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RepMastered™: replay sharing and analyzer site - Page 10

Forum Index > BW General
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LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1545 Posts
April 17 2024 17:37 GMT
#181
They grow up so fast! Happy Birthday! ^_._^
ko-fi.com/luckynoob
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2024-07-27 15:48:45
April 17 2024 19:01 GMT
#182
🎂 RepMastered™ turns 4!!!!

RepMastered™ celebrates its fourth birthday 🎉! Since the third birthday:



19 million new Replays uploaded (total: 20,647,112)

40 new 📅Events added (total: 786)

1,271,000 new 👨Players in the Database (total: 2,000,604)

18 million new 👬Player Connections (Unique Player Pairs) (total: 21,738,921)

931 new 🗺️Maps (total: 14,564)

5.5 million new ▤Map Leaderboard Entries (Unique Map-Player Pairs) (total: 7,037,236)

Starting from 2001-01-01, on average:

There are 2426 new replays every single day.
Or in other words: there's a new replay in every 0.6 minutes.
There is a new event in every 10.8 days.



To see exact and up-to-date numbers and even more stats, visit the ∑Stats page.

Thanks four Millions for the continuous replay contributions! 👏

Let's hope the 5th year brings even more replays! I encourage everyone to upload all your replays before they are gone forever. No registration is required. Become part of History, become part of StarCraft's Legacy!
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2024-07-26 13:22:03
July 26 2024 10:55 GMT
#183
Moved to a new domain: repmastered.icza.net

Update your bookmarks! Note: you have to login again under the new repmastered.icza.net domain!

For the time being both the legacy (repmastered.app) and the new domain work, the legacy domain redirects to the new one.

Can an admin please rename the thread to: "RepMastered™: replay sharing and analyzer site"

I'd also like to update links in the first post, but I can't edit it anymore. Can an admin edit the first post, so editing gets enabled again?
https://repmastered.icza.net
vitika
Profile Joined September 2022
15 Posts
October 13 2024 03:39 GMT
#184
Really cool stuff man. Btw, are the dates of the replays as shown on your website the date the replay was uploaded to the site? Or the date the game was played.
Is the date of the gameplay stored anywhere ?
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2024-10-13 12:54:10
October 13 2024 12:49 GMT
#185
On October 13 2024 12:39 vitika wrote:
Really cool stuff man. Btw, are the dates of the replays as shown on your website the date the replay was uploaded to the site? Or the date the game was played.
Is the date of the gameplay stored anywhere ?

The "Ago" column is the time when the game was played, not the upload time.

Click on the "☷ Columns" link above the table, and you can configure which columns you want to see. The relevant columns in this matter are:

  • Date: The date when the game was played (just year-month-day)
  • Date+Time: The timestamp when the game was played (date+time)
  • Ago (Date): The time when the game was played in a format that tells how long ago it was (e.g. 2 minutes ago, 2 years 3 months ago etc.)
  • Uploaded: This is the timestamp when the replay was uploaded


Note that you can also change the game sort order. By default most recent games are listed first. You can change this to list most recently uploaded games (which of course may have been played long time ago).
https://repmastered.icza.net
ted.
Profile Joined October 2008
United States84 Posts
Last Edited: 2025-02-19 02:24:29
February 19 2025 01:24 GMT
#186
This is an amazing database dakota. I've used it as I occasionally play bw on and off over the years.

I totally understand the need to source funds to keep the site running and getting rewarded for your work, but I feel there could be a slightly different structure.

If I understand correctly a rep is locked for 240 days unless you are donating based on the various tiers. Even if I pay $100 I still have to wait 48 days to download a new replay. (Unless I am misunderstanding how this works). It basically feels like either you wait 240 days to download a replay or pay $300. The inbetween tiers seem entirely pointless, you still have to wait literally many months for any other tier.

The only way to be able to instantly download replays costs $300. That feels expensive to me. Honestly I feel like a monthly payment structure is just better. I'd happily pay $5-10 a month to just be able to download replays.

