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ASL Map Contest - Voting Period

Forum Index > BW General
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AfreecaTV_ASL
Profile Joined May 2018
24 Posts
Last Edited: 2019-10-29 03:02:25
October 25 2019 02:35 GMT
#1
[image loading]


Hello ASL Fans!

Six maps have qualified through the first round of our ASL Map Contest!
Please vote for your favorite map and show your support!

Vote Here!

High-Res Map Images Here!

If you want to try out the qualified maps, you may download them here.

Sincerely,
AfreecaTV
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2019-10-25 03:34:45
October 25 2019 03:29 GMT
#2
I voted (3)Flight Path 1.03, (3)Inner Coven 1.03 and (2)Fatal Combat.

3 other maps look like Fighting Spirit 1.3.

Can I vote every day?
https://www.facebook.com/StarcraftRemasteredVN/
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2019-10-25 03:33:40
October 25 2019 03:31 GMT
#3
karma and polypoid for sure

winding road will turn into silly gameplay we have seen these maps before too narrow paths heavily unbalanced but w/e they have a fetish for weird and unorthodox maps..
onlystar
Profile Joined March 2015
United States971 Posts
October 25 2019 03:34 GMT
#4
On October 25 2019 12:29 bovienchien wrote:
I voted (3)Flight Path 1.03, (3)Inner Coven 1.03 and (2)Fatal Combat

3 other maps look like Fighting Spirit 1.3

Can I vote ever day?


yes infact every 4player jungle map looks like fighting spirit to you
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 25 2019 03:37 GMT
#5
^ yes, tbh I am :notthislike: actually.
https://www.facebook.com/StarcraftRemasteredVN/
bisufans~
Profile Joined September 2019
9 Posts
October 25 2019 04:09 GMT
#6
I suggest changing the disruption webs in Inner Coven into disruption webs&dark swarm combination, or carrier vs goliath would be in a great advantage
FlaShFTW
Profile Blog Joined February 2010
United States10231 Posts
October 25 2019 04:51 GMT
#7
Winding Road reminds me of Cloud Kingdom from sc2. really cool idea, farther harder 3rds will make it a much more interesting way to see how players adapt.

I selected Winding Road, Flight Path, and Polypoid. Gotta have 1 fairly modern standard map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Akio
Profile Blog Joined January 2019
Finland1838 Posts
October 25 2019 04:55 GMT
#8
Karma looks really good, going to try it out!
Mine gas, build tanks.
ggsimida
Profile Joined August 2015
1148 Posts
October 25 2019 05:06 GMT
#9
flight poly karma

winding is bad for balance
covern too gimmicky
JungleTerrain
Profile Joined January 2012
Chile799 Posts
October 25 2019 06:27 GMT
#10
How many of the maps from this voting round make it into the map pool? and Im guessing these maps will be added to an already established map pool of CB, FS and a few other older maps?
www.broodwarmaps.net
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6737 Posts
October 25 2019 08:25 GMT
#11
voted for Flight Path . Inner Coven and Fatal Combat.

Not really a fan of Inner Coven but just for supporting freakling and to see what koreans can show on this crazy map
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
October 25 2019 08:28 GMT
#12
Flight Path, Inner Coven and Fatal Combat for me.

Polypoid just looks like a 4P Sylphid and I've seen enough sylphid recently.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
GTR
Profile Blog Joined September 2004
51497 Posts
October 25 2019 11:50 GMT
#13
fatal combat reminds me of blitz turned upside down
Commentator
SeaKing66
Profile Joined September 2018
41 Posts
October 26 2019 00:58 GMT
#14
Don't know if anyone else experience it, but bottom left on Winding Road has bugged minerals for T. My scvs were mining in a weird way on the bottom patches. They would move up the mineral line after grabbing the minerals and then return the cc. Something that should be looked at.
aka yellowFoxbat | "Siege tanks add dignity to what would otherwise be a vulgar brawl"
blabber
Profile Blog Joined June 2007
United States4448 Posts
October 26 2019 01:19 GMT
#15
Flight Path and Inner Coven let's go!
blabberrrrr
NoS-Craig
Profile Joined July 2011
Australia3122 Posts
October 26 2019 02:37 GMT
#16
Voted for Flight path, Fatal combat and Winding path.
Artosis loves Starcraft
maybenexttime
Profile Blog Joined November 2006
Poland5655 Posts
October 26 2019 11:03 GMT
#17
Voted for Polypoid, Inner Coven and Fatal Combat.
M3t4PhYzX
Profile Joined March 2019
Poland4225 Posts
October 26 2019 15:17 GMT
#18
Polypoid / Karma / Fatal Combat

