• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:25
CEST 12:25
KST 19:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?90Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!44Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
SC4ALL: II Winner Will Earn a Spot at HSC 30! Balance hotfix patch 5.0.16b (July 16) Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro16 Preview: Rough Waters Pros React To: Calm's Big Brain Play Vs Mini BW General Discussion
Tourneys
[ASL22] Ro24 Group F [ASL22] Ro16 Group A [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6450 users

(2)Waiting to Panic 128/96 Ashworld

Forum Index > BW General
Post a Reply
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2007-10-05 19:44:08
October 05 2007 19:41 GMT
#1
[image loading]

Green lines mark where ramps are, in case it's difficult to see.
[image loading]

Download

This is IMO the best map I've ever made, at least concept wise (decoration may need a face lift).

Impassible doodads behind minerals fix pathing (thanks largely to StarParty for telling me this, although this concept is mine so don't give him too much credit ) Remember that though the pathing is fixed, don't be stupid and click the very corner of the map and tell me the pathing is broken. You still need to click in their base to go to their base. AFAIK you cannot jump the minerals (impassible doodads underneath).

Used lancets "Charches" idea. This should allow for some exciting things to happen in the middle Remember that only ultralisks cannot pass under the arches.

Gameplay is intended to be unique, fast paced, with no non-sense-macro-styles. All bases are unsafe, all races should require early units for pressure and defence. Scouting will be absolutely pivotal.


I expect this map to be imbalanced. I don't expect anyone to figure why if it never becomes popular. This map is a theory crafter's dream, and I acknowledge I'm going to receive a lot of comments telling me how impossible it is for one race or another in one match up or another.

If you do play it, replays may be uploaded here
LEGEND!! LEGEND!!
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
Last Edited: 2007-10-05 19:53:45
October 05 2007 19:49 GMT
#2
Looks a little too difficult for zerg to fast expo on.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
October 05 2007 19:54 GMT
#3
Can units walk into that middle area without killing anything? Because if so, I'm telling you right now my build against any race would be 6 Pool -> Sunken Colony behind their minerals. As Terran you'd have to basically just liftoff to your natural. As protoss you'd have to long-range mine to 400 until you could "expand".
Moderator
TeRRan`UseR
Profile Joined December 2004
Canada692 Posts
October 05 2007 19:58 GMT
#4
Yeah quick sunks behind the main or quick tank drop would be GG. This map looks very anti-toss.
AKAs FreeloSS @USwest Freel0ss @Europe
Slayer91
Profile Joined February 2006
Ireland23357 Posts
Last Edited: 2007-10-05 20:01:20
October 05 2007 20:00 GMT
#5
There are neutral power generators there.
edit: nm i see the ramp ;P, maybe try putting a probe on each dweb'ed ramp if you scout a fast pool? ^^
Meta
Profile Blog Joined June 2003
United States6228 Posts
October 05 2007 20:10 GMT
#6
imo find a way to make those creeps in the middle sunkens that are hostile to each player (but too far away to hit the min lines)
good vibes only
Chef
Profile Blog Joined August 2005
10810 Posts
October 05 2007 20:28 GMT
#7
I just played two PvZs where the Zerg tried to sunk rush and won both times =/ Just scout on 8 and block the drone, if he gets by send a couple probes out there asap, and try to keep blocking where he tried to build sunken colonies. Build a cannon in your min line to help guard against lings as you harass his drone and you're okay. If Zerg is 6pooling every game, why can't you 9 9 gate?

I personally found this map extremely fun when I played it

Yeah quick sunks behind the main or quick tank drop would be GG. This map looks very anti-toss.

Yeah, cause there isn't any backdoor on this map that could totally fuck any retarted tech strat. OH WAIT.
LEGEND!! LEGEND!!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-10-05 22:23:57
October 05 2007 22:20 GMT
#8
Zerg will have a shit hole of a time keeping bases. The ramp into the backdoor of main is just too brutal. Not only that but the map is very narrow and circular which doesn't allow for much flanking, and there are places to drop all over. I'm not a fan of map where the main base can be 'cliff' dropped (jungle story, etc). It also looks like terran can build depots or barracks in key spots to further limit the chokes just about everywhere on the map.
..and then I would, ya know, check em'. (Aka SpoR)
MuShu
Profile Joined March 2005
United States3223 Posts
Last Edited: 2007-10-05 22:27:23
October 05 2007 22:26 GMT
#9
On October 06 2007 05:28 PsycHOTemplar wrote:
I just played two PvZs where the Zerg tried to sunk rush and won both times =/ Just scout on 8 and block the drone, if he gets by send a couple probes out there asap, and try to keep blocking where he tried to build sunken colonies. Build a cannon in your min line to help guard against lings as you harass his drone and you're okay. If Zerg is 6pooling every game, why can't you 9 9 gate?

I personally found this map extremely fun when I played it

Show nested quote +
Yeah quick sunks behind the main or quick tank drop would be GG. This map looks very anti-toss.

Yeah, cause there isn't any backdoor on this map that could totally fuck any retarted tech strat. OH WAIT.


I never 6 pooled on any of those games though. Using my games is not the best way to argue balance though lol
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2007-10-05 22:32:04
October 05 2007 22:28 GMT
#10
Yeah, but it's better than no games and pure theorycraft :D

Zerg will have a shit hole of a time keeping bases. The ramp into the backdoor of main is just too brutal. Not only that but the map is very narrow and circular which doesn't allow for much flanking, and there are places to drop all over. I'm not a fan of map where the main base can be 'cliff' dropped (jungle story, etc). It also looks like terran can build depots or barracks in key spots to further limit the chokes just about everywhere on the map.

SEE! Fuck! Theory craft for the win. Nobody agrees on anything. I play random. I can see possibilities for all three races, both in attack an defence. I'm not terribly good, but it makes me fairly qualified to see beyond "I'm an optimistic person, so I'm going to say my race owns this map" and "I'm a pessimistic person, so I'm going to say my race is cheated by this map".
LEGEND!! LEGEND!!
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro16, Group A
Soma vs Shuttle
BeSt vs Rush
Afreeca ASL 13205
StarCastTV_EN236
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko41
StarCraft: Brood War
Calm 10452
Bisu 5396
EffOrt 744
Pusan 385
Mini 339
Soulkey 261
Larva 240
Zeus 216
Stork 171
Light 155
[ Show more ]
Barracks 137
Yoon 81
hero 67
Mong 65
PianO 62
Free 61
Killer 58
ToSsGirL 57
soO 51
Bale 49
Sexy 40
Sharp 28
Sacsri 15
scan(afreeca) 14
Terrorterran 14
JulyZerg 13
SilentControl 13
NotJumperer 11
Noble 8
League of Legends
JimRising 459
Counter-Strike
olofmeister1779
shoxiejesuss155
edward74
Other Games
singsing1561
crisheroes293
XaKoH 252
Organizations
Other Games
gamesdonequick1222
StarCraft: Brood War
UltimateBattle 221
Other Games
BasetradeTV67
StarCraft 2
CranKy Ducklings34
[ Show 12 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP89
• LUISG 77
• StrangeGG 70
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV242
Upcoming Events
WardiTV Weekly
35m
Monday Night Weeklies
5h 35m
Afreeca Starleague
23h 35m
Leta vs ggaemo
Jaedong vs Queen
GSL
1d
PiGosaur Cup
1d 13h
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Escore
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.