split, or near perfect
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
November 17 2008 20:07 GMT
#22
thanks
@RealHeyoka | ESL / DreamHack StarCraft Lead
SolaR-
Profile Blog Joined February 2004
United States2685 Posts
November 17 2008 20:10 GMT
#23
On November 18 2008 04:19 Mastermind wrote:
Show nested quote +
On November 18 2008 04:15 Starparty wrote:
give him a break, he has designed quite a usefull little training map here!

yes, because doing a proper split makes you a better player.


indeed it does.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
November 17 2008 20:16 GMT
#24
I really dont understand the resistance the community has to things like this. A perfect player has perfect splits. If you want to try to be a good player, I dont think you should throw out minor elements and say "well this isnt important". Yeah its not really going to change much and its not going to fix your macro, but its something that can be easily improved.

So perfect this, and take it off your list of things to do better. It takes like what half an hour to perfect? Might as well.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Lq_ fAn
Profile Joined June 2007
Lithuania154 Posts
Last Edited: 2008-11-17 20:52:42
November 17 2008 20:43 GMT
#25
ok what I will do next is change mineral patches like they are in other maps like othello 1.1 or other map what map it must be?
it will be python but with other mineral patches
map what map it must be?
could someone make poll or something with maps?
basicly I can make like all popular maps mineral patches
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2008-11-17 21:20:01
November 17 2008 21:18 GMT
#26
my split became perfect in like 10 games...:\

Edit: Though oddly only with zerg, I guess its the whole muscle memory thing, and its easier to be instinctive with the same images etc that you use to ? I donno, but I cant get terran/toss just right, yet.
Never say Die! ||| Fight you? No, I want to kill you.
Frits
Profile Joined March 2003
11782 Posts
November 17 2008 21:34 GMT
#27
This is so pointless because way before you reach a skill level where a good split actually matters you will already have mastered it.
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
November 17 2008 23:34 GMT
#28
It's pretty handy I liked it alot
w/e
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
November 17 2008 23:47 GMT
#29
On November 18 2008 06:34 Frits wrote:
This is so pointless because way before you reach a skill level where a good split actually matters you will already have mastered it.


It's good to practice it though. It increases your click speed and accuracy of the clicking.

Although the above argument also boils back down to mechanics vs strategy argument...
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 17 2008 23:59 GMT
#30
On November 18 2008 06:18 Dazed_Spy wrote:
my split became perfect in like 10 games...:\

Edit: Though oddly only with zerg, I guess its the whole muscle memory thing, and its easier to be instinctive with the same images etc that you use to ? I donno, but I cant get terran/toss just right, yet.

Drones accelerate slower :[
distant_voice
Profile Blog Joined November 2002
Germany2521 Posts
November 18 2008 00:09 GMT
#31
thanks for making this! I think even (or especially) if you play at a low level this can make a difference, especially in ZvZ.

I'm still looking for a map to practice Muta-Micro vs Marines, preferably one where I can group an Overlord with the Mutas. Can somebody help me out?
This is my truth, tell me yours!
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
November 18 2008 00:18 GMT
#32
training your split is important because it gives a good impression to observers and then they'll stay and watch your godawful noob game
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 18 2008 00:26 GMT
#33
5 years of splitting already gives me "pro-like" worker splits. Nice contribution anyway though. I haven't actually checked the map but some things that you should keep in mind to make the map as real as possible is to make it so:
- your 4 workers all appear below your building
- you have exactly 50$ at the start to build a worker(I build my 5th worker then split my 4, unlike some people who do the opposite)
- it auto screen-centers you on your building
- you can choose to spawn in a random location to practice fast reflexes on where to send your workers(instead of already knowing where you need to click right away) to the minerals.
- if you choose zerg you start out with an ovie(and 3 larva if u can manage). countless times i have misclicked with my ovie at the start when i tell it to scout
Sorry I didn't actually check these myself but I hope you kept variables such as these in mind to make the map as close to the beginning of a real game as you can.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
x89titan
Profile Blog Joined April 2007
Philippines1130 Posts
November 18 2008 00:29 GMT
#34
its easier with larger units like the drone and scv. splitting with probes are intensely hard.
Heaven came down and glory filled my soul, when at the cross the Savior made me whole
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
November 18 2008 00:31 GMT
#35
On November 18 2008 09:18 Not_Computer wrote:
training your split is important because it gives a good impression to observers and then they'll stay and watch your godawful noob game


To a point. 75% of the time I split perfectly on my current map (literally, all 4 go straight to and return at the exact same time), and 1 out of every 4-5 obs games someone says to all that I have auto-split on, telling the other player to leave. It's both annoying and amusing at the same time. It sucks having to start over after a perfect split.

