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Ludicrously Unbalanced Maps - Page 6

Forum Index > BW General
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anotak
Profile Blog Joined March 2008
United States1537 Posts
May 25 2008 05:53 GMT
#101
On May 25 2008 08:27 ThatGuy wrote:
I'm going to post because I actually have a tournament coming VERY soon, and it contains these maps:

Lake Shore:

[image loading]


Hot Zone:

[image loading]


Any ideas on Terran strategy?

This is advice from someone rather shitty but who has a lot experience playing Terran in LANs against randoms that are completely shitty players and don't follow progaming:

Lakeshore has cliffable mineral lines at the mains. You don't even need dropships.

Lay mines on the ramp exit from the base or wall it in somehow, and get siege tanks on top of the cliff over the mineral line. If this is a local tournament this will probably work wonders against newer players, they won't even see it coming.
Now, I'm not sure how this'll work against someone like an ICCUP D or something. Probably not that well.

On Hot Zone if your opponent in the bottom right, dropships will be able to put tanks in places where they can attack some enemy buildings.

If your opponent has drop tech in either case, support your tanks with golis/mnms stationed around them.

Use the foothold given by cliffed tanks to drop tanks further inside the bases.

On both maps, set up tank contains, lower level players don't know how to break them very well and they just turtle up and mass battlecruisers or something stupid like that. Keep scanning them. If they start getting carriers or bcs then just go for Flash-esque mass goliaths and 3/3 upgrades on them. If they mass guardians go for mass science vessels, SK-Terran and irradiate/stimrine them to death.

During the contain expand expand expand. Newer players on local LAN events like that don't know how to deal with expansions like that. And when they expand just be like lol@u and run in 4 vultures (or marines in tvz) or cliff the expo with tanks.

Also: Don't fast expo. Expect cheese. If it's a zerg player, chances are he's heard of the dreaded "zerg rush" sometime in 1998 and maybe he even used it from time to time on oldschool blizz ladder games. Proxy builds will be unlikely however. Laugh when they wonder "zerglings must have been nerfed or something".
spec. opps
Profile Blog Joined March 2008
United States127 Posts
May 25 2008 07:20 GMT
#102
if this is a test grade im cheaten off u
time is the biggest difference that can be made
8882
Profile Blog Joined December 2003
2734 Posts
May 25 2008 16:35 GMT
#103
incredibly epic FFA on sharewood forest
replay 1.10 here: http://download.yousendit.com/FCCA80C8797440A3

5 players from blizzforums, noone knowing the map and the game to be frank

I executed a not so fast muta opening + ling attacks (without upgrades of course)
One of the terrans made few vultures and then proceeded to 1 base battlecruisers.
One protoss went mass arbiters and the other mass reaver/corsair/carrier.
The zerg went mass sunken and spores with hydras.

Guess who won (I was the 2nd ^^).

I have returned
ThatGuy
Profile Blog Joined April 2008
Canada695 Posts
May 25 2008 17:56 GMT
#104
Oh well the tournament was yesterday anyways, and it was an online tournament. I didn't last long anyways. We didn't end up using Lake Shore, but we did use another map called "Death Valley." It was pretty ridiculous. The lower left spot mined slower than usual because the SCV's took retarded paths. Actually, I lost on that map because when I made a supply at 8, my SCV got stuck behind Mineral blocks, a supply depot, and a doodad which I did not see. Then the opponent sent masslings :/

On Hot Zone, I basically threw the game away. My opponent double expoed at beginning, so I sent a force and destroyed one. I comsatted his main and I thought I could sunk break (but I didn't ). If I had even stepped a little to the left before his main I would have seen his other expo (undefended) with his spire there, and that probably would have given me the victory. Regardless, I suck against Lurkers and it only took 5 to take me down :/

By the way, you really do need dropships on Lake Shore. That picture does not go into enough detail as to how MASSIVE that map really is. There are so many turns and tiny ramps everywhere. I think it would take roughly 2-3 minutes to get your army to your opponent's base if they were cross positions.
MyStiC_Chaos
Profile Blog Joined March 2008
United States499 Posts
May 25 2008 20:11 GMT
#105
So are we gonna do the Random Blizz Map, Random Race, FFA/TM/etc. Tourny, or at least some games?

I'd TOTALLY be up for it.
OhThatDang
Profile Joined August 2004
United States4685 Posts
May 26 2008 00:26 GMT
#106
On May 25 2008 08:27 ThatGuy wrote:
I'm going to post because I actually have a tournament coming VERY soon, and it contains these maps:

Lake Shore:


Hot Zone:



Any ideas on Terran strategy?


im pretty sure with lake shore itll be a breeze cause youd rape
and on hot zone itll be standard too but not AS easy
troi oi thang map nai!!!
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