for sure. All other maps look either too complicated or too boring.

I really hope they will chose these three. Would love to see couple of high level games played on these, too.
odi profanum vulgus et arceo
M3t4PhYzX
Profile Joined March 2019
Poland4225 Posts
October 26 2019 15:22 GMT
#19
On October 25 2019 15:27 JungleTerrain wrote:
How many of the maps from this voting round make it into the map pool? and Im guessing these maps will be added to an already established map pool of CB, FS and a few other older maps?

No CB or FS in the ASL, please..

I think they won't be adding CB and FS.. this is not the KSL things are interesting here.
odi profanum vulgus et arceo
M3t4PhYzX
Profile Joined March 2019
Poland4225 Posts
October 26 2019 15:24 GMT
#20
you guys really voting for Inner Coven?

it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament
odi profanum vulgus et arceo
Lorch
Profile Joined June 2011
Germany3685 Posts
October 26 2019 15:33 GMT
#21
On October 27 2019 00:24 M3t4PhYzX wrote:
you guys really voting for Inner Coven?

it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament


My favorite season of ASL was the one with the island map. So hell yeah I'm voting for the crazy maps.
AntiHack
Profile Joined January 2009
Switzerland553 Posts
October 26 2019 16:38 GMT
#22
On October 25 2019 20:50 GTR wrote:
fatal combat reminds me of blitz turned upside down

Yes but the 2 brown arenas with the 3 ramps are quite innovative imo
"I am very tired of your grammar errors" - Zoler[MB]
Excalibur
Profile Joined September 2009
United States58 Posts
October 26 2019 19:40 GMT
#23
On October 27 2019 00:24 M3t4PhYzX wrote:
you guys really voting for Inner Coven?

it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament

There's a VOD of a couple of pros playing on it and the games were pretty interesting. I'm sure Freakling has a link to it.
Whats a 4pool?
sntct
Profile Joined February 2018
100 Posts
October 26 2019 20:35 GMT
#24
On October 27 2019 04:40 Excalibur wrote:
Show nested quote +
On October 27 2019 00:24 M3t4PhYzX wrote:
you guys really voting for Inner Coven?

it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament

There's a VOD of a couple of pros playing on it and the games were pretty interesting. I'm sure Freakling has a link to it.


Where is link to this VOD?
maybenexttime
Profile Blog Joined November 2006
Poland5655 Posts
October 26 2019 20:47 GMT
#25
On October 27 2019 04:40 Excalibur wrote:
Show nested quote +
On October 27 2019 00:24 M3t4PhYzX wrote:
you guys really voting for Inner Coven?

it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament

There's a VOD of a couple of pros playing on it and the games were pretty interesting. I'm sure Freakling has a link to it.


Which players? I'd like to see those games. ^__^
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50584 Posts
October 26 2019 21:16 GMT
#26
Tank imba on all these maps
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
JungleTerrain
Profile Joined January 2012
Chile799 Posts
October 27 2019 05:10 GMT
#27
On October 27 2019 06:16 BLinD-RawR wrote:
Tank imba on all these maps


Haha, wouldn't be BW without it.
www.broodwarmaps.net
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 27 2019 05:43 GMT
#28
On October 27 2019 06:16 BLinD-RawR wrote:
Tank imba on all these maps

What will you choose?

