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I remembered when I was training split, I just kept restarting the game (vs computer) immediately after splitting the workers.
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yes and you were training in single mode so it's starts at normal speed not at fastest. here you can choose what location is your worst so you can split forever. python is very common map but it dont have locations to split like 6 o clock at LT so maybe I update my map with this location to so you got 5 locations
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There are a few tools to start you off at fastest game speed. Ie: chaoslauncher
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oh yea I forgot but this kind of restarting lil bit anoying
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my friend say that 5 seconds are too long . when 3 workers enter mineral patch zone it's take 5 seconds to blow building and workers and to 2 seconds to build again. what you think?
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Netherlands6142 Posts
Blow them up after you have 32 mineral?
2 secs to build? Can't you reset the scenario?
anyway, downloading, more feedback later...
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I think f10 + E + R + R takes less than 1 second.
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On November 18 2008 01:09 Chuiu wrote: I think f10 + E + R + R takes less than 1 second. but you will get random location and as I said it's mainly for warm up before real fight
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You wouldn't normally get a random location in a real fight? And so is my method, except mine goes faster.
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On November 18 2008 01:19 Chuiu wrote: You wouldn't normally get a random location in a real fight? And so is my method, except mine goes faster.
yes true
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nice idea thanks, could have used such a map a few years ago though
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when game starts i dont think at what position I am i just split automatic because I splitted so many times. I have my system at each location like when I spawn at 6 o clock I click like at 5, 3, 8,7 minerals patches so I get as best split as possible it's not hard for my to split at that minineral and thats the best mineral patch for this location if you are zerg
I get my 12 hatch at 1.44min my 11pool at 1.59min so if I do 12 hatch 11pool 13hatch I have only 2 learvas by the time pool finishes. when I split bad I will get my pool later so I have more time for 3 learvas as normaly you will get if you do this bo. My mutas come at 6.50min (12hatch 11pool 13hatch 16 gas 16overlord)
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On November 18 2008 01:07 Pholon wrote: Blow them up after you have 32 mineral?
2 secs to build? Can't you reset the scenario?
anyway, downloading, more feedback later...
yeah, thats how I wrote mine
make sure its >32 and <48 though otherwise it can bug out sometimes if the trigger is slow or two return at once or whatever
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On November 18 2008 01:43 fusionsdf wrote:Show nested quote +On November 18 2008 01:07 Pholon wrote: Blow them up after you have 32 mineral?
2 secs to build? Can't you reset the scenario?
anyway, downloading, more feedback later... yeah, thats how I wrote mine make sure its >32 and <48 though otherwise it can bug out sometimes if the trigger is slow or two return at once or whatever
they blow when they are half way to base and that mineral location arent actual when 3 workers start to mine it's like one square closer to base
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I dont see problem in that
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give him a break, he has designed quite a usefull little training map here!
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On November 18 2008 04:15 Starparty wrote:give him a break, he has designed quite a usefull little training map here!  yes, because doing a proper split makes you a better player.
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very nice program. It allowed me to pass quite some time away ^^ Now i can do a perfect split, or near perfect
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Katowice25012 Posts
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On November 18 2008 04:19 Mastermind wrote:Show nested quote +On November 18 2008 04:15 Starparty wrote:give him a break, he has designed quite a usefull little training map here!  yes, because doing a proper split makes you a better player.
indeed it does.
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I really dont understand the resistance the community has to things like this. A perfect player has perfect splits. If you want to try to be a good player, I dont think you should throw out minor elements and say "well this isnt important". Yeah its not really going to change much and its not going to fix your macro, but its something that can be easily improved.
So perfect this, and take it off your list of things to do better. It takes like what half an hour to perfect? Might as well.
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ok what I will do next is change mineral patches like they are in other maps like othello 1.1 or other map what map it must be? it will be python but with other mineral patches map what map it must be? could someone make poll or something with maps? basicly I can make like all popular maps mineral patches
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my split became perfect in like 10 games...:\
Edit: Though oddly only with zerg, I guess its the whole muscle memory thing, and its easier to be instinctive with the same images etc that you use to ? I donno, but I cant get terran/toss just right, yet.
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This is so pointless because way before you reach a skill level where a good split actually matters you will already have mastered it.
