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Potential for a Community Project - Page 2

Forum Index > BW General
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Response
Profile Blog Joined April 2004
United States1937 Posts
March 04 2008 14:21 GMT
#21
just 2 examples of what im saying in 1 matchup, PvT, you have a reaver drop build and a DT build, also late game you can get carriers or you can get arbs, or both obv, but how can you effectively show all these different styles in 1 video?
the REAL ReSpOnSe
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 04 2008 14:48 GMT
#22
I've been meaning to do something like this for a long time, so depending on how it's done, I guess I might as well join in, since I never get things started on my own anyway :D
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
riptide
Profile Blog Joined July 2007
5673 Posts
March 04 2008 14:50 GMT
#23
I'll help with script writing, if needed.
AdministratorSKT T1 | Masters of the Universe
Shauni
Profile Blog Joined July 2004
4077 Posts
Last Edited: 2008-03-04 14:51:30
March 04 2008 14:50 GMT
#24
The difficulty of this project is to limit the tutorials so they do not become too epic and long. I don't think many noobs would have the patience to sit through hours of tutorial videos without getting bored. Plus, describing all kinds of openings and strategies will be too much and might standardize and limit the game for them. The thing I enjoyed while learning Starcraft was trying all different kinds of self-made builds and applying/refining them in a real game to get my own unique playstyle to surprise my opponents.
I'm not saying I'm against this project, but I don't think this will be be much easier for noobs than playing through the campaign, watch some replays/vods and then trying to compete on battle.net.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
Response
Profile Blog Joined April 2004
United States1937 Posts
March 04 2008 14:58 GMT
#25
On March 04 2008 23:50 Shauni wrote:
The difficulty of this project is to limit the tutorials so they do not become too epic and long. I don't think many noobs would have the patience to sit through hours of tutorial videos without getting bored. Plus, describing all kinds of openings and strategies will be too much and might standardize and limit the game for them. The thing I enjoyed while learning Starcraft was trying all different kinds of self-made builds and applying/refining them in a real game to get my own unique playstyle to surprise my opponents.
I'm not saying I'm against this project, but I don't think this will be be much easier for noobs than playing through the campaign, watch some replays/vods and then trying to compete on battle.net.


this is pretty much exactly how i feel, but if people would like to do some VOD's or w/e i would be more than happy to help and maybe we could do some together:-)
the REAL ReSpOnSe
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
March 04 2008 15:08 GMT
#26
I think examples of creativity could be shown in such a tutorial. The most exciting part of the game for me is the strategies and the build order adaptations and fun mindgames and tricks that go along with that. Although flashy micro like marine spread vs lurk or super spell casting might also be shown to first timers, I think that most people will appreciate those anyway, theyre quite spectacular.
I will eat you alive
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
March 04 2008 15:11 GMT
#27
On March 04 2008 23:21 GoSuPlAyEr wrote:
just 2 examples of what im saying in 1 matchup, PvT, you have a reaver drop build and a DT build, also late game you can get carriers or you can get arbs, or both obv, but how can you effectively show all these different styles in 1 video?


? That's 4 things. You spend a minute on each and have 4 left over to do any other variants. Are for "prove it", well I can't without doing the entire project myself (which I already said I would help on). The underlying tactics in Starcraft are really easy to identify and really easy to explain. That's why the game is such a good spectactor sport - it's easier to play with perfect information and impossible to play without perfect information.
Moderator
.kaz
Profile Blog Joined January 2007
1963 Posts
March 04 2008 15:11 GMT
#28
Well its not like most of the material isn't already here. There are thousands of replays and thousands of VODs, you've pretty much got all the footage you need, Just need a script, people to make the videos sexy, and the few clips you don't have.

