Python split train map - Page 2
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Racenilatr
United States2756 Posts
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Heyoka
Katowice25012 Posts
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SolaR-
United States2685 Posts
On November 18 2008 04:19 Mastermind wrote: yes, because doing a proper split makes you a better player. indeed it does. | ||
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fusionsdf
Canada15390 Posts
So perfect this, and take it off your list of things to do better. It takes like what half an hour to perfect? Might as well. | ||
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Lq_ fAn
Lithuania154 Posts
it will be python but with other mineral patches map what map it must be? could someone make poll or something with maps? basicly I can make like all popular maps mineral patches | ||
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Dazed.
Canada3301 Posts
Edit: Though oddly only with zerg, I guess its the whole muscle memory thing, and its easier to be instinctive with the same images etc that you use to ? I donno, but I cant get terran/toss just right, yet. | ||
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Frits
11782 Posts
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InfeSteD
United States4658 Posts
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GHOSTCLAW
United States17042 Posts
On November 18 2008 06:34 Frits wrote: This is so pointless because way before you reach a skill level where a good split actually matters you will already have mastered it. It's good to practice it though. It increases your click speed and accuracy of the clicking. Although the above argument also boils back down to mechanics vs strategy argument... | ||
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Dead9
United States4725 Posts
On November 18 2008 06:18 Dazed_Spy wrote: my split became perfect in like 10 games...:\ Edit: Though oddly only with zerg, I guess its the whole muscle memory thing, and its easier to be instinctive with the same images etc that you use to ? I donno, but I cant get terran/toss just right, yet. Drones accelerate slower :[ | ||
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distant_voice
Germany2521 Posts
I'm still looking for a map to practice Muta-Micro vs Marines, preferably one where I can group an Overlord with the Mutas. Can somebody help me out? | ||
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Not_Computer
Canada2277 Posts
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Grobyc
Canada18410 Posts
- your 4 workers all appear below your building - you have exactly 50$ at the start to build a worker(I build my 5th worker then split my 4, unlike some people who do the opposite) - it auto screen-centers you on your building - you can choose to spawn in a random location to practice fast reflexes on where to send your workers(instead of already knowing where you need to click right away) to the minerals. - if you choose zerg you start out with an ovie(and 3 larva if u can manage). countless times i have misclicked with my ovie at the start when i tell it to scout Sorry I didn't actually check these myself but I hope you kept variables such as these in mind to make the map as close to the beginning of a real game as you can. | ||
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x89titan
Philippines1130 Posts
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LonelyMargarita
1845 Posts
On November 18 2008 09:18 Not_Computer wrote: training your split is important because it gives a good impression to observers and then they'll stay and watch your godawful noob game ![]() To a point. 75% of the time I split perfectly on my current map (literally, all 4 go straight to and return at the exact same time), and 1 out of every 4-5 obs games someone says to all that I have auto-split on, telling the other player to leave. It's both annoying and amusing at the same time. It sucks having to start over after a perfect split. If you can't split perfectly, the most important thing is just to get the first 3 directly to the closest 3 patches, even if you double up the forth worker. Since you need 7 trips of 8 to make your 6th worker, 3 then 1 then 3 works out just as fast as 4 then 4 at getting > 50 minerals. Getting all 4 only matters for minor things, like making your 9th scv with no delay even when making your depot far away at your ramp. Such things don't really affect timing enough to have a direct, significant impact, but when it's off, it can frustrate you, which certainly will in turn have an effect on the game. | ||
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ShmotZ
United States581 Posts
On November 18 2008 00:37 meegrean wrote: I remembered when I was training split, I just kept restarting the game (vs computer) immediately after splitting the workers. same here lol | ||
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micronesia
United States24757 Posts
On November 18 2008 06:34 Frits wrote: This is so pointless because way before you reach a skill level where a good split actually matters you will already have mastered it. Agree that this isn't useful enough alone to justify the map and hype. However, splits carry more meaning than simply an extra second with 1 mineral... and since people care about things in a non-logical way, it's ok for them to goof around on a ums if they really want to. | ||
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arb
Noobville17921 Posts
On November 18 2008 09:09 distant_voice wrote: thanks for making this! I think even (or especially) if you play at a low level this can make a difference, especially in ZvZ. I'm still looking for a map to practice Muta-Micro vs Marines, preferably one where I can group an Overlord with the Mutas. Can somebody help me out? http://rapidshare.com/files/164841839/ZvTLT_Muta.scx.html enjoy. | ||
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Goosey
United States695 Posts
I have no idea why people feel the need to be so negative about someone releasing a useful tool like this. | ||
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thunk
United States6233 Posts
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