If you can't split perfectly, the most important thing is just to get the first 3 directly to the closest 3 patches, even if you double up the forth worker. Since you need 7 trips of 8 to make your 6th worker, 3 then 1 then 3 works out just as fast as 4 then 4 at getting > 50 minerals. Getting all 4 only matters for minor things, like making your 9th scv with no delay even when making your depot far away at your ramp. Such things don't really affect timing enough to have a direct, significant impact, but when it's off, it can frustrate you, which certainly will in turn have an effect on the game.
I <3 서지훈
ShmotZ
Profile Blog Joined December 2007
United States581 Posts
November 18 2008 01:41 GMT
#36
On November 18 2008 00:37 meegrean wrote:
I remembered when I was training split, I just kept restarting the game (vs computer) immediately after splitting the workers.



same here lol
Ah, computer dating. It's like pimping, but you rarely have to use the phrase "upside your head." - Bender
micronesia
Profile Blog Joined July 2006
United States24757 Posts
November 18 2008 01:46 GMT
#37
On November 18 2008 06:34 Frits wrote:
This is so pointless because way before you reach a skill level where a good split actually matters you will already have mastered it.

Agree that this isn't useful enough alone to justify the map and hype. However, splits carry more meaning than simply an extra second with 1 mineral... and since people care about things in a non-logical way, it's ok for them to goof around on a ums if they really want to.
ModeratorThere are animal crackers for people and there are people crackers for animals.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
November 18 2008 01:59 GMT
#38
On November 18 2008 09:09 distant_voice wrote:
thanks for making this! I think even (or especially) if you play at a low level this can make a difference, especially in ZvZ.

I'm still looking for a map to practice Muta-Micro vs Marines, preferably one where I can group an Overlord with the Mutas. Can somebody help me out?


http://rapidshare.com/files/164841839/ZvTLT_Muta.scx.html

enjoy.
Artillery spawned from the forges of Hell
Goosey
Profile Blog Joined September 2005
United States695 Posts
November 18 2008 05:13 GMT
#39
Good map, works well.

I have no idea why people feel the need to be so negative about someone releasing a useful tool like this.
#1 Shuttle Fan.
thunk
Profile Blog Joined March 2008
United States6233 Posts
November 18 2008 06:10 GMT
#40
Nice map.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
gg_hertzz
Profile Blog Joined January 2004
2152 Posts
November 18 2008 06:45 GMT
#41
we spend 5 pages talking about why koreans are so much better than everyone else.

and now this.

LMAO.
distant_voice
Profile Blog Joined November 2002
Germany2521 Posts
November 18 2008 09:54 GMT
#42
On November 18 2008 10:59 arb wrote:
Show nested quote +
On November 18 2008 09:09 distant_voice wrote:
thanks for making this! I think even (or especially) if you play at a low level this can make a difference, especially in ZvZ.

I'm still looking for a map to practice Muta-Micro vs Marines, preferably one where I can group an Overlord with the Mutas. Can somebody help me out?


http://rapidshare.com/files/164841839/ZvTLT_Muta.scx.html

enjoy.


thank you!
This is my truth, tell me yours!
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
November 18 2008 12:01 GMT
#43
I take back what I said earlier, I think the 5 secs works fine. Maybe it might even be half a second longer so I can see if they all return at the same time (sometimes they explode before I can see that - then again, I might just be too slow).
It's a good map, what you could do is try an NOT kill the zergling so you can pick another location when you're done training on one of them. Also, you could add an extra option where you just pick a race and it randomises the start location.
Overall it's a cool map for practising this kind of thing. Just keep working on it, I think there's plenty of stuff you can do with it still.
Moderator@TLPholon // "I need a third hand to facepalm right now"
AttackZerg
Profile Blog Joined January 2003
United States7474 Posts
November 18 2008 12:04 GMT
#44
Good job on the training map, splitting well is important.


If you all want a type to become better mechanically get the scourge vs sci ums, 12 scourge vs 6 vessels. Master that and splitting will seem to happen in slow motion.
AttackZerg
Profile Blog Joined January 2003
United States7474 Posts
November 18 2008 12:08 GMT
#45
On November 18 2008 06:34 Frits wrote:
This is so pointless because way before you reach a skill level where a good split actually matters you will already have mastered it.


practicing anything relating to hand eye cordination is good for computers games.

training any action in game that requires rapid execution of 5-6 commands that is needed everygame is good.