Example:

Non micro'd marines vs lurkers (make yourself quick) - All the marines die within a few seconds.
Pro VOD (possibly fpvod) - Good rine split and attack, killing all lurks and losing minimal marines

Its a huge project and alot of work, but it would not only help the people watching starcraft, but those just now getting into it for SC2. Improving/Growing the community in the process :D
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
Response
Profile Blog Joined April 2004
United States1937 Posts
March 04 2008 15:15 GMT
#29
On March 05 2008 00:11 Chill wrote:
Show nested quote +
On March 04 2008 23:21 GoSuPlAyEr wrote:
just 2 examples of what im saying in 1 matchup, PvT, you have a reaver drop build and a DT build, also late game you can get carriers or you can get arbs, or both obv, but how can you effectively show all these different styles in 1 video?


? That's 4 things. You spend a minute on each and have 4 left over to do any other variants. Are for "prove it", well I can't without doing the entire project myself (which I already said I would help on). The underlying tactics in Starcraft are really easy to identify and really easy to explain. That's why the game is such a good spectactor sport - it's easier to play with perfect information and impossible to play without perfect information.


its 2 different examples, but with each example i needed 2 different scenarios, does that make sense?
the REAL ReSpOnSe
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
March 04 2008 15:16 GMT
#30
You guys are acting like there's a million and one builds, there aren't. There's maybe four viable builds for each matchup:

PvP - 1 Gate, 2 Gate, Reaver, DT
PvT - 1 Gate range, Reaver, 2 Gate, DT.
PvZ - FE, 2 Gate, 1 Gate Reaver, 1 Gate Corsair

TvP - FD, Gundam, Joyo
TvT - Fact CC, 2 Fact, Fact Port, 2 Port
TvZ - 1 Rine CC, 2 Rax Acad CC, Tank rush, Sparks, Metal

ZvT - Kwanro, 2 Hatch Mutas, 3 Hatch Mutas, Lurkers.
ZvP - 9 Pool speed, 3 Hatch Mutas, 2-3 Hatch natural break, 4-5 Hatch Sauron into Lurkers
ZvZ - 9 Pool speed, 12 Pool gas, 12 Hatch (main/exp),

Sure, you can argue there are subtleties that change each build, both those 3-5 builds for each matchup cover 95% of Starcraft.
Moderator
Response
Profile Blog Joined April 2004
United States1937 Posts
March 04 2008 15:23 GMT
#31
On March 05 2008 00:16 Chill wrote:
You guys are acting like there's a million and one builds, there aren't. There's maybe four viable builds for each matchup:

PvP - 1 Gate, 2 Gate, Reaver, DT
PvT - 1 Gate range, Reaver, 2 Gate, DT.
PvZ - FE, 2 Gate, 1 Gate Reaver, 1 Gate Corsair

TvP - FD, Gundam, Joyo
TvT - Fact CC, 2 Fact, Fact Port, 2 Port
TvZ - 1 Rine CC, 2 Rax Acad CC, Tank rush, Sparks, Metal

ZvT - Kwanro, 2 Hatch Mutas, 3 Hatch Mutas, Lurkers.
ZvP - 9 Pool speed, 3 Hatch Mutas, 2-3 Hatch natural break, 4-5 Hatch Sauron into Lurkers
ZvZ - 9 Pool speed, 12 Pool gas, 12 Hatch (main/exp),

Sure, you can argue there are subtleties that change each build, both those 3-5 builds for each matchup cover 95% of Starcraft.



so you want to make a tutorial for each one of these...? This is still ALOT to go over considering you will need other VOD's explaining how units work, what buildings build what unit, and whatever else people that have never played the game need to know
the REAL ReSpOnSe
Response
Profile Blog Joined April 2004
United States1937 Posts
March 04 2008 15:25 GMT
#32
I'm not saying it isnt possible, but will newbs really want to spend 8-10 hours watching "tutorials" just to be able to watch a proleague game? I tend to think not
the REAL ReSpOnSe
.kaz
Profile Blog Joined January 2007
1963 Posts
March 04 2008 15:31 GMT
#33
He's not saying there are going to be detailed 1 hour games on every single matchup, a quick overview would be fine for people just getting into it. You seem like you're arguing just to argue. If you don't like the idea / want to help, don't.
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
Response
Profile Blog Joined April 2004
United States1937 Posts
Last Edited: 2008-03-04 15:33:23
March 04 2008 15:32 GMT
#34
On March 05 2008 00:31 .kaz wrote:
He's not saying there are going to be detailed 1 hour games on every single matchup, a quick overview would be fine for people just getting into it. You seem like you're arguing just to argue. If you don't like the idea / want to help, don't.


