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Python split train map - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 Next All
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
November 17 2008 20:04 GMT
#21
very nice program. It allowed me to pass quite some time away ^^ Now i can do a perfect split, or near perfect
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
November 17 2008 20:07 GMT
#22
thanks
@RealHeyoka | ESL / DreamHack StarCraft Lead
SolaR-
Profile Blog Joined February 2004
United States2685 Posts
November 17 2008 20:10 GMT
#23
On November 18 2008 04:19 Mastermind wrote:
Show nested quote +
On November 18 2008 04:15 Starparty wrote:
give him a break, he has designed quite a usefull little training map here!

yes, because doing a proper split makes you a better player.


indeed it does.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
November 17 2008 20:16 GMT
#24
I really dont understand the resistance the community has to things like this. A perfect player has perfect splits. If you want to try to be a good player, I dont think you should throw out minor elements and say "well this isnt important". Yeah its not really going to change much and its not going to fix your macro, but its something that can be easily improved.

So perfect this, and take it off your list of things to do better. It takes like what half an hour to perfect? Might as well.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Lq_ fAn
Profile Joined June 2007
Lithuania154 Posts
Last Edited: 2008-11-17 20:52:42
November 17 2008 20:43 GMT
#25
ok what I will do next is change mineral patches like they are in other maps like othello 1.1 or other map what map it must be?
it will be python but with other mineral patches
map what map it must be?
could someone make poll or something with maps?
basicly I can make like all popular maps mineral patches
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2008-11-17 21:20:01
November 17 2008 21:18 GMT
#26
my split became perfect in like 10 games...:\

Edit: Though oddly only with zerg, I guess its the whole muscle memory thing, and its easier to be instinctive with the same images etc that you use to ? I donno, but I cant get terran/toss just right, yet.
Never say Die! ||| Fight you? No, I want to kill you.
Frits
Profile Joined March 2003
11782 Posts
November 17 2008 21:34 GMT
#27
This is so pointless because way before you reach a skill level where a good split actually matters you will already have mastered it.
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
November 17 2008 23:34 GMT
#28
It's pretty handy I liked it alot
w/e
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
November 17 2008 23:47 GMT
#29
On November 18 2008 06:34 Frits wrote:
This is so pointless because way before you reach a skill level where a good split actually matters you will already have mastered it.


It's good to practice it though. It increases your click speed and accuracy of the clicking.

Although the above argument also boils back down to mechanics vs strategy argument...
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 17 2008 23:59 GMT
#30
On November 18 2008 06:18 Dazed_Spy wrote:
my split became perfect in like 10 games...:\

Edit: Though oddly only with zerg, I guess its the whole muscle memory thing, and its easier to be instinctive with the same images etc that you use to ? I donno, but I cant get terran/toss just right, yet.

Drones accelerate slower :[
distant_voice
Profile Blog Joined November 2002
Germany2521 Posts
November 18 2008 00:09 GMT
#31
thanks for making this! I think even (or especially) if you play at a low level this can make a difference, especially in ZvZ.

I'm still looking for a map to practice Muta-Micro vs Marines, preferably one where I can group an Overlord with the Mutas. Can somebody help me out?
This is my truth, tell me yours!
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
November 18 2008 00:18 GMT
#32
training your split is important because it gives a good impression to observers and then they'll stay and watch your godawful noob game
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 18 2008 00:26 GMT
#33
5 years of splitting already gives me "pro-like" worker splits. Nice contribution anyway though. I haven't actually checked the map but some things that you should keep in mind to make the map as real as possible is to make it so:
- your 4 workers all appear below your building
- you have exactly 50$ at the start to build a worker(I build my 5th worker then split my 4, unlike some people who do the opposite)
- it auto screen-centers you on your building
- you can choose to spawn in a random location to practice fast reflexes on where to send your workers(instead of already knowing where you need to click right away) to the minerals.
- if you choose zerg you start out with an ovie(and 3 larva if u can manage). countless times i have misclicked with my ovie at the start when i tell it to scout
Sorry I didn't actually check these myself but I hope you kept variables such as these in mind to make the map as close to the beginning of a real game as you can.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
x89titan
Profile Blog Joined April 2007
Philippines1130 Posts
November 18 2008 00:29 GMT
#34
its easier with larger units like the drone and scv. splitting with probes are intensely hard.
Heaven came down and glory filled my soul, when at the cross the Savior made me whole
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
November 18 2008 00:31 GMT
#35
On November 18 2008 09:18 Not_Computer wrote:
training your split is important because it gives a good impression to observers and then they'll stay and watch your godawful noob game


To a point. 75% of the time I split perfectly on my current map (literally, all 4 go straight to and return at the exact same time), and 1 out of every 4-5 obs games someone says to all that I have auto-split on, telling the other player to leave. It's both annoying and amusing at the same time. It sucks having to start over after a perfect split.

If you can't split perfectly, the most important thing is just to get the first 3 directly to the closest 3 patches, even if you double up the forth worker. Since you need 7 trips of 8 to make your 6th worker, 3 then 1 then 3 works out just as fast as 4 then 4 at getting > 50 minerals. Getting all 4 only matters for minor things, like making your 9th scv with no delay even when making your depot far away at your ramp. Such things don't really affect timing enough to have a direct, significant impact, but when it's off, it can frustrate you, which certainly will in turn have an effect on the game.
I <3 서지훈
ShmotZ
Profile Blog Joined December 2007
United States581 Posts
November 18 2008 01:41 GMT
#36
On November 18 2008 00:37 meegrean wrote:
I remembered when I was training split, I just kept restarting the game (vs computer) immediately after splitting the workers.



same here lol
Ah, computer dating. It's like pimping, but you rarely have to use the phrase "upside your head." - Bender
micronesia
Profile Blog Joined July 2006
United States24757 Posts
November 18 2008 01:46 GMT
#37
On November 18 2008 06:34 Frits wrote:
This is so pointless because way before you reach a skill level where a good split actually matters you will already have mastered it.

Agree that this isn't useful enough alone to justify the map and hype. However, splits carry more meaning than simply an extra second with 1 mineral... and since people care about things in a non-logical way, it's ok for them to goof around on a ums if they really want to.
ModeratorThere are animal crackers for people and there are people crackers for animals.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
November 18 2008 01:59 GMT
#38
On November 18 2008 09:09 distant_voice wrote:
thanks for making this! I think even (or especially) if you play at a low level this can make a difference, especially in ZvZ.

I'm still looking for a map to practice Muta-Micro vs Marines, preferably one where I can group an Overlord with the Mutas. Can somebody help me out?


http://rapidshare.com/files/164841839/ZvTLT_Muta.scx.html

enjoy.
Artillery spawned from the forges of Hell
Goosey
Profile Blog Joined September 2005
United States695 Posts
November 18 2008 05:13 GMT
#39
Good map, works well.

I have no idea why people feel the need to be so negative about someone releasing a useful tool like this.
#1 Shuttle Fan.
thunk
Profile Blog Joined March 2008
United States6233 Posts
November 18 2008 06:10 GMT
#40
Nice map.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
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