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It's pretty handy I liked it alot
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United States17042 Posts
On November 18 2008 06:34 Frits wrote: This is so pointless because way before you reach a skill level where a good split actually matters you will already have mastered it.
It's good to practice it though. It increases your click speed and accuracy of the clicking.
Although the above argument also boils back down to mechanics vs strategy argument...
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On November 18 2008 06:18 Dazed_Spy wrote: my split became perfect in like 10 games...:\
Edit: Though oddly only with zerg, I guess its the whole muscle memory thing, and its easier to be instinctive with the same images etc that you use to ? I donno, but I cant get terran/toss just right, yet. Drones accelerate slower :[
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thanks for making this! I think even (or especially) if you play at a low level this can make a difference, especially in ZvZ.
I'm still looking for a map to practice Muta-Micro vs Marines, preferably one where I can group an Overlord with the Mutas. Can somebody help me out?
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training your split is important because it gives a good impression to observers and then they'll stay and watch your godawful noob game
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5 years of splitting already gives me "pro-like" worker splits. Nice contribution anyway though. I haven't actually checked the map but some things that you should keep in mind to make the map as real as possible is to make it so: - your 4 workers all appear below your building - you have exactly 50$ at the start to build a worker(I build my 5th worker then split my 4, unlike some people who do the opposite) - it auto screen-centers you on your building - you can choose to spawn in a random location to practice fast reflexes on where to send your workers(instead of already knowing where you need to click right away) to the minerals. - if you choose zerg you start out with an ovie(and 3 larva if u can manage). countless times i have misclicked with my ovie at the start when i tell it to scout Sorry I didn't actually check these myself but I hope you kept variables such as these in mind to make the map as close to the beginning of a real game as you can.
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its easier with larger units like the drone and scv. splitting with probes are intensely hard.
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On November 18 2008 09:18 Not_Computer wrote:training your split is important because it gives a good impression to observers and then they'll stay and watch your godawful noob game 
To a point. 75% of the time I split perfectly on my current map (literally, all 4 go straight to and return at the exact same time), and 1 out of every 4-5 obs games someone says to all that I have auto-split on, telling the other player to leave. It's both annoying and amusing at the same time. It sucks having to start over after a perfect split.
If you can't split perfectly, the most important thing is just to get the first 3 directly to the closest 3 patches, even if you double up the forth worker. Since you need 7 trips of 8 to make your 6th worker, 3 then 1 then 3 works out just as fast as 4 then 4 at getting > 50 minerals. Getting all 4 only matters for minor things, like making your 9th scv with no delay even when making your depot far away at your ramp. Such things don't really affect timing enough to have a direct, significant impact, but when it's off, it can frustrate you, which certainly will in turn have an effect on the game.
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On November 18 2008 00:37 meegrean wrote: I remembered when I was training split, I just kept restarting the game (vs computer) immediately after splitting the workers.
same here lol
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United States24757 Posts
On November 18 2008 06:34 Frits wrote: This is so pointless because way before you reach a skill level where a good split actually matters you will already have mastered it. Agree that this isn't useful enough alone to justify the map and hype. However, splits carry more meaning than simply an extra second with 1 mineral... and since people care about things in a non-logical way, it's ok for them to goof around on a ums if they really want to.
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On November 18 2008 09:09 distant_voice wrote: thanks for making this! I think even (or especially) if you play at a low level this can make a difference, especially in ZvZ.
I'm still looking for a map to practice Muta-Micro vs Marines, preferably one where I can group an Overlord with the Mutas. Can somebody help me out?
http://rapidshare.com/files/164841839/ZvTLT_Muta.scx.html
enjoy.
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Good map, works well.
I have no idea why people feel the need to be so negative about someone releasing a useful tool like this.
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we spend 5 pages talking about why koreans are so much better than everyone else.
and now this.
LMAO.
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On November 18 2008 10:59 arb wrote:Show nested quote +On November 18 2008 09:09 distant_voice wrote: thanks for making this! I think even (or especially) if you play at a low level this can make a difference, especially in ZvZ.
I'm still looking for a map to practice Muta-Micro vs Marines, preferably one where I can group an Overlord with the Mutas. Can somebody help me out? http://rapidshare.com/files/164841839/ZvTLT_Muta.scx.htmlenjoy.
thank you!