1. Have Flash, but not Tank imba maps.

2. Have no Flash with Tank imba maps.
https://www.facebook.com/StarcraftRemasteredVN/
M3t4PhYzX
Profile Joined March 2019
Poland4225 Posts
October 27 2019 08:11 GMT
#29
On October 27 2019 01:38 AntiHack wrote:
Show nested quote +
On October 25 2019 20:50 GTR wrote:
fatal combat reminds me of blitz turned upside down

Yes but the 2 brown arenas with the 3 ramps are quite innovative imo

agreed. It looks very cool and unique tileset-wise

i hope they'll chose it
odi profanum vulgus et arceo
M3t4PhYzX
Profile Joined March 2019
Poland4225 Posts
October 27 2019 08:12 GMT
#30
On October 27 2019 04:40 Excalibur wrote:
Show nested quote +
On October 27 2019 00:24 M3t4PhYzX wrote:
you guys really voting for Inner Coven?

it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament

There's a VOD of a couple of pros playing on it and the games were pretty interesting. I'm sure Freakling has a link to it.

oh.. cool.. do you have the vod? if not, then why are you even mentioning it? :C
odi profanum vulgus et arceo
outscar
Profile Joined September 2014
2832 Posts
October 27 2019 14:00 GMT
#31
I'm happy they picked 2 Freakling's maps but could be even more happier if they picked more standart ones. I'm not really fan of Inner Coven or Flight Path because they're semi island maps.
sunbeams are never made like me...
Freakling
Profile Joined October 2012
Germany1529 Posts
October 27 2019 16:28 GMT
#32
On October 27 2019 04:40 Excalibur wrote:
Show nested quote +
On October 27 2019 00:24 M3t4PhYzX wrote:
you guys really voting for Inner Coven?

it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament

There's a VOD of a couple of pros playing on it and the games were pretty interesting. I'm sure Freakling has a link to it.

lemmata had a few spon matches run on it a while back. This is the only link that's still active. Not the best of them though
AntiHack
Profile Joined January 2009
Switzerland553 Posts
Last Edited: 2019-10-27 21:32:12
October 27 2019 20:08 GMT
#33
Another super interesting map pool by AfreecaTV + Show Spoiler +
Wake up KSL
.

I voted for: Flight Path; Inner Coven and Fatal Combat.

I would've loved to choose a 4 players map too but I get way too much Python/FS vibes from this ones.

On October 25 2019 12:34 onlystar wrote:
Show nested quote +
On October 25 2019 12:29 bovienchien wrote:
I voted (3)Flight Path 1.03, (3)Inner Coven 1.03 and (2)Fatal Combat

3 other maps look like Fighting Spirit 1.3

Can I vote ever day?


yes infact every 4player jungle map looks like fighting spirit to you

Lets be real, Karma is FS with hills replacing bridges and larger ramps in 3th

On October 25 2019 13:09 bisufans~ wrote:
I suggest changing the disruption webs in Inner Coven into disruption webs&dark swarm combination, or carrier vs goliath would be in a great advantage

I disagree, in that case Tanks would dominate the deny of ground forces. This way mutas, guardians and Carriers can stop a ground force to get trough the bridges.

On October 27 2019 00:24 M3t4PhYzX wrote:
you guys really voting for Inner Coven?

it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament

Not really the craziest, the craziest is the 2v2 Proleague map that looks like a lake of disruptor web.

Edit: Also with the addition of Dark Swarm it would be a pain to see units under the mess, for players but mostly for viewers.
"I am very tired of your grammar errors" - Zoler[MB]
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2019-10-28 08:25:02
October 28 2019 08:24 GMT
#34
More importantly it is not possible to stack Swarms and Dwebs, as they are both units and cannot be placed with overlapping collision boxes. The closest you can get is placing dwebs on cover providing terrain.
AntiHack
Profile Joined January 2009
Switzerland553 Posts
Last Edited: 2019-10-28 12:25:05
October 28 2019 12:23 GMT
#35
On October 28 2019 17:24 Freakling wrote:
More importantly it is not possible to stack Swarms and Dwebs, as they are both units and cannot be placed with overlapping collision boxes. The closest you can get is placing dwebs on cover providing terrain.

