Oh, it says I'm supposed to ask a question...
When do you plan to remake Benzene?
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tankgirl
Canada439 Posts
Oh, it says I'm supposed to ask a question... When do you plan to remake Benzene? | ||
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G5
United States2921 Posts
Also, what is preventing ASL from adding more than 1 or 2 non-standard map into ASL each season? | ||
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UltrA
48 Posts
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iopq
United States1058 Posts
On November 05 2025 04:55 G5 wrote: What is preventing ASL from adding true island maps into the map pool? Also, what is preventing ASL from adding more than 1 or 2 non-standard map into ASL each season? They had Sparkle, it wasn't very balanced despite letting Zerg go 3 gas early | ||
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mtcn77
Turkey659 Posts
I like time based game variations due to shorter air travel versus longer ground travel found on 76 and roaring currents. I think it makes a nice tech switch for air that doesn't feel cheesy. I also don't like radeon's bridge location that is too central. It can be abused by terrans laying siege tanks on one side of the platform. It disadvantages pvt in my opinion. Terrans have too much control, protoss has too little mobility for both defense of the expansion and the other side of the bridge. The side length of the platform next to 10' o'clock is too long, the unbuildable terrain surrounding the corners needs to be shortened in my opinion, it looks like tower defence. | ||
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Peeano
Netherlands5224 Posts
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mtcn77
Turkey659 Posts
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Rainalcar
Croatia425 Posts
If it were up to you, how many non standard maps should an ASL season have? | ||
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XenOsky
Chile2321 Posts
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FT.aCt)Sony
United States1048 Posts
Creating maps that incite more harassing early game or forcing players to be more reactive instead of sitting behind the wall off creates and instills more exciting gameplay as well as enabling a more reactive gameplay if behind. | ||
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parkin
1085 Posts
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Soft_General_5023
110 Posts
For example Radeon description: "Made by Waldstein, co worked with Light, Snow, Soulkey .." How much say have these players in the release version of the map, regarding balance? Is it "approved" by all 3 races players for balance? | ||
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Kanzzer
49 Posts
On November 20 2025 13:47 Soft_General_5023 wrote: Many of the maps are co-created with top korean players, For example Radeon description: "Made by Waldstein, co worked with Light, Snow, Soulkey .." How much say have these players in the release version of the map, regarding balance? Is it "approved" by all 3 races players for balance? Hey, I'm not Waldstein, but based on the Korean Namuwiki translated by Google AI, seems like players were very involved in these AMD map projects (Vermeer, Radeon). Vermeer "failed" due to having only 3 players' feedback, whereas Radeon had 7 players' AND 910 the ASL map administrator himself. Vermeer: https://namu.wiki/w/버미어(스타크래프트) Radeon https://namu.wiki/w/라데온(스타크래프트) However, NEMEC, the creator of Blitz Y & Deja Vu, posted the following on this very forum: On January 01 2025 16:27 POPsNemec wrote: While the changes in 'Radeon' were beneficial for average players, I believe they introduced elements that favor Terran in high-level play. That said, the AMD project's goals warranted giving Terran certain advantageous features. Radeon's special thanks section included NEMEC, along with LatiAs & Earthattack too, so take that as you will. Hope this helps! | ||
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[sc1f]eonzerg
Belgium6812 Posts
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mtcn77
Turkey659 Posts
On November 21 2025 19:34 Kanzzer wrote: Show nested quote + On November 20 2025 13:47 Soft_General_5023 wrote: Many of the maps are co-created with top korean players, For example Radeon description: "Made by Waldstein, co worked with Light, Snow, Soulkey .." How much say have these players in the release version of the map, regarding balance? Is it "approved" by all 3 races players for balance? Hey, I'm not Waldstein, but based on the Korean Namuwiki translated by Google AI, seems like players were very involved in these AMD map projects (Vermeer, Radeon). Vermeer "failed" due to having only 3 players' feedback, whereas Radeon had 7 players' AND 910 the ASL map administrator himself. Vermeer: https://namu.wiki/w/버미어(스타크래프트) Radeon https://namu.wiki/w/라데온(스타크래프트) However, NEMEC, the creator of Blitz Y & Deja Vu, posted the following on this very forum: Show nested quote + On January 01 2025 16:27 POPsNemec wrote: While the changes in 'Radeon' were beneficial for average players, I believe they introduced elements that favor Terran in high-level play. That said, the AMD project's goals warranted giving Terran certain advantageous features. Radeon's special thanks section included NEMEC, along with LatiAs & Earthattack too, so take that as you will. Hope this helps! Interesting. Radeon has this really exploitable ground only intersection in front of the 10 o'clock base which at least Flash knows how to exploit it by laying 12 siege tanks there which is unbreakable from the protoss perspective. Is this the way forward for SC1? It makes for cookie cutter games, in my opinion. If I wanted SC2, I wouldn't be doing it watching SC1. | ||
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Kraekkling
624 Posts
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FlaShFTW
United States10328 Posts
On December 03 2025 01:02 Kraekkling wrote: whenever I find myself reading an mtcn post by accident, I feel both confused and amused - but also oddly animated, because it's like being taken on a journey where there's no possible way to predict the destination I'm the guy looking into the fridge rubbing my hands together then closing it in disappointment. | ||
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mtcn77
Turkey659 Posts
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ThunderJunk
United States726 Posts
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Kraekkling
624 Posts
On December 05 2025 02:48 ThunderJunk wrote: How come maps never have hostile neutral units? Like a map could be designed where the two mains are really close to each other but you have to go around by land if you put a line of neutral hostile valks in a line bisecting the map to stop fast mutas - or have a neutral hostile hydra or goliath or something blocking an otherwise safe back expo. Why no hostile neutrals? Because it's not possible on melee maps. The fact that we even have neutral buildings/neutral units is more of a bug or an abuse of a specific mechanic of the map making tool. | ||
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