Just wanted to share that I love your work, love this site, but basically it costs $300 unless you want to download old replays, which seems way too high to me personally.

Just thought I would share my thoughts.

The best way to predict your future is to create it
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2025-02-19 10:26:30
February 19 2025 09:30 GMT
#187
On February 19 2025 10:24 ted. wrote:
This is an amazing database dakota. I've used it as I occasionally play bw on and off over the years.

I totally understand the need to source funds to keep the site running and getting rewarded for your work, but I feel there could be a slightly different structure.

If I understand correctly a rep is locked for 240 days unless you are donating based on the various tiers. Even if I pay $100 I still have to wait 48 days to download a new replay. (Unless I am misunderstanding how this works). It basically feels like either you wait 240 days to download a replay or pay $300. The inbetween tiers seem entirely pointless, you still have to wait literally many months for any other tier.

The only way to be able to instantly download replays costs $300. That feels expensive to me. Honestly I feel like a monthly payment structure is just better. I'd happily pay $5-10 a month to just be able to download replays.

Just wanted to share that I love your work, love this site, but basically it costs $300 unless you want to download old replays, which seems way too high to me personally.

Just thought I would share my thoughts.


You misunderstand this a little. All replays uploaded by anyone or imported from publicly available sites are public, and can be analyzed fully and downloaded right away.

The restirction applies to protected replays only (replays that are not yet published by anyone else). Quoting from the ❓FAQ page:

Q: What are 🔒Protected replays?

A: 🔒Protected replays are replays of games that are automatically imported into RepMastered™ and are not (yet) public. They can be searched for and they are listed amongst other games, they are included in statistics, and you can analyze them but you can see only very limited information from them.
Most importantly Build orders are hidden from them for 60 days, and other info (such as in-game chat, player commands) are hidden for and replay download is blocked for 240 days.
After these periods the protection is automatically removed. You can also reduce these periods by upgrading your account, see the Account table above for details.
Note that "protected" is a property of a replay, and a game may have multiple replays, one being protected and some not.
https://repmastered.icza.net
ted.
Profile Joined October 2008
United States84 Posts
February 19 2025 13:42 GMT
#188
On February 19 2025 18:30 Dakota_Fanning wrote:
Show nested quote +
On February 19 2025 10:24 ted. wrote:
This is an amazing database dakota. I've used it as I occasionally play bw on and off over the years.

I totally understand the need to source funds to keep the site running and getting rewarded for your work, but I feel there could be a slightly different structure.

If I understand correctly a rep is locked for 240 days unless you are donating based on the various tiers. Even if I pay $100 I still have to wait 48 days to download a new replay. (Unless I am misunderstanding how this works). It basically feels like either you wait 240 days to download a replay or pay $300. The inbetween tiers seem entirely pointless, you still have to wait literally many months for any other tier.

The only way to be able to instantly download replays costs $300. That feels expensive to me. Honestly I feel like a monthly payment structure is just better. I'd happily pay $5-10 a month to just be able to download replays.

Just wanted to share that I love your work, love this site, but basically it costs $300 unless you want to download old replays, which seems way too high to me personally.

Just thought I would share my thoughts.


You misunderstand this a little. All replays uploaded by anyone or imported from publicly available sites are public, and can be analyzed fully and downloaded right away.

The restirction applies to protected replays only (replays that are not yet published by anyone else). Quoting from the ❓FAQ page:

Show nested quote +
Q: What are 🔒Protected replays?

A: 🔒Protected replays are replays of games that are automatically imported into RepMastered™ and are not (yet) public. They can be searched for and they are listed amongst other games, they are included in statistics, and you can analyze them but you can see only very limited information from them.
Most importantly Build orders are hidden from them for 60 days, and other info (such as in-game chat, player commands) are hidden for and replay download is blocked for 240 days.
After these periods the protection is automatically removed. You can also reduce these periods by upgrading your account, see the Account table above for details.
Note that "protected" is a property of a replay, and a game may have multiple replays, one being protected and some not.