Which is very interesting and suggestive: "Extremely long and dark bridges in the void, you never know what will come out of them"
Perfect Halloween map

Edit: What about that map with no eggs? Imba?
"I am very tired of your grammar errors" - Zoler[MB]
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 28 2019 14:47 GMT
#36
Why does everyone vote for 3 maps? For me it says "Vote for your favourite map!"
Did I miss something?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Freakling
Profile Joined October 2012
Germany1529 Posts
October 28 2019 15:13 GMT
#37
On October 28 2019 21:23 AntiHack wrote:
Show nested quote +
On October 28 2019 17:24 Freakling wrote:
More importantly it is not possible to stack Swarms and Dwebs, as they are both units and cannot be placed with overlapping collision boxes. The closest you can get is placing dwebs on cover providing terrain.

Which is very interesting and suggestive: "Extremely long and dark bridges in the void, you never know what will come out of them"
Perfect Halloween map

Cover providing is not the same as vision blocking. It means that ranged attacks have a 15/32 miss chance.
Though Dwebs, or Dark Swarms as well, placed on vision blocking terrain are also interesting concepts (example map). I am working on some concepts like that actually.

Edit: What about that map with no eggs? Imba?

Zerglings being able to flood in from 3 directions? Sure, if you want to completely break all of Protoss' hopes and dreams (and that's just one of the things that would be completely imba).
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
October 28 2019 15:55 GMT
#38
Freakling can you give us some more info on Flight Path? Do you have a bigger picture? And do you have any more buffs for Zerg besides the neutral p12 command center that they can infest? Curious about your thoughts on the map. It looks exciting despite what all the island map haters will say.
Freakling
Profile Joined October 2012
Germany1529 Posts
October 28 2019 17:42 GMT
#39
The infestable CC only spawns at the free spawn that no player is at.
The beacons take on player colours, so Zerg can get an almost direct scout by sending an Overlord to the centre and then to the enemy base (Terran can use a floating rax for the same purpose).
All bases have fast mining geysers (full mining rate on three workers), which is good for low worker count economies such as Zerg's (though this is maybe less prominent on island maps where you can drone up more aggressively early on).
Likewise generally low mineral counts, but lots of bases, should help with Zerg, who rely on gas the most, particularly in the mid game tech-up stages.
All the centre bases are connected by ground, albeit only by long, relatively narrow paths, so players do not have to rely entirely on air superiority.
If that's not enough, I can also add some stuff that delays Protoss (and Terran, to some degree) in taking their second base (think of Neo Arkanoid but using some more advanced/modern tricks).
AntiHack
Profile Joined January 2009
Switzerland553 Posts
Last Edited: 2019-10-28 19:12:23
October 28 2019 19:08 GMT
#40
On October 29 2019 00:13 Freakling wrote:
Show nested quote +
On October 28 2019 21:23 AntiHack wrote:
On October 28 2019 17:24 Freakling wrote:
More importantly it is not possible to stack Swarms and Dwebs, as they are both units and cannot be placed with overlapping collision boxes. The closest you can get is placing dwebs on cover providing terrain.

Which is very interesting and suggestive: "Extremely long and dark bridges in the void, you never know what will come out of them"
Perfect Halloween map

Cover providing is not the same as vision blocking. It means that ranged attacks have a 15/32 miss chance.
Though Dwebs, or Dark Swarms as well, placed on vision blocking terrain are also interesting concepts (example map). I am working on some concepts like that actually.

Show nested quote +
Edit: What about that map with no eggs? Imba?

Zerglings being able to flood in from 3 directions? Sure, if you want to completely break all of Protoss' hopes and dreams (and that's just one of the things that would be completely imba).

