On February 03 2026 04:49 Kraekkling wrote:"What if we put someones mind at 30-years-old with all his experience in his 16-years-old-body" is a meaningless thought experiment. Obviously there are things that deteriorate as someone ages, such as reflexes, I'm not arguing against this at all. Whatever it was that deteriorated since then, it was more than compensated by improvements in efficiency. If you click 20% slower but 30% more efficient, you still play better. Are modern players more efficient with their apm? Probably by a lot.
Now, would one say that the mechanics got worse because someone clicks 20% slower? Maybe, I don't know, it just seems like meaningless arguing at that point. Whatever we can quantify as expression of skill in the game, such as micro and macro, improved compared to back then.
please watch a few games from this era - those without bisu/jd/flash - and see for yourself. there's also some fpview in those VODs.
old VODs on nevakehow so?
think of any conceivable supply/timing/tech benchmark and go compare old games with modern games. anything that can be measured and quantified is much more tight in modern games. macro cycles in modern games are not constrained by APM but by resource income.