Ah ok, I see.

So all replays uploaded by anyone are public? I guess I don't understand why there are so many protected replays and where those come from?

Yesterday I had a couple hours to kill at work and wanted to download some high level bgh reps and literally every single one of them was locked. How are these replays getting uploaded and why are they protected?

So for myself, wanting to occasionally watch a bgh replay that isn't a year old, $300 feels pretty steep. I would consider $100 for access, mainly cause I appreciate your work, but I feel the $300 for a casual user like myself who just wants to occasionally watch a long bgh rep with good players in it, feels quite high.

Just wanted to share my opinion. Tremendous respect for your work regardless.
The best way to predict your future is to create it
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2025-02-19 14:32:50
February 19 2025 14:00 GMT
#189
On February 19 2025 22:42 ted. wrote:
Show nested quote +
On February 19 2025 18:30 Dakota_Fanning wrote:
On February 19 2025 10:24 ted. wrote:
This is an amazing database dakota. I've used it as I occasionally play bw on and off over the years.

I totally understand the need to source funds to keep the site running and getting rewarded for your work, but I feel there could be a slightly different structure.

If I understand correctly a rep is locked for 240 days unless you are donating based on the various tiers. Even if I pay $100 I still have to wait 48 days to download a new replay. (Unless I am misunderstanding how this works). It basically feels like either you wait 240 days to download a replay or pay $300. The inbetween tiers seem entirely pointless, you still have to wait literally many months for any other tier.

The only way to be able to instantly download replays costs $300. That feels expensive to me. Honestly I feel like a monthly payment structure is just better. I'd happily pay $5-10 a month to just be able to download replays.

Just wanted to share that I love your work, love this site, but basically it costs $300 unless you want to download old replays, which seems way too high to me personally.

Just thought I would share my thoughts.


You misunderstand this a little. All replays uploaded by anyone or imported from publicly available sites are public, and can be analyzed fully and downloaded right away.

The restirction applies to protected replays only (replays that are not yet published by anyone else). Quoting from the ❓FAQ page:

Q: What are 🔒Protected replays?

A: 🔒Protected replays are replays of games that are automatically imported into RepMastered™ and are not (yet) public. They can be searched for and they are listed amongst other games, they are included in statistics, and you can analyze them but you can see only very limited information from them.
Most importantly Build orders are hidden from them for 60 days, and other info (such as in-game chat, player commands) are hidden for and replay download is blocked for 240 days.
After these periods the protection is automatically removed. You can also reduce these periods by upgrading your account, see the Account table above for details.
Note that "protected" is a property of a replay, and a game may have multiple replays, one being protected and some not.


Ah ok, I see.

So all replays uploaded by anyone are public? I guess I don't understand why there are so many protected replays and where those come from?

Yesterday I had a couple hours to kill at work and wanted to download some high level bgh reps and literally every single one of them was locked. How are these replays getting uploaded and why are they protected?

So for myself, wanting to occasionally watch a bgh replay that isn't a year old, $300 feels pretty steep. I would consider $100 for access, mainly cause I appreciate your work, but I feel the $300 for a casual user like myself who just wants to occasionally watch a long bgh rep with good players in it, feels quite high.

Just wanted to share my opinion. Tremendous respect for your work regardless.

Protected replays are collected in a way similar to how cwal.gg collects ladder replays. They contain almost all games, but certain replays that are deemed unimportant (e.g. short ones) are ignored. As you can imagine, they weigh a lot more than publicly uploaded replays, and cost a lot more to store and process them.