Oh ye I see what you mean, Doodads/high ground vs vision block/high ground/sprites. I like much more the idea of vision block on that map bridges but a cliff/doodad advantage would be interesting to switch the map meta a little bit in favor of ground units (which I like more than pure islands on this map).

So what about no eggs just for the middle road entrances? I mean zealots and scarabs are much stronger than lings in narrow passages.

On October 29 2019 02:42 Freakling wrote:
The infestable CC only spawns at the free spawn that no player is at.
The beacons take on player colours, so Zerg can get an almost direct scout by sending an Overlord to the centre and then to the enemy base (Terran can use a floating rax for the same purpose).

That's amazing. Is it possible for a scouting feature like this to become more common in future map making taking in account the amount of whiners about initial scouting RNG on 4 players maps?
"I am very tired of your grammar errors" - Zoler[MB]
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
October 28 2019 19:53 GMT
#41
On October 29 2019 02:42 Freakling wrote:
The infestable CC only spawns at the free spawn that no player is at.
The beacons take on player colours, so Zerg can get an almost direct scout by sending an Overlord to the centre and then to the enemy base (Terran can use a floating rax for the same purpose).
All bases have fast mining geysers (full mining rate on three workers), which is good for low worker count economies such as Zerg's (though this is maybe less prominent on island maps where you can drone up more aggressively early on).
Likewise generally low mineral counts, but lots of bases, should help with Zerg, who rely on gas the most, particularly in the mid game tech-up stages.
All the centre bases are connected by ground, albeit only by long, relatively narrow paths, so players do not have to rely entirely on air superiority.
If that's not enough, I can also add some stuff that delays Protoss (and Terran, to some degree) in taking their second base (think of Neo Arkanoid but using some more advanced/modern tricks).

Very cool but remember Sparkle was T>P. Would be nice if P had some buffs vs Terran. But you surely know a lot more than me mapmaking wise. Felt like Wraith/Valks just melted Corsairs on Sparkle. And T had a higher win percentage in TvP than P.
Freakling
Profile Joined October 2012
Germany1529 Posts
October 28 2019 22:08 GMT
#42
There is certainly still a lot left to learn when it comes to island maps. Will probably take a few iterations to get the formula just right.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
October 29 2019 00:59 GMT
#43
On October 29 2019 04:53 Alpha-NP- wrote:
Show nested quote +
On October 29 2019 02:42 Freakling wrote:
The infestable CC only spawns at the free spawn that no player is at.
The beacons take on player colours, so Zerg can get an almost direct scout by sending an Overlord to the centre and then to the enemy base (Terran can use a floating rax for the same purpose).
All bases have fast mining geysers (full mining rate on three workers), which is good for low worker count economies such as Zerg's (though this is maybe less prominent on island maps where you can drone up more aggressively early on).
Likewise generally low mineral counts, but lots of bases, should help with Zerg, who rely on gas the most, particularly in the mid game tech-up stages.
All the centre bases are connected by ground, albeit only by long, relatively narrow paths, so players do not have to rely entirely on air superiority.
If that's not enough, I can also add some stuff that delays Protoss (and Terran, to some degree) in taking their second base (think of Neo Arkanoid but using some more advanced/modern tricks).

Very cool but remember Sparkle was T>P. Would be nice if P had some buffs vs Terran. But you surely know a lot more than me mapmaking wise. Felt like Wraith/Valks just melted Corsairs on Sparkle. And T had a higher win percentage in TvP than P.


Scouts are the answer, they wreck terran air way more than corsairs do.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
October 29 2019 01:56 GMT
#44
is there any way to look at a higher res photos of the maps?
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
October 29 2019 02:03 GMT
#45
anyway, voting for all the non-4 player maps

we need more "imbalance" for crazy fun creative games, screw conventional map designs
POGGERS
pheer
Profile Blog Joined July 2004
5391 Posts
Last Edited: 2019-11-01 17:40:21
October 29 2019 03:03 GMT
#46
On October 29 2019 10:56 konadora wrote:
is there any way to look at a higher res photos of the maps?