im not really arguing just to argue im just showing how much work a project like this could take though if people want to do it (even though it may never become that popular) go for it!
the REAL ReSpOnSe
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
Last Edited: 2008-03-04 15:33:54
March 04 2008 15:33 GMT
#35
Please stop coming into all of these quotes with a negative outlook. It's not hard.

(3)You have one 8-minute video explaining how all the Protoss units and buildings work. Another for Terran and another for Zerg.

(6) OR (9)You have six or eight 8-minute videos explaining the builds for each matchup. What they accomplish, how they are different than other builds. This would include the opening builds I mentioned above, as well as overarching strategies, such as SK versus 2 Fact. It's not a lot to go over.

"1 Rine CC is expanding with only a single Marine and Barracks. It is a risky build that relies on good scouting and the assumption that most Zergs play Hatchery first. Another build which gives a slightly slower expansion is 2 Rax Academy. In this build, the play waits until he is sure the Zerg player isn't rushing before stopping Marine production and expanding. This build is safer and will not lose to Pool-first rushes. It also allows Terran to move out earlier in the midgame as he will have Medics sooner than 1 Rine CC.

Terran also has the option of playing with a delayed expansion, instead trying to end the game early. One way of doing this is the Tank rush. Terran builds 2 Barracks, producing Marines, and then a Factor and finally an Academy. He produces a Tank, and moves out to Zerg's Sunken Colony line while Siege researches, looking to break through into Zerg's base before his Mutalisks or Lurkers are out to defend.

The final build which has fallen out of practise as of late is the Sync Sparks rush. This build relies on a fast +1 attack upgrade, and production from 3 Barracks. Terran looks to crash through the Sunken line with an overwhelming amount of infantry units before Zerg has Lurkers to defend. It is not uncomon to see Zerg players losing despite having upwards of 8 Sunken Colonies."

Done. Explained and you have enough time to go into SK versus 2 Fact with the remaining 3 miuntes.
Moderator
Response
Profile Blog Joined April 2004
United States1937 Posts
March 04 2008 15:35 GMT
#36
okay i'm done arguing chill wins! whoever is going to do this GL!
the REAL ReSpOnSe
lololol
Profile Joined February 2006
5198 Posts
March 04 2008 15:36 GMT
#37
There has to be ONE tightly packed video showcasing the basics and the races, because most people won't watch more than a 5-10 minute tutorial(when was the last time you didn't skip a tutorial in a game?) and will get bored it or even decide the game is too complex to follow.
I'll call Nada.
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
March 04 2008 15:38 GMT
#38
I've just never seen someone so vehemently defy a project when they have nothing to do with it.
Moderator
Response
Profile Blog Joined April 2004
United States1937 Posts
Last Edited: 2008-03-04 15:39:46
March 04 2008 15:39 GMT
#39
On March 05 2008 00:38 Chill wrote:
I've just never seen someone so vehemently defy a project when they have nothing to do with it.


well, now you have:-)
the REAL ReSpOnSe
riptide
Profile Blog Joined July 2007
5673 Posts
Last Edited: 2008-03-04 15:55:20
March 04 2008 15:52 GMT
#40
Chill's plan looks pretty solid to me. I'd be happy to convert the strategies to dialogues (two people maybe?), if I'm given an official (TL approved) set to work with. It would make sense to have someone play each build and record the FPVOD (the player would have to play slower than normal, obviously). After that, we can just have two casters voice over the recording? I feel dual commentary will work best here, since it will provide a little variety and make it easier to follow.
AdministratorSKT T1 | Masters of the Universe
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