Again, reps uploaded by others and imported from public sites are available free, and the more you pay, the more reps you get access to (and earlier). I would have no problem lowering the costs if there were more paying users. I know, it's a vicious circle, the more you lower the costs, the more people will pay, but my experience is that the paying circle in the StarCraft community is only a small fitsful of users and lower costs doesn't drag more people into this circle.
https://repmastered.icza.net
m88immo
Profile Joined February 2025
1 Post
February 21 2025 08:22 GMT
#190
--- Nuked ---
iopq
Profile Blog Joined March 2009
United States1117 Posts
March 26 2025 08:55 GMT
#191
I still can't log in via email, can we switch to OTPs? I just don't see the email in my inbox
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2025-03-26 09:31:30
March 26 2025 09:26 GMT
#192
On March 26 2025 17:55 iopq wrote:
I still can't log in via email, can we switch to OTPs? I just don't see the email in my inbox

I checked the logs, your mail server deferred the mail receiving due to IP throttling.

I send you the entry code via email (I edit it so it won't expire soon). Let me know if that works.

EDIT: Code sent via email.
https://repmastered.icza.net
iopq
Profile Blog Joined March 2009
United States1117 Posts
Last Edited: 2025-03-26 09:46:08
March 26 2025 09:45 GMT
#193
On March 26 2025 18:26 Dakota_Fanning wrote:
Show nested quote +
On March 26 2025 17:55 iopq wrote:
I still can't log in via email, can we switch to OTPs? I just don't see the email in my inbox

I checked the logs, your mail server deferred the mail receiving due to IP throttling.

I send you the entry code via email (I edit it so it won't expire soon). Let me know if that works.

EDIT: Code sent via email.

it expired

edit: no, I'm wrong the error message is:

🛑 Error: Entry code verification failed: Invalid entry code!
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
March 26 2025 10:02 GMT
#194
On March 26 2025 18:45 iopq wrote:
Show nested quote +
On March 26 2025 18:26 Dakota_Fanning wrote:
On March 26 2025 17:55 iopq wrote:
I still can't log in via email, can we switch to OTPs? I just don't see the email in my inbox

I checked the logs, your mail server deferred the mail receiving due to IP throttling.

I send you the entry code via email (I edit it so it won't expire soon). Let me know if that works.

EDIT: Code sent via email.

it expired

edit: no, I'm wrong the error message is:

🛑 Error: Entry code verification failed: Invalid entry code!

That could happen if you copy the entry code incorrectly. Make sure you copy the whole code, no leading/trailing spaces etc.
https://repmastered.icza.net
iopq
Profile Blog Joined March 2009
United States1117 Posts
March 27 2025 03:27 GMT
#195
On March 26 2025 19:02 Dakota_Fanning wrote:
Show nested quote +
On March 26 2025 18:45 iopq wrote:
On March 26 2025 18:26 Dakota_Fanning wrote:
On March 26 2025 17:55 iopq wrote:
I still can't log in via email, can we switch to OTPs? I just don't see the email in my inbox

I checked the logs, your mail server deferred the mail receiving due to IP throttling.

I send you the entry code via email (I edit it so it won't expire soon). Let me know if that works.

EDIT: Code sent via email.

it expired

edit: no, I'm wrong the error message is:

🛑 Error: Entry code verification failed: Invalid entry code!

That could happen if you copy the entry code incorrectly. Make sure you copy the whole code, no leading/trailing spaces etc.

now it says

🛑 Error: Entry code verification failed: Entry code expired (you must request a new entry code)!
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2025-03-27 11:05:02
March 27 2025 11:04 GMT
#196
On March 27 2025 12:27 iopq wrote:
Show nested quote +
On March 26 2025 19:02 Dakota_Fanning wrote:
On March 26 2025 18:45 iopq wrote:
On March 26 2025 18:26 Dakota_Fanning wrote:
On March 26 2025 17:55 iopq wrote:
I still can't log in via email, can we switch to OTPs? I just don't see the email in my inbox

I checked the logs, your mail server deferred the mail receiving due to IP throttling.

I send you the entry code via email (I edit it so it won't expire soon). Let me know if that works.