I added higher res to the OP just now: https://imgur.com/a/cygjsuB

I also made a zip with all the maps in one folder (similar to what we are used to) and obs versions in their own Obs folder.
https://openload.cc/l7h4Ee9cn8/ASL_Map_Contest_2019_-_User_Voting_Period_zip

edit: switched file host due to possible malware ads
Moderator
zlald
Profile Joined October 2019
Korea (South)34 Posts
October 29 2019 05:33 GMT
#47
https://blog.naver.com/kangkuyol/221686268901

this is blog of ASL map committee (?) maybe
2019.10.27.
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
October 29 2019 07:11 GMT
#48
Flight Path and Winding Road were my two choices. :D
"I love noobies, they're so happy." -Chill
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
October 29 2019 08:25 GMT
#49
Voted for freakling
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2019-10-29 09:39:32
October 29 2019 09:38 GMT
#50
These are the full sized images as I submitted them with my maps:
+ Show Spoiler [Flight Path] +
[image loading]

+ Show Spoiler [Inner Coven] +
[image loading]
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 29 2019 10:01 GMT
#51
Flight Path needs 3rd gas for only Zerg. It's like Sparkle.
https://www.facebook.com/StarcraftRemasteredVN/
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
October 29 2019 11:58 GMT
#52
Hello old friends

Been really busy for the past year and I'm craving some BW. I love these new maps. Glad to see this place is still alive and there's still ASL running. See you in the LR thread if there's one.

<3 <3 <3
ॐ
M3t4PhYzX
Profile Joined March 2019
Poland4225 Posts
October 29 2019 14:55 GMT
#53
On October 29 2019 11:03 konadora wrote:
anyway, voting for all the non-4 player maps

we need more "imbalance" for crazy fun creative games, screw conventional map designs

That's the spirit!
odi profanum vulgus et arceo
outscar
Profile Joined September 2014
2832 Posts
October 29 2019 16:58 GMT
#54
On October 29 2019 14:33 zlald wrote:
https://blog.naver.com/kangkuyol/221686268901

this is blog of ASL map committee (?) maybe


That's (Wiki)910 s blog who's responsible for maps. I'm not big fan of his decisions lately (especially Block Chain used twice).

By the way, saw a dream where FlaSh participated another ASL, can we hope he will play this time? Also he's directly seeded to ro16. If I was him I would surely play because it's not like he's not even touching keyboard, he still playing , just needs to take it easy.
sunbeams are never made like me...
onlystar
Profile Joined March 2015
United States971 Posts
October 29 2019 19:11 GMT
#55
On October 29 2019 23:55 M3t4PhYzX wrote:
Show nested quote +
On October 29 2019 11:03 konadora wrote:
anyway, voting for all the non-4 player maps

we need more "imbalance" for crazy fun creative games, screw conventional map designs

That's the spirit!


not sure if you know what you are asking for, these crazy ''creative'' maps often give the same type of games / abuses of imbalances of the map resulting in dull gameplay

take sparkle for instance at first its quite interesting to see some unit combs and well maybe its not the best example since we did not have a island map since forever but overall looking back island maps.... it was not like we are super excited to have these on again if you have watched all the sparkle games i really doubt people are likes yess this i want to see again and again lets have more island maps next tournament general consensus is its fun for a bit but rather not have sparkle again... thus tasteless&artosis
M3t4PhYzX
Profile Joined March 2019
Poland4225 Posts
October 29 2019 19:22 GMT
#56
On October 30 2019 01:58 outscar wrote:
Show nested quote +
On October 29 2019 14:33 zlald wrote:
https://blog.naver.com/kangkuyol/221686268901

this is blog of ASL map committee (?) maybe


That's (Wiki)910 s blog who's responsible for maps. I'm not big fan of his decisions lately (especially Block Chain used twice).

By the way, saw a dream where FlaSh participated another ASL, can we hope he will play this time? Also he's directly seeded to ro16. If I was him I would surely play because it's not like he's not even touching keyboard, he still playing , just needs to take it easy.

throwing out Whiteout and going for Block Chain TWICE instead, was one of the worst decisions ever made map-wise..