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Netherlands6142 Posts
I take back what I said earlier, I think the 5 secs works fine. Maybe it might even be half a second longer so I can see if they all return at the same time (sometimes they explode before I can see that - then again, I might just be too slow). It's a good map, what you could do is try an NOT kill the zergling so you can pick another location when you're done training on one of them. Also, you could add an extra option where you just pick a race and it randomises the start location. Overall it's a cool map for practising this kind of thing. Just keep working on it, I think there's plenty of stuff you can do with it still.
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Good job on the training map, splitting well is important.
If you all want a type to become better mechanically get the scourge vs sci ums, 12 scourge vs 6 vessels. Master that and splitting will seem to happen in slow motion.
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On November 18 2008 06:34 Frits wrote: This is so pointless because way before you reach a skill level where a good split actually matters you will already have mastered it.
practicing anything relating to hand eye cordination is good for computers games.
training any action in game that requires rapid execution of 5-6 commands that is needed everygame is good.
Traing yourself with your first 4 will make sending 8 to an expo or back to minerals after fleeing easier.
ZvZ a good split vs a bad split matters at the D+ level.
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Oh yeah, I reached b- splitting "perfectly" 1/10 games but seperating perfectly 9/10 times, the other 1/10.. well ... sometimes they take a break next to the mineral patch or break dance on top of it, mood depending.
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Thanks for the map man, helped a hell of a lot with my splitting, I never really did the whole clone split thing because I couldn't be bothered to practice it, this map takes all the hassle out! Good work!
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thanks for support Im thinking about updating this map to make one more split location like when minerals are at buttom like at lost temple 6 o clock and about random location chooser but I dont realy know how trigger that random junmping thing. But will find out.
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Would it be hard to a base expand split map?
like, an expo just finishes and you want to efficiently transfer workers to that base. I still always fuck that up because something really important happens at that time and i end up not giving a shit and right click 1 mineral.
Mind you i have seen pros do this, but they do it for 3rds/4ths, hardly ever for 2nds.
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yeah I wonder if anyone has ever done a maynard ums? You could have it set up so that when the scvs from the main reach a location near the nat minerals it restarts
I dont think you would really need different locations, because all you are doing is perfecting a specialized form of splitting, but its something I always waste 2 seconds doing, so if I could get it faster that would be awesome
if noone wants to write it, maybe I'll try, but that wont be for a while and I cant guarantee it will be bug free (but it looks like it would be pretty simple)
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could you make the map so that there are 3 larva next to your hatchery and not just one? I split with shift-deselect and when there are three larva it's a little different because if you deselect a larva you mess the split up. just to make it perfect...
I tried to make a map too today and I couldn't figure out out it can be done. I never made a map before though.
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the map is quite ok. i dont think a 5% faster split gives you an advantage but well.
to editor: i noticed a bug. When your done with ur first practice unit and you want to choose a new location/race you have TWO zerglings. after second practice unit prolly 3 and so on
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On November 19 2008 03:13 MasterReY wrote: the map is quite ok. i dont think a 5% faster split gives you an advantage but well.
to editor: i noticed a bug. When your done with ur first practice unit and you want to choose a new location/race you have TWO zerglings. after second practice unit prolly 3 and so on
yes is but max you will get 3 zergling I dont know why because in Trigger do like when you enter location where bacon is "kill zergling" then when you comback "make zegling at location blah blah.
I can make map like manyard workers to expo .how many worker do I need to make that will appear12?less?
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On November 19 2008 02:58 fusionsdf wrote: yeah I wonder if anyone has ever done a maynard ums? You could have it set up so that when the scvs from the main reach a location near the nat minerals it restarts
I dont think you would really need different locations, because all you are doing is perfecting a specialized form of splitting, but its something I always waste 2 seconds doing, so if I could get it faster that would be awesome
if noone wants to write it, maybe I'll try, but that wont be for a while and I cant guarantee it will be bug free (but it looks like it would be pretty simple)
If you need fast I can make it without base at expo but with vision of expo minerals but you won't see how they give minerals to expo base
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I noticed the link to this map expired (http://wiki.teamliquid.net/starcraft/Micro_Training_Maps ). Does anyone have it?
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