EDIT: Code sent via email.

it expired

edit: no, I'm wrong the error message is:

🛑 Error: Entry code verification failed: Invalid entry code!

That could happen if you copy the entry code incorrectly. Make sure you copy the whole code, no leading/trailing spaces etc.

now it says

🛑 Error: Entry code verification failed: Entry code expired (you must request a new entry code)!

Yes, because I extended the expiration of the entry code until the end of the day (which was yesterday), I thought you'll try it on the same day. On the bright side, this means you copied the entry code this time correctly.

I extended the expiration again, until tomorrow midnight, the same entry code. Try it again before that.
https://repmastered.icza.net
KameZerg
Profile Blog Joined May 2007
Sweden1771 Posts
Last Edited: 2025-03-27 15:03:27
March 27 2025 15:02 GMT
#197
Edit: nvm i figured it out
asdasdasdasdasd123123123
iopq
Profile Blog Joined March 2009
United States1117 Posts
March 27 2025 18:26 GMT
#198
On March 27 2025 20:04 Dakota_Fanning wrote:
Show nested quote +
On March 27 2025 12:27 iopq wrote:
On March 26 2025 19:02 Dakota_Fanning wrote:
On March 26 2025 18:45 iopq wrote:
On March 26 2025 18:26 Dakota_Fanning wrote:
On March 26 2025 17:55 iopq wrote:
I still can't log in via email, can we switch to OTPs? I just don't see the email in my inbox

I checked the logs, your mail server deferred the mail receiving due to IP throttling.

I send you the entry code via email (I edit it so it won't expire soon). Let me know if that works.

EDIT: Code sent via email.

it expired

edit: no, I'm wrong the error message is:

🛑 Error: Entry code verification failed: Invalid entry code!

That could happen if you copy the entry code incorrectly. Make sure you copy the whole code, no leading/trailing spaces etc.

now it says

🛑 Error: Entry code verification failed: Entry code expired (you must request a new entry code)!

Yes, because I extended the expiration of the entry code until the end of the day (which was yesterday), I thought you'll try it on the same day. On the bright side, this means you copied the entry code this time correctly.

I extended the expiration again, until tomorrow midnight, the same entry code. Try it again before that.


Makes sense, I was able to log in on my phone this time
tankgirl
Profile Blog Joined May 2016
Canada475 Posts
Last Edited: 2025-04-01 12:03:57
April 01 2025 09:01 GMT
#199
Apparently this site has become a topic of controversy in the korean scene.

I dont use this site and I have no opinion on the matter.

I am just posting this to make the developer aware of what may be unintended harmful consequences of his software and replay paywall

On December 3 2024 13:41 JD_Scent wrote:

      
(Must read) Reasons to be careful when preparing for a competition and what you say about yourself or other players


While this site is becoming a hot topic of controversy in the community,


Whether it's a use map or a regular map, they're all uploaded



Build timing, unit production timing, building location, troop movement APM, EAPM, even numbering habits or coordinate mouse movement.



To be honest, it's all been revealed.



In the past, cwal.gg only had ladder records, but this is on a different level.





This is a legal area because Blizzard released the source code, but there was information asymmetry between those who knew and those who didn't know.



People who know will know that even if you practice slandering, the process of preparing for a competition by searching for the ID of the person practicing slandering or the ID of the opponent will all appear.



In fact, I was able to see the entire preparation process through this site.



There is no need for a use map, a password room, or a hidden sub-account. The ones that are uploaded all at once are targeted at maps or specific suspicious IDs.



It takes some time to find and randomly specify an ID, so all cases of games played on Battle.net can be specified.



In other words, the solution is a method such as udp off hamachi radmin.





Even the breakwaters and password rooms are all open with the use map, so it is said that they will appear after 3 days.



Sometimes it appears after 3 days, and sometimes it appears in just one day.



Of course, it doesn't matter if you use this well in the field of analysis.



