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[DL] The New Season Maps - Page 2

Forum Index > BW General
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Prev 1 2 3 Next All
Athos
Profile Blog Joined February 2008
United States2484 Posts
August 03 2008 18:11 GMT
#21
Wow these look really nice. Not sure how Plasma will be in terms of gameplay though.
DragoonPK
Profile Blog Joined July 2007
3259 Posts
August 03 2008 18:48 GMT
#22
Cool, thanks I hope they are good!
Spellcaster
Profile Joined August 2008
2 Posts
Last Edited: 2008-08-03 19:11:53
August 03 2008 19:09 GMT
#23
On August 04 2008 01:56 BlackStar wrote:
But how do those small mineral patches relate to gameplay? Why are they there?


I suspect those mineral patches are to allow Zerg players (and others) to move drones across egg fields in the early game. You can stack two SCVs on a mineral patch, and move one through the field. It could be interesting for things like hidden expansions. Protoss and terran could use already well-known pylon or supply depot tricks, or send more than one worker, at their discretion.

(I just played with Plasma as Terran and was able to use two scvs to get one across the field on my second try, so I suspect it would work for Zergs and Protoss too.)
Boona
Profile Joined May 2008
Sweden45 Posts
August 03 2008 19:15 GMT
#24
Spellcaster, you can just issue a mine command on the mineral patch on the opposite side and the worker will move through since eggs counts as units, not buildings, for pathing purposes.
Ra.Xor.2
Profile Blog Joined May 2008
United States1784 Posts
August 03 2008 19:18 GMT
#25
Personally, i think they look cool, but will be really imbalanced. Plasma kinda reminds me of Montehall, with the eggs sitting there. And we all remember how Monte Hall turned out T_T
#1 Flash Fan
Spellcaster
Profile Joined August 2008
2 Posts
August 03 2008 19:20 GMT
#26
Oh... Missing the obvious :-)
Yeah, completely forgot about that. That means that those walls are totally permeable to workers of all types, so you can scout easily and so forth.
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
August 03 2008 19:30 GMT
#27
On August 04 2008 04:09 Spellcaster wrote:
just played with Plasma as Terran and was able to use two scvs to get one across


I thought about that, but I thought the distances and spaces made that impossible.
FLaSh_[sdm]
Profile Joined October 2007
South Africa32 Posts
August 03 2008 19:39 GMT
#28
Brilliant! Thanks
Cham
Profile Blog Joined July 2008
797 Posts
August 03 2008 19:41 GMT
#29
Wow, these look pretty neat! Thanks a lot, now I have to start practicing these. Are these small ramps on plasma? Kind of reminds me of 815 just a little.
Tomed
Profile Joined August 2005
United States176 Posts
August 03 2008 19:45 GMT
#30
What's the (Tr) version?
OmegaFang
Profile Joined May 2008
United States156 Posts
Last Edited: 2008-08-03 19:52:04
August 03 2008 19:51 GMT
#31
Training Version, it allows you to pick your starting location based on the team you pick.
Lisk
Profile Blog Joined May 2006
Latvia376 Posts
August 03 2008 19:52 GMT
#32
Wonder if you can mine all the minerals on your side to prevent scouting... hmmm...
OmegaFang
Profile Joined May 2008
United States156 Posts
Last Edited: 2008-08-03 20:01:11
August 03 2008 20:00 GMT
#33
IMO that wouldn't really work because you would have to mine out three different mineral patches since there are three entrances to a players "starting section" on the map. I think I heard that each mineral patch has 32 minerals so you would have to be willing to sacrifice mining time back at the main to get rid of all those and still hope that the opposing player isn't able to scout through those areas until you were done.
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 03 2008 20:19 GMT
#34
On August 04 2008 04:41 Cham wrote:
Wow, these look pretty neat! Thanks a lot, now I have to start practicing these. Are these small ramps on plasma? Kind of reminds me of 815 just a little.

nope, they're the standard doodad from the original map editor
blabberrrrr
knyttym
Profile Blog Joined December 2006
United States5797 Posts
August 03 2008 20:24 GMT
#35
I think plasma will produce entertaining games. Protoss looks totally screwed in PvT... a whole bunch of narrow pathways, extremely open nat and min only, and a hard to defend 4th.
ROTK looks quite good as well, but that narrow path from your nat to your third gas worries me.
Narrator
Profile Blog Joined June 2004
United States868 Posts
August 03 2008 20:26 GMT
#36
On August 04 2008 04:09 Spellcaster wrote:
Show nested quote +
On August 04 2008 01:56 BlackStar wrote:
But how do those small mineral patches relate to gameplay? Why are they there?


I suspect those mineral patches are to allow Zerg players (and others) to move drones across egg fields in the early game. You can stack two SCVs on a mineral patch, and move one through the field. It could be interesting for things like hidden expansions. Protoss and terran could use already well-known pylon or supply depot tricks, or send more than one worker, at their discretion.

(I just played with Plasma as Terran and was able to use two scvs to get one across the field on my second try, so I suspect it would work for Zergs and Protoss too.)

I don't get what you would need to stack SCVs or pylon/supply tricks for. Can't you just go through the eggs already by clicking the mineral on the other side?

Did anyone find a fix for Return of the King, yet?
afriend
Profile Joined July 2008
Germany11 Posts
August 03 2008 20:35 GMT
#37
On August 04 2008 05:26 Narrator wrote:
I don't get what you would need to stack SCVs or pylon/supply tricks for. Can't you just go through the eggs already by clicking the mineral on the other side?

Yes you can move through them by just clicking on the minerals on the other side (just tested it) which could lead to some pretty stupid worker rushes.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 03 2008 21:40 GMT
#38
On August 04 2008 05:00 OmegaFang wrote:
IMO that wouldn't really work because you would have to mine out three different mineral patches since there are three entrances to a players "starting section" on the map. I think I heard that each mineral patch has 32 minerals so you would have to be willing to sacrifice mining time back at the main to get rid of all those and still hope that the opposing player isn't able to scout through those areas until you were done.


hmmm can zerg place an OL on each patch and prevent the opponent from right clicking on the patch? That might be ubergay~
diggurd
Profile Blog Joined May 2007
Norway346 Posts
August 03 2008 21:46 GMT
#39
am i the only one not able to play return of the king?
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
OmegaFang
Profile Joined May 2008
United States156 Posts
Last Edited: 2008-08-03 21:56:45
August 03 2008 21:52 GMT
#40
On August 04 2008 06:40 thedeadhaji wrote:
Show nested quote +
On August 04 2008 05:00 OmegaFang wrote:
IMO that wouldn't really work because you would have to mine out three different mineral patches since there are three entrances to a players "starting section" on the map. I think I heard that each mineral patch has 32 minerals so you would have to be willing to sacrifice mining time back at the main to get rid of all those and still hope that the opposing player isn't able to scout through those areas until you were done.


hmmm can zerg place an OL on each patch and prevent the opponent from right clicking on the patch? That might be ubergay~


I just tried this and parking an OL over the minerals does not prevent you from right clicking the patch but it does make it just a little bit harder.

And yeah I can't play the RotK map either.
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