If 910 is in charge, then I'm pretty afraid we won't see the best maps again..

Hope i'm wrong.
odi profanum vulgus et arceo
JungleTerrain
Profile Joined January 2012
Chile799 Posts
October 29 2019 19:40 GMT
#57
On October 30 2019 04:11 onlystar wrote:
Show nested quote +
On October 29 2019 23:55 M3t4PhYzX wrote:
On October 29 2019 11:03 konadora wrote:
anyway, voting for all the non-4 player maps

we need more "imbalance" for crazy fun creative games, screw conventional map designs

That's the spirit!


not sure if you know what you are asking for, these crazy ''creative'' maps often give the same type of games / abuses of imbalances of the map resulting in dull gameplay

take sparkle for instance at first its quite interesting to see some unit combs and well maybe its not the best example since we did not have a island map since forever but overall looking back island maps.... it was not like we are super excited to have these on again if you have watched all the sparkle games i really doubt people are likes yess this i want to see again and again lets have more island maps next tournament general consensus is its fun for a bit but rather not have sparkle again... thus tasteless&artosis


I think island or semi-island maps deserve more experimentation. There is lots to be discovered in terms of balance... seeing what works and what doesn't. Even if all island maps are just inherently imbalanced they have not been explored as much as typical ground-based maps. Maybe it's a side of Brood War that we just haven't seen. But as you pointed out, do we really have to do this on the biggest stage with money on the line? Well, there's not many other ways to test maps out nowadays...
www.broodwarmaps.net
RaGe
Profile Blog Joined July 2004
Belgium9949 Posts
October 29 2019 19:46 GMT
#58
Polypoid and Karma TF
Moderatorsometimes I get intimidated by the size of my right testicle
outscar
Profile Joined September 2014
2832 Posts
October 31 2019 02:20 GMT
#59
Played a bit Fatal Combat and hated pathing so much: after you destroy gases to block the path and when you A move your units to enemy base they get stuck there. On top of that getting up that catwalk ramps with tanks was nightmare, some tanks refused to move.
sunbeams are never made like me...
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2019-10-31 07:58:44
October 31 2019 07:57 GMT
#60
^
1. You have still an airway to attack your enemy

2. You can take all-in before gases are destroyed

3. You play Terran vs Bisu. Do you think who will win?

He admitted in interviews that he did not focus on map or player-specific builds but rather worked out of straight-up builds executed to perfection.


(Wiki)NaDa
https://www.facebook.com/StarcraftRemasteredVN/
M3t4PhYzX
Profile Joined March 2019
Poland4225 Posts
October 31 2019 11:33 GMT
#61
On October 31 2019 11:20 outscar wrote:
Played a bit Fatal Combat and hated pathing so much: after you destroy gases to block the path and when you A move your units to enemy base they get stuck there. On top of that getting up that catwalk ramps with tanks was nightmare, some tanks refused to move.

you must git gud my dude

as Tastosis eloquently put it some time ago

"Dragoons are not bad, you're bad."

:D
odi profanum vulgus et arceo
AntiHack
Profile Joined January 2009
Switzerland553 Posts
October 31 2019 22:38 GMT
#62
On October 29 2019 12:03 pheer wrote:
Show nested quote +
On October 29 2019 10:56 konadora wrote:
is there any way to look at a higher res photos of the maps?

I added higher res to the OP just now: https://imgur.com/a/cygjsuB

I also made a zip with all the maps in one folder (similar to what we are used to) and obs versions in their own Obs folder.
https://bayfiles.com/Taw6x096n1/ASL_Map_Contest_2019_-_User_Voting_Period_zip

Bayfiles is asking me to install a Chrome extension in order to DL the pack
"I am very tired of your grammar errors" - Zoler[MB]
pheer
Profile Blog Joined July 2004
5391 Posts
November 01 2019 03:20 GMT
#63
On November 01 2019 07:38 AntiHack wrote:
Bayfiles is asking me to install a Chrome extension in order to DL the pack

It shouldn't be doing that, I think that is just a fake ad.
Moderator
M3t4PhYzX
Profile Joined March 2019
Poland4225 Posts
November 01 2019 11:24 GMT
#64
THe voting period has ended! when can we expect the results?