With this, you can prepare for the build of the opposing university or individual competition with information asymmetry and customize it or start with a better build.



There was an advantage.



I don't know the intention behind this, as it is a foreign website and it was uploaded to prevent anyone from abusing it.



The situation has already been opened.



Even since this is all open, in the classic game, the timestamps are printed and it all shows how the player reacted to the movement.



Analysis becomes too easy.



I just posted this because in this world, if you don't know, you're stupid.



If you think that no one has benefited from this, you are a person who sees the world too lightly.



Although there is a suspicion, there is no evidence to confirm whether anyone benefited.



I can't say anything because Blizzard legally opened the API in the first place, but I think it's a matter of conscience.



I uploaded this because I thought you might be stupid if you didn't know about this site since it's almost known to everyone now.



edit: players/progamers/amateurs can protect themselves from replay-scraping robot websites and unscrupulous competitors during tournament preparation by preventing replay uploads. your practice partner and any observers will need to perform the same steps.
pm me for details.
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2025-04-01 13:59:22
April 01 2025 13:42 GMT
#200
On April 01 2025 18:01 tankgirl wrote:
Apparently this site has become a topic of controversy in the korean scene.

I dont use this site and I have no opinion on the matter.

I am just posting this to make the developer aware of what may be unintended harmful consequences of his software and replay paywall

Show nested quote +
On December 3 2024 13:41 JD_Scent wrote:

      
(Must read) Reasons to be careful when preparing for a competition and what you say about yourself or other players


While this site is becoming a hot topic of controversy in the community,


Whether it's a use map or a regular map, they're all uploaded



Build timing, unit production timing, building location, troop movement APM, EAPM, even numbering habits or coordinate mouse movement.



To be honest, it's all been revealed.



In the past, cwal.gg only had ladder records, but this is on a different level.





This is a legal area because Blizzard released the source code, but there was information asymmetry between those who knew and those who didn't know.



People who know will know that even if you practice slandering, the process of preparing for a competition by searching for the ID of the person practicing slandering or the ID of the opponent will all appear.



In fact, I was able to see the entire preparation process through this site.



There is no need for a use map, a password room, or a hidden sub-account. The ones that are uploaded all at once are targeted at maps or specific suspicious IDs.



It takes some time to find and randomly specify an ID, so all cases of games played on Battle.net can be specified.



In other words, the solution is a method such as udp off hamachi radmin.





Even the breakwaters and password rooms are all open with the use map, so it is said that they will appear after 3 days.



Sometimes it appears after 3 days, and sometimes it appears in just one day.



Of course, it doesn't matter if you use this well in the field of analysis.



With this, you can prepare for the build of the opposing university or individual competition with information asymmetry and customize it or start with a better build.



There was an advantage.



I don't know the intention behind this, as it is a foreign website and it was uploaded to prevent anyone from abusing it.



The situation has already been opened.



Even since this is all open, in the classic game, the timestamps are printed and it all shows how the player reacted to the movement.



Analysis becomes too easy.



I just posted this because in this world, if you don't know, you're stupid.



If you think that no one has benefited from this, you are a person who sees the world too lightly.



Although there is a suspicion, there is no evidence to confirm whether anyone benefited.



I can't say anything because Blizzard legally opened the API in the first place, but I think it's a matter of conscience.



I uploaded this because I thought you might be stupid if you didn't know about this site since it's almost known to everyone now.



edit: players/progamers/amateurs can protect themselves from replay-scraping robot websites and unscrupulous competitors during tournament preparation by preventing replay uploads. your practice partner and any observers will need to perform the same steps.
pm me for details.

Can you cite the source?

Also since then replay protection has been implemented, and for such replays build order and replay download is blocked for a certain period of time. Details: https://repmastered.icza.net/faq What are 🔒Protected replays?

I think this might have been the reason, as the Protected replays feature was released on December 4, 2024:
https://repmastered.icza.net/news
https://repmastered.icza.net
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