Traing yourself with your first 4 will make sending 8 to an expo or back to minerals after fleeing easier.

ZvZ a good split vs a bad split matters at the D+ level.
AttackZerg
Profile Blog Joined January 2003
United States7474 Posts
November 18 2008 12:12 GMT
#46
Oh yeah, I reached b- splitting "perfectly" 1/10 games but seperating perfectly 9/10 times, the other 1/10.. well ... sometimes they take a break next to the mineral patch or break dance on top of it, mood depending.
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
November 18 2008 14:26 GMT
#47
Thanks for the map man, helped a hell of a lot with my splitting, I never really did the whole clone split thing because I couldn't be bothered to practice it, this map takes all the hassle out! Good work!
u gotta sk8
Lq_ fAn
Profile Joined June 2007
Lithuania154 Posts
November 18 2008 17:26 GMT
#48
thanks for support
Im thinking about updating this map to make one more split location like when minerals are at buttom like at lost temple 6 o clock and about random location chooser but I dont realy know how trigger that random junmping thing.
But will find out.
Deleted User 31996
Profile Blog Joined October 2007
843 Posts
November 18 2008 17:46 GMT
#49
Would it be hard to a base expand split map?

like, an expo just finishes and you want to efficiently transfer workers to that base. I still always fuck that up because something really important happens at that time and i end up not giving a shit and right click 1 mineral.

Mind you i have seen pros do this, but they do it for 3rds/4ths, hardly ever for 2nds.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
November 18 2008 17:58 GMT
#50
yeah I wonder if anyone has ever done a maynard ums? You could have it set up so that when the scvs from the main reach a location near the nat minerals it restarts

I dont think you would really need different locations, because all you are doing is perfecting a specialized form of splitting, but its something I always waste 2 seconds doing, so if I could get it faster that would be awesome

if noone wants to write it, maybe I'll try, but that wont be for a while and I cant guarantee it will be bug free (but it looks like it would be pretty simple)
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
distant_voice
Profile Blog Joined November 2002
Germany2521 Posts
November 18 2008 18:12 GMT
#51
could you make the map so that there are 3 larva next to your hatchery and not just one? I split with shift-deselect and when there are three larva it's a little different because if you deselect a larva you mess the split up. just to make it perfect...

I tried to make a map too today and I couldn't figure out out it can be done. I never made a map before though.
This is my truth, tell me yours!
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
November 18 2008 18:13 GMT
#52
the map is quite ok.
i dont think a 5% faster split gives you an advantage but well.

to editor:
i noticed a bug. When your done with ur first practice unit and you want to choose a new location/race you have TWO zerglings. after second practice unit prolly 3 and so on
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Lq_ fAn
Profile Joined June 2007
Lithuania154 Posts
November 18 2008 19:00 GMT
#53
On November 19 2008 03:13 MasterReY wrote:
the map is quite ok.
i dont think a 5% faster split gives you an advantage but well.

to editor:
i noticed a bug. When your done with ur first practice unit and you want to choose a new location/race you have TWO zerglings. after second practice unit prolly 3 and so on


yes is but max you will get 3 zergling
I dont know why because in Trigger do like when you enter location where bacon is "kill zergling"
then when you comback "make zegling at location blah blah.

I can make map like manyard workers to expo .how many worker do I need to make that will appear12?less?
Lq_ fAn
Profile Joined June 2007
Lithuania154 Posts
November 18 2008 19:04 GMT
#54
On November 19 2008 02:58 fusionsdf wrote:
yeah I wonder if anyone has ever done a maynard ums? You could have it set up so that when the scvs from the main reach a location near the nat minerals it restarts

I dont think you would really need different locations, because all you are doing is perfecting a specialized form of splitting, but its something I always waste 2 seconds doing, so if I could get it faster that would be awesome

if noone wants to write it, maybe I'll try, but that wont be for a while and I cant guarantee it will be bug free (but it looks like it would be pretty simple)


If you need fast I can make it without base at expo but with vision of expo minerals but you won't see how they give minerals to expo base
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-02-18 03:35:47
February 18 2017 03:35 GMT
#55
I noticed the link to this map expired (http://wiki.teamliquid.net/starcraft/Micro_Training_Maps ). Does anyone have it?
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
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