Anyone knows?
odi profanum vulgus et arceo
ggsimida
Profile Joined August 2015
1148 Posts
November 01 2019 11:40 GMT
#65
On November 01 2019 20:24 M3t4PhYzX wrote:
THe voting period has ended! when can we expect the results?

Anyone knows?


1st Nov (today) according to the official poster, so expect it soon
onlystar
Profile Joined March 2015
United States971 Posts
November 01 2019 12:04 GMT
#66
i feel like alot of these maps need to be given a chance in other tournaments kcm BJ destruction or something they look interesting enough to give almost all of em a chance
maybenexttime
Profile Blog Joined November 2006
Poland5655 Posts
November 01 2019 13:12 GMT
#67
On November 01 2019 20:24 M3t4PhYzX wrote:
THe voting period has ended! when can we expect the results?

Anyone knows?


The results are in. I'm very content with the selected maps. I'm excited about the next season! ^___^ Hopefully we can see the players play those maps on their streams in the coming days.

[image loading]
AntiHack
Profile Joined January 2009
Switzerland553 Posts
Last Edited: 2019-11-01 13:30:09
November 01 2019 13:28 GMT
#68
Congratz Freakling


On November 01 2019 12:20 pheer wrote:
Show nested quote +
On November 01 2019 07:38 AntiHack wrote:
Bayfiles is asking me to install a Chrome extension in order to DL the pack

It shouldn't be doing that, I think that is just a fake ad.

It says the site have been bought by another company so mb it's a greedy trash site now
"I am very tired of your grammar errors" - Zoler[MB]
ggsimida
Profile Joined August 2015
1148 Posts
Last Edited: 2019-11-01 13:55:49
November 01 2019 13:51 GMT
#69
or just dl it from the naver page here with no exe/malware attached
all maps in 1 file
map description naver page

Hatchet_man
Profile Joined December 2013
Russian Federation249 Posts
November 01 2019 14:08 GMT
#70
Voted for Inner Coven, so I'm happy. I'm sure players will hate it very much, but viewers clearly want to see something new.

Also congratz Freakling.
M3t4PhYzX
Profile Joined March 2019
Poland4225 Posts
November 01 2019 15:44 GMT
#71
On November 01 2019 22:12 maybenexttime wrote:
Show nested quote +
On November 01 2019 20:24 M3t4PhYzX wrote:
THe voting period has ended! when can we expect the results?

Anyone knows?


The results are in. I'm very content with the selected maps. I'm excited about the next season! ^___^ Hopefully we can see the players play those maps on their streams in the coming days.

[image loading]

Big Congratz to Freakling!

2 out of 3 that I've voted for are in.. But I have to say i'm still kinda not content, because I really wanted Fatal Combat to make it..

Anyways, I Can't wait to see some professional games on these.

ASL > KSL every day, any day.
odi profanum vulgus et arceo
Jukado
Profile Blog Joined May 2011
805 Posts
November 01 2019 17:25 GMT
#72
Congratulations!
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2019-11-01 18:40:52
November 01 2019 18:40 GMT
#73
Gratz to Freakling! Inner Coven should result pretty interesting games. I'm glad with other maps too. Mapmakers hwaiting!
sunbeams are never made like me...
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
November 01 2019 19:04 GMT
#74
happy to see inner coven!!
POGGERS
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
November 01 2019 19:32 GMT
#75
grats Freakling
JungleTerrain
Profile Joined January 2012
Chile799 Posts
November 01 2019 21:03 GMT
#76
Congrats Freakling, KM and Mazician. I'm sure we'll see good games on these maps
www.broodwarmaps.net
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